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azhrei_fje

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  1. Very good advice! In particular, when your browser asks you to use passkeys (instead of passwords), say YES.
  2. I'm not sure what's different now, but opening a second tab worked today! 😃 I closed the laptop last night and opened it just now. The sheet wouldn't save. So I Cmd-clicked on the character name (Safari on macOS) in the page header and the same page opened in a new tab. Now, the original page will save. Unfortunately, I messed up my FFox test, but I expect it would've succeeded as well. I'll replicate it tonight.
  3. I think the problem may have been related to putting my laptop to sleep. Just now, I opened up my laptop and the page couldn't be saved again. I'll play with it some more to see if I can replicate it on-demand. I haven't seen anything relevant in the JS console, but I'll keep an eye on that as well. Btw, this is with Safari on the latest macOS. When I do my testing, I'll open the page with FFox too to see if it happens on both.
  4. It's roughly 1:30a ET on Monday morning, so maybe this is part of a maintenance window 🤷‍♂️, but just in case... I'm getting the same errors trying to save a sheet. Different message this time from my previous reports. Clicking Save resulted in a pretty pink box with this text: > Sheet NOT saved! > Your changes will persist on this page until it is closed or you are able to save. Of course, trying multiple times over the course of 10-15 minutes still hasn't allowed the save to succeed. I tried opening a different tab and visiting the Sheets page. I got the same error message as the OP: > There was an unexpected error loading your sheets: Failed to retrieve sheet list. That error was an alert() in the browser, while the first was a CSS styled popup. I'll leave the tabs sitting and revisit them again in the morning. Note that the second error didn't report a credentials issue, though, so maybe that wasn't what the issue was for the first one...
  5. Problem posted initially on Discord @ Screen shot of an error. The sheet wouldn't save again tonight, so I clicked on the link at the top of the sheet that holds the character's name and this error came up. Then I went back to the char sheet and clicked on the Sheets link. That's when I ended up with the infinite Loading screen message. Given that this seems to be a server-side problem, not much I can do about it. But I'll try workarounds the next time I'm working on the sheet, such as opening another sheet first to ensure my authentication is up to date. (Visiting the site to refresh my login credentials doesn't seem to help.) Maybe some kind of session cookie (I saw there was some JS code that re-executes every 5 minutes, I presume to keep a connection open)? As a follow up, this is a sheet that I typically leave open for loooong periods of time (days) and I do updates and general note taking on it over time. I tried logging out of MWv6 and back in. Still didn't help the page load. I've already emptied the caches, so the last thing to try is clearing cookies. (I'm doing all of this in the same browser tab.) Oooooh. Clearing the cookies didn't help either?! I was sitting at the top-level forum page though, so let me trying closing the tab. Okay, so using a different tab worked and the Sheets tab will open.
  6. Any movement on this feature request? I believe there's enough room to add another box to the AC row that could hold the Dodge bonus. Given what I've seen of the JS code, it should be a pretty easy update (add a box, name it, then add that name to the list of fields that get added into AC and TouchAC; the FF field doesn't change). The other feature requests with the D&D 3.5 sheet can take longer as they don't affect my use of the sheet today, while the missing Dodge field requires manual updating. Thanks!
  7. (I thought I typed this up somewhere, but don't see it here. Maybe it was in Discord...) In the banner at the top of the page, I can select + Create and add a new Topic. But when the topic list shows up, it only allows me to select Site Feedback and not the Sheets Issues subforum underneath it. Maybe this is on purpose, maybe not? I can't tell by just looking around the site. Thanks!
  8. A simple calculator that allows an amount to be entered (in gp or sp) and rolls for (or allows a manual roll to be input) the Craft checks. Calculating the remaining value — and possibly saving it for future use — would make it much easier to track the creation of items. Maybe add the progress to a tooltip that is cleared when the user enters a remaining value of "0"...?
  9. I'm currently playing a gestalt character in one game and I would like to be able to select a class somewhere (a dropdown?) and have the class skill checkboxes automatically populated. There's a deeper issue here, though, The list of checkboxes denote which skills are class skills and thus which ones cost 1 skill point and which cost 2 skill points. However, the total at the bottom is dynamically calculated based on the checkbox's states. I don't know what the solution is, but I think changing the class skill list via a dropdown could store the existing values and remove them from the dynamic calculation that applies to each row.
  10. The sheet has no place to put Spell Resistance or vision type(s). I suggest the second row of the page header; there seems to be enough space if the other fields are shortened.
  11. Fractional weights in the Weapons (and Armor/Special?) fields only use whole numbers when adding weight to the bottom of the Items column on the second page.
  12. For the D&D 3.5e sheet, there is no place to put Dodge bonuses. All Dodge bonuses should stack, and they should affect TouchAC but not FFAC. There is no field in the AC row that currently operates like that. I've put my Dodge bonus into the Dex field by overwriting it manually, but that's clearly not sustainable (for when the Dex ability changes). Those boxes are wide enough to hold multiple digits, so I'm hoping another box can be added just for Dodge bonuses. In a perfect world, it would allow a formula to be entered. This would allow for the future addition of a Conditions area where conditions could be turned on/off with a checkbox and appropriate fields on the sheet would be updated. Turning on Total Defense or Fighting Defensively, for example, would add to the Dodge field, but when turned off would revert. Adding the bonus in directly and getting a new number is fine, but seeing "+1+2+1" because of Dodge + Fighting Defensively + TumbleBonus might make it easier to remember where those values are coming from. Again, in a perfect world, a tooltip over the field would provide a full breakdown.
  13. How do you want them reported? Separate threads here, or do you have a bug tracker, or something else?
  14. Thanks! Quick turnaround time! But no list of old bugs? Maybe from posts on the old forum? I'd be happy to help debug what fixes are needed. I have a few things that I'm going to add to the sheet, such as support for dodge bonuses (such that they add to TouchAC but not FF), and I may look into the ability to choose a class from a drop down list for the purposes of setting the class/cross-class skill list. (I'm playing a gestalt char right now and tracking skill points is difficult; any support there would be helpful.) I also noticed that fractional weights in the Weapon section (and probably Armor/Special?) are not adding into the total equipment weight shown on page two correctly (the fractions seem to be dropped). There's no specific spot for SR, so I've got mine in the DR field. I may also add a calculator for doing Craft checks; haven't decided yet. My additions would be done using something akin to GreaseMonkey, so they'd only be available to me.
  15. Do you have a list of those big fixes? I have found that the GBAB field (Grapple BAB) is adding the GABStr field, but then adds in RABSize, RABMisc, and RABTemp — those last three should be GABSize, GABMisc, and GABTemp.
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