No one knows how the Stone got there, or what the runes cut into its surface might mean. Few even remember how the village sprang up around it. When storms roll up and the Stone pulls lightning from the sky, outsiders cringe and cower. But us? We barely even notice.
We live here, see. This village, Stonetop—it’s our home. It’s not a glamorous place, far from it. But we look out for each other. We might not always get along, but we’re a community. Everyone contributes. Everyone shares.
And right now, as the first wildflowers bloom in the Flats and the trees bud in the Great Wood, trouble is a-brewing. The world itself is darkening, like the sky before a late-summer storm. Everyone can feel it. Folks are getting scared.
You and me? We’re the ones folk look to when they’re scared. Like it or not, we’re the brave ones. The clever ones. And yeah, sure, the strange ones, too.
These are good people, here in Stonetop. Our kith and our kin.
If we don’t step up to protect them, who will?
What is Stonetop?
Stonetop is a Powered by the Apocalypse RPG, set in a low fantasy iron age that never was. You play as the local heroes of of Stonetop, a tiny village on the edge of the world. Its mechanics are largely spun out of Dungeon World, but with mechanics for focusing play around the town itself.
This is a game that really shines in the long term, balancing both moments of high intensity action with slow, quiet moments at home. There is an implicit assumption that your character considers Stonetop their home, and cares about the people in it; your adventures will revolve around the town.
Expectations
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Posting frequency: looking to establish a rhythm of a scene every week or so. Will adapt as we go, though, as this is my first time running a game PbP.
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Buy-in on the concept: see above. This game is built to be run under those assumptions, and I will be running that way. In short: no murder hobos!
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Work with me: this is a PbtA game, and that means some of the responsibility of creating an interesting world will rest with you, the player. Ideally you find that exciting, rather than immersion-breaking.
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Bear with me! As I said, this is my first time running a PbP game on Myth-Weavers, so I will be adjusting to the medium a bit.
If you're interested, have a look at the playbook options below, pick a few that interest you, and reply in the applications thread.
The Blessed: A nature priest that speaks to spirits and beasts, and works subtle magics.
The Fox: A quick and clever scoundrel that often bends the rules, plays dirty, and can be quite the charmer.
The Heavy: A reckless and violent individual, but nearly unstoppable in combat.
The Judge: The settler of disputes and keeper of the chronicle, standing for order and wisdom.
The Lightbearer: An invoker of the divine power of light. A beacon of hope, charity, and mercy.
The Marshal: Leader of the town's militia. Makes choices about who lives and dies.
The Ranger: A resourceful and deadly hunter, most at home in the wild.
The Seeker: Collector of lost lore and power, and keeper of ancient magical artifacts.
The Would-be Hero: Full of fear and anger, and in over their head; but they may just outshine us all.