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Phntm888

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  1. I'm working on my region's history, and I've gotten to a King who sent ships exploring along the coast for the possibility of trade and settlement. Would North Baria have had enough of an economy for trade? What about if some of the humans who live there were descended from foreign settlements?
  2. Events Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | FeaturesSecond Wind: 2/2 Languages: Basic Combat Options: Point Blank Shot | ConditionsCondition Track: Normal "Probably a valid point...alright, let's go back in. But we should focus on finishing our food and drinks, first. If we look nonchalant about the encounter, it might give us a rep as people who shouldn't be messed with." Shade followed back into the cantina. OOC Going with the group.
  3. I would like to claim Region 5. I have an idea that looks like it would fit well in that area.
  4. CL 5 Male human from Naboo Medium Scoundrel 4/Scout 1 Force Points 1; Dark Side Score 1 Initiative +5; Senses Perception +8 Languages Basic, Bocce, Gunganese, Huttese DEFENSES Reflex Defense 21 (Flat-footed 17); Fortitude Defense 16; Will Defense: 16 Hit Points: 49; Damage Threshold 16 OFFENSE Speed 6 squares Melee unarmed (shockboxing gloves) +6 (1d6+4 B/E; Stun) Ranged blaster pistol +6 (3d6+2 E; Stun) Base Attack Bonus +3; Grapple +5 Attack Options Point Blank Shot Special Actions Surprise Strike BASE STATS Abilities Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12 Talents Art of Concealment, Surprise Strike, Traceless Tampering Feats Cunning Attack, Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Finesse, Weapon Proficiencies (pistols, rifles, simple) Skills Acrobatics +10, Athletics +8 (+18 to Climb), Deception +8, Gather Information +8, Mechanics +11, Perception +8, Stealth +20 Possessions Blaster Pistol w/ Hip Holster, Shockboxing Gloves, Utility Belt (Ration Packs x3, Medpac, Tool Kit, 4 Power Packs, 3 Energy Cells, Glow Rod, Short-range Comlink, Liquid Cable Dispenser with small grappling hook), Security Kit, Camouflage Poncho, Earbud Comlink, Mechanical Interface Visor, Repulsor Boots, Pocket Scrambler, Credit Chip, 255 credits Backstory WIP Appearance and Personality WIP Level 4 Ability Boosts: +1 Dex, +1 Int
  5. Events Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | FeaturesSecond Wind: 2/2 Languages: Basic Combat Options: Point Blank Shot | ConditionsCondition Track: Normal "We probably shouldn't be asking questions around here, just in case the Vipers decide they want to collect from us after all. Still, we should probably go other places to ask questions. If we can find a public terminal, Remy, do you think you could slice it and run a search to see if there's any digital records of where we can find Raden?" Shade wasn't sure about spending money on accomodations, but he knew that if they asked enough questions, they could find him. OOC I vote we don't continue asking questions in the cantina, but we can go around asking questions.
  6. AC 20 (19), T 15 (14), FF 16 (Enveloping Winds 25% miss chance vs ranged; 15% Fortification)| HP 74/74 (68) (Nonlethal 15) | Fort +11 (10), Ref +10 (9), Will +5 | Perception +11 | Initiative +4 (3) | Internal Buffer 0/1 | FeaturesBurn 4/7 Effects of Current Burn: Elemental Overflow +2; +2 size bonus to Dex, Con; Constant Effects: feather fall, air bubble, fly 60 ft. At-Will Effects: message/whispering wind Languages: Common, English | ConditionsConditions: Normal Prior to sleeping, Mike rubbed the little butterfly necklace that had magically appeared in his sleep when they were in the asylum. He still wasn't sure where it had come from or what it's purpose was, but it made him feel better. He even thought he slept more restfully. Of course, he still awoke with that feeling of fatigue deep in his bones - the one that he felt when his power seemed to drain him. He guessed that he would need to sleep longer for that to go away, but the power he felt coursing through him seemed almost stronger. He sat up, stretched and swung his legs over the edge of the bed. Wait. I did not sleep in a bed. Looking down, he saw that he was apparently floating a couple of feet off the ground. Just...floating there. The people around him were giving him funny looks, which was rather understandable. Putting the bedroll away, he looked down, then concentrated and lowered himself to the ground. He then concentrated again and floated himself back up, then left, then right, then back down. Walking over to where the others were gathering, he said, "I think I might be able to fly now. At the very least, I am capable of floating. Are we ready for cultists?" OOC OOC text goes here.
  7. 1. You're looking for characters of a slightly more flexible moral compass. How strictly will you be increasing Dark Side Scores? If a character accumulates a Dark Side Score equal to their Wisdom score, will their character become an NPC, per the standard rules, or will they be allowed to keep playing it? Can they increase their Dark Side Score beyond their Wisdom score, if so? Are there penalties to doing so? 2. Do we have to purchase licenses for our equipment, or are we not worrying about that? If we have to purchase licenses, do we have to roll the checks to do so? 3. Will we be operating entirely/almost entirely on Cademimu V, or will there be a lot of travel to other planets? Trying to determine how heavily to invest in space ship feats/skills/talents. 10k also seems a good price for the Mandalorian Combat Suit - the helmet package and jet pack are 4000 and 300 on their own, respectively. I'd give them 2 equipment slots, similar to Light Beskar'gam. Speaking of, will you allow the 30,000 credit reduction in the price of Beskar'gam for Mandalorian heroes ()? EDIT: One more. If we multiclass, can we take a Skill Training in one of that class's Class Skills instead of a starting feat?
  8. I recently tried to get the dice roller to multiply by 1.5 for Empowering kinetic blast damage in Pathfinder and got a Syntax error. Some things may simply be beyond it. There's this article on that may help. Maybe the way to do it is to use the CLI mode to roll 1d20 then use the keep function? EDIT: Could also put in a request to have the Essence20 system added to the dice roller. It wouldn't be instantaneous, but it might make it easier down the line.
  9. Events Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | FeaturesSecond Wind: 2/2 Languages: Basic Combat Options: Point Blank Shot | ConditionsCondition Track: Normal "A gamble that's got almost no chance to work, but needs to be taken anyway." Shade's voice seemed distant, as though he wasn't entirely speaking about the here and now. He was staring in the direction the Vipers went, but whether he was actually watching to see if they came back or just staring into space was hard to say with the helmet on. With a small shake of the head, he said, "I hope this Raden fellow is more amenable to conversation than Kessra." OOC
  10. AC 19, T 14, FF 16 | HP 49/58 (Nonlethal 15) | Perception +10 | Initiative +3 | FeaturesBurn 6/7 Enveloping Winds - 25% miss chance vs ranged attacks Languages: Common, English | ConditionsConditions: Normal Mike nodded. "I understand. Thank you for offering to look through the files. I do not know if we found any sign of Accuser Omari or not, as I do not know what the Accuser looks like. However, the fort's dungeons did hold two bodies. We do not know who they are, but one could be Accuser Omari. Can you describe the Accuser? I'll see if the description matches my memory of either of the two." OOC OOC text goes here.
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