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Overview

About This Game

The PCs must escape a dungeon, evade an insane mage, and maybe make some new friends along the way.

Game System

D&D 3.5e

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06/12/2024

Detailed Description

I've recently been replaying BG2: Shadows of Amn, and it has inspired me to run a game similar to the beginning. Therefore...

 

How It Starts

You awaken in a cold and dark cell. You feel no access to any magic you might have possessed, and you have been stripped entirely of all your equipment. You do not know how you came to be here; you don't know how long you have been here, but you know you don't want to remain. You can hear other people around you, but nothing clear, as if all sounds have been scrambled before they reach your ears.

And then, your cell door opens. You step out, whether cautiously or in a rage, and see other prisoners doing the same.

So, how to apply?

Open a Topic in the Applications tab, and give me the following.

Name: Duh (with link to character sheet)
Race/Class: Also Duh
Description: Describe your character as if I were reading a novel. Don't go too overboard with description, though. While a picture helps, I still want the description. Distinguishing characteristics, favored style of clothes, etc.
Personality: Tell me who your character is, in a brief summary. How is your character likely to behave?
Background: Nothing too in depth please. Your character is 5th level. Just a quick rundown of how they started adventuring will suffice.
Wishlist: This is going to be a little complex. But, give me a list of up to seven items, within standard WBL (so a total of 9k gp), that your character owned. The list should be specific (so, not "magic greatsword" but "+1 Greatsword", etc). I guarantee you will not see all of the items by the time you escape, but I'll try and make sure you each get back some of your gear.

 

Now, details about Character Creation:

Level 5. Ability Scores to be generated with a 40 point buy. HD to be rolled, rerolling anything less than half. Then set your Current HP to half of your total, rounding down.

Books: PHB, PHB2, Monster Manuals, Savage Species, Expanded Psionics Handbook, Complete series, Races series (except Faerun and Eberron), Frostburn, Sandstorm, Stormwrack. Magic Item Compendium and Spell Compendium. That's it. Do not ask for other sources, and please cite sources for any feats, items or spells.

The Erudite is not allowed at this time. The language used in the entry in Complete Psionic just isn't clear and consistent. If someone can find an official errata that clarifies it, I will revisit this decision.

Oh, right. I'm going to be very generous with this next thing. 1 feat per HD instead of the standard 1 every 3 HD. You must still qualify for the feat at the time you take it. Also, add +1 for your skill points per level (including the x4 for first level; that's a total of 8 extra skill points). You may also ignore the first Level Adjustment (so if you choose a race with LA +1, you still have 5 HD). If using Savage Species for your Race, I have final say over what the relevant Level Adjustment would be.

As each application is accepted (and I will accept them on a case by case basis, so stay on your toes), each accepted PC will get a minor useful benefit.

  1. What's new in this game
  2. Breeze Like the others, Breeze was quick to rush through the prison's door, turning to a side to slip past Nimisk and Tooka. She moved ahead, careful not to go too far. Her previous inspection of the jail's walls had been unhelpful, but - if the portcullis was indicative - whoever built this place had also scattered devious mechanisms to harm intruders... And escaped prisoners. Her interest piqued by Glib's comment, Breeze gave him a doubtful stare. "Smell? What smell?" She asked, sniffing the air. OOC Statblock Breeze Female LN Human Monk 5 Level 5, Init +3, HP 22/45, DR -, Speed 12 m AC 17, Touch 17, Flat-footed 10, Fort 6, Ref 7, Will 7, BAB +3 Unarmed Strike +6 (1d8+2, x2) Abilities Str 15, Dex 17, Con 14, Int 14, Wis 16, Cha 8 Conditions None
  3. HP 22/45, AC 19, Touch 16, Flat-footed 13, Fort 6, Ref 12, Will 3 Initiative +6, Speed 50 ft, Listen +12, Spot +12, Search +10, Senses Low-Light Vision Claws (x2) +10 (1d6+2, 20x2) Short Swords (x2) +10 (1d6+2, 19-20x2) Skirmish, Improved (Move > 10 ft./ 20 ft.) (+2d6/+4d6 Damage, +1/+3 AC) Darting through the portcullis on silent feet Masaki zipped through in a brown and gray blur. 'Mechanics Breakdown' Actions: 'Swift Hunter' Scout 4 / Ranger 1 Skirmish (2d6/+1) : +X Damage / AC when moving > 10 ft. per round. Trapfinding: Can find and disable magical traps. Uncanny Dodge: Able to use Dexterity while flat-footed and while attacked by invisible. Trackless Step: Cannot be tracked in natural settings. Favored Enemies: +X to Damage, Bluff, Listen, Sense Motive, Spot, and Survival vs. the named types. Arcanists (+4): Arcane Spellcasters, Invocation users, or Creatures with SLA. Undead (+2) Wild Empathy: 1d20+ Ranger Level + Cha to use Diplomacy with Animals, -4 to use Diplomacy with Monstrous Animals. Track: See Track feat. Feats Swift Hunter: Skirmish can affect favored enemies normally immune to Sneak Attack. Improved Skirmish: +2d6 / +2 AC when moving > 20 ft. Weapon Finesse: May use Dexterity for To Hit with Light / Finesse weapons. Expeditious Dodge: If you move > 40 ft. in a round gain +2 Dodge to AC. Mobility: +4 Dodge AC vs. Attacks of Opportunity from moving. Spring Attack: May move 5+ ft. before and after a melee attack, moving up to full Move speed. Target does not get an AoO from movement. Skills Listen +12, Spot +12, Search +10, Sense Motive +2, Hide +14, Move Silently +16, Disable Device +10*, Open Lock +10* Balance +13, Climb +2, Jump +17, Tumble +16 Knowledge (Dungeoneering +3), (Nature +5), Survival +10 *Needs Thieves Tools or suffers -2 penalty.
  4. Nah, it's not a real portcullis. It's more just a heavy gate set up as a portcullis. The mage that has captured you all is insane. It made sense to him, lmao!
  5. Hopefully it's not a Portcullis because apparently those need a strength DC of 25 lol.
  6. So, the Strength check should actually be 4 higher, because Powerful Build comes into play here. That makes the total check 11, which is enough for a Large character (what Nimisk effectively is) to hold up the portcullis for a round.
  7. Sheet: Name: Faemyl Glittermoon Class: Sorceress 5 Faemyl Glittermoon Faemyl quickly led Moon Frost back under the portcullis and began to look for the source of the smell, she asked Moon Frost if he knew what it was.
  8. Glib Giving a slight sniff, he doesn't like what he smells, but he hurriedly shuffles under before the two brutes drop the door. "I don't like the smell coming from there, but I don't think we have any choice! Let's go! Save the intros for later!" Time Hop: Door vanishes for 5 rounds (30 seconds) Stat Block [URL=/sheets/?id=2913015][B][SIZE=+1]Glib[/SIZE][/B][/URL] Male TN Goblin (Draconic,Humanoid Psion (Egoist), [B]Level[/B] 5, [B]Init[/B] 3, [B]HP[/B] 16/27, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 18, [B]Flat-footed[/B] 16, [B]Fort[/B] 5, [B]Ref[/B] 4, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 2, [B]Power Points[/B] 23/37 [B] Claw [/B] 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) [B]Abilities[/B] Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 [B]Condition[/B] Inertial Armor (5hrs) Male TN Goblin (Draconic,Humanoid Psion (Egoist), Level 5, Init 3, HP 16/27, Speed 30 AC 19, Touch 18, Flat-footed 16, Fort 5, Ref 4, Will 6, Base Attack Bonus 2, Power Points 23/37 Claw 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) Abilities Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 Condition Inertial Armor (5hrs)
  9. Tooka HP: 29/59 Saves: Fort 9, Ref 1, Will 8 AC: 19, 10 (touch), 16 (flat-footed) Initiative: 0, Speed: 40 (50) | Listen, Search, Spot, Survival Tooka stared only a split second before reacting, the muscly barbarian hunk was struggling to hold up the strange thing that came down. Why two doors? Not that she knew, as she only had skins for doors and the cells were new to her. She rushed over and tried to reach up to hold the door as well from the other side. "Stronk!" Statblock [URL=/sheets/?id=2913869][B][SIZE=+1]Tooka[/SIZE][/B][/URL] CN Feral Neanderthal Druid, [B]Level[/B] 5, [B]Init[/B] 0, [B]HP[/B] 29/59, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 16, [B]Fort[/B] 9, [B]Ref[/B] 1, [B]Will[/B] 8, [B]Base Attack Bonus[/B] +3 [B] Claws [/B] +8/+8 (1d8+5, x2) (+6 Natural) [B]Abilities[/B] Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 [B]Condition[/B] None CN Feral Neanderthal Druid, Level 5, Init 0, HP 29/59, Speed 40 AC 16, Touch 10, Flat-footed 16, Fort 9, Ref 1, Will 8, Base Attack Bonus +3 Claws +8/+8 (1d8+5, x2) (+6 Natural) Abilities Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 Condition None
  10. Let's see if it's enough to give everyone time, or if we'll have to disappear the portcullis too.
  11. HP 73/73, AC 12, Touch 11, Flat-footed 11, Fort +8, Ref +2, Will +3 Initiative +1, Speed 40 ft, Listen +2, Spot +2, Search -1, Senses Low-Light Vision Adamantine GreatHammer +12 (3d6+10, 20/x4) Fists (x2) +11 (1d4+6, 20x2) Nimisk reached over Glib's head, as Tooka dashed past him into the hallway, and caught the descending gate with both large hands. Giving it a mighty heft, the goliath warrior struggled to keep it high enough that the rest of the former prisoners could pass under it. In a very strained voice, Nimisk said, "Hurry. This heavy..." He barely took notice of the large bird passing him as he found it difficult to lift the gate.
  12. Sheet: Name: Faemyl Glittermoon Class: Sorceress 5 Faemyl Glittermoon Faemyl looked at the raven in utter disbelief, she cradled his head gently and peppered his face with kisses "Moon Frost, you...you ...you have grown. Are you ok, has anyone hurt you" she asked. The love Faemyl felt for her familiar was evident, she shed a few tears as she looked him over. He protested as she again peppered his face with kisses, she gave him one more cuddle and then announced "This everyone is my familiar Moon Frost, he was not this big the last time I saw him, but I do not care, so long as he is ok then I am happy" she said to the party.
  13. As Glib made the door vanish, a rumble was the only warning anyone had. A hidden drop gate fell from its place above the now missing door. Nimisk was able to reach up and catch it, however, before it could completely block off the hallway. The flapping of wings that Faemyl had heard through the door now revealed itself to be an enormous white raven, that flew past Nimisk and landed next to the sorceress. It gave a 'quork' as it regarded Faemyl. On the other side of the now missing door, there is a hallway leading upwards in an incline. A loud hum can be heard down the hallway, with occasional crackles and the smell of ozone. OOC Faemyl recognizes the raven, although it is certainly much large than it should be (now Large sized) Nimisk needs to make a Strength check to keep the gate up long enough for the rest of the group to get through (currently, only Tooka is on the other side of the door)
  14. Ok. So, Hurricane Beryl has passed and all is well in the homestead. Ready to bang his head.
  15. HP 22/45, AC 19, Touch 16, Flat-footed 13, Fort 6, Ref 12, Will 3 Initiative +6, Speed 50 ft, Listen +12, Spot +12, Search +10, Senses Low-Light Vision Short Swords (x2) +10 (1d6+2, 19-20x2) Longbow +10 (1d8, 20x3) Skirmish, Improved (Move > 10 ft./ 20 ft.) (+2d6/+4d6 Damage, +1/+3 AC) While Tooka, Nimisk, and Glib go deal with a door Masaki takes the opportunity to slip into the leather armor and strap the remaining weapons to himself. Armed with two steel shortswords, a longbow, and the lockpicks hidden on his person now he felt much more comfortable in case of more guards. 'Mechanics Breakdown' Actions: Putting on Leather Armor takes 1 minute / 10 rounds, plus picking up the thieves tools and strapping weapons on, probably around 15 rounds or 90 seconds to equip 'Swift Hunter' Scout 4 / Ranger 1 Skirmish (2d6/+1) : +X Damage / AC when moving > 10 ft. per round. Trapfinding: Can find and disable magical traps. Uncanny Dodge: Able to use Dexterity while flat-footed and while attacked by invisible. Trackless Step: Cannot be tracked in natural settings. Favored Enemies: +X to Damage, Bluff, Listen, Sense Motive, Spot, and Survival vs. the named types. Arcanists (+4): Arcane Spellcasters, Invocation users, or Creatures with SLA. Undead (+2) Wild Empathy: 1d20+ Ranger Level + Cha to use Diplomacy with Animals, -4 to use Diplomacy with Monstrous Animals. Track: See Track feat. Feats Swift Hunter: Skirmish can affect favored enemies normally immune to Sneak Attack. Improved Skirmish: +2d6 / +2 AC when moving > 20 ft. Weapon Finesse: May use Dexterity for To Hit with Light / Finesse weapons. Expeditious Dodge: If you move > 40 ft. in a round gain +2 Dodge to AC. Mobility: +4 Dodge AC vs. Attacks of Opportunity from moving. Spring Attack: May move 5+ ft. before and after a melee attack, moving up to full Move speed. Target does not get an AoO from movement. Skills Listen +12, Spot +12, Search +10, Sense Motive +2, Hide +14, Move Silently +16, Disable Device +10*, Open Lock +10* Balance +13, Climb +2, Jump +17, Tumble +16 Knowledge (Dungeoneering +3), (Nature +5), Survival +10 *Needs Thieves Tools or suffers -2 penalty.
  16. Tooka HP: 29/59 Saves: Fort 9, Ref 1, Will 8 AC: 19, 10 (touch), 16 (flat-footed) Initiative: 0, Speed: 40 (50) | Listen, Search, Spot, Survival Tooka although momentarily shocked at the vanishing door, quickly crawls between the goliath's legs and passes through the doorway, she goes into the next area and then stops to look back to make sure others are following. "Come!" she waves at the goliath and the others. Statblock [URL=/sheets/?id=2913869][B][SIZE=+1]Tooka[/SIZE][/B][/URL] CN Feral Neanderthal Druid, [B]Level[/B] 5, [B]Init[/B] 0, [B]HP[/B] 29/59, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 16, [B]Fort[/B] 9, [B]Ref[/B] 1, [B]Will[/B] 8, [B]Base Attack Bonus[/B] +3 [B] Claws [/B] +8/+8 (1d8+5, x2) (+6 Natural) [B]Abilities[/B] Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 [B]Condition[/B] None CN Feral Neanderthal Druid, Level 5, Init 0, HP 29/59, Speed 40 AC 16, Touch 10, Flat-footed 16, Fort 9, Ref 1, Will 8, Base Attack Bonus +3 Claws +8/+8 (1d8+5, x2) (+6 Natural) Abilities Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 Condition None
  17. Glib "Ah! Fantastic. Now for my first trick, I am going to make this door disappear. It will only be for a moment, however. You have about a few breaths before it returns to where it was. So, I need you to be ready for whatever is on the other side and if there is anything blocking the door, be ready to move it." A slight glow bursts from his eyes. "Now you see it. Now you don't!" As he puts his hand on the door, it disappears from it's location. Sweat can be seen on his brow from all of the exertion. Time Hop: Door vanishes for 5 rounds (30 seconds) Concentration Check DC: 18 Stat Block [URL=/sheets/?id=2913015][B][SIZE=+1]Glib[/SIZE][/B][/URL] Male TN Goblin (Draconic,Humanoid Psion (Egoist), [B]Level[/B] 5, [B]Init[/B] 3, [B]HP[/B] 16/27, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 18, [B]Flat-footed[/B] 16, [B]Fort[/B] 5, [B]Ref[/B] 4, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 2, [B]Power Points[/B] 23/37 [B] Claw [/B] 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) [B]Abilities[/B] Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 [B]Condition[/B] Inertial Armor (5hrs) Male TN Goblin (Draconic,Humanoid Psion (Egoist), Level 5, Init 3, HP 16/27, Speed 30 AC 19, Touch 18, Flat-footed 16, Fort 5, Ref 4, Will 6, Base Attack Bonus 2, Power Points 23/37 Claw 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) Abilities Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 Condition Inertial Armor (5hrs)
  18. Tooka HP: 29/59 Saves: Fort 9, Ref 1, Will 8 AC: 19, 10 (touch), 16 (flat-footed) Initiative: 0, Speed: 40 (50) | Listen, Search, Spot, Survival Tooka on all fours follows closely behind the goliath, wanting to escape this strange place, she feels strange and doesn't remember the last time she saw the sun. She looks at the goblin, saw he did something strange, maybe he's some shaman, or just a goblin trying to trick them like others of his kind have. She lets out a small growl though, and figured out that he wants the big goliath to help with something and will offer to aid. Statblock [URL=/sheets/?id=2913869][B][SIZE=+1]Tooka[/SIZE][/B][/URL] CN Feral Neanderthal Druid, [B]Level[/B] 5, [B]Init[/B] 0, [B]HP[/B] 29/59, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 16, [B]Fort[/B] 9, [B]Ref[/B] 1, [B]Will[/B] 8, [B]Base Attack Bonus[/B] +3 [B] Claws [/B] +8/+8 (1d8+5, x2) (+6 Natural) [B]Abilities[/B] Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 [B]Condition[/B] None CN Feral Neanderthal Druid, Level 5, Init 0, HP 29/59, Speed 40 AC 16, Touch 10, Flat-footed 16, Fort 9, Ref 1, Will 8, Base Attack Bonus +3 Claws +8/+8 (1d8+5, x2) (+6 Natural) Abilities Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 Condition None
  19. HP 70/73, AC 12, Touch 11, Flat-footed 11, Fort +8, Ref +2, Will +3 Initiative +1, Speed 40 ft, Listen +2, Spot +2, Search -1, Senses Low-Light Vision Adamantine GreatHammer +12 (3d6+10, 20/x4) Fists (x2) +11 (1d4+6, 20x2) His hammer clean, Nimisk looked at the armor, and shrugs, turning away from the chain shirt. It was nice, but it would be too big, even for him. When Glib asked for help from someone big and beefy, the goliath hefted his hammer. "I help. How?" He lumbered over to behind the goblin. Working with a goblin was funny; the last time Nimisk remembered encountering goblins, they were trying to eat some halfling children, so needed to be squished. Nimisk was good at squishing bad things.
  20. Glib "I have no idea! It's the great thing of exploration. You have no idea what is going on or going to happen! I need to take care of some of these aches first, but I do have a way past that door. Hang on a moment!" A slight glow first emanated from his eyes before dissipating. "That's better. Now, for that door. I can't hold it for long, so I'll need someone big and beefy to come to the door with me." He moves to the door and waits for one of the big folk to come to the door with him. Body Adjustment Concentration Check Stat Block [URL=/sheets/?id=2913015][B][SIZE=+1]Glib[/SIZE][/B][/URL] Male TN Goblin (Draconic,Humanoid Psion (Egoist), [B]Level[/B] 5, [B]Init[/B] 3, [B]HP[/B] 16/27, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 18, [B]Flat-footed[/B] 16, [B]Fort[/B] 5, [B]Ref[/B] 4, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 2, [B]Power Points[/B] 28/37 [B] Claw [/B] 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) [B]Abilities[/B] Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 [B]Condition[/B] Inertial Armor (5hrs) Male TN Goblin (Draconic,Humanoid Psion (Egoist), Level 5, Init 3, HP 16/27, Speed 30 AC 19, Touch 18, Flat-footed 16, Fort 5, Ref 4, Will 6, Base Attack Bonus 2, Power Points 28/37 Claw 4 (1d2, x2) (+4 Armor, +3 Dex, +1 Size, +1 Natural) Abilities Str 12, Dex 16, Con 14, Int 19, Wis 14, Cha 12 Condition Inertial Armor (5hrs)
  21. I could, but he has no idea if anything actually went wrong with her spell. He asked Faemyl about her spell cause he noticed that she cast one and his didn't work quite right, in fact his cost him more to cast as well, so he made an assumption that hers did as well. Gotta love those assumptions. BTW, incoming concentration rolls!
  22. Breeze Breeze went through the collected loot with disinterest. All those armors and weapons, and yet a disciple of the Heavenly Ascension would have found no treasures to be had. "I have no need for these things," she declared, letting others take as much as they needed. The discussion between the goblin and the elf piqued her curiosity, but - being unable to cast any spells - Breeze had nothing to add that wasn't already obvious. Whoever organized their kidnapping had also put in place some kind of anti-magical countermeasures. While the others were busy arming themselves with the looted equipment, Breeze took her time to have a good look at the higher parts of the prison - climbing up along the walls to search for any hidden passages shafts. The woman had always been an exceptional climber ever since when she was a kid - and after going up and down the towers of the Monastery, these uneven old walls were a joke. OOC Statblock Breeze Female LN Human Monk 5 Level 5, Init +3, HP 22/45, DR -, Speed 12 m AC 17, Touch 17, Flat-footed 10, Fort 6, Ref 7, Will 7, BAB +3 Unarmed Strike +6 (1d8+2, x2) Abilities Str 15, Dex 17, Con 14, Int 14, Wis 16, Cha 8 Conditions None
  23. Tooka HP: 29/59 Saves: Fort 9, Ref 1, Will 8 AC: 19, 10 (touch), 16 (flat-footed) Initiative: 0, Speed: 40 (50) | Listen, Search, Spot, Survival Tooka still in wolven form hovers over the corpse of the ogre and takes several bites of flesh where it's soft and fills her stomach. Ignoring the fact that others may be repulsed by such action, she was hungry and needed food. Tooka then returned to her humanoid shape and wiped her lips, looking through stuff others had been digging through, she snached up the spear and stared oddly at the leather for a short while. Going unclaimed she struggled to put it on, and almost gave up until it popped over her head. While it was worn, it wasn't secured very well. She then turned to stare at everyone making introductions but says nothing. Statblock [URL=/sheets/?id=2913869][B][SIZE=+1]Tooka[/SIZE][/B][/URL] CN Feral Neanderthal Druid, [B]Level[/B] 5, [B]Init[/B] 0, [B]HP[/B] 29/59, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 10, [B]Flat-footed[/B] 16, [B]Fort[/B] 9, [B]Ref[/B] 1, [B]Will[/B] 8, [B]Base Attack Bonus[/B] +3 [B] Claws [/B] +8/+8 (1d8+5, x2) (+6 Natural) [B]Abilities[/B] Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 [B]Condition[/B] None CN Feral Neanderthal Druid, Level 5, Init 0, HP 29/59, Speed 40 AC 16, Touch 10, Flat-footed 16, Fort 9, Ref 1, Will 8, Base Attack Bonus +3 Claws +8/+8 (1d8+5, x2) (+6 Natural) Abilities Str 20, Dex 10, Con 20, Int 8, Wis 18, Cha 12 Condition None
  24. HP 70/73, AC 12, Touch 11, Flat-footed 11, Fort +8, Ref +2, Will +3 Initiative +1, Speed 40 ft, Listen +2, Spot +2, Search -1, Senses Low-Light Vision Adamantine GreatHammer +12 (3d6+10, 20/x4) Fists (x2) +11 (1d4+6, 20/x2) His anger subsiding, Nimisk panted as he lifted his hammer out of the jailer's collapsed skull. He turned to the others. "I am Nimisk." He turned to the hammer, grabbing a piece of the ogre's shirt to clean it off. He spends quite a bit of time cleaning his hammer, and took no note of the armor and weapons, since none of it was his anyway. OOC Nimisk is very simple minded right now. He only cares about his hammer right now. Also, DM: How much health has Nimisk regained at this point from Fast Healing? DM RESPONSE: Nimisk has recovered a total of 52 hit points, which I do believe brings him to nearly full health. 30 seconds before the fight, the two rounds during the fight, and 30 seconds after the fight.
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