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joran1313

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  1. James Waking up in his usual chipper self, he goes out and checks on his new subordinates. Seeing little to no change he stretches and checks up on his other companions. "Who knows what we'll meet. At least we have some meatshields now though. Possibly even a ride. Hahaha!" Cast: Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  2. Austin Flicking a small sliver of wood at the two guards, Austin casts a spell that is going to leave more than just a splinter behind. Cast: Splinterbolt Warrior 1 attackWarrior 1 Damage Warrior 2 attackWarrior 2 Damage Entangle on the two guards. DC: 15 Reflex Partial Stat Block [URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 16, [B]Flat-footed[/B] 24, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+4 Armor, +1 Size, +4 Natural, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex) F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30 AC 24, Touch 16, Flat-footed 24, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5 MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2) MW Cold Iron Dagger 6 (1d3-2, 19-20/x2) Talon (1d8+4, x2) Bracers of Armor +2 (Wilding Clasp) (+4 Armor, +1 Size, +4 Natural, +5 Misc) Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 Condition Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
  3. James "Well now! We don't have to worry about a watch any more! We have our own personal guards that don't even require sleep. We even have a mount for those that are not bothered by it's current state of being. As for the rest, I'll leave it you folks. If it is alright with everyone else, I'm going back inside and resting after taking care of these two." James goes up to his newly acquired subordinates and heals them up with the same fell energy he uses. He briefly gives them the command to guard them before heading inside to go back to sleep. Cast: Charnel Touch on the zombies until fully healed. Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  4. ((So, what all does James now command for undead? Is it 1 Megaraptor and 1 Ogre, just the Megaraptor, or is the T-rex also included? I just want to know so I know what all I need to track. If you have stats for them as well, that would be amazing!))
  5. Morgo is a cleric of Thor. Loud boisterous bars, feats of strength and battles are their go to things. I think they will get along infamously for as long as she doesn't hold any grudges against half-ogres.
  6. Speaking of familiar faces: ! Now we have cleric/fighter type to join in. Just don't expect any intelligent conversations!
  7. As the Half-Giant race can be found in a multitude of books (I.e: SRD, Races of..., Eberron, etc...) I highly doubt the oslecamo version would be allowed. Even moreso when the SRD version that is already allowed is actually more powerful than the oslecamo version.
  8. It's not that Gregory wants any of it, it's that he can't use any of it. So, gold it is! Also, thank you for running this adventure for us! It was wild and a fun ride!
  9. Gregory "Don't worry about Talissa. Mystra takes care of those worthy. I have two spells yet left unused that I can heal with and enough charges in a wand to bring us all back to healthy if needed." Gregory begins to channel both of his remaining spell energy to heal Talissa and not wanting to get too close to the Phoera, he uses a charge of his wand to heal it a bit. "Anyone else in need of healing?" Cast on Talissa: CLWCMW Cast from Wand onto Phoera: CLW Cast on HooGwar CMW:2d8+4 Active: Stat Block [URL=/sheets/?id=1572625][B][SIZE=+1]Gregory McGann[/SIZE][/B][/URL] M NG Human Cloistered Cleric//Focused Conjurer/Master Specialist, [B]Level[/B] 4, [B]Init[/B] -1, [B]HP[/B] 17/28, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 11, [B]Flat-footed[/B] 14, [B]Fort[/B] 5, [B]Ref[/B] 3, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 2 [B] MW Light Crossbow (Bolts x50) [/B] 4 (1d6, x2/19-20) [B] MW Morningstar [/B] 3 (1d8, x2) [B] Acid Flask (Spent) [/B] 3 (1d6 (Acid), x2) (+4 Armor, +1 Dex) [B]Abilities[/B] Str 10, Dex 12, Con 12, Int 19, Wis 10, Cha 12 [B]Condition[/B] None M NG Human Cloistered Cleric//Focused Conjurer/Master Specialist, Level 4, Init -1, HP 17/28, Speed 30 AC 15, Touch 11, Flat-footed 14, Fort 5, Ref 3, Will 5, Base Attack Bonus 2 MW Light Crossbow (Bolts x50) 4 (1d6, x2/19-20) MW Morningstar 3 (1d8, x2) Acid Flask (Spent) 3 (1d6 (Acid), x2) (+4 Armor, +1 Dex) Abilities Str 10, Dex 12, Con 12, Int 19, Wis 10, Cha 12 Condition None
  10. This is an instance of a very generous DM vs. RFT rules. Since this goes way past WBL and I can repost certain rules here, but we all know where to find them by now, how about a compromise? A Gold to XP conversion? Once the loot is out of the bag, it's hard to pull it back in without it ruining a lot. As PR graciously dumped a large amount of very expensive equipment upon us, ain't none of our characters are going to say "Yep. No thanks! I'll take my 2 cp and be on the way!" when faced with a mountain of gold. Last I checked, none are saints or paladins with the vow of poverty on their sheets. But, if that gold was converted to XP, then you are capable of fixing the WBL issue and gets us a little higher in level. That would only leave the Periapt of Wisdom +4 that Faeryl earned fair and square and even solves that issue as well. Also, I don't recommend this for every instance. It's just that this came in awkward and seems fair.
  11. I just happen to have a level 5 just freed up, but my 7+'s are currently occupied at the moment.
  12. Austin Austin casts entangle on the two guards. The vines and remaining weeds in the area grow around the two. Rounds remaining Cast: Entangle on the two guards. DC: 15 Reflex Partial ((OoC: remember it is an illusion/Image spell not invisibility itself. We will be able to remain invisible for: 1 remaining round.)) Stat Block [URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 16, [B]Flat-footed[/B] 24, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+4 Armor, +1 Size, +4 Natural, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex) F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30 AC 24, Touch 16, Flat-footed 24, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5 MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2) MW Cold Iron Dagger 6 (1d3-2, 19-20/x2) Talon (1d8+4, x2) Bracers of Armor +2 (Wilding Clasp) (+4 Armor, +1 Size, +4 Natural, +5 Misc) Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 Condition Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
  13. If looking for ideas, please go look at my character . He just turned level 5 and is capable of using most enemies as batting practice. Key feats to note: Knock Down and Knock Back.
  14. James "Ah! New friends! All mine! No need to set-up watch anymore!" James casts his spell again after taking a short step back. Swift: Move 5' back out of range. Cast: Command Undead on the remaining Ogre. If it's non-intelligent, then no saving roll otherwise it's DC:17 Will Absolute Steel Stance: +10' and if moves 10' during round gain +2 Dodge to AC until beginning of next round James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
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