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IC: Parrot Island


Fiery Gift

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Smugglersdenrd3.jpg.45aed0d4d0612753088a2ada102307cc.jpgUrfthan heads west. With a mighty swing, he strikes the zombie. However some dark, lead colored force writhes from the zombie's body. It pushes back against the gladiator's blade and dulls the blow. Uuuuggggh . . . . the zombie moans in response to the strike. It pulls its attention from the writhing Shefton towards Urthan. Somehow this odd dark magic has protected it.

Seraphina's magic does its work. Shefton's bruise disappears. thankyouthankyouthankyou he says as he recovers. He looks to make his escape.

While Tann's focus is "rewarded" with another direct strike on the zombie and its accompanying scent of rotten flesh being burned. She has burned deeply enough through the zombie that she can see the bones of its neck glowing through the flesh, but the zombie's skeleton is intact. The dark magic that powers it is sufficient to keep it mobile and trying to feed on Shefton.

Just in time, another Calyx appears. Upon the triggering of this divine blessing and at the elf's urging, Shefton attempts to roll away from his attackers. Unfortunately, he accidentally bumps into Calyx's sword arm tossing the otherwise well-aimed slash off its target.

His awkward attempt to leave draws further attention from the two desperately hungry zombies.

(zombie 2 AoO) The second zombie's bite locks into Shefton's back. thank . . . you . . .

The third zombie follows with a bite on his neck. thnnkkkk . . . Shefton gurgles and the light goes out from his eyes. The second zombie takes a step forward to fall on the half elf trying desperately to feed.

(zombie 3 AoO)

Iridni's magic shadows snap tight around foot of the third zombie locking it in place. It screams in frustration seeing its comrade feed on the hot, fresh corpse lying on the cold, dungeon floor

(Will Save vs Shadow Trap)

(zombie 2 AoO dmg)

(zombie 3 AoO dmg)

The zombie facing Uthan reaches out. Its hand surrounded by the dull grey energy.

(touch attack vs Urthan) He contacts the warrior and Urthan begins bleeding profusely from his nose, ears, eyes and potentially other openings.

(bleed damage)

It is now the parties turn, in whatever order they post.

 

Edited by Fiery Gift (see edit history)
Name
(zombie 2 AoO)
19
(1d20+4) 15
(zombie 3 AoO)
21
(1d20+4) 17
(Will Save vs Shadow Trap)
7
(1d20+3) 4
(zombie 2 AoO dmg)
9
(1d6+3) 6
(zombie 3 AoO dmg)
8
(1d6+3) 5
(touch attack vs Urthan)
12
(1d20) 12
(bleed damage)
2
(1d6) 2
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spacer.pngTann Hauser (AC 17)

Character Short Form

Female  Neutral  Elf Wizard,

Level 2, Init 9, HP 16/16, Speed 30 

AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, 

Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus  0,  

Dagger +0 (1d4-1, 19-20/x2)
Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2)
 
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10

Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1

1st level Spells (4) Burning Hands 1 (4d4+2), Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1, Protection from Evil, Vanish

Skills

+11 Craft Alchemy (with familiar)

+10  Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility)

+8  Spellcraft

+7 Perception (+10 in low light)

+6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained)

+5 Stealth

Condition

Darkvision 60' but dazzled in bright light.

Entomophobe Drawback (penalties with vermin and swarms)

Tann, witnesses Shefton's tactical error and it's tragic consequences, but is far more concerned with seeing blood spurt from Urthan. She gestures once more, chanting words of magic. Suddenly, the ground beneath the two non-feasting zombies, including the one that had taken a chunk out of Urthan, becomes slippery.

Grease DC15 Reflex

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

 

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1096643343_smirkingelfmale.jpg.ad16006421cd4fb56a53841a481904f7.jpgCalyx, Elven Warpriest 2 (notes)
AC: 17 | HP: 18/18 | Hero: 2
Fort: +4 | Ref: +4 | Will: +7
Resources | Spells | Skills

"Shefton! No!" Calyx shouts.

Angered at the senseless loss, and at himself for leading the group into this deathtrap, the warpriest takes out his ire on the nearest undead monstrosity, wanting to protect his friends and, more importantly, live long enough to make Ol' Vanthie regret every malign choice that he's made.


OOC: 5' step (if necessary). STD: Attack with dagger.
MIRROR IMAGE (1 image): Round 2 of 2.

Edited by CharmingSatyr (see edit history)
Name
Attack and Damage (dagger)
19; 7
1d20+5; 1d6+2 [14]; [14,5]
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1192150860_IridniHeadshot.png.22b5e0ac7f7b6f5846f50345f56e69bc.png

Current Mental Focus Investiture

3 Points Invested in Her Monocle (Divination), granting a +1 Insight bonus to Perception Checks
2 Points Invested in her Bracers (Abjuration), granting a +1 Resistance Bonus to all her saving throws.
2 Points Invested in her Ring (Illusion), granting her 10% Concealment [Requires the use of a Standard Action, Lasts Until She Attacks]

Iridni scowled at Shefton's fate, but there really wasn't time to care about that. She'd trapped one enemy, which was good, but they still had a lot to do. She targeted the closest still intact non-trapped zombie with her shortbow and fired, her mother's lessons with archery ringing through her head.

Mechanics

Attacking a zombie. Since they're not numbered, hard to specify which one. so just one that's 'alive' and not trapped by Shadow Trap.


2 Spells Remaining

Name
Shortbow Attack
10; 3
1d20+3; 1d6 [7]; [7,3]
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Level 2 template:

Seraphina Stormborn

spacer.pngSeraphina Stormborn — Half-Orc Skald 2 (Fated Champion)
AC/T/FF 16/11/15 | HP 22/22 | Init +2 | Speed 20ft | Fort/Ref/Will 7/3/3 | Darkvision
Raging Song 11/13 | Hero Points 2/2
Active Conditions: none
Spells:

1st: (2/3) Heightened Awareness (2 hours), Saving Finale (2d4), Cure light wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic, light

Zombie! Zombie! Zombie eh eh!

"Oh come ON!!!" she repeated her cry in fury to the heavens as all their efforts to save Shefton were for naught. But she was quickly faced with the fact that Urthan and indeed all of them were in danger of facing the same fate.

"Oh, if I ever get my hands on Vanthie,""Urthan? You ok big guy? You don't look so good." She hoped he didn't have any kind of zombie mange. Still he was up and on his feet and didn't seem about to fall any time soon. She could deal with the healing later. She stepped back and
Mechanics

Urthan (down 2 hit points, bleeding)

Urthan will 5 foot step NW unless it puts him in grease

Move:
Standard: attack hits AC 16 for 14
Free:

 

Seraphina

5 foot step E to get room to use her longspear, unless the one on Urthan dies, in which case she doesn't step.

Move:
Standard: longspear attack hits AC 17 for 9
Free:

Trained Skills

Acrobatics* +5
Climb* +8
Diplomacy +7
Handle Animal +6
Intimidate +8
Knowledge (dungeoneering) +6
Knowledge (local) +8
Knowledge (nobility) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +9
Swim* +8
   
   
* -4 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
Name
Urthan great sword attack and damage
16; 14
1d20+6; 2d6+6 [10]; [10,2,6]
Seraphina long spear attack and damage
17; 9
1d20+5; 1d8+6 [12]; [12,3]
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