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Orientation (Part 1)


Cointhief

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Lazuli Lazali Lulura, AKA SquishySlimeGirl.jpg.be6391fa65f486754161b2eadaffc135.jpg

AC 17 | HP 11/11 | HD 1/1 | Inspiration Yes | P.Perception 15

Saves: Str -1 | Dex +3 | Con +1 | Int +2 | Wis +5 | Cha +0

Resistances: Acid and Poison


Lazuli bubbled up a little laugh at Cadet Popsicle's antics. "Cults? I almost joined one, but it seems like the real money is in being the leader. Being a follower might be more fun, though," she allowed, thoughtfully.

 

"Assaulting beholder worlds does seem like more fun still. At least, while you last."

 

She foamed up a bit at the man's praise at the end, and saluted. Or at least approximated a salute. "Package for the Old Wolf. Got it," she commented, smartly.

 

Lazuli either didn't notice, or didn't care, about the crowbar. Replying to Lou, she said, "Yeah, he seems fun. I thought he was already in the crew, though."

 

Actions

Move: -

Action: -

Bonus: -

Reaction: -

 

Edited by KingGoblin (see edit history)
Name
Wisdom (perception)
12
1d20+5 7
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1

Recovery 1/1 | 1st-level 2/2


Celsior actively listens to Tarto and genuinely excited about the opportunity to explore a beholder homeworld but gets distracted again by that penguin. Now, what? That penguin is everywhere.

Finally, Tarto gets to the theft, current charts of Realmspace? Who would need those? Or deprive the academy of them? The prince accepts his new colored helmet as an award with a smile of satisfaction.

"Popsicle joining our crew?" He repeats the goblin's question, almost incredulously. "I thought he already was. He seems to always be with us. But he better not try to open that box with his crowbar."

He watches the box to ensure the penguin doesn't touch it waiting for someone to pick it up. He certainly won't.

 

Edited by JubalBreakbottle (see edit history)
Name
Perception
22
1d20+2 20
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Nazira "Naz" Amarspacer.png


"It would probably be better for Popsicle at least," Naz added rather dourly, "If we all agree to keep an eye on him,"

She had litle to add on the Tarto's other old salt griping. Was there a difference between a cult and a church aside from size and public recognition? She supposed from a certain perspective she might be in cult, even if it was one devoted to one of the eldest and most important divinities.

"To the original question, I had a halfling quartermaster once that told 'Naz my girl first impressions are the worst impressions' meaning you can't get to know someone that fast. Like I've managed to apply stuff I've been doing since I was twelve today, but there's so much I have yet to learn tomorrow I may be useless."

Nazira's voice lost some of its usual confidence as she spoke.

"Err... sorrry that was a bit gloomy. You're all great really, I just hate being put on the spot for this sort of thing."


 

 

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When no one picks up the box, Popsicle eagerly waddles forth, hoisting the potent parcel aloft on his little birdy-back like Atlas holding the World...setting his merchandise aside for the moment. "*grunt* Don't worry guys I got this...what in the world is that?!??" he shouts in horror, pointing over your shoulder.

(editing in rolls)

DC 16 Insight

The oldest trick in the book, obviously this incarnation of midnight desires your gaze to move elsewhere for nefarious purposes.

Indeed, Popsicle is part of the 'new recruits' for today and is going through the same training regimen as you, as are a few other unnamed NPCs.

 

Edited by Cointhief (see edit history)
Name
Deception
16
1d20 16
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1

Recovery 1/1 | 1st-level 2/2


Celsior stares at the penguin in shock as he volunteers to carry the box and offers. "Crew, anyone besides Popsicle should carry this chest. I fear the temptation would be too great for him to bear."

The prince allows a brief glance at his crew-mates before returning surveillance on the penguin and orders, "Popsicle, stop what you are thinking or doing."

Edited by JubalBreakbottle (see edit history)
Name
Insight
18
1d20+2 16
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Lazuli Lazali Lulura, AKA SquishySlimeGirl.jpg.be6391fa65f486754161b2eadaffc135.jpg

AC 17 | HP 11/11 | HD 1/1 | Inspiration Yes | P.Perception 15

Saves: Str -1 | Dex +3 | Con +1 | Int +2 | Wis +5 | Cha +0

Resistances: Acid and Poison


 

The plasmoid druid bounced a bit on her wobbly little 'legs.' When Cadet Popsicle put down his merchandise, she slithered over and absorbed it, gathering the whole case up into her body. At his over-enthusiastic exclamation, she turned to look; although she knew exactly what he was doing, she didn't really care all that much. And if they needed a scapegoat, well, Popsicle seemed to be a volunteer...

 

Or else she just trusted the rest of the crew to keep him semi-honest. "What is it? Space Clowns?" she asked, jumping to perhaps the least likely conclusion.

 

Actions

Move: -

Action: -

Bonus: -

Reaction: -

 

Edited by KingGoblin (see edit history)
Name
Wisdom (Insight)
18
1d20+3 15
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"Lou" Louis Dufray (Goblin Ranger) sheetspacer.png


AC: 16 | HP: 12/12 | Initiative: +3 | Passive Perception: 17 | Features


Lou doesn't look at where Popsicle is pointing, instead keeping an eye on the penguin in order to catch whatever they were trying to hide from us. He's not upset, but is concerned that the penguin's actions might hurt us.

"Did you take something out of the box, Popsicle? I love what you can do, but please don't mess up our chance to get on a ship."


Mechanics

Main Hand: Empty
Off Hand: Empty


Move: none

Manipulate: none

Action: none
Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

Edited by BobtheWizard (see edit history)
Name
Insight
21
1d20+3 18
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In the antarctic tundra of the outer worlds' southern poles, human emotion is a liability. Popsicle's solid black, pea-sized peepers...those tiny obsidian beads void of all warmth and understanding, those twin occulted dark stars...as his latest plot was foiled in real time these windows to the soul were more like peepholes into a mischievous penguin underworld, one where fishy schemes and icy capers were the order of the day. "Sorry, I thought it was a seagull chewing on the simulation circuitry..." he starts to explain before "All right, all right! You got me, dang! I just really wanted a peek inside. Orders are orders I suppose...I need to keep my sights on the end goal here, you're right, Lou. To the stars!" the dohwar stands with awkwardly straight posture, as if every kilojoule of energy rippling through his feathers has been diverted to a invisible, mental straightjacket restraining the shiny red lever's mechanical advantage. Finally he inserts the tool into Lazuli's conveyance body-compartment along with his other belongings, waddling behind you all with one wing over his eyes...the box labeled 'For Mirt' kept out of sight if nothing else.

Whoever decides to take up the glory-less, mundane task of carrying the box, they find it a roughly 100 pound burden. Luckily, the path to the bridge consists of not stairs but some kind of clever arcane turbolift running up from the Nexus. The doors spring open upon arrival, revealing the height of the Spelljammer Fleet's authority.

You find an expansive circular control center, whose walls are covered with ethereal symbols monitored by all manner of creatures too busy to give you much notice. Some of the enchanted runes seem to mimic the chaotic twinkling stars of the very cosmos the Fleet seeks to bring into order. At the heart of the bridge is not a Spelljamming helm, but certainly some kind of commander's chair...an ornate, high-backed seat embedded with luminescent gemstones only responding to the touch of their attuned leader. Adjacent is the Navigation Conclave, where a team of diviners chart courses through linked Wildspace spheres. Meanwhile the Tactical Arcanum stands ready for the master strategists to exploit, should the Academy face any threats from the heavens. Above, a celestial observatory holds a magical hologram plotting the last known locations of a few of the latest vessels to be lost to the harsh realities of space.

The entire bridge is a symphony of practical prestidigitations, logical procedures, and tactical banter...the air bristling with the echoes of a thousand Spelljammer captains' legends. Truly, the future of Realmspace is anchored on the skillful hands and brilliant minds manning this impressive space.

Of course, one thing is missing...and that is the Old Wolf commander himself. Mirt the Merciless, as some have called him. You are informed his quarters are just off the main bridge, near the Oracularium. "...don't make any loud noises." the guide chooses to jest with a snicker as they brush you off down the hall.

You finally reach a partly ajar door, the sound of loud snoring within.

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Nazira "Naz" Amarspacer.png


Shaking her head at Pop's continued antics and their predictable immediate failure Nazira moved to the box. She'd moved many a box in her day and truth be told Nazira hated it. With a passion. There was something just so... inefficient... about kneeling up and down with a load like some primitive from the Days of Thunder. Still there was no obvious candidate for hauling she could shuffle it off too, unless the princeling caught a sudden fit of mannish chivalry.

Dropping down Naz lifted with her knees gripping the box as tight against her core as possible while straining back to counterbalance the weight. Hoping not to topple over she grunted and began to move. It wasn't the longest she'd had to move something ever but neither was it short enough to be painless. Upon reaching the bridge and being informed to bring the box to the Moneylender's quarters she sighed slightly.

"Oh yeah, no sweat," Nazira remarked, trying to keep her grunts as quiet as possible.


 

 

 

Edited by Mild Scribe (see edit history)
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"Lou" Louis Dufray (Goblin Ranger) sheetspacer.png


AC: 16 | HP: 12/12 | Initiative: +3 | Passive Perception: 17 | Features


Lou tries to help Naz with the box, but his short stature just makes it harder for her. She does a better job carrying it by herself. When they get to the bridge, Lou is even more fascinated by this than he is by the ships themselves. He is amazed that they can navigate from here and track the ships. There must be some form of communication that he never saw on his merchant and pirate ships. He approaches one of the diviners.

"When we're on a ship, do you have a way to contact us? Is there a way we can communicate with you?"

Having someone to call on for help with navigation or mechanics would be amazing. He falls a little behind the others while he has this conversation, but hurries and catches up by the time they get to the commander's quarters. He addresses the snoring wolf.

"Sir, we have a delivery for you. It must be important. We were told to give it directly to you and not let anyone else see what's inside."


Mechanics

Main Hand: Empty
Off Hand: Empty


Move: none

Manipulate: none

Action: none
Bonus Action: none

Gnarley's Knack: You have Advantage on the next roll you make regarding ship repairs or ship weaponry.

     

 

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Plasmoid.jpg.2a97192db590b36ed168657a4f2abba8.jpgYahs Anirys Plasmoid Monk 1 CG

AC: 16 | HP: 9/9 | HD: 1/1 | PP: 13 | Inspiration: Yes | Speed: 30 ft
Str 11 (0) Dex 16 (3) Con 12 (1) Wis 16 (3) Int 11 (0) Cha 9 (-1)

Attacks: Spear (P)1d20+5;1d6+3 | Unarmed(B) 1d20+5;1d4+3 | Sling(B)1d20+5;1d4+3 | Quarterstaff-Mop(B) 1d20+5;1d6+3
Magic: Sacred Flame (DEX vs DC13; 1d8) | Shield of Faith(Bonus; +2AC)


With Popsicle put on ice for the time being, Yahs offers a helping pod to Naz, but finds the paladin's face turning red from insult. Or was that just because the strain? Yahs couldn't be sure and didn't wish to offend so she backs away and follows the other into the runic brain of the Fleet. The arcane symbols thrum with power and being surrounded by so many for the first time makes her central brain system ache. She does her best not to simply splork into a simple puddle of ooze, and is more than happy to leave the chamber behind for the more energetically relaxed quarters of the commander.

Arriving at their designated destination, she uses the few moments between Lou's announcement and commander's waking up to recompose herself and to try and keep an eye on Popsicle. However, the sneaky bird seems to have slipped out of her sight once again.

Perception

Edited by DM-Tareth (see edit history)
Name
Perception
11
1d20+5 6
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1

Recovery 1/1 | 1st-level 2/2


Celsior supervises the moving of the chest and the penguin's movements. The thought of carrying it is absolutely alien to him.

On the bridge, the prince surveys the scene trying to orient himself and understand its organization.

Accompanying his companions to the sleeping officer's quarters, the elf knocks on the open door to join the goblin's announcement of their presence.

He hasn't decided how he feels about the officer sleeping in the middle of the day, so internally debates himself behind his eyes.

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Lazuli Lazali Lulura, AKA SquishySlimeGirl.jpg.be6391fa65f486754161b2eadaffc135.jpg

AC 17 | HP 11/11 | HD 1/1 | Inspiration Yes | P.Perception 15

Saves: Str -1 | Dex +3 | Con +1 | Int +2 | Wis +5 | Cha +0

Resistances: Acid and Poison


 

Lazuli is happy to take the dohwar's crowbar, and stores it away. Just in case she needs it.

 

She follows along with the others, and looks around the bridge, suitably impressed. Her dermis tingles with the thought of sitting in that chair, wondering what the one attuned would feel...

 

But time enough for that after she is the most famous spelljammer in the cosmos. For now, she is a delivery girl. Lazuli squelches along with the others to the commander's quarters.

 

Actions

Move: -

Action: -

Bonus: -

Reaction: -

 

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Yahs glances around for Popsicle, finding nothing but a shabby mirror in the hallway. However, after a quick double take, she realizes its not a reflection at all but Popsicle in a Yahs costume, holding a wooden frame.

Louis announces the crew's entry, swinging the door open wide. A rather sumptuously decorated chamber is revealed, more at home as a mansion's master bedroom than the spartan, minimalistic quarters of a commander. Rich purple velvet curtains, gold fittings, shiny dark oak panels... You nearly spring into attack noticing a fishbowl near the wall, but this one seems to hold a fish instead of a brain for some reason. A second larger tank squirms with octopi: one black and checkered with yellow leopard spots, the other a sickly creamy white. They tangle and ensnare each other playfully casting shadows over a large topographic map of the Sword Coast, a 3D relief with sweeping, fantastic scale. Nearer the door, a walk-in wardrobe stands partly open, some kind of light within casting golden rays upon a pile of dirty clothes staining the otherwise lavish space. 

When Celsior knocks the covers on the kingly, leathery bed lurch. It seems to be a large leather pouch filled with water, rather than a normal mattress. The snoring clips short and you see a single bloodshot eye pop open "Uuuuuuuuuuuurgh, by Ilmater's buttocks, mah head is explodin'! If ye've come to drop off that thing, just put it on the little rug there, open it as quietly as ye can, and let me die in peace..." He must mean the giant miniature space hamster-skin rug in front of his bed.

The snoring resumes at a slightly lesser volume.

Room is massive, 80x60 ft (!). Or perhaps small by Celsior's standards. Features are the bed, fishbowl/tank, wardrobe, rug, map, and Mirt.

Edited by Cointhief (see edit history)
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spacer.pngCelsior Loriniscil, Prince of Alfheim

Inspiration Yes | HP 8/8 | HD 1/1 | Step 2/2 | Shield 1/1

Recovery 1/1 | 1st-level 2/2


Celsior shrugs accepting the commander's behavior as normal. For the prince, all persons of authority act with eccentricity and without explanation. For that is one of the privileges of power.

In not quite a whisper but definitely quieter than his normal voice, the astral elf suggests, "alright crew. Let's open that chest on the giant miniature space hamster-skin rug in front of his bed."

To the penguin, he adds, "Popsicle, if you want the honors to open it, you must not take anything without permission."

He follows next to the chest-carrying crew supervising, because this is leadership. Or, at least so he's observed.

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