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Ruess

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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 17/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +5 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None

The dragon rolls, risking trying to come to a stand now that this 'creature' was likewise on the ground, before trying to take another snaping bite at the creature's flank. "Lets see if you're as resilient against flames as I am as well!"

Edited by Amoren (see edit history)
Name
Attack! (-4 AC for being prone)
15; 6
1d20+5;1d8+4 [10]; [10,2]
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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png


As Mahdi stumbles from the creature's vicious tail whip, Saai Vees springs into action, her mind racing with tactics to turn the tide of battle. She quickly assesses the situation and realizes that flanking the creature could provide a strategic advantage. Determined to support her companions, she swiftly takes the long way around Kaldakazil to position herself for a possible flank with Mahdi.
Saai deftly maneuvers through the chaos of the battlefield, her movements calculated and precise. She navigates around Kaldakazil's floundering form, weaving around allies and out of adversaries' reach with agility and grace. Despite the looming threat of the creature's relentless attacks, Saai remains focused on her objective, her determination unwavering.
With each step, Saai closes the distance between herself and the creature, her senses sharp and her muscles poised for action. As she reaches her desired position, she readies her weapons, anticipation coursing through her veins. 
With a nod of determination to Mahdi, Saai indicates her plan for him to step over and flank it, her eyes locked on the creature between them. She waits for the perfect moment to launch her attack, poised to unleash their combined strength upon their formidable foe while it is the most distracted.

Edited by bloodsprite (see edit history)
Name
Delayed Bastard Sword Attack (+2 flank);damage
9; 13
d20+6+2;1d10+3 [1]; [1,10]
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S9DYqqC.jpg.b8aad4d0c17e392306e13402c0ef02d7.jpgMahdi Dawud
المهدي دَاوُوْد
HP:
11/13 AC: 17
Character Sheet--->Here


As Saai distracts the creature with her attack, Mahdi attempts to roll away from tit, hope to avoid getting whacked in the process. Just barely dodging away from the creature, he springs to his feet behind Kal.

 


 

OOC

Roll Incoming

Move at half speed away after Saai makes her attack.

 

Edited by Chaz Hoosier (see edit history)
Name
Tumble
15
1d20+13 2
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Posted (edited)

Lights In The Dark


Not-Kaldakazil.jpg.72ee51d190a82c192c224246aa4a7518.jpg

Mahdi stumbles and somersaults enough that his shuffle into cover behind Kaldakazil isn't a total disaster. It may or may not play a role in why Saai's attempt at flanking attack is a total and utter flailure, but it could also be just her stumbling in general, or possibly the rain of cinders all around you

What matter far more is that the creature bites Kaldakazil when the dragon leaps on onto his paws. The mirror twin also lunges up in complete imitation of Kaldakazil, and follows with a violent trashing of its tail in a large, wider arc all around itself, ululating as it does, but not before Kaldakazil exacts a payment from it in the form of a large bite right in the thing's viscous hide.

Kaldakazil is injured! 6 points of damage!

Kaldakazil succeeds in biting the creature during his Attack of Opportunity!

Kaldakazil and Saai may commit an Attack of Opportunity on the enemy.

The creature is making a trip attempt against Kaldakazil and Saai! DC to avoid being tripped is 15.

Behind Doallyn, the flame crerature finished preparing its posture, and finalizes drawing into full focus.

Combat Order

Mahdi 23

Saai 12

Kaldakaczil 12

Doallyn 11

Grey 10

Ruven 5

Ruven! You're up!

Doallyn! Summoned Flame at the ready!

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:57

 

 

Edited by Ruess (see edit history)
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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn staggered a bit keeping his balance almost falling to a knee. His eyes narrowed at the clone creature. Hopefully whatever abilities it had, didnt include copying its resistances, and most of the copy was superficial. Otherwise this might have all been a waste.

You...all might want to move....

He lifted his hand with the lighter a bit more and pointed his index finger out towards the creature. The Wizard's voice moving back to Ignan again as he mentally pushed for the elemental to attack.

<I> Ashes to Ashes... <I>

 

 

 

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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 13/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +5 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None

The young dragon grit his teeth as he felt the mimicking creature punish him for coming to a stand, before pushing past the pain with bared fangs. He had been far more injured during the earlier assault against the necromancer and his minions, and even beyond that, the current ache in his body was nothing compared to how he had felt waking up in that farmer's house.

But, while the beast went for a bite when the wyrmling took to his feet, the dragon took advantage of his foes scrambling attempts to reorient itself by trying to once again rip its balance out from underneath its legs, trying to keep it on the ground where he and the others would have an advantage. When it came for the creature's attempt to throw him back down to the ground, though, the dragon had much more certain footing without a grease spell beneath him, if not the advantage of position, to stay standing on all fours.

Which finally left the dragon in the primed position he had been trying to wrangle this peculiar beastie into since the start, his yellow eyes staring down at the figure writhing on its back, before delivering a swift, tearing chomp against the creature's metallic and lichen flavored goop. He wasn't certain if Doallyn meant for him to leave as well... But considering it was a large flaming elemental doing the threatening, and he was safely enured against such hazards, he decided to stay where he was to try and keep this doppelganger-like beast stuck on top of the flammable grease!

Edited by Amoren (see edit history)
Name
AoO Trip Touch; Opposed Strength Test for Trip
15; 17
1d20+5;1d20+7 [10]; [10,10]
Free Attack if Trip Succeeds; Damage
8; 10
1d20+5;1d8+4 [3]; [3,6]
Resist Foe's Trip
19
1d20+7 12
On Turn Attack Action, Roll;Damage
16; 6
1d20+5;1d8+4 [11]; [11,2]
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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

For Saai Vees, the chaotic battlefield and Mahdi's tumble make her attempt at a coordinated attack challenging. However, she remains undeterred, her determination driving her forward. As the creature lunges at Kaldakazil and unleashes a violent thrashing of its tail, Saai seizes the opportunity to strike. And Jumping the tail trip.

--Added Description for follow-up --
 

With lightning speed, Saai whirls into action, her bastard sword flashing as she spins gracefully. With a dancer's precision, she slashes at the creature with her first blade, aiming for its vulnerable spots with calculated accuracy. The blade sings through the air, seeking to pierce the creature's hide and deliver a decisive blow.

As her bastard sword arcs through the air, Saai seamlessly transitions, drawing her short sword in a fluid motion. With a swift follow-up strike, she aims to exploit any opening created by her initial attack and inflict maximum damage on the creature. Her movements are precise and calculated, each slash delivered with lethal intent.

Despite the chaos of battle and the creature's frantic movements, Saai remains focused and composed, her skill with the blades evident in every fluid motion. With determination burning in her eyes, she presses the attack relentlessly, determined to turn the tide of battle in her favor.

As her blades slice through the air, Saai's mind is sharp and focused, her instincts guiding her strikes with deadly accuracy. With each strike, she inches closer to victory, her resolve unyielding in the face of danger.

Edited by bloodsprite
Added Description for follow-up (see edit history)
Name
Aoo /w Bastard Sword; damage
14; 11
d20+6;1d10+3 [8]; [8,8]
Avoid DC15 Trip
15
d20+3 12
Perform Dance (Roleplay)
12
d20+4 8
Attack Bastard Sword; damage
13; 4
d20+6;1d10+3 [7]; [7,1]
Attack Short Sword; damage
9; 9
d20+6; 1d6+3 [3]; [3,6]
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


The struggle continues, but Ruven hopes to hasten the end of the fight. He moves up a bit closer, drawing a scroll out as he does so. 'I hope this works.' He then reads from the scroll and shoots an array of briliant colors at the creature in an attempt to stun it.


OOC:

Ruven casts Color Spray (DC15) at the creature without getting anyone else in the effect.

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Lights In The Dark


Not-Kaldakazil.jpg.72ee51d190a82c192c224246aa4a7518.jpg

Elven grace is beautiful but Saai's swords are refused by the beastly scales time and time again, all in vain it seems like, and without a reaction from the thing.

Kaldakazil wants to say that at least one attack got through - it certainly felt like it did! But there is nothing visible on this thing's form. It looks as pristine and unharmed as before all your effort.

The creature poises to attack once more-

But that is when the flaming pillar lunges into action, about right when Ruven has finished clambering into the ruined garden display from which Ruven's spray of colors comes at it.

The thing, this other dragon, freezes mid-stride place and has no chance to evade.

A rush of heat and flame brushes past Doallyn, past Mahdi, past Kaldakazil, leaving a trail of cinders and fire as it goes. And you are forced to observe it: you are looking at a mass of fire in motion that reaches ceiling height at easily ten feet and more, and which bright enough to sear the eye even when you don't look at it! It's shedding enough heat to turn your skin into blisters at this disstance, and there is a constant swarm of cinders around it! Oh, and it is engulfing the entire display that is buried under rocks, right where the other dragon stood!

From the thing you hear a hideous, gargling squeal, barely audible under the sheer presence of the fire right close by.

The air in your lungs is searing hot. Cinders fill the air that you are trying to breathe.

 

Combat Situation Evolves + Combat Order

Say herllo to Tinkhe.

Tinkhe's presence is turning the air into fire. If you are not immune to oxygen deprivation and are within twenty feet of the fire mass, I want a Constitution check save against oxygen deprivation. Failure causes 1d4 points of nonlethal damage. And the save is made at the start of your character's turn.

Any person within ten feet of Tinkhe that remains there for their round is at risk of catching fire and will begin making fortitude saves against extreme heat conditions, as per the SRD.

Mahdi 23

Saai 12

Kaldakaczil 12

Doallyn +Tinkhe 11

Grey 10

Ruven 5

Mahdi! You're up!

Then Saai, Kaldakaczil and doallyn!

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:57

 

 

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Saai Vees's heart races as she watches the flaming pillar, a deadly inferno, engulf the area where the other dragon stands. The intense heat radiates outwards, filling the air with searing temperatures and choking cinders. With a surge of panic, Saai realizes the immediate danger of remaining too close to the inferno.


Ignoring the burning sensation in her lungs and the oppressive heat bearing down upon her, Saai makes a split-second decision. With a swift movement, she turns on her heel and sprints, her feet pounding against the scorched ground as she flees from the towering, blazing pillar that has turned the once chilly room into a charred wasteland of fire.
The air around her crackles with heat, and cinders swirl as she races away from the engulfing flames. The acrid smell of burning wood and the taste of smoke fill her nostrils and mouth, adding to the sense of urgency. Every fiber of her being screams at her to escape the inferno, to find safety before it's too late.


With each step, Saai pushes herself harder, her breath coming in ragged gasps as she fights to put as much distance as possible between herself and the blazing conflagration. The searing heat threatens to overwhelm her; her muscles ache, but she grits her teeth and presses on, driven by the instinct for survival.


Finally, after what feels like an eternity, Saai emerges from the fiery maelstrom, her lungs burning and her body drenched in sweat. She bends over, gasping for air as she takes refuge from the raging inferno.


As she catches her breath there, shaken but alive, Saai's mind races with thoughts of her companions still trapped within the flames. With fierce determination, she squints towards the fire, resolute to find a way to aid her allies.

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn tried to use his sleeve to shield is mouth a bit as he coughed. The ultra heated air burning his lungs a bit. It was a familiar pain to how this whole situation started from the first time visiting the tavern. It has been engulfed in flames as well. He was a little more planned for it this time, but his physical limitations were still only human. Plus he still had a ways to get his magic up to where he'd be able to go hand-holding with a fire elemental.

He knew he'd given the creature a bit of a long leash. It was probably why he was able to even call in in the first place. However it was enjoying its free reign a bit more than he'd have liked. At least he still have some sense of directing it. For now anyways.

For now he shifted his weight back and moved back a bit weaving through the cinders on the tiles. The padding on his boots felt like it was partly melting on the floor and it felt sticky with his movements. Stopping at around twenty five feet roughly, he felt himself safe enough distance once again. Doallyn wanted to make sure that he still keep some sense of command if needed...if possible. However if he passed out from the lack of oxygen in the air, or burst into flame there wouldn't be any chance of control at all.

Despite all the potential means of dying caused from the raging fire elemental there was a certain satisfied smile on the Summoner's face as the squeal echoed from within the flames.

 

 

Edited by ArcaneDesperado (see edit history)
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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 13/23, 1 Nonlethal Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +5 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None

The dragon had no fear of fire, although he perhaps should have considered the rather vigorous flames snuffing out the air nearby when he did so. But, whilst the drumming of his temples as his lungs struggled to find any oxygen to breathe, the dragon's attention remained focused upon the abomination before him - refusing to budge from his spot just yet as he stood guard over the prone creature, intending to stand vigilance until the beast was thoroughly cooked by Doallyn's elemental, or slain upon his fangs at last!

Edited by Amoren (see edit history)
Name
Con check vs. Suffocation
7
1d20+2 5
1d4
SyntaxError: Unexpected token suffocation
nonlethal suffocation
Nonlethal Suffocation
1
1d4 1
Bite Attack;Damage
23; 7
1d20+5;1d8+4 [18]; [18,3]
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Lights In The Dark


Mahdi runs - through fire, through heat, through cinders that cling and through air that chokes.

An angry claw of fire lashes out at him mid-strdie and misses by a hair's breadth.

"Nooooo!"

Saai runs, following in the literal wake Mahdi leaves in his run.

"Youuuuuu!"

They reach Doallyn where the man retrerated and observes.

Your dragon friend Kaldakazil wades deeper into the fire, vanishing there. You hear a violent sound of something tearing, and a screech cutting short. Following that, there is one more eruption of heat as the pillar of fire... swallows something, in a rippling shudder that illuminates the corridor to its far ends before fading, and leaving behind it a complete silence.

It does not last long, perhaps a breath or two. before you hear a voice: it is female and lovely but heard as though across a great distance. The language is alien to you, but each of you can say it is a language rather than a gibberish. It is accompanied by the fire itself giving a deep bow in your direction. And then?

Then it holds still, filling the corridor with its heat and light but proceeding no further.

You have limited time to finish up here. Air is being eaten up by the fires, both the summoned fire and the display that is swallowed by flames. ?

 

 

 

 

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:57

 

 

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn cracked a light smile again hearing the voice. It didnt last long though as the lack of air and smoke caused a bit of coughing again. It was time to return to that tactical retreat idea once again. However he needed to risk but a few more moments. His voice was rough in Ignan as he shouted back against the roar of the super heated flames.

<I>Thank you, my Lady Tinkhe. My beautiful mistress of Flame and Burning Embers.

I am glad you are pleased, as am I for your favor.

Sadly I must withdraw, for my mortal coil is not worthy enough to linger in your presence.

Perhaps we may meet yet again when I have more strength to be worthy of this boon. <I>

There was a noble bow as he cut the spells connection. Not that he felt at this point it was really more than a polite show of acknowledgement from the creature. The elemental could have done whatever she damned well pleased despite any protest he might have voiced. The fact alone it allowed the tether to exist at all gave him a moment of satisfaction. A sense that his goals might actually have fruition in the future.

He slowly moved backwards, not turning his back on Tinkhe until she either exited herself or he made it to the end of the hallway.

 

 

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