VennDygrem Posted November 14, 2023 Clone Share Posted November 14, 2023 (edited) Zalven Tainos - Adherent of the Gleaming Eye CLASS: Illusionist (XP: 3836 / 5000) RACE: Common GENDER: Male HEIGHT/WEIGHT: 6'1" / 170 lbs. ALIGNMENT: N LANGUAGES: Common, Latin, Hellenic (Hyperborean) RELIGION: Lunaqqua SECONDARY SKILL(S): Clothier/dyer PLACE OF ORIGIN: the City-State of Khromarium HP: 10 (4d4 + 4 HP adj.) Armor Class: 8 Fighting Ability: +0 Casting Ability: +2 Saving Throw (SV): 16 (+2 Device, Sorcery) Prime Attributes: Dexterity, Intelligence (+10% XP if both 16+) Favoured Weapons: Dagger, dart, quarterstaff, sling Appearance: Tall and lean, with raven-colored, wavy hair in a short-cropped style and a neatly-trimmed mustache. Personality: Cryptic and cagey, Zalven is slow to trust yet willing to put his faith in others if it means a greater chance of survival. Zalven's curiosity about the world drives him toward adventure, and his ambition to unlock the greater powers of the mind push him toward more daring acts than many of the others among his order. Zalven Tainos, Apprentice of the Order of the Gleaming Eye, not long before leaving to seek adventure, knowledge, and fortune. Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24%16% from 16 DX +8% from Class Ability: Extraordinary Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 Class Abilities Equipment Alchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. (2 uses per day) Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. Money: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book Scrolls: Terrify Sorcery / Spellbook Spells Known: 4 Level 1 Spell Castings: 3 Level 1 Level 1: Colour Spray, Light, Phantasm, Decipher languages, Identify, {Mirror Image?} Notes Attribute roll (set 1): Total comes to 79, adding 1 to reach 80 per creation rules (15>16) Edited April 13 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attributes (Set 1) 12,15,13,12,17,10 repeat(keep(4d6,highest,3),6) 6,5,1,1,5,5,5,3,5,5,3,1,5,4,3,1,6,6,5,1,5,3,2,1 Attibutes (Set 2) 9,7,14,14,15,14 repeat(keep(4d6,highest,3),6) 6,2,1,1,4,2,1,1,6,4,4,2,6,4,4,3,6,5,4,2,5,5,4,4 Starting gp (starting pack) 4 1d4+1 3 Link to comment Share on other sites More sharing options...
VennDygrem Posted December 2, 2023 Author Clone Share Posted December 2, 2023 (edited) Posting Template Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpells Known: 3 Level 1 Spell Castings: 2 Level 1 Level 1: Colour Spray, Light, Phantasm | Character Sheet Zalven does a thing! Zalven says, "Behold! I am saying a thing!" 'But what thing I am thinking, dear friend, is this!' Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 Edited April 13 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted February 29 Clone Share Posted February 29 Open to some spell trading? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted February 29 Author Clone Share Posted February 29 9 hours ago, Rudolf said: Open to some spell trading? Sure, though I don't know what's involved. 😅 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted February 29 Clone Share Posted February 29 1) Look at my spell book, see what you want. 2) make the ‘% to learn spell’ roll Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted February 29 Author Clone Share Posted February 29 59 minutes ago, Rudolf said: 1) Look at my spell book, see what you want. 2) make the ‘% to learn spell’ roll I'll check Vedast's list of spells that qualify for my spell list, and see what I qualify to take, then roll. Thanks! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted March 1 Author Clone Share Posted March 1 (edited) I guess I'll roll checks to see if I can copy from Iodas's spellbook, the only two I can: Identify (his newest self-learned spell) and Decipher Languages (assuming he's succesfful learning from the scroll). At Intelligence (17), Zalven's Magician's Chance to Learn a Spell is 85%. Edited March 1 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Chance to learn: Identify 35 1d100 35 Chance to learn: Decipher Language 23 1d100 23 Link to comment Share on other sites More sharing options...
Rudolf Posted March 1 Clone Share Posted March 1 You could also try the Terrify scroll. I can’t use it at all. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted March 1 Author Clone Share Posted March 1 That's another 250+ gp, and I've already only got so many spell slots, so I'm not sure. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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