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The Second Step


Ruess

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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 7/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +5 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None

The dragon rumbled with satisfaction as the necromancer beneath his fangs stopped moving, even if he wasn't sure if it was the elemental or his own savage assault that finished the foul cultist off. So much so that he didn't even release his fangs from the man's bony armor, lifting his body up much like a cat would with a rodent it had just felled to take back to its companions for praise. Except, when he did, the gold dragon's eyes spotted the fact that the man's head was, well, missing. And in its place a pretty irate, spite fueled flaming skull was busily gnawing its unholy jawbone ineffectually at his fire-blessed scales. However much his strength had diminished, his elemental nature certainly had not.

"Flaming skull behind me, no threat to me at least," the dragon called out after spitting out his felled quarry. His attention turned to the other targets still alive for the moment, the vagabond who was still upright, and the two orcs who were less adept at remaining on their feet. As much as he would want to keep the guttersnipe from fleeing as his frantic gaze attested, the lizard decided instead to take advantage of the fallen brute's vulnerability and went in for a quick snap of his jaws at his new target... Whilst hist yellow eyes kept their main focus on the man, waiting for him to try and move away from the fiery inferno the dragon was quite at home within.

Edited by Amoren (see edit history)
Name
Attack!
18
1d20+5 13
Damage!
5
1d8+4 1
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Resolution

Kaldakazil bites. An orc stills.

Saai dances. Another orc stills.

A moment later, as both lie still in the flames, their amulets surge with a bolt of miasmic light. There is an unhealthy sound... And their heads detach. Now, wreathed in fire the color of a hateful scarlet, both free flying skulls lunge with a scream. The guttersnipe shrieks with a most undignified as both of them fly at him.

The pendant by his necklace surges. There is a terrible noise.

And then there are three skulls cackling and howling in the air.

The newest member of free-floaters opts to come at Kaldakazil with a shriek and crunching jaws. The dragon's barding forces those bony jaws away, however.

 

 

Initiatives And Events

 

Black Adept: 

Evil Skulls 17

Ruven: 17

Kaldakaczil 16

Saai 15

Hostile Orcs

Guttersnipe

Doallyn 14

Mahdi 13

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

Saai Vees, waiting for the flames to die down so she can step forward to reach a skull or for a Skull to move near her, She is prepared for the moment in her dance where she can swing her swords at a Skull.

Edited by bloodsprite (see edit history)
Name
Perform (dance) [For roleplay]
18
1d20+4 14
Bastard Sword Attack +4, -2 (two weapon); damage
13; 13
1d20+4-2;1d10+3 [11]; [11,10]
Short Sword Attack +4, -2 (Two-Weapon); damage
15; 5
1d20+4-2;1d6+3 [13]; [13,2]
Knowledge (religion)
12
1d20+1 11
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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

The dark cloud of his conjuration slowly faded out of existence, and the fire elemental playfully crackled happily with the inferno it has left behind, the spell fading and sending it back to his home on the Plane of Fire.

However the roaring inferno left Doallyn a bit limited on his options at the moment. Waiting for the grease to subside he held his sword ready. Watching the skulls.

 

 

Edited by ArcaneDesperado (see edit history)
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S9DYqqC.jpg.b8aad4d0c17e392306e13402c0ef02d7.jpgMahdi Dawud
المهدي دَاوُوْد
HP:
13/13 AC: 17
Character Sheet--->Here


Mahdi steps up, quirking an eyebrow at the horrific scene before him. He shrugs and fires another shot at the skill closest to him, which doesn't seem to be engaged in combat.

 

 

OOC

Rolls incoming.

 

Name
Shoot skull on bottom left
21
1d20+7 14
Damage
2
1d6+1 1
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Resolution

Mahdi's arrow clanks right on its target and sends the skull it landed on spiraling for a moment. It responds by twisting to snarl at the man, and lunging at Mahdi with a hateful shriek that is echoed by its unsightly fellows, who follows its cue of attacking.

Incoming!

To be continued...

 

 

Initiatives And Events

 

Black Adept: 

Evil Skulls 17

Ruven: 17

Kaldakaczil 16

Saai 15

Hostile Orcs

Guttersnipe

Doallyn 14

Mahdi 13

 

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

The skulls had shifted their attention. Fan-bloody-tastic. It wasnt on him, but it was closer than he'd care for. With Mahdi and Saai as buffers he managed to catch a safe opening. Twisting the sword, he swung it upwards looking to split it across the nearest skull's undead face.

Saai... Perhaps some of those divine skills could come in handy now rather than the blade?

He growled lightly as the skull dodged his blade in the air.

 

 

Edited by ArcaneDesperado (see edit history)
Name
Attack on Nearest Skull
7
1d20+1 6
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


Ruven watches at the creatures' skulls burst from their bodies and start attacking. 'Dear gods, what is happening? Did they agree to be used in this way or were they duped into it? I can't imagine agreeing to something like that.'

This was not something his magic was prepared for, as most of his spells are useless in this situation. Thus he moves to his last resort. Taking aim with his sling, he fires at the skull he deems safest to target.


OOC:

If there is a skull I can target without penalty I will choose that one.

1d20+4

1d4

Name
1d20+4
SyntaxError: Unexpected token attack
sling attack
1d4
SyntaxError: Unexpected token damage
sling damage
1d20+4
SyntaxError: Unknown identifier attack
attack
1d4
SyntaxError: Unknown identifier damage
damage
Sling Attack
15
1d20+4 11
Sling Damage
3
1d4 3
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Resolution

Three raging, shrieking, screaming skulls wreathed in fire come at you: one at Mahdi for daring to plink at it with a bow, one at Doallyn for swishing a sword at it, and one at Saai for her alluring dance.

The one lunging at Mahdi forces an injury through his armor - but the armor holds back the worst of it.

Doallyn evades the clumsy attack that seems almost more aimed at his sword hand than him, proper-

And Saai continues her dance, swaying with grace out of the way of danger.

Kaldakaczil! Saai! Mahdi! You're up!

After them, Ruven and Doallyn.

 

Initiatives And Events

 

Initiative Has BEen Altered

Black Adept

Ruven and Doallyn : 18

Evil Skulls 17

Kaldakaczil 16

Saai 15

Hostile Orcs

Guttersnipe

Mahdi 13

 

Mahdi is injured for 2 points of lethal damage.

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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S9DYqqC.jpg.b8aad4d0c17e392306e13402c0ef02d7.jpgMahdi Dawud
المهدي دَاوُوْد
HP:
11/13 AC: 17
Character Sheet--->Here


Mahdi yanks his sword out of its sheath and whacks the injured skull with the flat of its blade. He suddenly removes himself from danger with a standing backflip away from the skulls, sticking a perfect landing next to Ruven.

 

 

OOC

Rolls incoming.

 

Edited by Chaz Hoosier (see edit history)
Name
Tumble
33
1d20+13 20
Tumble 2
20
1d20+13 7
Attack Injured Skill
21
1d20+4 17
Damage with flat of balde
4
1d4+1 3
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kaldakacziltoken.png.a6ea8c384f8aeed975b2e258389128fa.png

Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 7/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +5 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None

'Oh good, the only concerning one left is gone,' was the thought that ran through Kaldakaczil's mind as the flames and skulls descended upon the guttersnipe, leaving only the floating skull enemies that seemed to be no threat to the dragon. He can't say he was particularly tickled at that unsettling sensation of unholiness to the flames, but fire was fire and his scales proved quite impenetrable to such attempts. It seemed like the skulls were aware of that too, perhaps retaining some sense of intelligence, or directed by something lurking nearby to observe, as the boneheads began to book it towards the rest of his party - leaving Kal to snap his jaws at the one that used to the cultist's head. Bones and flames proved no match for the dragon's strong jaw, as a sharp crunch rang out from behind the shallow flames and smoke of the grease fire, and the disassembled cranium fell upon the floor in several pieces.

Well, with the gnat behind him dealt with, the dragon turned his attention towards the three remaining that had spawned from the minions. They really were like flies, multiple, buzzing, and seemingly not too much of a threat, but his wings and claws weren't quite yet up to the ask of skull smashing, so he was left with only being able to take down one of the swarming creatures. Stepping over the embers of the fading fire, the dragon came up behind the group and snapped forward, trying to take out whatever looked to be the least damaged of the three.

Name
Nom Nom Attack with Flanking!
14
1d20+7 7
Nom Nom Damage
5
1d8+4 1
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Resolution

Mahdi's blade flips in his hand and there is a resounding clank. The skull, already weariing a crack from Ruven's sling bullet, breaks apart with a pathetic squeak.

At the same time Kaldakaczil pounces up from behind and, though he fails to break part yet another skull, it is a very close call.

EDIT: DM Autoresolve

Saai dances further - right until three blazing skulls dash past her and sear her eyes. The abrupt lights in her vision cause her to flinch at the wrong moment, and her swords cut through aught but air.

 

New Combat Round Begins!

Ruven and Doallyn

 

 

Initiatives And Events

 

Initiative Has BEen Altered

Black Adept

Ruven and Doallyn : 18

Evil Skulls 17

Kaldakaczil 16

Saai 15

Hostile Orcs

Guttersnipe

Mahdi 13

 

Saai attacked. Both attacks miss.

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

Edited by Ruess (see edit history)
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image.png.7f4bb0da8e0f754d4f1bfbea3dc477c7.png

 

Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

With the dragon now assisting to flank the skulls, Doallyn felt a bit more confident about the situation. He brought the sword up again and attempted to strike one of the skulls and shatter the ghastly floating visage.

 

 

Name
Flanking Attack on Skull
12
1d20+3 9
Longsword 
4
1d8 4
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


Ruven's watches as his attack strikes true and clearly damages the skull. Another skull is also destroyed. Emboldened by his success, he loads the sling up again and attacks once more, confident in his abilities.


OOC:

If there is a skull I can target without penalty I will choose that one.

Sling Attack

Damange

Name
Sling Attack
16
1d20+4 12
Damange
4
1d4 4
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Resolution

Ruven's bullet strikes true, same as Doallyn's sharp sword. There is a resounding crackle from the skull that barely holds together after their attacks. Its surface glows with fractures by now. It answers with a new, far more broken screech.

Two skulls now remain and both of them lunge at Doallyn, though neither of them manage more than a brush.

 

 

 

Kaldakaczil! Saai! Mahdi!

 

 

Initiatives And Events

 

Initiative Has BEen Altered

Black Adept

Ruven and Doallyn : 18

Evil Skulls 17

Kaldakaczil 16

Saai 15

Hostile Orcs

Guttersnipe

Mahdi 13

 

Saai attacked. Both attacks miss.

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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