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Sigurros (Siggy) Sifdottr - Warrior/Healer


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Sigurros (Siggy) Sifdottr
Race: Human
Class: Warrior / Healer

Alignment:

Deity:

Attributes

STR: 13 (0)
DEX: 14 (+1)
CON: 18 (+2)

INT: 7 (-1)
WIS: 13 (0)
CHA: 12 (0)

Norse-girl-with-axes-art-paint-by-numbers.jpg.70cc5bf24bb0b2a1de68077854d3aa3e.jpg

Vitals
Attack Bonus: +1
Armor Class: 17 (Impervious Defense 1)

Hit Points: 5
Wounds: 0
System Strain: 0
Effort: 1
HD: 1
XP:

 

Skills
Stab (1)
Shoot (0)
Heal (1)
Lead (0)
Connect (0)

Equipment
Silver: 6

Encumbrance
Readied Items: 6
Stowed Items: 13

Readied Items
Axe, Hand (1)
Axe, Hand (1)
Axe, Hand (1)
Axe, Hand (1)
Bow, Large (2)

Stowed Items
Backpack
Boots
Clothes (Common)
Healer's Pouch (1)
Arrows, 60 (3)
Rations, 1 week (4)
Waterskin, 1 gal. (1)
Tinderbox
Cooking Utensils (1)
Flask, Metal, 1 pint (1)

Dual Wield
Axe Attack: +2
Axe Damage: 1d6+3 2/AC15

Single Wield
Axe Attack: +3
Axe Damage: 1d6+1 2/AC15
Axe Range: 10' / 30'

Ranged
Bow Attack: +2
Bow Damage: 1d8+1
Bow Range: 100' / 600'

Saving Throws

Physical 13

Evasion 14

Mental 15

Luck 15

Foci

Impervious Defense (1) - Whether through uncanny reflexes, remarkable luck, supernatural heritage, or magical talent, you have natural defenses equivalent to high-quality armor. The benefits of this Focus don't stack with armor, though Dexterity or shield modifiers apply.
Level 1: You have an innate Armor Class of 15 plus half your character level, rounded up.

Gifted Chirugeon (1) - You have an unusual gift for saving Mortally Wounded allies and quickening the natural recovery of the wounded in your care.
Level 1: Gain Heal as a bonus skill. You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. You heal twice as many hit points as usual when applying first aid after a battle, as described on page 48.

Spell List

Healing Touch: Commit Effort for the scene as an Instant action; for the rest of the scene, you may heal 2d6 damage plus your Heal skill to a touched ally as a Main Action. This healing adds 1 System Strain to the target each time it is applied.

Vital Furnace: Your tremendous life energy can be used to instantly regenerate any non-mortal wound you have received. Commit Effort for the day as an Instant action to negate the damage from an injury you just received that did not reduce you to zero hit points. Aside from this ability, you automatically stabilize if reduced to zero hit points and awaken ten minutes later with 1 hit point. This ability cannot undo damage you intentionally inflict on yourself via some power or magical exchange.

Sigurros, Siggy to her friends, of which she's fast to make, hails from the far north on a spirit journey to find her way closer to the source of her natural healing abilities. In combat, which she is more than happy to jump into, she wields two hand axes like a dervish, and has two more strapped to her hips so that she can throw her axes in a pinch. Those who watch her fight will find her surprisingly able to avoid blows that come towards her, though she fights merely in her travelling clothes.
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Mechanics.

1. Going to bump the 10 Dex to 14, leaving the 7 INT to see where this goes, putting us at:

STR 13
DEX 14
CON 18
INT 7
WIS 13
CHA 12

2. Background - Noble. Free Skill: Lead-0. Roll 3x between Growth and Learning... might need to grow that mental a little bit since it leans into it so much...

Results of Background: Lead-0, Connect-0, Any Skill (Twice)

3. Class - Partial Mage (Healer), Partial Warrior

4. Skill list, finalized?
Lead - 0
Connect - 0
Heal - 1
Stab - 1
Shoot - 0

5. Foci - one warrior, one any
Impervious Defense - 1
Gifted Chirugeon - 1

Name
Strength
13
3d6 6,3,4
Dexterity
10
3d6 5,2,3
Constitution
18
3d6 6,6,6
Intelligence
7
3d6 3,3,1
Wisdom
13
3d6 5,3,5
Charisma
12
3d6 5,3,4
Background
9
1d20 9
Growth 1
5
1d6 5
Growth 2
6
1d6 6
Growth 3
6
1d6 6
Max HP - 1d6+2 Partial Warrior, +2 CON
5
1d6+4 1
Starting Silver
120
3d6*10 5,4,3
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