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Fiery Gift

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  1. I should be able to get the round processed this afternoon. I'll bot for this round (unless she posts first) and we'll keep rolling.
  2. "They left pieces of themselves everywhere" This one made me laugh
  3. Pym evaluated the enlarging spell being cast. (Pym gets a +2 to both checks due to his spell duel prodigy trait.) Whether or not the check works, Pym rolled the aqueous orb into the space between the cleric and himself. i can’t help but notice the spider cages seem to be a good size. Do you think we could fit the orb into one of them? Pym asked. (Spellcraft) (Dispel check) (1d20+20)
  4. This is the arcane exploit I want Pym to use: it is an immediate action. Also, my across the street neighbors have sold their house. If, by some random chance, you're moving into that one, let me know. I can carry some boxes and we can set up a regular tabletop RP night.
  5. can Pym attempt to counterspell the enlarge person effect?
  6. I already gave my final offer. Chappie answered as he shook his head "no". Just leave the notes and go. And I don't want to see you around my lab again without Maria here. If I do, I will assume you're stealing from me and there will be consequences. Go. Chappie waited while the young elf left. He walked behind the elf and watched him to make sure he left. The rogue made a mental note to talk to Maria about Shireen's erroneous assumptions. Speaking of which . . . where is everyone? He had lost his appetite for crafting for the day. He waited a sufficient amount of time to make sure the boy didn't try to sneak back, then Chappie locked up and went out to both go shopping for the items he wouldn't be making and figure where the heck everyone else was.
  7. (reflex 1 vs grease) (reflex 2 vs grease) Tann's spell is timely. Both of the non-trapped Zombies fall quickly and land stiffly. The third zombie continues to scream in frustration at the fact that it can't munch on the shiftless Shefton, but Calyx steps forward. His foot makes a gentle splash in the water coming from the rubble on the southern wall, which is followed by a quick slash of his dagger which ends the screaming. The zombie falls silent gratefully and drops to the floor. El Cid gives a long low hoot toward Calyx/ Shefton's blood is running across the floor and beneath Calyx's feet and starting to mix with the water. The fallen zombie "leader" is an easy target for both Seraphina and Urthan's devastating attacks. However the mysterious grey energy once again interferes. It completely blunts Seraphina's attack. The zombie chuckles at this success, but Urthan's attack falls on its back. However although it is the same attack that clove the monstrous spider in twain on the Blue Nixie this time the grey energy blunts the attack. It leaves a long slash, but still the zombie remains mobile. It tries to rise again filled with spite. The second zombie rolls over to Shefton's body and resumes eating. Iridni's crossbow shot hits the distracted monster, but the bolt just sticks out of the flesh of the zombie and it keeps eating, not even noticing its new feathery decoration. It is now the party's turn. @Ryfte if you want to play, feel free to jump in this round. any one who wants to do a Knowledge Religion check on zombie 1 may do so against a DC 13. Also, now that I posted the map I noticed that I forgot to add Seraphina. She is in the same spot as before. Sorry
  8. Sorry this post has taken so long. I just haven't had enough time to move everyone around on the next map. I'll have it done today.
  9. It worked out better than I hoped it would. Depending on how the Reflex saves go the next couple rounds, Pym will roll them over beside the wall of ice and let them chill for a while.
  10. Pym landed on the ground. As much as he had enjoyed it, his time being invisible was up. He brought his forearms in front of himself as if swirling a globe. An orb of water 10 feet in diameter appeared immediately north of the wizard. Pym swept the water to the south to engulf the wizard and cleric then sharply to the west to catch the remaining spell caster. Crunch cast Aqueous Orb - Pym is going to use a 1 pt from his arcane reservoir to raise the DC by 2. He also gets a +1 DC bonus from his racial ability to spells with the water descriptor. No Spell Resistance, Reflex Save DC 21 to avoid 2d6 nonlethal damage. If they fail the save they need to make another DC 21 Reflex save to avoid being engulfed by the orb. A 10 foot orb directly north of the wizard. South 3 squares to catch the Wizard and Cleric2 (15 feet movement) then West 3 squares (15 feet movement) to catch Cleric1
  11. I am going to go ahead and post the next round.
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