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The Second Step


Ruess

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Whispers And Secrets

 

Saai's coins clink into the guard's awaiting palm with a readiness. A large fistful has gathered so far and the guard looks happy enough to continue sharing his knowledge. He turns to answer Mahdi now, speaking slowly after counting his latest palm greasings. The rest of your group may as well be air to him, or at least that is how little attention he pays to everyone except Mahdi.

Then, as though having an idea come to him with the force of a lightning bolt out of the sky, the elven guard snaps his hands. As he adds something, he gestures around you and makes motions indicating at several places, including the surface.

 

Translation From Undercommon 

Undercommon

"You don't see anyone else here, do you? But yeah. Ratface has the goods, and is probably looking over what to move over to Weaver's for later fencing. I'm guessing they had something worthwhile since the latest group looked like adventuring sorts; they always have something nice. Like I told your Drow friend here. you should steer away from the gem box Ratface is probably hogging. He was seriously twitchy about it... I mean, unless you fancy stabbing him in the face? Heh heh heh~

And... Leaves... I don't know about. Might be better to ask the goblins or others who live down here... If you can get them to talk.. Could ask Ratface or his pals... if you think you can get him to talk. What? You find some kind of trees down here now?"

...Ah! Idea! Tell you what.

Come back tomorrow. Knock three times three on the stone door and I'll let you in. Call it our secret little arrangement.

I'll make sure to look today's loot over and talk with that Tailor guy so that Ratface won't hide the good stuff someplace else, especially that gem you people might be looking for. Might also be some very interesting things you want in that haul, yeah? No need to let Weaver's guys steal a slice if you like what you see in there.

I'll also draw you a map of this here outpost, and even Weaver's floorplan. You can finish whatever you might be up to today, head back up to finish whatever things you got running... You know.

And then come back tomorrow. But don't go spilling this deal of ours. It's a secret to everybody.

 

Knocking cue is: [knock-knock-knock - pause - knock-knock-knock - pause - knock-knock-knock]

 

 

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 8:43

 

 

 

Edited by Ruess (see edit history)
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S9DYqqC.jpg.b8aad4d0c17e392306e13402c0ef02d7.jpgMahdi Dawud
المهدي دَاوُوْد
HP:
13/13 AC: 17
Character Sheet--->Here


Mahdi glances at his own crew as they converse in Undercommon, both of them accenting every syllable with a different hand gesture. When the guard finally concludes he looks back to the others. "Interesting offer--he wants us to come back tomorrow and run a secret knock so he has time to convince Tailor to help him to conveniently leave a bunch of the best stolen loot out before Weaver gets his hands on it. He'll even draw us a map of their base. He thinks us getting the first pick of the loot will get him a bigger cut. The deal does make some sense....

Weaver, whoever that is, won't like it. They are probably loaded with some pretty good swag at the moment too, he admitted they ambushed that crew heading for the elevator. They probably had spell books, gold holy symbols, magic items, who knows what else. He wants us to see the gems in particular, including a big purple one."

OOC

 

 

Edited by Chaz Hoosier (see edit history)
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Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 23/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +4 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions

The dragon gave a small frown as his inquiries about his mentor's location came up with scratch, making the dragon seem to lose interest in the current conversation as he casts a skeptical glance towards the rest of the hallway. Perhaps it was understandable that they wouldn't know anything about Ser Aluric, now that he thought about it. The guard looked like quite the vagabond to the dragon's very limited understanding of humans. He somewhat reminded him of the bandits that he and his mentor encountered on the occasion. Not the type of company that a platinum knight would keep unless it was a fleeting association while hauling them to the local lord for judgement - or so the wyrmling's reasoning went.

"Aren't these pretty bad folks?" The dragon inquires as the topic of coming back later is brought up, glancing mostly towards Doallyn as he skeptically inquires about the plan. "If they do have one of the artifacts that our pals up on the surface are so worried about, shouldn't we take care of it now..? But I guess Aluric always lectured about having a plan and not foolishly charging in, too..." Especially after it nearly killed him with that shadow dragon.

The dragon child equivalent of a pouting huff followed, annoyed flick of his tail and all. "I guess we can come back tomorrow, though, so long as we deal with them sooner rather than later. I mean, its not like they can get out with the elevator until then... Although maybe they've got a second exit outside of the inn..?"

He was starting to miss how simple things were when he was a self appointed protector of a forest. Any humans come in he bit them! Then again, it helped that he was an apex predator in that situation and now he was more like a badger surrounded by a lot more badgers, but still.

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn pulled Kald aside for a moment. He kept his conversation Draconic with the wyrmling.

~It's very likely these are not good people. However charging into an unknown location against them isn't safe either. I'm not ready to walk into a trap, or let anyone else do the same. Like you said there might be other exits through their cave area here. Plus we've just been offered the potential of maps if we return tomorrow among other things. Lets take advantage of the situation. We can get back up topside. We can get some more information on this Ratface fellow or this Weaver. We can come back down with some extra muscle. If these guys have an artifact they either have no idea what it is, or they do, and that makes them dangerous for completely different reasons. ~

 

 

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kaldakacziltoken.png.a6ea8c384f8aeed975b2e258389128fa.png

Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 23/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +4 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions

"Fine, fine..! But we'll deal with them eventually if they're bad guys, yeah?" The dragon retorted back in draconic, casting a suspicious squint towards the guards they were dealing with. "Although I'd wish to at least keep poking our nose around the underground with the remaining hours of the day we have, if you think its best to pull back and get things sorted for tomorrow, I'll trust your judgement. For now."

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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn nodded to the younger dragon. Continuing in the Arcanic tongue

If they are bad, then yes. But we want to make sure that we have as much information as possible. If they have the artifact, how did they get it? For who? There might be bigger players in this game. Players we might not want to tip our hand to just yet. Dead men are far harder to extract information from.

 

 

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Saai Vees listens nodding in agreement to Mahdi's summary of the guard's offer, her eyes focused and calculating. The plan seems to align with their goals, and the prospect of getting the first pick of the loot is enticing.
In response to the dragon's inquiry about the nature of these individuals, Saai Vees nods in agreement. "They may not be the most savory characters, but rash actions might lead us into a trap. It's wise to gather more information and approach this strategically."
As the dragon expresses impatience, Saai Vees chuckles softly, her tone calming. "We will deal with them eventually, Kald. Let's use this time wisely to prepare and gather more insights. Charging in blindly might not only endanger us but also jeopardize our mission. We'll explore more today and return tomorrow with a clearer plan and perhaps additional support."
She turns to Doallyn, appreciating his wisdom in the matter. "Your counsel is sound, Doallyn. We'll gather more information, assess the situation, and return tomorrow with a well-thought-out approach."
Saai Vees gestures for the group to move on, maintaining her awareness of the surroundings. "Let's make the most of the remaining hours today, and tomorrow, we'll better understand what we're dealing with. What can we accomplish now? Should we check out the slug thing in its pen down the right hand corridor?"

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Steps And Shadows

 

You depart from this faceless, nameless elf who waves you goodbyes after one more donation to make certain he forgets to mention to anyone except "Tailor " that you ever existed. He waves you goodbye and closes the stone wall behind you. It happens without much noise, and without fanfare.

Now with a plan forming, and one of you with a much lighter coin purse, you take a moment to orient yourselves in the vast chamber and then press onwards. You have a former goblin lair to check, and a statue to avoid drawing the attention of- Presuming nothing new comes upon you from the darkness.
Step by step you proceed.

The twin doors are as you left them. So are the bodies, over which Dabliss still stands watch.

.

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"Boss?" Dabliss calls seeing you returning. "New development?"

Your plan presently calls for a plan involving holy exorcisms and booze. All you have to do is confirm that the plan has not been changed, and Dabliss will retrieve the priestess needed and have the bodies turned to the Mort.

Once you either address Dabliss and proceed onwards with plans or ignore him, you continue.

 

The doors yield you path easily. Nothing is changed.

The same goes for the...

Oh hold on.

Ahead, right where the door to the goblin lair is located, you notice: The entrance into the goblin lair is closed.

Maybe that's important. Maybe it isn't...

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:09

 

 

 

Edited by Ruess (see edit history)
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Doallyn McClare

Character Sheet

Male - Neutral Good - Human Wizard (High Conjurer) / Duskblade

Initiative: +1 

Hit Points: 13/13

Speed: 30

Armour Class: 14

Touch: 11 / Flat-footed: 13,

Fort +3 / Ref +1 / Will +5

Base Attack Bonus: +1

Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14

Doallyn would make his way over to Dabliss. He would run the names Ratface and the others learned by the mercenary to see if any of them rang a bell. He considered that the information may not fall under Dabliss' current contract but hopefully some of the additional perks he was already providing to the man would allow some flexibility. Assuming that the Tiefling didnt have anything else he'd confirm the plan was still in motion.

Take the bodies topside. Pass them along to the church or the local guard whoever needs them for identification and any reward for their return. Provide the names of our new black market friends to Racanna and Roy. See if we can get any information on them and their little business down here before we return tomorrow.

He glanced back over at the secret door.

Have Skree and Alin ready to fight tomorrow. If you have any other sellswords you trust that want to make a few coins have them ready too. I want this place razed tomorrow when we hit the door assuming the intel coming back doesn't show this to be a death trap. Then we can have this pit exorcised without the risk of a sneak attack again.

Assuming Dabliss didnt have any other questions he'd look back to the others headed to the original door, then back to the man once more.

Once all thats square just be on standby with the lift. I dont suspect the goblins to be major problem, but I'd rather be ready to get topside again if something else comes up. If things seem off waiting down here, take the lift up. Don't need you or it compromised. We'll call with the keystone then that we're heading back otherwise.

Doallyn would nod to the mercenary and head back to catch up with the others. Pausing with them as they found the door closed. He would glance amongst them for a moment.

We want to knock? Or KNOCK.

He glance at Kald. The implication obvious of letting the dragon put his frustration from earlier to use with battering the door.

 

Edited by ArcaneDesperado (see edit history)
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kaldakacziltoken.png.a6ea8c384f8aeed975b2e258389128fa.png

Character Sheet

 

Kaldakaczil
Male Lawful Good Gold Dragon 2, Level 2, Init 1, HP 23/23, Speed 30ft, Swim 30ft
AC 17, Touch 11, Flat-footed 16, Fort 5, Ref 4, Will 2, Base Attack Bonus 2  
  Bite  +4 (1d8+4, x2)
  Chainmail Barding (+5 Armor, +1 Dex, +1 Natural Armor)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 16
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions

The young dragon stared at the now closed secret door, half debating if he should just eat the offending section of stone - considering how long it took to find the darn latch the last time! But, well, with a grumpy huff, the large lizard steps forward from his position at the vanguard and runs his fore talons across the bricks, tracing over the somewhat familiar stone to find the hidden latch he had found before - while also taking a second to cast a wary glance and sniff at any signs of something waiting in ambush behind said door. But he seemed fairly confident that there would be no slug attackers, at least, and pulled on the latch to open the way to the goblin lair they had cleared through last time, just to make sure there's no surprises waiting on the other side. Again.

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As they approach the closed entrance to the goblin lair, Saai Vees instinctively readies her weapons. Gripping the hilt of her bastard sword with one hand and her short sword with the other, she nods in agreement with the general strategy.

As the dragon works to open the door, Saai Vees remains alert, ready to respond to whatever may emerge from the goblin lair. Her instincts and experiences in the Underdark have taught her the value of caution in these unknown territories.

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S9DYqqC.jpg.b8aad4d0c17e392306e13402c0ef02d7.jpgMahdi Dawud
المهدي دَاوُوْد
HP:
13/13 AC: 17
Character Sheet--->Here


Mahdi salutes the guard in a jocular way like they are now comrades in their new scheme as the door slides shut. He then rolls his eyes at the strange mix if paranoia and trust these people have. What if the guard just wanted time to set up a trap? Better not start another argument with his majesty. He struts behind the others, not knowing the lay of the land. While the others occupy themselves with the door, he runs his eyes over the floors, walls, and even ceiling for clues.

 

OOC

Rolls incoming.

 

Name
Perception
7
1d20+5 2
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

Ruven Kair Male, Neutral Good, Lesser Air Genasi Wizard 2, Level 2, Init +3, HP 9/9, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +3, BAB +1
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 3+3 | (1st, DC 15) 1+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, Grease*, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES
  • Improved Levitation 4/5
  • Abrupt Jaunt 4/4

 


Ruven follows along with the others, hopeful that their plans for tomorrow are not more than they can handle. He gives a friendly nod to Dabliss as they leave him.

As they approach the location of the Goblin lair, he sees that the door is closed again. Instantly wary, he takes every precaution to look at the door.


OOC:

Nothing to see here. Move along.

Perception

Name
Perception
18
1d20 18
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Steps And Shadows

 

 

.

output_2091340629_0kopio.jpg.18e4cf7fb45acdf76d5bd32e8981ee07.jpg

Dabliss listens to Doallyn's newest brief in full, and scribbles something on a notebook he has been provided when it turns out there's more than one thing to remember.

"One sec, Boss. Book open and this weird pen-sill ready... So, some guy named Ratface... Bodies upstairs... Yeah... Yeah... " Dabliss keeps nodding while making a growing shorthand list as Doallyn speaks.Once Doallyn is done the mercenary looks up to meet the magician's eyes.

"Your gold is good for all this, Boss Man. One question though: how many you want? Ten spears? Twenty? What's the scale here?

Dabliss bids your group safe excursions deeper turns look after you - apparently happy to have been noted.

 

 

The Door

Moments before your dragon is able to force the closed door to open, your wizard Ruven is able to pick up some noises. There are people inside.

When you open the door, it is to discover a group of four people inside.

Two of them look to be a burly and feral twinge of the orc kind. One looks like a guttersnipe, a man with a nasty face and a nastier knife. The fourth is a humorless looking man wearing a substantial amount of black and bones all over him. The fourth man's garb bears resemblance to the one you saw eariler, in the same tomb where you retrieved The Hexagonal Key.

"Ah. A fresh crop!" declares the humorless looking man. "Harvest time!"

Roll initiative!

 

AdrielFifth weekday, 32th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total.

Morning 9:13

 

 

 

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