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DragonFriend

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  1. Booth informs the party that he can hear crying and whimpering beyond the door at the end of the hallway. The door doesn't seem locked or barred in any obvious way.
  2. Oswald Magismith, the Magical Artisan The coin Oswald retrieved a moment ago while casting his spell was not just to illustrate his point. He cups the coin in his hand before opening his hands, the coin suspended in the air between them with arcane glyphs swirling around it. With his expertise and abilities in mere moments Oswald rapidly writes out the glyphs needed for the next spell, slamming his hands shut around the coin to infuse them into the coin. "Almost ready." Actions: Rapid Infusion feat to use the Spell Storing Item as a 3rd level infusion to turn the coin into a makeshift scroll of Magecraft, at the cost of 13 XP. Thorn will continue to move closer to Oswald, to BJ-30. Gaius will move just behind where Cuffwell fell and attack the enemy fighter. Gaius' Attack Gaius' Damage
  3. Archon 2-6 drops the raptor with his double spear thrust before putting it down permanently with a jet of flames. With that, the first Arena match of New RFT has concluded, and Archon 2-6 is awarded 450 XP and 450 gold.
  4. Orcbolg continues to stay back in the hallway. "Didn't mean to phrase that in a hostile way. Just that you being a spellcaster explains how you survived when others didn't." In reply to Mark, "The longer any survivors are without assistance the higher chance of them not being survivors when we do find them. I'd like to at least approach the fort and look for anything obvious before we seek shelter."
  5. I'll go ahead and roll for Booth as it appears that Ensou is still away. Ensou, if you see this before I make an IC post feel free to roll IC and I'll base my post on your roll instead of mine. Booth Listen
  6. I added Thorn and Gaius' actions to Oswald's post. Sorry for the delay.
  7. The raptor once again charges at Archon 2-6 in a flurry of claws and teeth, attempting to take down the strange metallic foe before it is wounded further. Talon Att/Dmg Claw x2 att1/att2/dmg1/dmg2 Bite att/dmg
  8. Sorry I haven't posted for a couple of days, a pair of massive storms came through my area and I was constantly losing power and internet, and my parent's house partially flooded so I've been dealing with that. I'll try to catch up tonight.
  9. I can, but I thought Oswald was at the bottom of the initiative order? I think I got like a 3 or something lol
  10. Ouch, sorry for Tanu. Did Terry take care of the archer in the cave? If he has then Thorn and Gaius will probably turn around and fight the remaining fighters.
  11. Oswald Magismith, the Magical Artisan Oswald takes a second to consider their options before pulling a single coin out of a belt pocket. Holding the coin aloft, "If you think that is the best course of action, I might still have a couple tricks up my sleeve. But the odds still won't be much better than a flip of a coin. I'll need about half a minute, maybe a little less. Think your wish can restore the forge by then, Lady Ukumalei?" Actions: Infusing Skill Enhancement (Craft [Weaponsmithing]) as a 3rd level infusion on Oswald's belt. Thorn will move to BL-25 to try and guard Oswald, and Gaius will take a 5' step up, and use his Pulse ability on the enemy at AU-25 to knock them back 10' to break up the enemy. Ranged Touch Attack Strength Check [URL=/sheets/?id=1624684][B][SIZE=+1]Gaius [/SIZE][/B][/URL] Male Persona Neutral Force Golem Construct, [B]Level[/B] 10, [B]Init[/B] 7, [B]HP[/B] 130/130, [B]DR[/B] DR5/Adamantine Sonic/10, [B]Speed[/B] 30 ft [B]AC[/B] 28, [B]Touch[/B] 16, [B]Flat-footed[/B] 25, [B]Fort[/B] 5, [B]Ref[/B] 11, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 7 [B] Slam x2 [/B] 10/+10 (2d6+4/2d6+4, x2) [B] +1 Large Chainshirt[/B] (+5 Armor, +3 Dex, -1 Size, +4 Deflect, +7 Natural) [B]Abilities[/B] Str 19, Dex 17, Con -, Int 12, Wis 10, Cha 14 [B]Condition[/B] Darkvision 60 ft, low-light vision Construct Traits Immunity to Magic ( Except Force Effects ) Force Vulnerability: Takes an extra 50% damage from Force effects Temporary Effect: Toughen Construct for +5 Natural Armor. [spoiler=Special Attacks:] Force Burst (Su) - Every 3 rounds the force golem can create a 30ft radius burst and creatures in that radius take 2d6 points of damage and are knocked prone, a DC14 reflex save halves damage and allows the target to remain standing. Force golems are immune to this ability, Cha based save DC. Force Reactive (Su) - When an opponent misses a melee attack against a force golem, as an immediate action the opponent is pushed 5ft in an empty square of the force golem's choice. Does not provoke attacks of opportunity, and cannot be resisted. Pulse (Sp) - A ranged touch attack against a corporeal opponent with 60ft, if it hits the force golem and target make opposed strength checks, if the force golem wins it can push the opponent in a straight line 10ft in any direction away from the golem and falls prone. Causes 1d6 damage if the opponent hits an obstacle. Treated as a bull rush. [/spoiler] Male Persona Neutral Force Golem Construct, Level 10, Init 7, HP 130/130, DR DR5/Adamantine Sonic/10, Speed 30 ft AC 28, Touch 16, Flat-footed 25, Fort 5, Ref 11, Will 5, Base Attack Bonus 7 Slam x2 10/+10 (2d6+4/2d6+4, x2) +1 Large Chainshirt (+5 Armor, +3 Dex, -1 Size, +4 Deflect, +7 Natural) Abilities Str 19, Dex 17, Con -, Int 12, Wis 10, Cha 14 Condition Darkvision 60 ft, low-light vision Construct Traits Immunity to Magic ( Except Force Effects ) Force Vulnerability: Takes an extra 50% damage from Force effects Temporary Effect: Toughen Construct for +5 Natural Armor. Special Attacks: Force Burst (Su) - Every 3 rounds the force golem can create a 30ft radius burst and creatures in that radius take 2d6 points of damage and are knocked prone, a DC14 reflex save halves damage and allows the target to remain standing. Force golems are immune to this ability, Cha based save DC. Force Reactive (Su) - When an opponent misses a melee attack against a force golem, as an immediate action the opponent is pushed 5ft in an empty square of the force golem's choice. Does not provoke attacks of opportunity, and cannot be resisted. Pulse (Sp) - A ranged touch attack against a corporeal opponent with 60ft, if it hits the force golem and target make opposed strength checks, if the force golem wins it can push the opponent in a straight line 10ft in any direction away from the golem and falls prone. Causes 1d6 damage if the opponent hits an obstacle. Treated as a bull rush.
  12. Talon and Claw are paired natural attacks with the same description in the rules. In this case, the talon is the big raptor claw on the feet, and the claw x2 is the hands. So this creature's attack pattern is a slashing kick, a couple swipes with its claws, and then a bite. Crit Threat/Dmg Archon 2-6 lands a massive blow on the burnt dinosaur and the dinosaur reacts by withdrawing to 100ft away from Archon. Deinonychus Initiative 15: withdrawing, damage taken 19
  13. In the hallway the party comes across 3 doors, the south facing door is carved stone that portrays a dragon like fish swimming in a pond. The door is sturdy and locked, but does not appear to be magically reinforced. The north facing door is wooden and not locked, but peering insides reveals the only contents of the 20ft by 20ft room are rocky debris. The final door, westward and at the end off the hallway, is wooden with iron banding reinforcement, but doesn't appear to be locked. OOC: I'll take a listen check here.
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