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Valerie Fey, Battle Sorcerer/Warblade


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Valerie Fey

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Name: Valerie Fey
 

Character Concept: An agile warrior in pursuit of her sister's killer; Valerie has chosen a life of exile in order to clear her name of false accusations.
 

Race, Class: High-Elf Half Nymph, Battle Sorcerer/Warblade/Fighter/Spellsword.

Deity: Aerdrie Faenya, Bringer of Rain and Storms.

Description:
 

Personalty; A well mannered cheerful woman, Valerie respects people who pay her respect in kind.
 

Origin: Once a dutiful older sister and loving mother of her own two children; Valerie has since lost touch with her past life. Her travels began many years after the death of her two half-elf daughters, the longevity of her elvish heritage far exceeding the lifespan of her offspring.

 

Prologue:
 

Loyalties:

Edited by IWantBapo (see edit history)
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Resources Used; Tomb of Battle, PHB 1, Dragon #313, Unearthed Arcana, Races of the Dragon,

Pointbuy: Str: 10 Dex: 16 Con: 14 Int: 12 Wis: 8 Cha: 16 (32 Pts) +2 Dex/-2 Con Elf, +2 Dex/Wis/Int, +4 Cha, Half-Nymph.

Totals: Str: 10 Dex: 20 Con: 12 Int: 14 Wis: 10 Cha: 20

Current concept; Female Elf - Half Nymph Dex-Gish.

Breakdown of levels

1: Battle Sorcerer 1/Half-Nymph LA

2: Battle Sorcerer 2/Half Nymph LA

3: Battle Sorcerer 3/Warblade 1

4: Battle Sorcerer 4/Fighter 1

5: Warblade 2/Spellsword 1

6: Battle Sorcerer 5/Spellsword 2

7: Warblade 3/Spellsword 3

8: Battle Sorcerer 6/Spellsword 4

9: Warblade 4/Spellsword 5

10: Battle Sorcerer 7/Spellsword 6

11: Warblade 5/Spellsword 7

12: Battle Sorcerer 8/Spellsword 8

13: Warblade 6/Spellsword 9

14: Battle Sorcerer 9/Spellsword 10

15: Battle Sorcerer X/Warblade X

Purchase History

Masterwork Elven thinblade 400 Gp

Mithral Chainshirt 1100 Gp

Mithral Buckler 1015 Gp

Backpack x1 2 Gp

Rations x4 2 Gp

Waterflask x2 2 Gp

Soap x1 5 Sp

Small Steel Mirror x1 10 Gp

Spell Component Pouch x1 5 Gp

pouch x1 1 Gp

Silk Rope 50ft x1 10 Gp

Bedroll x1 1 Sp

Flint & Steel x1 1 Gp

Antitoxin x1 50 Gp

Hooded Lantern x1 7 Gp

Oil x3 3 Sp

Potion of Swimming x1 150gp

Traveler’s outfit x1 1 Gp

---Total---

233 Gp Remaining & 1 Sp.

Spontaneous Spells

Zero

(Divination) Read Magic: Read magical scrolls and writing.

(Divination) Detect Magic: Detect magic within 60ft.

(Necromancy) Touch of Fatigue: Fort Negates, Fatigue target for 1 round per level.

(Transmutation) Mage Hand: 5 pound telekinesis.

One

(Evocation) Kelgore's Fire Bolt: This spell deals 1d6 points of fire damage per caster level (maximum 5d6). If you fail to overcome the target’s spell resistance, the spell still deals 1d6 points of fire damage from the heat and force of the conjured orb’s impact.

(Necromancy) Rot of Ages: The target is sickened for 2 rounds. Furthermore, all other creatures are treated as having concealment against the target. A successful Fortitude save negates the sickness, but not the concealment.

Nonliving creatures are unaffected by the sickness effect. A living creature already under the effect of rot of ages that fails a save against a second casting of the spell is nauseated (rather than SickenedThe character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. ) for as long as both effects last (and then sickened for the remainder of the second spell’s duration).

Two

Feat Breakdown

1: Versatile Spellcaster: You can use two lower-level spell slots to cast a spell one level higher.

1 Sorcerer: Weapon Proficiency, Sword, elven thinblade (Races of the wild pg 165)

3: Weapon Finesse: Use Dex instead of Str to attack with light weapons.

4 Fighter: Improved Toughness

6: Arcane Strike: Free Action, Expend a spell slot to gain +1 Att & 1d4 dmg x1/per SL on all attacks for the round.

6 Spellblade: Quicken Spell (Metamagic)

9: Extend Spell

10 Warblade: Improved Initiative

12:

15:

17 Warblade: Great Fortitude

18:

Class Abilities

Battle Sorcerer (Unearthed Arcana, p. 56)

Summon Familiar

Weapon Proficiency with any one light/martial weapon of choice

May cast Sorcerer spells without penalty while in light armour.

Remove Bluff from the battle sorcerer's class skill list. Add Intimidate to the battle sorcerer's class skill list.

Loses one spell slot known per spell level to a minimum of zero.

Subtract one spell known from each spell level to a minimum of one.

This class gains BaB as a cleric.

 

Warblade (Tomb of Battle pg 20)

You begin your career with knowledge of three martial maneuvers. The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven.

You begin play with knowledge of one 1st level stance from any discipline open to warblades.

You gain your Intelligence bonus to Reflex saves in addition to Dexterity.

Levels in this class stack for the purposes of feats dependent on fighter levels such as Weapon Specialization.

Chosen Maneuvers

MOMENT OF PERFECT MIND

Diamond Mind (Counter)
Level: Swordsage 1, warblade 1
Initiation Action: 1 immediate action
Range: Personal
Target: You

You can use this maneuver any time you would be required to make a Will save. Make a Concentration check instead of the Will save and use the result of that check to determine the save’s success. You must use this maneuver before you attempt the Will save. A result of a natural 1 on your Concentration check is not an automatic failure.

SUDDEN LEAP

Tiger Claw (Boost)
Level: Swordsage 1, warblade 1
Prerequisite: One Tiger Claw maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous

You leap to a new position in the blink of an eye, leaving your opponents baffled.

You can make a Jump check as a swift action and move the distance determined by your check result. You provoke attacks of opportunity with this movement, and you must move in a straight line. As with any movement, you can attempt a Tumble check to avoid any attacks you provoke with this sudden leap. You can’t move through enemies, unless you succeed on the appropriate Tumble check.

BLOOD IN THE WATER

Tiger Claw (Stance)
Level: Swordsage 1, warblade 1
Prerequisite: One Tiger Claw maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

While you are in this stance, you whip yourself into a terrible rage. When you score a critical hit against an opponent, you enter a near frenzied state from the sight and smell of blood. You gain a +1 bonus on attack rolls and damage rolls. Because this is an untyped bonus, it stacks with each successful critical hit you score.

If you go more than 1 minute without achieving a critical hit, you no longer gain the benefit of the stance.

DOUSE THE FLAMES

White Raven (Strike)
Level: Crusader 1, warblade 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round

As part of this maneuver, you make a melee attack against a single target you threaten. If your attack hits, you deal normal melee damage, and the target creature can’t make attacks of opportunity for 1 round. The opponent still threatens its normal area; it simply cannot make attacks of opportunity.

Skill Points

Skill Points; 2+2=4x4=12 // +4 for 1 level // 4+2 at level 3 and up.

Total: 22 Skill points

Concentration: 5

Craft (Clothing): 0

Intimidate: 0

Knowledge (Arcana): 5

Profession (Tailor): 0

Spellcraft: 5

Balance: 0

Climb: 0

Diplomacy: 0

Jump: 5

Knowledge History: 0

Knowledge Local: 0

Martial Lore: 0

Swim: 0

Tumble: 2

 

 

Edited by IWantBapo (see edit history)
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Valerie Fey, Female Chaotic Good High-Elf, Lvl: 3, Init +5, HP /, Spd: 30ft AC: 20, Touch: 15, Flat-Foot: 19

Fort: , Ref: , Will: , BaB: +3, Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 20 Conditions: None, Spot/Listen:


Valerie went to the market one day, and on that day she purchased a book. This book was designed to test the text of her surroundings and so it was tested.

Edited by IWantBapo (see edit history)
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Ok, that’s making my eyes hurt. I ask that in ‘Breakdown of Levels’, Battle Sorcerer remain on the left side and Spellsword remain on the right.
 

Also, at level 15, you don’t need Spellsword 10. That’s already happened, and it’s not part of your fifteenth level.

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