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joran1313

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Everything posted by joran1313

  1. I'd say go for Enlightened Fist only if you think those abilities would work with the character you are making. For the lost caster levels, either do like you think and place sorcerer there or use practiced spellcaster feat. I'd duck out after level 7 though. Also, I want to say go for the weasel only because no one else does! That and I think it'll be cool. Just a thought.
  2. James James groans while getting up. He calls his guards over to him while they wait for whatever it is to decend. "Hopefully, whatever it is is either friendly or tasty. I could go for a late night snack." He leans heavily on his sword as if it were a walking staff. Cast: Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  3. 10-4! It's been a while, so I tend to forget. Thanks for the reminder! Also, link has been updated!
  4. James James peers over at Madison and then shrugs. "You can if you wish, but what better guards than two very able undead beings. Honestly, I'm just getting the hang of this undead stuff myself. Before it was all fear and horror. Good stuff it was. Now it's bring out your dead." He turns to the two skeletons under his command and points at them in two different spots on the campsite. "You guard there. And you go over there and guard." Nodding his head in satisfaction, he proceeds to get comfortable if nothing else is going to happen. Cast: Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  5. ((Warrior 1 misses Austin, Warrior 2 looks like he might need to roll for concealment 30%, otherwise might be a hit or a miss.))
  6. Austin, Morgo, James - In mission Level 5 - At Tavern (available) Snow - Currently out of service.
  7. A Monk's Belt when you can afford it is almost a must. Your +2 stat boosting items will play into it. An amulet of mighty fists to start with is always a good option, but I hear good things about a necklace of natural attacks as well. Your mobility is always going to be good, especially with sorcerer casting to enhance it, so make sure to boost your output. Also, make sure to put the item combining from magic item compendium to work for you and some of those issues of too many items and not enough space eases a hair's breadth.
  8. What? You don't have the Midas Touch ability? You sure? Also, the church is taking donations of gold shields as well! xD
  9. Morgo Morgo walks through the portal. Taking the drink offered, he quickly quaffs it down before gently returning the cup. He gives a respectful bow, as best as he can before entering the next room. Entering the next room, he places a massive fist over his chest in salute. "Me Morgo, priest of Tor. Morgo go more. Morgo here ta help." Actions Delayed Damage Pool start of turn: 0 Delayed Damage Pool End of Turn: 0 Current HP: 65 Current Stance: Granted Maneuvers: Stat Block [URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric/LA+2//Barbarian/Crusader/Swordsage, [B]Level[/B] 5, [B]Init[/B] 1, [B]HP[/B] 65/65, [B]Speed[/B] 30 [B]AC[/B] 23, [B]Touch[/B] 12, [B]Flat-footed[/B] 23, [B]Fort[/B] 7, [B]Ref[/B] 1, [B]Will[/B] 6, [B]Base Attack Bonus[/B] 3.75 [B] Greatsword +1 (Lesser Return Crystal) [/B] 10 (3d6+10, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 10 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] Mithral Breastplate +1 (Restful Crystal)[/B] (+6 Armor, -1 Size, +1 Deflect, +5 Natural, +2 Misc) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 16, Cha 10 [B]Condition[/B] None Darkvision 60' M NG Half-Ogre (Giant) Cleric/LA+2//Barbarian/Crusader/Swordsage, Level 5, Init 1, HP 65/65, Speed 30 AC 23, Touch 12, Flat-footed 23, Fort 7, Ref 1, Will 6, Base Attack Bonus 3.75 Greatsword +1 (Lesser Return Crystal) 10 (3d6+10, 19-20/x2) MW Warhammer (Least Return Crystal) 10 (2d6+6, x3) Longbow (Arrows x50) 2 (2d6, x3) Mithral Breastplate +1 (Restful Crystal) (+6 Armor, -1 Size, +1 Deflect, +5 Natural, +2 Misc) Abilities Str 23, Dex 10, Con 16, Int 8, Wis 16, Cha 10 Condition None Darkvision 60'
  10. I am a cleric of an impoverished church in dire need of donations. Any and all donations are greatly appreciated for the spread of the faith and glory to all!
  11. James James looks at the pathway. "Well now. This is where having undead helpers comes in handy. They don't count for much, but expanding a road or clearing an area for a campsite is easy. Won't need to feed him, pay him or even give him breaks! Just say the word and I can have the little one there start up for us!" As the others start talking of healing, he shrinks away. "Please no. Keep your healing for you and yours. Even if an arm falls off, I'll be fine eventually. It's the troll way. Besides, I have my own way to heal things if need be." Cast: Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  12. James Waking up in his usual chipper self, he goes out and checks on his new subordinates. Seeing little to no change he stretches and checks up on his other companions. "Who knows what we'll meet. At least we have some meatshields now though. Possibly even a ride. Hahaha!" Cast: Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  13. Austin Flicking a small sliver of wood at the two guards, Austin casts a spell that is going to leave more than just a splinter behind. Cast: Splinterbolt Warrior 1 attackWarrior 1 Damage Warrior 2 attackWarrior 2 Damage Entangle on the two guards. DC: 15 Reflex Partial Stat Block [URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 16, [B]Flat-footed[/B] 24, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+4 Armor, +1 Size, +4 Natural, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex) F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30 AC 24, Touch 16, Flat-footed 24, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5 MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2) MW Cold Iron Dagger 6 (1d3-2, 19-20/x2) Talon (1d8+4, x2) Bracers of Armor +2 (Wilding Clasp) (+4 Armor, +1 Size, +4 Natural, +5 Misc) Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 Condition Mage Armor: +4 Armor (9hrs) Barkskin: +4 Natural Armor (9hrs extended) Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
  14. James "Well now! We don't have to worry about a watch any more! We have our own personal guards that don't even require sleep. We even have a mount for those that are not bothered by it's current state of being. As for the rest, I'll leave it you folks. If it is alright with everyone else, I'm going back inside and resting after taking care of these two." James goes up to his newly acquired subordinates and heals them up with the same fell energy he uses. He briefly gives them the command to guard them before heading inside to go back to sleep. Cast: Charnel Touch on the zombies until fully healed. Ogre: 55/55 T-rex: 255/255 James [URL=/sheets/?id=1162500][B][SIZE=+1]James Croms[/SIZE][/B][/URL] M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, [B]Level[/B] 6, [B]Init[/B] 0, [B]HP[/B] 72/88, [B]DR[/B] 2/BL+Magic, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 10, [B]Flat-footed[/B] 18, [B]Fort[/B] 10, [B]Ref[/B] 4, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1 [B] Falchion +1 [/B] 9/4 (2d4+3, 18-20/x2) [B] Breastplate +1[/B] (+6 Armor, +2 Natural) [B]Abilities[/B] Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 [B]Condition[/B] Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex) M NE Half-Troll (Oslecamo ver.(Giant)) Dread Necromancer 6//Half-Troll 2/ Warblade 4, Level 6, Init 0, HP 72/88, DR 2/BL+Magic, Speed 30 AC 18, Touch 10, Flat-footed 18, Fort 10, Ref 4, Will 5, Base Attack Bonus 6/1 Falchion +1 9/4 (2d4+3, 18-20/x2) Breastplate +1 (+6 Armor, +2 Natural) Abilities Str 14, Dex 10, Con 18, Int 12, Wis 8, Cha 18 Condition Fast Healing: 2 if hit by fire or acid 75% chance lose for 1d3-1 rounds Scent (Ex)
  15. ((So, what all does James now command for undead? Is it 1 Megaraptor and 1 Ogre, just the Megaraptor, or is the T-rex also included? I just want to know so I know what all I need to track. If you have stats for them as well, that would be amazing!))
  16. Morgo is a cleric of Thor. Loud boisterous bars, feats of strength and battles are their go to things. I think they will get along infamously for as long as she doesn't hold any grudges against half-ogres.
  17. Speaking of familiar faces: ! Now we have cleric/fighter type to join in. Just don't expect any intelligent conversations!
  18. As the Half-Giant race can be found in a multitude of books (I.e: SRD, Races of..., Eberron, etc...) I highly doubt the oslecamo version would be allowed. Even moreso when the SRD version that is already allowed is actually more powerful than the oslecamo version.
  19. It's not that Gregory wants any of it, it's that he can't use any of it. So, gold it is! Also, thank you for running this adventure for us! It was wild and a fun ride!
  20. Gregory "Don't worry about Talissa. Mystra takes care of those worthy. I have two spells yet left unused that I can heal with and enough charges in a wand to bring us all back to healthy if needed." Gregory begins to channel both of his remaining spell energy to heal Talissa and not wanting to get too close to the Phoera, he uses a charge of his wand to heal it a bit. "Anyone else in need of healing?" Cast on Talissa: CLWCMW Cast from Wand onto Phoera: CLW Cast on HooGwar CMW Active: Stat Block [URL=/sheets/?id=1572625][B][SIZE=+1]Gregory McGann[/SIZE][/B][/URL] M NG Human Cloistered Cleric//Focused Conjurer/Master Specialist, [B]Level[/B] 4, [B]Init[/B] -1, [B]HP[/B] 17/28, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 11, [B]Flat-footed[/B] 14, [B]Fort[/B] 5, [B]Ref[/B] 3, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 2 [B] MW Light Crossbow (Bolts x50) [/B] 4 (1d6, x2/19-20) [B] MW Morningstar [/B] 3 (1d8, x2) [B] Acid Flask (Spent) [/B] 3 (1d6 (Acid), x2) (+4 Armor, +1 Dex) [B]Abilities[/B] Str 10, Dex 12, Con 12, Int 19, Wis 10, Cha 12 [B]Condition[/B] None M NG Human Cloistered Cleric//Focused Conjurer/Master Specialist, Level 4, Init -1, HP 17/28, Speed 30 AC 15, Touch 11, Flat-footed 14, Fort 5, Ref 3, Will 5, Base Attack Bonus 2 MW Light Crossbow (Bolts x50) 4 (1d6, x2/19-20) MW Morningstar 3 (1d8, x2) Acid Flask (Spent) 3 (1d6 (Acid), x2) (+4 Armor, +1 Dex) Abilities Str 10, Dex 12, Con 12, Int 19, Wis 10, Cha 12 Condition None
  21. This is an instance of a very generous DM vs. RFT rules. Since this goes way past WBL and I can repost certain rules here, but we all know where to find them by now, how about a compromise? A Gold to XP conversion? Once the loot is out of the bag, it's hard to pull it back in without it ruining a lot. As PR graciously dumped a large amount of very expensive equipment upon us, ain't none of our characters are going to say "Yep. No thanks! I'll take my 2 cp and be on the way!" when faced with a mountain of gold. Last I checked, none are saints or paladins with the vow of poverty on their sheets. But, if that gold was converted to XP, then you are capable of fixing the WBL issue and gets us a little higher in level. That would only leave the Periapt of Wisdom +4 that Faeryl earned fair and square and even solves that issue as well. Also, I don't recommend this for every instance. It's just that this came in awkward and seems fair.
  22. I just happen to have a level 5 just freed up, but my 7+'s are currently occupied at the moment.
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