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The Second Step


Ruess

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn would quickly make a few specifics on additional troops, but otherwise let Dabliss use his personal experience to make some decisions himself. The man was more familiar with mercenaries in the town than he was. It also would hopefully go to show some trust towards the man. The trust hopefully would provide some other bonds beyond just coin in the long run of their mutual partnership.

 


 

 

 

 

Doallyn pulled his sword as the revelation of the other group by a fire was shown as the door opened. He eyed the group as he could from his position. Doallyn recognized the familiar bone motif from his first experience down here. The wizard muttered to himself.

I hate Necromancers...

 

Name
Init
14
1d20+1 13
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


The doors open, revealing the source of what Ruven had already heard. "I was afraid of this" he says, while preparing for battle.


OOC:

Nothing to see here. Move along.

Initiative

Name
Initiative
17
1d20+3 14
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kaldakacziltoken.png.a6ea8c384f8aeed975b2e258389128fa.png

Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 23/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +4 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions

Scoundrels, vagabonds, scallywags, and black marketeers were a nebulous gray area that the dragon hadn't quite yet been taught to deal with appropriately by his mentor. But a demon cultist necromancer? As soon as the dragon's eyes spot the familiar robes, his body starts to prepare to charge and prepare for combat.

Name
Initiative
16
1d20+1 15
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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

Saai Vees, upon witnessing the group of individuals inside, tightens her grip on her weapons. Her eyes narrow, and a focused, determined expression takes over her face. She takes a step forward, placing herself in a active stance, ready for whatever may unfold.

The mention of "harvest time" raises her suspicion, and her mind races to assess the situation. She remains silent, observing the newcomers closely, trying to gauge their intentions and capabilities. The combination of orcs and a man with a nasty knife doesn't bode well, and the connection to the garb seen in the tomb raises even more questions.

Saai Vees prepares herself for potential conflict, her instincts urging her to be cautious in the face of this unexpected encounter.

Name
Init
15
1d20+1 14
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Blades In Darkness

 

"Hold them!" declares the man in black, and follows it with a long chortle that twists his face to a skeletal rictus grin. As he does this, he also brings to bear some manner of a wand with a skull affixed to its tip. Wand in hand and now in motion, the man begins an incantation in a dark voice that echoes in your ears, and makes shadows move around him.

You have heard similar incantations before. It was in Old Watcher's tomb.

Ruven! Kaldakaczil! Saai! Hurry!

 

Initiatives And Events

 

Black Adept 17

Ruven 17

Kaldakaczil 16

Saai 15

Hostile Orcs 14

Guttersnipe 14

Doallyn 14

Mahdi 13

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


Ruven quickly assesses the situation and sees the necromancer about to cast a spell. Recognizing the spell, he calls out to the others. "He's calling in some undead allies, but I don't think I can stop him in time." Instead he moves forward a bit and casts a spell, targeting the 2 orcs in the front.


OOC:

Grease spell targetting the 2 orcs and the fire.

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Resolution

Ruven's spell comes to a completion without issue, and the grease splatters into existence with a satisfying noise of viscous grease covering a wide area. In the span of nary a breath the grease comes upon the campire, and there is a rush of light as that very same fire takes to flame. The modest light iof the campire leaps up momentarily, bringing about much more heat and light, as well as thicker smoke and a burning smell.

The orcs both shout in alarm but are rapid enough to avoid falilng over for now. Similarly, the guttersnipe dances rapidly in the grease to remain standing.

The grease is taking to the fire rapidly. It's going to keep spreading the longer the grease remains in existence.

 

 

Initiatives And Events

 

Black Adept: Casting a spell

Ruven: Moves and casts Grease

Campfire makes a save against Catching On Fire

Hostile Orcs make a Reflex save against Grease

Guttersnipe makes a Reflex save against Grease

Kaldakaczil 16

Saai 15

Hostile Orcs 14

Guttersnipe 14

Doallyn 14

Mahdi 13

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 23/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +4 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Charge AC Penalty (-2)

The dragon's gilded gaze focused squarely upon the magister of the great cackle of the abyss himself, paying little heed to the orcs and the crook to his left as he surged forward, trusting in his new chainmail barding to protect him as he launched himself at the spell muttering cultist! The dragon's chest heaved as he took in breath, unable to roast the fools with fire currently, but that didn't stop the draconic squire from bellowing out in the language of the heavens as he did his best to smite the diabolist! "Foul worshiper of darkness and chaos, may you suffer Xymor's judgement before you turn your Master's vile powers towards any more innocents of these lands!"

Leaping over the edge of Ruven's circle of grease, the dragon pounces directly upon the casting mage and crashes upon him to knock him onto his back, and from there, swiftly follow up with the same practiced strike he had mastered from his time spent living as a wolf within the forests of his parent's domain -- sinking his fangs as deep as he could past the vile man's black ropes, hoping to at least disrupt his spell, if not his life, with the blow.

Edited by Amoren (see edit history)
Name
Trip Touch Attack (+2 from Charge)
16
1d20+7 9
Trip Opposed Strength Roll
15
1d20+7 8
DRAGON CHOMP (attack against prone)
12
1d20+7 5
DRAGON CHOMP (damage)
5
1d8+4 1
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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

Saai Vees, hearing Ruven's warning about the impending necromantic spell, doesn't hesitate. With a swift and determined motion, she runs forward around the corner with her bastard sword and short sword. Her focus is on the closest orc.

Closing the distance rapidly, Saai Vees executes an agile dance of maneuvers, her blades flashing in the flickering light of the chamber. The closest orc in the igniting grease becomes the target of her initial assault. 

Name
Perform (dance) [For roleplay]
16
1d20+4 12
Bastard Sword Attack +4, +2 (Flanking); damage
12; 8
1d20+4+2;1d10+3 [6]; [6,5]
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Resolution

Kal and Saai charge in without hesitation, drawing alarm from both the necromancer's troops.

"Boss! Drow!" "Wats, look out!" "Wowh!" "Ow! Burn!"

And as such none of them manage so much as a peep before Kaldakazil has their master down on the ground and shouting in pain. Draconic might clamps down through a great mass of bone armor and crunches upon something with a satisfying noise that is accompanied by an explosion of magic going awry. Unfortunately, i all this dancing Saai's sword glances off of something, and her poised strike fals short the smallest distance.

Both orcs and the man easily dance across the flames, avoiding tripping and re-shuffling their positions with much shouting. It is not an exact strategy, but the neromancer's voice rings the loudest: "The draogn! NOW!"

Kaldakazil is rapidly surrounded by three enemies: harm swings his way with focused intent to harm.

A sword pierces him somewhere truly painful, enough to give even a dragon pause. An axe slices in that same spot! And by the mercy of gods alone, it doesn't find that same opening! At the same time, Saai faces an angry orc who brandishes a large battleaxe at her, snarling something obscene sounding as he swings at her. It is a failed strike, however, thanks to her elven agility.

Doallyn! Mahdi!

 

Initiatives And Events

 

Black Adept: 17

Ruven: 17

Kaldakaczil 16

Saai 15

Hostile Orcs 14

Guttersnipe 14

Doallyn 14

Mahdi 13

 

Kaldakaczil is surrounded by enemies on all sides and suffers a total of 16 points of lethal damage.

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

Saai Vees, dances through the chaotic battlefield, a whirlwind of blades aimed at the orc before her. The flames cast flickering shadows on the walls as she deftly dances to confuse her foe, her bastard sword and short sword moving precisely.

As the battle rages on, Saai Vees maintains her focus, ready to continue her deadly dance against the foes surrounding her. The flames and chaos of combat cast a fierce light on her determined expression as she strives to protect her companions and thwart the dark forces converging in the chamber.

Name
Perform (dance) [For roleplay]
20
1d20+4 16
Bastard Sword Attack +4, -2 (Two-Weapon) +2 (Smite); damage +1 (smite)
20; 6
1d20+4-2+2;1d10+3+1 [16]; [16,2]
Short Sword Attack +4, -2 (Two-Weapon); damage
14; 4
1d20+4-2;1d6+3 [12]; [12,1]
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image.png.7f4bb0da8e0f754d4f1bfbea3dc477c7.png

 

Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn would move up closer to the fray. Looking to keep the Necromancer neutralized as much as possible he was unhappy to waste a second summons so early into the trip. He had little options however. It was unlikely the grease would reach it but he figured keep the possibility of fire on the evil spellcaster was priority. He focused and summoned the fire elemental directly behind the bone armored clad man. The dark cloud tied with the conjuration focused on the man himself. Hoping the sickening cloud would be enough to hinder any spellcasting for a bit.

Meanwhile the fire elemental would slam its blazing form against the necromancer in an attempt to light him on fire and further distract him.

 

 

Name
1d20+4
SyntaxError: Unknown identifier attack
attack
1d2
SyntaxError: Unknown identifier damage
damage
1d2
SyntaxError: Unexpected token damage
burn damage
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Resolution

Mahdi's arrow flies...somewhere. Definitely not where he aimed.

The fire elemental on the other hand is delighted to rush over to where a large flammable mass of bone and cloth is lying prone on the ground. It leaves a trail of flame within the grease just because it can, and rampages with unrestrained glee. The necromancer, proudand menacing but a moment ago, collapses to the ground as golden flames cover his entire form. And he doesn't get up after that.

 

"Boss!" yelps the man- and follows it with paniced shouting that both orcs join into: the burning grease has become a conflagration. It is blinding and its heat overwhelming. You are spared the sight of both orcs catching on fire but not the shrieks they let loose.

Somewhere in the flames, you hear a voice. a new voice. And it doesn't sound too happy...In fact it make a noise about what you imagine claws tearing at sheet of metal make. Right at the same time, a very bright light begins to shine from one of the pendants each of your opponents is wearing.

 

Initiatives And Events

 

Black Adept: 17

Ruven: 17

Kaldakaczil 16

Saai 15

Hostile Orcs 14

Guttersnipe 14

Doallyn 14

Mahdi 13

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


Ruven watches as the fire bellows up into a conflaguration. With all the smoke and confusion he's not sure how quickly all this will pan out. 'This might be almost over, but I should be ready just in case.'
He cautiously moves forward, towards the flames, and readies himself for possible action.


OOC:

Move up and delay to see how things go.

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