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artsmythe

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  1. DARWYN PRIESTLY ("Morgan Hunt") - Outlaw Human Operative 1 HP: 10/10 | SP: 8/8| RP: 5/5 | EAC: 15 | KAC: 16 | FORT: +2 | REF: +6 | WILL: +4 | INITIATIVE: +5 LINK: PRIMARY WEAPON: Azimuth Laser Pistol - 1d4F - 20/24 Once the BD514 has safely landed, Darwyn unbuckles his safety harness and stretches to his full height. Thankfully Akari hadn't tried too many flashy maneuvers this go-round. "Morgan" then makes his way into the cargo-hold to join the others in loading their shipment for the trip to Hivemarket and Ka Imports. Tarik's message was rather meaningless to the former smuggler, so he didn't really question what was told to Raenela and the others. A job was a job, after all, so long as he got paid. Once the berries were loaded onto the cargo rig, he goes back to his cabin to retrieve his weapons and duster. He double-checks the charge on his laser pistol and secures his well-used survival knife to its sheath on his left leg. For good measure, he grabs his tactical baton and hides it into a pocket of his duster. With his second skin armor on, he makes his way to join the others. Hopefully there's room on the rig this time since he had no intention of missing out on the action again. Just for good measure, he activates the transport's security systems before the crew leaves for its delivery.
  2. -- Mouse (Lightfoot Halfling) Folk Hero Sorcerer AC: 14 (17) | HP: 32/32 | Init: +4 | Speed: 25' | Jump: 30'| Prof. Bonus: +3 | Passive Perception: 9 | Passive Insight: 9 | Passive Investigation: 11 | STR: 10 (0) | DEX: 18 (+4) | CON: 13 (+1) | INT: 13 (+1) | WIS: 8 (-1) | CHA: 17 (+3) | Subclass: Wild Magic | Sorcery Points: 7 | Spellcasting Ability: CHA | Spell Save DC: 14 | Spell Attack Bonus: +6 Buffs: None | Debuffs: None | Advantages: Fear | Inspiration: 0 | Exhaustion: 0 | While waiting for Merlin's response to the young sorcerer's suggested bargaining chip, the Mouse is gladdened to hear Eilonwy's approval as she is the expert on the Cauldron. However, he started to squirm at her jest about a date with one of the witches. "Uh, um, I-I don't th-think... I r-really c-c-couldn't... I'm already... b-b-but I'm already engaged to be m-married to Minnie, Princess M-M-Minnie..... Oh, I....gosh." His little furry face blushed at the notion, so he tried to hide his embarrassed look with both of his gloved hands. When Aurora complimented him, his face got even redder, but he stood ready to join his team on their assigned quest. He was Mickey, after all, and Mickey always helped his friends. Mechanics OOC: n/a Main Hand: Empty Off Hand: Empty Action: Mickey's action goes here. Bonus Action: Mickey's bonus action goes here. Move: Mickey's movement goes here. Manipulate: Mickey's one free object interaction goes here.
  3. Well, another buff that Mickey has, as a Wild Mage, is the Bend Luck feature. That might come in handy in a pinch.
  4. Cauldron Cacophony? While reading my character sheet, I realize that Mickey also has the Inspiring Leader feat, so he will use it on all of us on our team when it's appropriate.
  5. Unfortunately, no. Animate Objects is a level-5 spell available when Mickey reaches 9th level, but it is something to keep in mind.
  6. I've considered exchanging spells, but I'm going to stick with my current selections. Summoning Undead? Isn't that a Chernabog sort of thing? LOL! BTW, I just finished seeing MOANA on FreeForm. (I had recorded it on my DVR.) It was fantastic! Wow! It was truly a great movie. Thank you for bringing it to my attention. Now all I have to do is see THE BLACK CAULDRON (and read the books) and THE EMPEROR'S NEW GROOVE. Well, and maybe see TANGLED again. I love that movie.
  7. Oh, yeah -- "Conjure Beast". That would come in handy, but I agree with our leader's approach to our task. Mickey will try to avoid combat unless it's absolutely necessary. Or if one of the bad guys says something nasty to Aurora, Rapunzel or Eilonwy! 😉
  8. I agree. No frontal assaults. We must use negotiation and stealth… and long-range sneak attacks to gain our objective.
  9. -- Mouse (Lightfoot Halfling) Folk Hero Sorcerer AC: 14 (17) | HP: 32/32 | Init: +4 | Speed: 25' | Jump: 30'| Prof. Bonus: +3 | Passive Perception: 9 | Passive Insight: 9 | Passive Investigation: 11 | STR: 10 (0) | DEX: 18 (+4) | CON: 13 (+1) | INT: 13 (+1) | WIS: 8 (-1) | CHA: 17 (+3) | Subclass: Wild Magic | Sorcery Points: 7 | Spellcasting Ability: CHA | Spell Save DC: 14 | Spell Attack Bonus: +6 Buffs: None | Debuffs: None | Advantages: Fear | Inspiration: 0 | Exhaustion: 0 | While the Cauldron Cacophony waited for Merlin to respond to Eilonwy's question, the excitable Mouse suddenly raised his hand. "Oh! Oh! I just had an idea. What if we offered the witches the opportunity to teach here at the Mage Towers? We could say that all expenses would be paid. They could draw a stipend as visiting scholars or something." "Oh, we could also say that while they were here, they would also have the opportunity to audit courses. Learning magic from the greatest wizard of them all would certainly be attractive to a spellcaster, as I'm sure you would all agree." "We could even say that, if they allow us to transport the Cauldron here, they could continue to guard it, thus enjoying the extra security the Mage Towers' magical defenses can offer. I mean, it's not like any of us plan to use the Cauldron. All we really want to do is the keep the bad guys from using it to bring back this Hades guy (whoever he is!) from the dead." Then after a dramatic pause, the young sorcerer continues on a more somber note, "Of course, we should have a back-up plan in case bargaining doesn't work. Maybe we should try to steal the Cauldron if they don't like our offer? Of course, we would need a way to easily carry it. Maybe a Bag of Holding might help. Mr. Merlin, sir? Would that be possible? I've only got 87 pazoozas left to my name at this point. Maybe the rest of my team would be willing to chip in so that we could buy one?" "Oh, and we'd need people who were extra stealthy and light-fingered enough to pull this off." He turned to Eilonwy, Rapunzel and Aurora. "What do you all think?" Mechanics OOC: n/a Main Hand: Empty Off Hand: Empty Action: Mickey's action goes here. Bonus Action: Mickey's bonus action goes here. Move: Mickey's movement goes here. Manipulate: Mickey's one free object interaction goes here.
  10. , , -- maybe we should get a Bag of Holding, too, so that we can carry the Black Cauldron back with us? Maybe if we can pool our remaining gold together so we can do this? I think Mickey can chip in 87gp.
  11. One more thing — Cauldron Cacophony? Correct me if I’m wrong, but I think the villains that we’ll encounter while chasing the Cauldron are Maleficent, Cruella deVil, Capt. Hook, Prince Hans, and Gaston. Of course, this is OOC for Mickey. He's never heard of any of these bad guys.
  12. -- Mouse (Lightfoot Halfling) Folk Hero Sorcerer AC: 14 (17) | HP: 32/32 | Init: +4 | Speed: 25' | Jump: 30'| Prof. Bonus: +3 | Passive Perception: 9 | Passive Insight: 9 | Passive Investigation: 11 | STR: 10 (0) | DEX: 18 (+4) | CON: 13 (+1) | INT: 13 (+1) | WIS: 8 (-1) | CHA: 17 (+3) | Subclass: Wild Magic | Sorcery Points: 7 | Spellcasting Ability: CHA | Spell Save DC: 14 | Spell Attack Bonus: +6 Buffs: None | Debuffs: None | Advantages: Fear | Inspiration: 0 | Exhaustion: 0 | Upon receiving King Arthur's humble invitation, Mickey sprang up to his feet. "Gee, thanks, your Majesty! You're swell!" He then ran over to bow before the newcomer. "Fa Mulan! Welcome and Howdy-doo! It's a pleasure to meet you. Good luck on your upcoming mission with Moana, Merida and Kronk. Gosh! I just know that everything will go swimmingly for you and the others." He laughed pleasantly at his joke. The Mouse then scurried over to Merlin's great book after the others have made their choices. He quickly scanned the ponderous tome, searching for any spells that Yesnid had ever described to him and had struck the young apprentice's fancy. Naturally they were all sorcerer spells. He finally decided upon Mage Armor, Counterspell, and Dispel Magic. He then took off his mentor's jewelry and handed both items over to Merlin, who nodded his head approvingly. Once the transaction was done, the selected spells entered into the excitable rodent's magical repertoire and he was almost ready. He turned to the great wizard and said, "Mr. Merlin, sir? I've thought it over and... and I think it would make sense if one of us on our team had one of your, uh, 'communication stones'. I think it would help us if we had a means to let you know when we've finished our mission." Once equipped, the dedicated magic-user answered Eilowy's question. "Okay, Princess. Whenever you're ready, I'm ready. You're the boss!" He help up the four fingers of his left hand and counted off the bullet-points. "1) We have to stop the bad guys from getting the Black Cauldron and reviving Hades. 2) We have to make our way to the island of Morva where the artifact is guarded by three witches that we might have to bargain with. 3) We have to be prepared to deal with a lot of magic and we will have to fight an army of cutthroats.. 4) And we have to bring the Cauldron back to Merlin. Did I miss anything?" Mechanics OOC: n/a Main Hand: Empty Off Hand: Empty Action: Mickey's action goes here. Bonus Action: Mickey's bonus action goes here. Move: Mickey's movement goes here. Manipulate: Mickey's one free object interaction goes here.
  13. DARWYN PRIESTLY ("Morgan Hunt") - Outlaw Human Operative 1 HP: 10/10 | SP: 8/8| RP: 5/5 | EAC: 15 | KAC: 16 | FORT: +2 | REF: +6 | WILL: +4 | INITIATIVE: +5 LINK: PRIMARY WEAPON: Azimuth Laser Pistol - 1d4F - 20/24 Securely strapped into his seat behind the sensor controls, Darwyn monitors their descent through Akiton's atmosphere and their journey towards the mountain known as Ka, the Pillar of the Sky. As always, Akari's piloting skills got them where they needed to go, but any data that he could provide him he would dutifully submit. When he had a moment or two of tranquility, he considers what little he knows about Akiton and Hivemarket... which is evidently pretty little. CULTURE Check re: Akiton & HivemarketIf there is a general question, Darwyn only has cursory knowledge about this world. However, if he's considering the planet's criminal underworld, the DC is reduced by 5 because of his Outlaw theme. This would mean he would be able to recall knowledge of an average nature on that specific topic. Darwyn must be slipping in his old age!
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