Malkavian Grin Posted September 21, 2023 Clone Share Posted September 21, 2023 Items found and yet-to-be split/claimed 200 gp (needs split). Party fund Platinum Gold Electrum Silver Copper 0 11 0 23 0 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted September 21, 2023 Author Clone Share Posted September 21, 2023 From the previous delve into the dungeon, the group was paid/found: 89 Silver 425 Gold Splitting this evenly between the four PCs (at the time) gives us each: 22 Silver and 106 Gold. In order to keep from splitting coins, I will add the leftover 1 Silver and 1 gold to the party fund. Out of that payment, Morrull donated 20 Gold to the fund. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted September 22, 2023 Author Clone Share Posted September 22, 2023 Sabba has donated 80 gp and 22 sp. Added to the fund. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted September 29, 2023 Author Clone Share Posted September 29, 2023 Removing 5 gold to have a message sent out to Sabba so she can rejoin the party. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted October 3, 2023 Author Clone Share Posted October 3, 2023 Removing 85 gold to purchase a mule and cart. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted December 8, 2023 Clone Share Posted December 8, 2023 Magnus will sell hi studded leather armor and wear the +1 laminated (lorica segmenta armor) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted December 21, 2023 Clone Share Posted December 21, 2023 What was our cut from last adventure Magnus did keep the magic armor and morning star Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted December 21, 2023 Author Clone Share Posted December 21, 2023 2 minutes ago, dtspurrier said: What was our cut from last adventure Magnus did keep the magic armor and morning star Afaik we didn't get extra cash did we? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 21, 2023 Clone Share Posted December 21, 2023 (edited) There was something like 200 gp of the remaining reward. The reward was to be 400 gp: we took 200 in advance to pay for various artifices to find and secure the Stone. I believe the remaining 200 was paid out upon our return and demonstration that Sssthessik was no more ... I mean no longer a threat. Of course, @eakratz would have to confirm. Edited December 21, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted December 21, 2023 Clone Share Posted December 21, 2023 That sounds right. Now I have a questions about coin and XP. I was interpreting "found treasure" as XP worthy, but "paid coin" for a job as just money. Does that sound right to all you OSR gurus? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted December 21, 2023 Clone Share Posted December 21, 2023 (edited) 20 minutes ago, eakratz said: That sounds right. Now I have a questions about coin and XP. I was interpreting "found treasure" as XP worthy, but "paid coin" for a job as just money. Does that sound right to all you OSR gurus? I think so. I can't recall where I read this, but IIRC the idea is that one gets XPs for wealth that is added to the economy so-to-say: that is, wealth removed from a dungeon or lair hoard or what-have-you and brought into civilization's coffers. A reward, OtOH, doesn't do this and, thus, isn't liable for XP award -- the wealth value is its own reward. In OSE magic items likewise do not convey XPs, but in Hyperborea they do. Selling magical items, however, do not convey addition XPs. So a suit of +1 leather is worth 300 XPs and has a gp price of 1500 gp. One gets the 300 xp for finding it, but no additional XPs for selling it. I suspect the difference is that OSE is a B/X equivalent, whilst Hyperborea is really more 1E AD&D (or maybe 1E+2E AD&D). Edited December 21, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted December 21, 2023 Author Clone Share Posted December 21, 2023 16 minutes ago, eakratz said: That sounds right. Got it. I'll add 200 gp to the top, then we can divide it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted January 29 Clone Share Posted January 29 (edited) Loot summary for Rats & Other Nasties (1st foray): x5 cloaks at 250 gp/each = 1250 gp x1 statue at 500 gp = 500 gp x360 silver = 36 gp x343 electrum = 171.5 gp x3 potions: healing; cure disease; invisibility x1 halberd (magical, presumably, but not a weapon with which either of our two fighter sub-classes has Weapon Mastery so a bit of a trade-off: useful, though, if encountering creatures with resistance/immunity to non-magical attacks) x1 tome written in Hyperborean Esoterica Value tbd. We offered the two sailors 1.5 gp/day each. So 3.0 gp/day for the pair of them. ======================= Loot summary (2nd foray) x5 pewter goblets of ancient design. Value tbd Edited January 29 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted April 13 Clone Share Posted April 13 The items are: +1 pterydactyl leather armour 5 radiation grenades - range 30/60/90; 20 foot radius blast; 5d4 damage avoidance save for half, exposure poisons the victims and they will die in 1d12+12 days unless cure disease or neutralize poison is cast. ring of invisibility - wearer may use the spell invisibility as if cast at 10th level. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted April 13 Clone Share Posted April 13 Ring of Feather Walking - allows the wearer to move silently at a base 8-in-12 chance, though armour restrictions apply. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts