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Neopopulas

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  1. AC: 15Base: 10 + (MA: 13+ ) Dexterity: +1 Staff: +1 | HP: 54/54 Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0 Callista Ambers Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell StoringContains: [Level 3] Animate Dead [Level 2] Scorching Ray, Wand of BindingRegains 1d6+1 charges at dawn [5] Hold Monster [2] Hold Person (7/7), Staff of Defense+1 AC. Regains 1d6+4 charges at dawn [1] Mage Armour [2] Shield (8/10) Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast Level 1 [▣ ▣ ▣ ▣] Magic Missile, Burning Hands Level 2 [▣ ▢ ▢] Scorching Ray, Earthen Grasp, Crown of Madness Level 3 [▢ ▢ ▢] Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn Level 4 [▢ ▢] Blight, Wall of Fire, Conjure Minor Elementals There is a grumble from Callista as Modar flees, but she is not wholly surprised by it either, just momentarily disappointed. She sees her zombie behind the front line and reminds herself she needs to aquire some longer weapons for them, and slips nimbly back and away fro0m the gargoyle crowding in on her. "Might as well back out and catch them in the doorway at this point..." Mechanics Attacks Actions Attack Target To-Hit Damage Effects • Action: Disengage Zombie A HP: 30/30 AC: 8 Attack: +7 Damage: 1d6+1
  2. Wounds: 0/12 Fatigue: 0 Ego Barrier: 35/35 Insanity: 2 Emiko was dressed well, with a slightly military look while still having a fashion-forward flare in the same red and black and gold as her Evangelion. Her hair was up and out of her face, but with how stark white it was there was nothing you could really do to make it look normal. She seemed relax and calm, and not at all concerned with what could be coming, but she has a habit of always seeming calm no matter what the situation is, eerily so. She was smiley and friendly and personable, but it had a slightly artificial air to it to people who actually knew her. "Will we be taking turns on questions or will people be directing to specific people?"
  3. Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 4/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▢] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize "Who wants to go first" she clearly didn't think that would be her... Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting: Shatter Bonus Action: Your bonus action goes here. Move: Moving in (NE 1, N 1) Manipulate: Your one free object interaction goes here. Spells
  4. AC: 15Base: 10 + (MA: 13+ ) Dexterity: +1 Staff: +1 | HP: 54/54 Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0 Callista Ambers Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell StoringContains: [Level 3] Animate Dead [Level 2] Scorching Ray, Wand of BindingRegains 1d6+1 charges at dawn [5] Hold Monster [2] Hold Person (7/7), Staff of Defense+1 AC. Regains 1d6+4 charges at dawn [1] Mage Armour [2] Shield (8/10) Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast Level 1 [▣ ▣ ▣ ▣] Magic Missile, Burning Hands Level 2 [▣ ▢ ▢] Scorching Ray, Earthen Grasp, Crown of Madness Level 3 [▢ ▢ ▢] Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn Level 4 [▢ ▢] Blight, Wall of Fire, Conjure Minor Elementals The missiles fly towards her and she lifts her staff, a shimmering shield appears to intercept the glowing darts "Always sowing discord... This is why you will lose." With a wave of her hand, a wash of sickly green energy surrounds Modar in a pulsing aura, with her spell cast she steps back and out of the room, the Gargoyles much too close to her with her zombies down. Mechanics Attacks Actions Attack Target To-Hit Damage Effects Blight Modar - 34 Half on save Zombie A Aubryn's Gargoyle 14 2 • Reaction - Casting: Shield • Casting: Blight • Save DC: Con (DC 16) Zombie A HP: 30/30 AC: 8 Attack: +7 Damage: 1d6+1
  5. I'll delay my turn to after modar. Either he acts and drops the fire and lets me attack with the Hand, or he does something else whacky and i can just blast him with burning hands through his fire wall. Whats the worst he can do!
  6. Wounds: 0/12 Fatigue: 0 Ego Barrier: 35/35 Insanity: 2 Zelda's annoyance seems to wash over her, though its hard to tell if she is actually offended and if hiding it or is just unaffected "Its important for every encounter to be treated as if it is the be all and end all of the fight. Every fight is life and death for everyone involved, not just us." She seems to consider Serena's questions for a long moment "The problem was their discipline was lacking" "Felix attempting to flee was the catalyst. If he had stayed and fought he would have stalled the entity long enough for his team to regroup. By running it required his team to shoot a running and hiding target" "As if fell apart, Luna also fell apart and dropped her weapon to attempt melee combat, which clearly did not help much and also hampered the rest of the team's fire."
  7. Amelia Kassicar Human Sorcerer 5 AC: 13 (16 w/Mage Armour) | HP: 32/32 | Initiative: +3 | Passive Perception: 13 | Spell Attack: +7 | Spell DC: 15 | DM Inspiration: 1/1 Abilities: [Sorcerer Points: 4/5] | Metamagic (Quicken SpellWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casti / Empower SpellWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.) | Magical GuideanceWhen you make an ability check that fails, you can spend 1 sorcery point to reroll the d20. | Active Effects: Mage Armour Cantrips; Fire Bolt, Prestidigitation, Light, Mending, Mage Hand, Mind Sliver, Eldritch BlastTwo Bolts 120ft 1d10+3 damage each Level 1 [▣ ▣ ▣ ▢] Burning Hands, Mage Armour, Shield, Arms of Hadar, Dissonant Whispers Level 2 [▣ ▣ ▢] Scorching Ray, Shatter Level 3 [▣ ▣ ▣] Fireball, Enemies Abound, Antagonize Deciding to stay below, just in case, she takes a look at the room, picking it over with only small interest "Well this was a little more dramatic than i thought but.. not too bad." Mechanics Main Hand: Bloodwell Vial Off Hand: Empty Action: Casting: Shatter Bonus Action: Your bonus action goes here. Move: Moving in (NE 1, N 1) Manipulate: Your one free object interaction goes here. Spells
  8. Yeah when you're good to go, i am as well.
  9. If Alura's ploy works and he drops the wall of fire, callista can continue her action to grab him. If it doesn't work we'll have to reassess but i think i could just use burning hands into the area, that should work.
  10. Wounds: 0/12 Fatigue: 0 Ego Barrier: 35/35 Insanity: 2 "You're right, of course, Zelda. Personally I don't think the interviews will be much of a problem at all, all the normal awkward questions and judgements.. nothing more complicated than that."
  11. I actually never considered if you could see through a Wall of Fire, that'll have to be resolved first i suppose.
  12. Barbarian 2 | Hunter 1 | Soldier 0 | Mercenary 0 || Strength 2 | Agility 2 | Mind 0 | Appeal 0 Melee 2 | Ranged 0 | Defense 2 | Initiative 1 || Hero Points 2 / 5 | Lifeblood 14 / 14 Equipment: Battle harness (-1), Sword, Axes (2) The Valgardian Blade: AttackAttack:drop(3d6,lowest,1)+4 | DamageDamage:drop(2d6,lowest,1)+2 || Twin Axes: AttackMelee: 2d6+4 | Thrown: 2d6+2 | DamageMelee: 1d6+2 | Thrown: 1d6+1 "Boys and girls, you know what vaults mean? Treasure.." Hero Points!
  13. Nothing upsets a caster more than not letting them cast lol
  14. Barbarian 2 | Hunter 1 | Soldier 0 | Mercenary 0 || Strength 2 | Agility 2 | Mind 0 | Appeal 0 Melee 2 | Ranged 0 | Defense 2 | Initiative 1 || Hero Points 2 / 5 | Lifeblood 14 / 14 Equipment: Battle harness (-1), Sword, Axes (2) The Valgardian Blade: AttackAttack:drop(3d6,lowest,1)+4 | DamageDamage:drop(2d6,lowest,1)+2 || Twin Axes: AttackMelee: 2d6+4 | Thrown: 2d6+2 | DamageMelee: 1d6+2 | Thrown: 1d6+1 "Allow me ahead of you, but warn me if you see something.." Hero Points!
  15. We have been uncharacteristically diplomatic of late lol
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