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RocknRollFTW

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  1. Missed my chance to apply for your vampire game, I'm not missing this one. In another game, with more than just combat, I would assume that the Muscle is the only one good at fighting. I presume other roles will still be able to kick ass in this game?
  2. I picked up the corebook awhile ago and have never gotten a chance to try it out. If you don't mind helping out a noob I'd be interested.
  3. What's holding me back is my terrible procrastination habits and lack of confidence because of my terrible procrastination habits. I tried to run a game on the older MW site awhile back, but I ended up ghosting my players, something I still feel a little bad about. I don't want a repeat of that.
  4. I bought AiME awhile ago, and would love to try it out. Currently undecided on which campaign idea I'd prefer to play in.
  5. M&M 3E is a system I've had and have wanted to play/run for a long while now. So yeah, I'm interested.
  6. Would be interested in playing some Shadowrun, but I've only got 1e, 2e, and 4e.
  7. As someone with a strong interest in Vampires, I've wanted to be part of a Vampire the Requiem game for awhile now. I haven't been able to find a game so far, so I'm hoping to get a game started here. If someone else wants to run VtR, I'd love to be a player. If no one else volunteers to run a game, I'm willing to try but it would be my first time, so I'm very nervous. My personal preference is VtR second edition, but I know some people prefer first edition.
  8. WIP; gotta write all this up Supporting Cast Arthur Booth & Lois Booth Minerva "Minnie" Booth Minerva Booth was found in front of a firestation when she was six years old, with no memories from before that. She was taken in by the Booth's shortly afterwards, and is their oldest daughter. Her pale skin, long straight white hair, and red eyes cause people to believe she has albinism. Nowadays she's a deadpan goth with a cutting tongue. She and Nolan are the same age; Nolan's secretly in love with her, and is terrified of what could possibly happen if that were revealed. Kendra Booth  
  9. Appearance Nolan is a big guy, tall and muscular, with sun-kissed skin, dark brown eyes, and shaggy black hair with side-swept bangs. He's got a bit of a Hollywood-traditional chiseled face, a perpetual cocky grin, and a nose that's crooked from having been broken in the past. He’s pretty much always wearing variants of the same outfit: Jeans, a T-shirt, and a jacket, currently an unzipped blue varsity jacket.   As Code Red he wears a simple padded red cotton suit and a mask resembling skier's goggles which covers his eyes.   Personality Nolan doesn't seem worried about anything, brushing off fear with a shrug and a laidback smile. His confidence has only increased since he gained superpowers, to the point where he's developed a reckless streak, taunting foes and charging into danger with nary a care. He used to be interested in sports, and still is a little, but the rush he got from that he gets from superheroics nowadays.   His confidence isn't a mask, but for a guy who acts like he doesn't care about anything, he can be surprisingly caring towards others. He's careful not to pick on people weaker than him, and even tries to help out other students if they seem to be having a rough time.   Background Nolan's early years were rough; he doesn't remember his mother at all, and his father was always trying to "Toughen him up" or "Teach him a Lesson" with his fists and cruel words. Child Services eventually figured out what was going and pulled Nolan out of there, but by that point he was already a sullen, angry kid with a tendency to get into fights. He bounced from foster home to foster home for about a year, until finally he was taken in by the Booth family. Their kindness and patience were seemingly endless, and they were somehow able to get Nolan to open up to them. Slowly, he grew kinder and happier, going from a future bully into a carefree wisecracker.   Nolan's life has been normal since then, up until he joined the school's football team at the start of his sophomore year. Secretly, his School's Football Coach had made a deal with the School's doctor (Secretly a Mad Scientist seeking to push human potential) whereby the latter would supply the football team with steroid-esque super-drugs. When Nolan found out, his "Hell no" reaction made him a liability; Nolan was kidnapped and brought to the Mad Doctor's hidden laboratory, where he was used as a lab rat for the Doctor's experiments. Unfortunately for the Doctor, one of their experiments worked too well, granting Nolan enhanced strength, senses and the ability to fly. With his new found strength, Nolan was able to break out of his restraints. The ensuing battle with the Doctor's other experiments was big enough to get the attention of the Freedom League, ensuring the Mad Scientist's arrest. A few days after that incident, Nolan was offered admission to Claremont High.   Complications Motivation - Thrills ... Nolan loves his powers, the adventures they allow him to take part in, and the rush he gets during battles. Motivation - Acceptance ... On some level, Nolan is still trying to prove to the people he cares about that he's not the brute he could have been. It's that drives him to use powers responsibly. Relationships ... Because of all the kindness they've shown them, Nolan cares greatly for the entire Booth family. Identity ... Nolan doesn’t much care about keeping his identity secret…except for all the trouble revealing his name to the public would lead to (For him and the Booth Family), so he plays along with the whole secret ID thing for now.
  10. Nolan Glass - CODE RED ABILITIES   DEFENSES   Strength 0/10 Dodge 6 Stamina 0/10 Parry 6 Agility 2 Fortitude 0/10 Dexterity 0 Toughness 0/10 Fighting 6 Will 6 Intellect 0     Awareness 2     Presence 0       POWERS Superhuman (40pp Effect) ... Enhanced Strength 10 ... Enhanced Stamina 10   Flight Field (24pp Linked Effect) ... Flight 7 (250 MPH) ... Immunity 10: Life Support   Super Senses (6pp) ... Senses 6 (Extended 2: Sight (x100), Microscopic Vision 2 (cell-size), Ultra-hearing, Ultravision)   ADVANTAGES Brawler ... Accurate Attack ... All-out Attack ... Defensive Attack ... Improved Critical 1: Unarmed ... Luck 2 ... Takedown ... Ultimate Effort: Toughness Checks   SKILLS Acrobatics 2 +4 Athletics 4 +4/14 Deception 4 +4 Expertise: Popular Culture 4 +4 Expertise: Student 4 +4 Insight 4 +6 Intimidation 8 +8 Perception 4 +6 Persuasion 8 +8 Ranged Combat: Throwing 6 +6 OFFENSES Initiative +2 Unarmed Strength-based Damage +6 vs Parry; DC25 vs Toughness, Crit 19-20 Throw Strength-based Ranged Damage +6 vs Dodge; DC25 vs Toughness Abilities 20pp / Powers 70pp / Advantages 8pp / Skills 24pp / Defenses 8pp  
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