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Andrew Glyph

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Everything posted by Andrew Glyph

  1. I'm watching the black & white re-release of Johnny Mnemonic. I enthusiastically love both versions of this movie.
  2. Thank you Eric. May I also match up in the Discord please? I appreciate the help, too! I've been contemplating this change for probably a year or two now. EDIT: It looks like someone did that while I was typing this up. Thank you again!
  3. I just finished the extended Lord of the Rings trilogy. Interview with the Vampire Season 1 got put onto Shudder, so now I'm finally looking into that.
  4. Please change my username when time and resources permit. Andrew Glyph
  5. Welcome! I saw your post in the Introductions section, too. Right now, it looks like there might not be a big enough pool of players at the moment. That could be just at the moment. I'm going to keep this thread up and keep an ear out. The intent is something that can start as 4 color heroes and either stay there or tilt into a couple of specific philosophical ideas. Those ideas were the starting point of what I'm working on, and they would peek through either way. Something along the lines of cities in DC comics having specific themes, and maybe a hint of their old Vertigo line from time to time.
  6. I am (or maybe was?) an amateur stage magician. I can easily set aside a deck of poker cards for a single Savage Worlds game without needing to buy more.
  7. Is there interest in Savage Worlds Super Powers Companion? The first point is to ask that question. What kind of interest for SWADE + Super Powers Companions exists here? It is too much of a niche within a niche. I've been among the people looking to enjoy the hobby outside of both the most popular game and the fantasy genre. SWADE + SPC has had the bulk of my attention when writing private notes. The two reasons are: It feels like I have finally imagined a setting that has a reason to exist. Making characters has felt like all the best parts of Champions but with much less record keeping. At the very least, I want to ask what kind of fandom this combination of books has.
  8. Kindred: the Embraced. The show keeps coming up in conversation, so I may as well suffer through it once again.
  9. John Carpenter's Ghosts of Mars is a real movie. Wikipedia describes it as "a 2001 American space Western action horror film."
  10. My library at DrivethruRPG currently says: "1339 items."
  11. I think the OG wiki is scheduled to stay in read-only mode. That has help guides for running play by post games.
  12. This is still on my mind. "Anxiety" may be helped by taking small steps. I could look at all my notes, and put together what might be a single session worth of game. If it's run in play-by-post format then make that clear. If it's a hybrid situation then say so, too. "This is a one-shot with the possibility of more." Both of those points would benefit from deliberately choosing to be more social. That's on me. The best way to have those friends is to make friends.
  13. , who was quietly ahead of his time. Current news stories are celebrating him for creating the term "Singularity" in regards to artificial intelligence. I became aware of him through his fictional work "True Names," which pre-dated Neuromancer and contained similar themes.
  14. That is actually more than expected out of a Without Numbers system reference document. I've been regretting that I couldn't (yet) buy the full Cities Without Number book, especially as an Shadowrun 2/3 fan who loved having magic mixed in. Thank you for the heads up!
  15. I'm usually the first to laugh when my characters die. Maybe the only one. My only hesitation toward losing characters is that it may negatively impact the rest of the table. It's important that everyone has fun.
  16. The Hobbit was on sale a couple years ago at the Kindle store. I haven't read the full book since I was nine. Re-reading it has been very enjoyable so far.
  17. I did, but only at the dollar level. Mutant Crawl Classics looks like it would be fun, too. And, I'll start reading the book when I get a chance. I also enjoy odd systems more than a lot of players that I meet online. There's a great chance that DCC will be absolutely delightful to read. Thank you, too, for the advice!
  18. It looks like the DCC core book is in the lowest $1 tier. Even though things are a little tough on my end, I'll find the dollar for that.
  19. I love having this experience, too. It doesn't feel like ceding control to the dice. It feels like being gifted with a new set of possibilities. Again, it comes down to different play styles, reasons for playing, and even expectations of each table.
  20. There was a thread posted here in November: My personal preference is that it depends on the game and the group. Point buy is fine for lighter, more social games. It can also help inspire actual dramatic improvisation. Sometimes I also appreciate point based generation. There was a time I could print up a Vampire: the Masquerade sheet and have one filled out in minutes. In either case, the best scenario is that everyone is on board. I prefer it when the group has fun together.
  21. Country rockabilly punk. Novelty music one hit wonder. He played Toad in the 1993 Super Mario movie.
  22. This first part will not answer the question. It feels like every answer can only be personal preference and context. A person's play style or reason for playing at all would be a huge motivating factor. Deeply immersive games often call for richer backstories and player-created plot hooks. Wants and motivations are necessary, often in the plural. Some systems even bake this into the rules. Having this established beforehand is beneficial to this kind of group: Everyone can dive into the deep waters as quickly as possible. Improv-heavy play might call for characters to grow during gameplay. This middle ground accepts that motivations are needed, but also gives the player the room and responsibility to customize those motivations to anything that happens in game. Social just-for-fun games might be unconcerned with deep character motivations. Maybe the group is learning or trying out a system. Maybe people are there to socialize rather than immerse. Maybe this is the new table at an organized play event. Maybe it's a one-shot session at a gaming store or convention. So, my perfect is only a comfort zone for me. Although, I'd bet there are others like me. Ask for the GM's preference. Match the character to the game. This is an explanation of my comfort zone. One in-character want backed up by one reason for the character to want it feels like a perfect start. Just one want/reason pair: The character wants to become powerful because (they never want to be bullied again, leadership might make them feel safe after a painful past, they have a charitable goal, they want power over someone who wronged them, their birth family expects it from them). The character wants to become rich because (fear of returning to poverty, grew up with money in a culture that prizes it above all else, to help a loved one, to help strangers, to swim in a pool made of gold coins like Scrooge McDuck). Then, hopefully players and the GM would be looking for more want/reason pairs to add to the character. When I think about GM'ing: I had two GMs back in the day who could instantly weave character & player types together to create fun games. If I grew the nerve to try it again then I would definitely be looking to follow in their footsteps. In my case, it may require me to apply the KISS principle. Ask characters for their one primary motivation. Then, take a deep breath and look for ways to apply them.
  23. , possibly most remembered for the song "Brand New Key."
  24. The first handful of Joel Rosenberg's "Guardians of the Flames" book series was about a group of fantasy RPG players who wound up inside of their own game. Those started getting published in 1983. It's also interesting to see how Myth-Weavers doesn't always limit it to the fantasy genre. I have been interested in some games like this, but never applied here at Myth-Weavers.
  25. My answer is "Other," with two interrelated reasons. Anxiety. My playstyle seems to be more social, based on my time in actual improvised theater (not just comedy), and lighter than many people. There can be a lot of pressure to play in a different style than that. Some of this is rules-related anxiety as well. Finally, a lot more of this comes from a community where I used to log in almost daily -- and where one clique effectively ran everyone else out. I'd rather game with friends. If enough people that I get along with agreed to a low-pressure game then I can see myself running something. This would hopefully feel more like a tabletop style friends group playing together.
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