About This Game
The quest to bring The Stygian Stone to the edges of Hyperborea and toss it into the nether-regions of The Black Gulf. In the meantime, Xill Vuntos rat problem has been solved, but the heroes find themselves underneath a lotus den searching for a missing teen. They have lost one member due to a fall from a great height, and another due to a falling out. A third they lost due to an unusually powerful iron automation. And a fourth is missing in action.
Game System
Hyperborea 3e
Detailed Description
We are going to play the all of the published modules for Astonishing Swordsmen and Sorcerers of Hyperborea as long as the game keeps running. I will also fill in any gaps for XP with AD&D, B/X, OSE, S&W, or any other OSR modules I have on hand.
Featured modules:
- The Black Moss-Hag of Lug
- Rats in the Walls
-
The Lamia’s Heart - The Brazen Bull
- The Late Trapper's Lament
- The Anthropophagi of Xambaala
- Ghost Ship of the Desert Dunes
- Charnel Crypt of the Sightless Serpent
- The Mystery at Port Greely
- The Beasts of Kraggoth Manor
- Taken From Dunwich
- Forgotten Fane of the Coiled Goddess
- The Lost Treasure of Atlantis
- The Sea-Wolf's Daughter
- Beneath the Comet
Houserules.
- Maximum hit points at first and 2nd level. After that roll hit points with "Advantage"
- When firing into melee and rolling 1-3 on the die, as usual, instead of another attack roll to hit an ally, roll a d6, a 1-2in6 hits an ally if the opponent is medium or smaller, or a 1in 6 if the opponent is large.
- New characters start at a “500 XP” mark lower than the lowest XP character. i.e. the lowest character as of now has 1680 XP, so new characters would start with 1500 XP.
- What's new in this game