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About This Game

The story is set in the Kingdom of Aglarion, where the characters will uncover dark secrets from the past of a royal family after the fall of a blessed era and break a curse that plagues the kingdom.

Game System

D&D 5e

Detailed Description

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💀Something is rotten in the Kingdom of Aglarion💀

Play in what is probably the most widely anticipated 3rd party adventure of 2022 for 5th Edition D&D. Crown of the Oathbreaker is a massive 900+ page campaign that has everything from palace intrigue to adventure in the fey realm, shadow realm and even into hell itself.

The book is based on the feedback of over 2000 D&D fans whose votes on their preferences gave the backbone of the adventure and the campaign setting. The community influenced the fine details of the story and the setting through Elderbrain’s Discord server. Crown of the Oathbreaker also includes over 200 NPCs, their locations, and portraits based on the actual photos of members of the Elderbrain community.

The story is set in the Kingdom of Aglarion, where the characters will uncover dark secrets from the past of a royal family after the fall of a blessed era and break a curse that plagues the kingdom.

The players will have to explore lands ravaged by the curse and travel to the Feyrealm, the Shadowrealm, and even Hell, where they will face hard moral dilemmas before saving the crown from the dreadful effects of an otherwise inevitable pact. A sinister bargain has caused suffering for the people of the land and has created a mad witch-knight hungering for revenge.

This campaign will cover levels 5 - 15, with its sequel Torrents of the Spellhoarder coming after for levels 15 -20.
 

 

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The land known today as the Kingdom of Aglarion has a rich past spanning thousands of years, influenced by cataclysmic events that involved multiple planes of existence. Since the dawn of time and prehistory, all the way up to its current state as a monarchy, the land and its rulership has changed many times. Several key events have shaped its past, namely the descent of the Dark Star and its dark angels during the Mountainfall, the rise of Sarath of the Shining Light and a cruel theocracy, and the establishment of the Kingdom of Aglarion by King Razmyrel Melkar and Master Arlen the Constructor, the first archmage of the land. These events have all left deep marks on the history of the realm and the legacies of these dark times can still be felt in the fabric of society.

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The Kingdom of Aglarion is known as a thriving realm. Times of plenty and an open-minded philosophy have resulted in a level of tolerance for beings of all types rarely encountered in other settings. The Kingdom is rich, its armies strong and well-equipped, and the rule of law is paramount under a popular king. But even in
these tranquil times, the Kingdom of Aglarion is a realm filled with adventure and dangers that lurk behind the veil of peace, reaching into other planes and deep into its history.

 

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A 53-page PDF with all new 5e character options just for this campaign. Take a look!

  • 30+ NEW SUBCLASSES
  • 40+ NEW SPELLS AND FEATS 

 

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A 107-page PDF Gazetteer of the Kingdom of Aglarion with no spoilers. With all the details you need to custom build a character that fits into the campaign world. Topics covered in the Gazetteer are:

  • History
  • Ecology
  • Religions
  • Social Structure
  • Economy
  • Laws
  • Noble Houses
  • Organizations
  • Neighboring Realms
  • Customs
  • Maps
  • Regions
  • Important Locations
  • Onadbyr (the capitol city and where the campaign starts)

Browse the Aglarion Gazetteer Now!

 

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What rulebooks should I use?
You can use non-optional rules found in the Player’s Handbook, the Basic Rules, and all the books listed below. If a rule has been reprinted in a newer resource, you must always use the latest printing.

  • Fizban’s Treasury of Dragons (FTD)
  • Mordenkainen Presents: Monsters of the Multiverse (MMoM)
  • Xanathar’s Guide to Everything (XGE)
  • Tasha's Cauldron of Everything (TCE)

You may also use the rules found in the following digital publications, available on DMsGuild

  •  Elemental Evil Player’s Companion (EEPC)
  • Locathah Rising (LR)

Additionally, the following variant or optional rules are available:

  • Chapter 6: Customization Options (PH)
  • Customizing Your Origin (TCE)
  • Optional Class Features (TCE)
  • Variant Human Traits (PH)

The following campaign specific resources are also available:

  • Crown of the Oathbreaker Player Options (link)

Starting Level: 5th level start

Alignment Requirement: Any (but all characters must be able to work as a team.)

Starting Equipment: You will start with the basic equipment given to you by your class and background, plus an additional 600 gold pieces, and one item from the below list. You can sell starting equipment using the rules in the PH and can buy equipment and spell components found in the PH or available rules.

  • +1 weapon
  • +1 shield
  • +1 rod of the pact keeper
  • +1 wand of the war mage
  • +1 all-purpose tool (TCE)
  • +1 amulet of the devout (TCE)
  • +1 arcane grimoire (TCE)
  • +1 bloodwell vial (TCE)
  • +1 dragonhide belt (FTD)
  • +1 moon sickle (TCE)
  • +1 rhythm-maker’s drum (TCE)
  • Bag of holding

Ability Scores: Ability scores can be generated using the 27 point buy as featured in the PHB.

Hit Points: Maximum at 1st level, average each additional level.

Backgrounds: Any from the source books listed above or any from the material in the Character Creation tab. Customizing backgrounds is allowed but must be approved by the DM, same with any player built custom backgrounds.

Backstories: You are going to want to take a few days to read through the Kingdom of Aglarion Gazetteer before writing this. It should include references, common sayings, etc.

Character Submissions: You will also need to start a thread in the Applications area for your submission. If you have any questions about my rules for character building, any thoughts about character backgrounds, or to request that I review your character then you can do so by Clicking Here.

 

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Application Deadline: August 20th, 2023 midnight (US Central Standard Time)

Post Requirements: Minimum posting rate of two to three times per week.

Party Size: Looking for 4-6 players.

Other Requirements:
- I want players who give detailed and interesting posts. Not one-liners and blocks of speech text. The rule of three applies here. What is your character thinking, doing and saying.

- Expect your actions to have consequences. Don't be stupid. Play smart. If I give you lots of hints that opening the box will unleash fiery death. Don't open the box and expect to live.

- I'm a story teller, the rule of cool applies. If it's cool, cinematic and epic, screw the rules- I'll probably allow it. If this grates against your rules lawyer soul...we are not meant to play together.

- Unless I tell you otherwise...assume you can play with the scenery to help craft the story.

Can I submit more than one character?
No. I'm going to go ahead and limit it to one character submission per person. That being said, feel free to change your character concept as much as you want between now and the close date!

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  1. What's new in this game
  2. I will get an update in on Monday. Been a bust weekend. (4 live games)
  3. Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | Yaldiled released the urchin as soon as she knew they weren't Raffolk in disguise. "We still have the feather? Then why would the Halfling run?" This didn't make any sense, and she'd bene tricked into roughing up an innocent by the halfling. "If he doesn't have a good explanation for why he did this, I swear he better learn to enjoy the inside of a watch cell, because that's where I'll put him. Is the child fully healed? I can help if they are still injured. I apology for hurting you, young one. I thought you were someone else." The words sounded weak to her own ears, but they were the truth. Curse that halfling. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Bonus Action: Move: Chase Raffolk 30' Manipulate: Your one free object interaction goes here.
  4. Sorry if I contributed to you leaving. I'm good continuing with four.
  5. PC Kythera Syras "Ky" Human Cleric 1 / Wizard 4 AC: 16 (chain shirt and shield) | HP: 29 /29 | Initiative: +1 | Passive Perception: 14 | FeaturesDarkvision, magical 180' Spell Slots, 1st: 3 /4 LR 2nd: 3 /3 LR 3rd: 2 /2 LR Diss. Whisper 1 /1 LR Misty Step 0 /1 LR Shadow Shield 1 /1 SR (Rx) Cloak of Darkness 1 /1 SR (BA) Arcane Recovery 1 /1 LR DM Inspiration: 1 Hit Dice: 3/5 LR Death Saves: 0 S / 0 F Conditions: Still holding the child unless they protest, Ky explains to Baldur what she thinks has happened. "Raffolk escaped, and somehow switched places with this child to facilitate it." As she continues talking to Baldur, she looks at the child, "I don't care about the gold. I don't care about the feather. I care about making sure this child is safe. And to do that, we need to find Raffolk so he can't hurt this child or any other." Mechanics Main Hand: none Off Hand: Shield Move: none Action: none Bonus Action: none Reactions: use shield if it would block a hit, maybe use shadow shield Manipulate: none Concentration: none Notes Byra, halfling daughter of Taem and Gyo Willow Creek, built right into the side of a large hill it was, they were immediately accosted by a hoarde of beggars as they made their way into the village. They found the village to have no walls and no real militia that they could see. Prominent buildings were: the Crossed Guard (blacksmith), the Wise Owl (tavern): Lewis Pickerton (proprietor), Eldeth (dwarf on Inspiration Dust) Roots and Hourglass (alchemist), the Bearded Cabinet (general store), the Temple of the Eternal Mother (church). Flask and Rat, inn run by a dwarf Sheriff Kendall Kharis, dwarf necromancer that plays Battlechess Crownwarden Lord Cyne Monder, a recognizable and much-respected member of the Royal Court and Lord Protector of the Crown Raffolk, halfling who owes Gruff 200gp and lost Lord Monder's couatl feather Gruffa, bugbear owner of Triple Nine
  6. PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1 "What? You have the feather?" That had not been the outcome she'd been expecting. "That is... what in all the hells is going on? " The words should have been reeking with exasperation, but as before, Saara sounded utterly delighted. The mystery unfolding around them was more entertainment than she'd had in weeks, and she had tried hard to make in a satisfying couple of weeks. Whatever Mage or Sorcerer had taken it upon themselves to start playing games, they were devious indeed. Saara couldn't wait to start trying to get to the bottom of it. "Does anyone see him in the crowd, or has he been magicked away in full?" Mechanics Main Hand: Rod of the Pact Keeper Off Hand: Shield Action: Bonus Action: Move: Manipulate:
  7. Baldur Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Still having the feather he once again packs it away in his backpack and secures it before putting his pack back on. Guys! I don't know what all is going on, but Raffolk did not get the feather. I still have it. What is going on with that child and where did Raffolk go? Not having seen Raffolk vanish and be replaced by the child he is a bit confused as to what all is happening. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.
  8. Sorry to see you go. As for bringing in a new player, I am fine with trying to continue with 4 as long as the DM feels we will not be out gunned. As far as that goes, I have no problem with bringing in another player or two either. Sorry if that doesn't help.
  9. PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1 Saara's eyes went wide when she realized the extent to which they'd been tricked. What she didn't understand was the why. If someone had enough resources available to them to pull off such a caper, surely they could have just robbed the old woman of her feather? She stayed back from the main group, whispering to Ky but not shouting. "Calm the child, and then perhaps find out where they were taken from? Assuming it's not a glamour, of course. " Instead, she kept her gaze still on the crowd. She looked now for Raffolk, to see if the Halfling had plucked someone nearby, or if the magic used had been even greater than that. Mechanics Main Hand: Rod of the Pact Keeper Off Hand: Shield Action: Bonus Action: Move: Approach Raffolk 30' Manipulate:
  10. PC Kythera Syras "Ky" Human Cleric 1 / Wizard 4 AC: 16 (chain shirt and shield) | HP: 29 /29 | Initiative: +1 | Passive Perception: 14 | FeaturesDarkvision, magical 180' Spell Slots, 1st: 3 /4 LR 2nd: 3 /3 LR 3rd: 2 /2 LR Diss. Whisper 1 /1 LR Misty Step 0 /1 LR Shadow Shield 1 /1 SR (Rx) Cloak of Darkness 1 /1 SR (BA) Arcane Recovery 1 /1 LR DM Inspiration: 1 Hit Dice: 3/5 LR Death Saves: 0 S / 0 F Conditions: Realizing that this ruse is more sophisticated than the simple magical disguise she had assumed, Ky grabs the child from Yaldiled, not to grapple the child, but to comfort them. What kind of person is this Raffolk that he would put a child in danger just to escape from people who were trying to help him? She knew he might try to con us, but she didn't suspect he would place a child in harm's way to do it. "Oh gods. What has happened here? Who would put a child in danger like that? We could have killed you. We'll keep you safe. You are as much a victim here as we are." She uses her magic to cure any wounds on the child and then gives them some of her rations. "We are not worried about an apple. You can have it. Here, have some of my food. What is your name child? And where were you right before you found yourself here? Where are your clothes?" She ignores the oncoming guards for now as the ones surrounding the child disappear. She is genuinely focused on making sure the child is safe and figuring out what happened. Mechanics Main Hand: none Off Hand: Shield Move: none Action: grab child Bonus Action: healing word Reactions: use shield if it would block a hit, maybe use shadow shield Manipulate: none Concentration: none Notes Byra, halfling daughter of Taem and Gyo Willow Creek, built right into the side of a large hill it was, they were immediately accosted by a hoarde of beggars as they made their way into the village. They found the village to have no walls and no real militia that they could see. Prominent buildings were: the Crossed Guard (blacksmith), the Wise Owl (tavern): Lewis Pickerton (proprietor), Eldeth (dwarf on Inspiration Dust) Roots and Hourglass (alchemist), the Bearded Cabinet (general store), the Temple of the Eternal Mother (church). Flask and Rat, inn run by a dwarf Sheriff Kendall Kharis, dwarf necromancer that plays Battlechess Crownwarden Lord Cyne Monder, a recognizable and much-respected member of the Royal Court and Lord Protector of the Crown Raffolk, halfling who owes Gruff 200gp and lost Lord Monder's couatl feather Gruffa, bugbear owner of Triple Nine
  11. Sorry to see you go, and sorry if I contributed in any way to your feeling ignored. I really liked your character and enjoyed playing with you. I'd vote for staying with 4 for now and getting a little momentum before we add anyone else, but if anyone knows someone they want to add, I wouldn't object.
  12. As the new person, I'm sorry I didn't have a chance to get to know you more. I'm still finding her voice, and haven't had much of a chance to interact with any of you so far. I'm not sure if we need more or if we're good, so I'll leave that choice in other player's hands.
  13. Thanks for the heads up. If you are not having fun then you should 100% step away. For the rest of the group, you want to keep it at 4 players? or recruit to add 1 or 2?
  14. I've posted to hopefully give Egg a more seamless exit from the game. I've struggled in this game for awhile, think I may have picked the wrong kind of character. I made one who's all about idle chatter and interacting with everyone, including the NPCs, and feel like a lot of what he's said has just gone unheard or ignored. I just feel little if anything would be different if Egg had been stoic and silent this whole time. Mostly that was fine as it felt like posts were made to keep the story moving forward, which is a good thing. I'm just not keen on how this is playing out, and it feels like we were forced into a pretty bad thing (harming a child) without a reasonable way to roll or to have avoided this moment. I mean, I suppose we could've just let not-Raffolk run, or delicately picked up the thief. We also could've very well gone much harsher than we did. Maybe for a game that had built up a longer story, had a more defined group dynamic, etc. I'd be more inclined to stick around and work it out. However, given we're really still just starting, and this just is leaving a bad taste in my mouth of where it's going, feel it's only fair and honest to step away. Happy gaming to everyone, and hope see you around MW.
  15. PC Egg High Elf Cleric 5 AC: 17 (breastplate, shield, dex) | HP: 38/38 | Initiative: +1 | Passive Perception: 17 Spell Slots: 1st 3/4, 2nd 3/3, 3rd 2/2 | Spell Attack: +8 | Spell DC: 16 | DM Inspiration: 1/1 Eyes of the Night (Share): 1/1 | Channel Divinity: 1/1 | Channel Divinity (AotD): 1/1 As his Dispel Magic fails to do anything, Egg's heart sinks. The world if full of light and darkness. There is beauty in both. This is a terribly unfortunate situation. As he turns to see Baldur still has the feather in hand, he cannot say exactly what is happening. Had the entire situation with the Bugbear, noble lord, and even granny all been a ruse? Was Raffolk so capable as to have switched things out, including himself, without a single one of them noticing? So many questions, but one thing appears clear. They've been duped, purposefully or not, into harming a child who very well could've died given the circumstances. "We should collect ourselves. No, you should collect yourselves. I apologize, but I feel I must take some time to reflect on this and find my own way." With a solemn expression of apology, Egg turns and moves to walk away from the group, to pray, and to find his own path. Mechanics Main Hand: Empty Off Hand: Empty Action: Casting DISPEL MAGIC on Raffolk. Move: - Manipulate: -
  16. CHAPTER ONE - BLOOD ON THE CROWN Egg asked that the child be checked for the feather as he tried to dispel any magics that was on him but nothing happened when he tried the attempt. "Thief! You know it's not an apple. Give us Lord's Monder's feather back and you will not be hurt. Lord Monder will not be happy if we have to turn you in to him." Ky said as she searched the half naked child for the feather. But turned up nothing but the halfling's clothes which no longer fit the child. Meanwhile Baldur pulled off his backpack and retrieved the feather from inside it. He still had the feather safe and sound. "Shapeshifter! What have you done with the Halfling known as Raffolk, facechanger! Did you murder him wearing this boy's form?" Saara shouted, aiming her words more to the mob than she did the boy himself. The boy replied as calmly as he was able, which wasn't very as tears streamed down his face "I am really sorry I took the apple. I am not sure where I am, I wasn't here a moment ago. And where are my clothes? And I don't know anything about a feather." A larger crowd of people were forming now, and the group could clearly see the red cloaks of the city watch moving in their direction from a few blocks away. On This Jundiel (Tuesday), the 34th Day of Camua (Autumn), in the 631st Year of the Age of Kings 1:27 pm ★The 5th Day of the Campaign★ Scene Notes: Target is grappled by Yaldiled Show Active Maps Currently Not in Use!! Show Bookkeeping PASSIVE PERCEPTION Egg 17 | Baldur 15 | Kythera 14 | Yaldiled 13 | Saara 10 INITIATIVE Not in Use!! MECHANICS Egg Used one third level spell slot. (1 of 2 remaining) Raffolk Has taken a total of 10 hit points of damage. Is lightly wounded. CONDITIONS Not in Use!! DESCRIPTIONS Not in Use!! BALDUR STONEBOW Hit Points: 49/49 (RESIST:poison; ADVSAVTYPE: poisoned) Hit Dice: 5/5 Spell Slots (+5, DC 13) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1 EGG Hit Points: 38/38 (ADVSAVTYPE: charmed; IMMUNITIES: magic sleep) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Channel Divinity (AotD): 1/1 *L Eyes of the Night: 1/1 *L Spell Slots (+8, DC 16) *L 1st Level: 3/4 2nd Level: 3/3 3rd Level: 1/2 DM Inspiration: 1/1 KYTHERA SYRAS Hit Points: 29/29 Hit Dice: 5/5 Arcane Recovery: 1/1 *L Cloak of Darkness: 1/1 *S/L Shadow Shield: 1/1 *S/L Dissonant Whispers *1/1 L Misty Step *1/1 L Spell Slots Cleric (+4, DC 12), Wizard (+8, DC 16) *L 1st Level: 4/4 2nd Level: 3/3 3rd Level: 2/2 DM Inspiration: 1/1 SAARA RENALISH Hit Points: 43/43 (IMMUNE: disease; RESIST: poison; MAGIC RESISTANCE) Hit Dice: 5/5 Channel Divinity: 1/1 *S/L Divine Sense: 5/5 *L Form of Dread: 3/3 *L Lay On Hands: 20/20 *L Serpentine Spellcasting: 0/1 *L Spell Slots Paladin (+6, DC 14), Warlock (+7, DC 15) 1st Level: 4/4 *L Pact Slots (1st): 1/1 *S/L DM Inspiration: 1/1 YALDILED GURVYS Hit Points: 38/38 (RESIST:cold; IMMUNE: disease) Hit Dice: 5/5 Bardic Inspiration: 2/3 (d8) *L Breath Weapon: 1/1 *S Channel Divinity: 1/1 *S/L Divine Sense: 4/4 *L Lay on Hands: 20/20 *L Spell Slots (+6, DC 14) *L 1st Level: 4/4 2nd Level: 2/2 DM Inspiration: 1/1
  17. Got a dentist appointment this morning and a live game this afternoon, so probably won't get a chance to get us an update in until in the morning (Thursday)
  18. PC Saara Renalish Yuan-Ti Paladin 4/Warlock 1 AC: 19 (splint mail and shield) | HP: 43/43 | Initiative: +0 | Passive Perception: 10 Spell Slots: 1st 3/3, Pact 1/1 | Spell Attack: +7 (rod of the pact) | Spell DC: 15 (rod of the pact) Lay on Hands: 20/20 | Divine Sense: 5/5 | Form of Dread: 3/3 | DM Inspiration: 1/1 Well now, that certainly wasn't what she'd been expecting. The crowd turning on them had not been on her list of likely outcomes of this little misadventure. She'd also not expected Ky to further assault their target once they'd already contained and restrained him though. This could get ugly fast. She wasn't sure how to play it, so she kept well away from it and instead played to the crowd. "Shapeshifter! What have you done with the Halfling known as Raffolk, facechanger! Did you murder him wearing this boy's form?" She shouted, aiming her words more to the mob than she did the boy himself. It also allowed her to keep her eyes scanning the crowd, looking for any working more Magic against them. Mechanics Main Hand: Rod of the Pact Keeper Off Hand: Shield Action: Bonus Action: Move: Approach Raffolk 30' Manipulate:
  19. Yaldiled Gurvys Dragonborn Paladin 4/Bard 1 AC: 19 (Splint Mail, Shield) | HP: 38/38 | Initiative: +1 | Passive Perception: 13 | Spell Attack: +6 | Spell DC: 14 | DM Inspiration: 1/1 Cantrips; Vicous Mockery, Minor Illusion, Spare the Dying, Guidance Memorized Spells; Level 1 | ▣ ▣ ▣ ▢ | Ensnaring Strike, Wrathful Smite, Bless, Command, Purify Food and Drink, Dissonant Whispers, Earth Tremor, Thunderwave, Tasha's Hideous Laughter Level 2 | ▣ ▢ | That treacherous, poisonous little halfling. Yaldiled kept her grip on the urchin just in case they were Raffolk in disguise, but if the halfling had tricked her into harming a child, nothing would protect him. Mechanics Main Hand: +1 Warhammer Off Hand: Shield Bardic Inspiration 2/3 1st level spell slots 3/4 Action: Initiating a grapple Bonus Action: Move: Chase Raffolk 30' Manipulate: Your one free object interaction goes here.
  20. My apologies, I was just waiting to see what happened next out of fear that there were too many cooks in the kitchen, posting now.
  21. Baldur Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Hearing Ky tell the child to return the feather, he pulls off his backpack and looks inside to see if the feather is still carefully packed down in it where he put it. He cannot believe that Raffolk could have gotten into his pack and stolen it with everyone else around him. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.
  22. PC Kythera Syras "Ky" Human Cleric 1 / Wizard 4 AC: 16 (chain shirt and shield) | HP: 29 /29 | Initiative: +1 | Passive Perception: 14 | FeaturesDarkvision, magical 180' Spell Slots, 1st: 4 /4 LR 2nd: 3 /3 LR 3rd: 2 /2 LR Diss. Whisper 1 /1 LR Misty Step 0 /1 LR Shadow Shield 1 /1 SR (Rx) Cloak of Darkness 1 /1 SR (BA) Arcane Recovery 1 /1 LR DM Inspiration: 1 Hit Dice: 3/5 LR Death Saves: 0 S / 0 F Conditions: The "guards" around the halfling lower their weapons as Yaldiled grabs the "child". Ky looks down at Raffolk, not amused by his betrayal and now deception. She hopes that invoking Lord Monder's name will cause the crowd to back off. "Thief! You know it's not an apple. Give us Lord's Monder's feather back and you will not be hurt. Lord Monder will not be happy if we have to turn you in to him." She searches him for the feather. Mechanics Main Hand: none Off Hand: Shield Move: none Action: search Raffolk Bonus Action: none Reactions: use shield if it would block a hit, maybe use shadow shield Manipulate: stow dagger Concentration: Silent Image of 3 guards - one past Raffolk, and one on each side of him. Notes Byra, halfling daughter of Taem and Gyo Willow Creek, built right into the side of a large hill it was, they were immediately accosted by a hoarde of beggars as they made their way into the village. They found the village to have no walls and no real militia that they could see. Prominent buildings were: the Crossed Guard (blacksmith), the Wise Owl (tavern): Lewis Pickerton (proprietor), Eldeth (dwarf on Inspiration Dust) Roots and Hourglass (alchemist), the Bearded Cabinet (general store), the Temple of the Eternal Mother (church). Flask and Rat, inn run by a dwarf Sheriff Kendall Kharis, dwarf necromancer that plays Battlechess Crownwarden Lord Cyne Monder, a recognizable and much-respected member of the Royal Court and Lord Protector of the Crown Raffolk, halfling who owes Gruff 200gp and lost Lord Monder's couatl feather Gruffa, bugbear owner of Triple Nine
  23. Baldur Dwarf Ranger 5 AC: 15 (chain shirt) | HP: 49/49 | Initiative: +3 | Passive Perception: 15 Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +5 | Spell DC: 13 Spells Known1st Level Cure Wounds Entangle Hail of Thorns Speak with Animals 2nd Level Lesser Restoration Beast Sense | DM Inspiration: 1/1 Ah, yes. Sorry. Didn't think about that. So used to carrying it everywhere. Baldur adjusts a strap attached to the crossbow and slips it over his shoulder and secures it to his back. It is still in easy reach, but out of his hands now. Thank you for the directions and for correcting my mistake. You have a nice day. He turns in the direction they pointed out and starts heading that way when he hears a child yelling for someone to stop hurting him and something about stealing an apple. He glances to see if the guards have heard as he starts in that direction. He is not surprised when he sees the rest of his group in the middle of the whole thing. He is very confused, wondering why his companions are molesting this poor child and where the heck did the halfling go? He decides to stay back a ways as it looks like the group has got themselves in a nasty situation. He hopes they are smart enough not to fight the crowd, but he has noticed that a few of them are very rash with their actions, so he is not completely sure. If they do get into trouble with the law, they might need someone to bail them out later, so he stays near the back of the crowd. He takes a position so he can see what is going on, but does not pull any weapons. He just acts as a bystander. Mechanics Main Hand: Off Hand: Action: Bonus Action: Move: Manipulate: Racial ability - Colossus Slayer: it target is hit by a weapon and is below maximum hit points it takes an additional 1d8 once per turn.
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