saithor Posted March 25 Author Clone Share Posted March 25 "I ain't even said what they were," The captain mutters as he watches Caith walk below decks. "When you go after your friend, better tell him it's Nightrats. Thing are invisible and intangible when there's light around, so I'm shutting the door as soon as you lot get in. They're running amok on the Steerage Deck." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted March 26 Clone Share Posted March 26 Ellania Luthirian - Scinari Lorekeeper [Body: 3 | Mind 3 | Soul 2] Melee [5] | Accuracy [3] | Defense [4] | Armour [2] | Toughness [8/8] | Init [8] | Wounds [4/4] | Awareness [2] | Mettle [1] Channeling [5d6 +2] | Weapon [5d6 +1] | Reflexes [4d6] | Awareness [4d6] | Eclipsian StaffDamage: 1 + 1 per success Crushing - Bludgeoning Damage Two handed, Loreseeker BladeDamage: 1 + 1 per success Crushing - Slashing Two handed | SpellsCommon Spells; • Arcane Bolt • Arcane Blast • Mystic Shield • Flight Bright Spells; • Clensing Fire • Fireball SpellcastingBright Spells | UnbindRoll a Channeling rest. Difficulty equal to the Difficulty of the Spell and Complexity is equal to total successes of the caster. If successful the spell is unbound and has no effect | Unbreakable SpellComplexity of tests to Unbind your spells is increased by 1 per level of focus you have in Channelings | Scinari BalanceCan wield Eclipsian Staff and Loreseeker Blade at the same time, one in each hand. Additionally you double your Focus on Dexterity and Reflex tests to maintain your balance, keep your footing and resist any effects which would cause you to fall prone | Scinari ContemplationDuring combat, when you cast a spell, you can double your focus in Channeling if you didn't cast a spell on your previous turn and vice versa "Problems you can't solve yourself..? Well.. i suppose we could...." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ironblaze Posted March 28 Clone Share Posted March 28 Maeleris smiles at the mention of some extermination duty. "I was starting to get a bit restless, so this sounds like a great deal to me. Never heard of a Nightrat, but that just makes the fight more fun!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
saithor Posted March 29 Author Clone Share Posted March 29 The Captain herds you all into the ship before shutting the door behind you, and like that you are in the hull of the ship, no light at all to provide any guidance. Inside you can hear chittering and the sounds of paws on wood, just before snarls erupt from across the deck all around in the dark/ OOC Looking through everyone's initiative, @Mythical @Inquisitor D @Ironblaze @Neopopulas @violentprincess and @PureChance can all take their actions now, while Rhallan unfortunately has to wait till after the rats. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ironblaze Posted April 9 Clone Share Posted April 9 (edited) As soon as the door shuts, Maeleris draws her sword and dives at the nearest sound of the growling! Actions Making a Melee Attack against the nearest audible Nightrat with a Good quality Melee and Accuracy using a Sword (Damage 1+S). I do have Focus +1 to Weapon Skill, add as needed to adjust Successes against Nightrat's Defense. Edited April 9 by Ironblaze (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Swinging The Sword 6 2d6 1,5 Link to comment Share on other sites More sharing options...
PureChance Posted April 10 Clone Share Posted April 10 (edited) Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3] Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [8/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [0/2] Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger ClawsDamage: S (1 per success) Piercing, Slashing Subtle, Dowerchime StaffDamage: 1 + S (1 per success) Crushing Two handed, Ethersea CloakA Ethersea cloak appears as roiling waves falling from the wearer's shoulder and causes the air to fill with the smell of seawater. Created by Isharran Tidecasters, an ethersea cloak surrounds the wearer in the aura of the ethers, allowing land dwelling creatures to breathe and move underwater as if they were on land, and sea creatures to 'swim' through the air as if underwater. | MiraclesUniversal; • Healing Spirit (Zone/Self/Instant) DN5:1 Soul(Devotion) test, [S] Toughness recovered (+ Soul for 1 Mettle) Ethersea; • Favourable Tides (You/Long/Instant) • Diviner of Truth (1/Short/Instant) Opposed Soul(Devotion) vs Soul(Determination) • Seeker of Souls (1/Long/[S] Hours) DN4:1 Soul(Devotion) test • Abyssal Nightmare (Zone/Medium/Sustained, 2 Mettle) 1 Mettle to Sustain Disquieting PresenceYou are a terrifying vision death: pale-skinned with glowing white eyes, circled by freezing ethersea mists that chill the hearts of your enemies. Creatures than move to Close Range with you or start their turn there must make a DN4:3 Soul(Determination) test. On a failure, they are Frightened until the start of their next turn. If a creature passes the Test, they are immune to this effect for 1 day. Other members of your Binding are permanently immune to this effect. | Blessed (The Ethersea)Where others may worship a god, you are one of the truly devoted. For your devotion and piety, you have been blessed with a fraction of your god's power. The Idoneth have no need of Gods, having forsaken their creator Telcos centuries ago. Instead, they put their faith in the unknowable eldritch power of the Ethersea, trusting in it to guide and protect them. As the rest of the soulbond joins him and the door shuts behind, they are plunged into a darkness not even Faith's vision can penetrate. It feels oddly familiar - the sound of water and the lack of light - but lacks the bone chilling cold and constant soul crushing pressure of home. His kin darts forward into the dark, and Caith raises his arms, dowerchimes jingling in unseen currents. With whispered words, he calls upon the horrors of the deep - the kind of beasts that dwell so far below the surface only the Idoneth have ever glimpsed them, and summons writhing tentacles amidst icy black currents in the depths of the hull. These nightrats will either be driven forward to face his allies blades or suffer the savagery of the ocean. OOC Action: Abyssal Nightmare Miracle (2 Mettle cost) cast towards rear of cabin - You call forth a grotesque nightmare from the depths of the abyss, filling your enemies with terror as they are lashed by whipping tentacles. Choose a Zone within Medium Range. This Zone immediately becomes a Major HazardA Major Hazard causes serious injury ... When a creature enters the Hazard for the first time or starts its turn there, it takes 3 Damage as it fills with twisting alien tentacles. A creature that enters the Zone or starts its turn there gets a terrifying insight into the nightmares that lurk in the deep and is FrightenedWhilst the source of a Frightened creature's fear is in line of sight, they roll one less die for all Tests. The character cannot willingly move closer to the source of its fear. until the end of their next turn. Edited April 10 by PureChance (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Neopopulas Posted April 11 Clone Share Posted April 11 Ellania Luthirian - Scinari Lorekeeper [Body: 3 | Mind 3 | Soul 2] Melee [5] | Accuracy [3] | Defense [4] | Armour [2] | Toughness [8/8] | Init [8] | Wounds [4/4] | Awareness [2] | Mettle [1] Channeling [5d6 +2] | Weapon [5d6 +1] | Reflexes [4d6] | Awareness [4d6] | Eclipsian StaffDamage: 1 + 1 per success Crushing - Bludgeoning Damage Two handed, Loreseeker BladeDamage: 1 + 1 per success Crushing - Slashing Two handed | SpellsCommon Spells; • Arcane Bolt • Arcane Blast • Mystic Shield • Flight Bright Spells; • Clensing Fire • Fireball SpellcastingBright Spells | UnbindRoll a Channeling rest. Difficulty equal to the Difficulty of the Spell and Complexity is equal to total successes of the caster. If successful the spell is unbound and has no effect | Unbreakable SpellComplexity of tests to Unbind your spells is increased by 1 per level of focus you have in Channelings | Scinari BalanceCan wield Eclipsian Staff and Loreseeker Blade at the same time, one in each hand. Additionally you double your Focus on Dexterity and Reflex tests to maintain your balance, keep your footing and resist any effects which would cause you to fall prone | Scinari ContemplationDuring combat, when you cast a spell, you can double your focus in Channeling if you didn't cast a spell on your previous turn and vice versa In the dark, Ellania's ears were working overtime, she felt no fear, not even a great deal of concern. She drew forth the Loreseeker blade from her back, and in the same motion she brought the winds under control to shroud herself in protective force. Mechanics Lets give this a try. So i think to cast this spell i need to roll channeling Mystic Shield is a requirement of 5:1 which i believe means i need at least 1 roll of 5. Wow, pretty.. not great, but i got +2 to add to any wrong from the focus, but I can DOUBLE my focus if i haven't cast a spell yeah so i get +4 So i can add a +2 to two of the 3's and get two 5s. That means that I get a one step increase to my defense for 2 rounds I'm also pretty sure you only get one action this round so no attacking Edit: Spending Mettle: Double Focus (2 to 4). This should mean that i can get 3 DoS and thus 3 rounds of increased defense. Name xDiceName xDiceResult xDiceString xDiceRolls Channeling 15 5d6 3,3,4,2,3 Link to comment Share on other sites More sharing options...
Inquisitor D Posted April 11 Clone Share Posted April 11 "Well. Let's see this done" Anikah seems sombre as the fight begins, bowing her head for a moment of quiet contemplation. But it's just a moment. Once the door slams shut, the Vampire is right at the front of the fight, sword raised high. There's bloody business to be done. OOC Anikah is a simple soul. Go in, stab stab stab. If one of the rats is alone, she'll prioritize them to activate Duellist - otherwise she'll just take whoever. I have two ranks of Focus in WS, and am using a Greatsword. Immense Strikes brings this damage up to 3 + successes. Melee is good - if she can isolate a rat for a 1 vs 1, that rises to Great Name xDiceName xDiceResult xDiceString xDiceRolls Melee Attack 23 6d6 6,2,5,3,3,4 Link to comment Share on other sites More sharing options...
saithor Posted April 14 Author Clone Share Posted April 14 The rats squal and squeak as you strike among them. Maelris and Ellania can both feel their blades cutting through the rats, sending small furry bodies flying. Towards the back of the cabin, a new chorus of squeaks erupt as the Abyssal Nigthmare engulfs the cabin. Both Caith and Anika can feel rat claws lathing onto them, the rodents trying to bite either of them as they flee the conjured nightmares in the back. OOC Due to the Night-rats being invisible, they are only hit on 6, unless you have Witch Sight which only Mythical's character does. But resolving this in order Maelris focus can get her a 6 on one dice, so one degree of success vs the Nightrat swarm. Nightrat Swarm 1 has 0 armor and 9 Toughness, so drops to 7 Toughness. Caith's ability goes off, and Nightrat Swarm 2 starting it's turn there will take 3 damage and be Frightened, dropping to 6 Tougness Ellania's Mystical Shield spell goes off. Anikah hits with the greatsword, and can use her Focus to raise her number of successes to 2. This will deal 5 damage to Nightrat Swarm 1, dropping it to 2 Toughness. Nightrat Swarm 1 will start it's turn and close in, attacking Anikah. It has a poor rating attack with 2d6 and +S damage. It is at 2 Toughness Nightrat Swarm 2 will start it's turn frightened, rush forward, and attack Caith. It has a poor rating attack with 1d6 and +2 Damage. It is at 6 Toughness Name xDiceName xDiceResult xDiceString xDiceRolls Nightrat attacking Anika 1; 2 1d6;1d6 [1]; [1,2] Nighrat attacking Caith 6 1d6 6 Link to comment Share on other sites More sharing options...
PureChance Posted April 15 Clone Share Posted April 15 (edited) Caith Mor'Phann - Isharran Soulscryer [Body: 1 | Mind 3 | Soul 3] Melee [1] | Accuracy [3] | Defense [1] | Armour [1] | Toughness [7/8] | Init [3] | Wounds [4/4] | Awareness [2] | Mettle [0/2] Devotion [5d6 +1] | Determination [4d6] | Intimidation [3d6 +1] | Intuition [5d6 +1] | Survival [4d6] | Theology [4d6 +1] | Finger ClawsDamage: S (1 per success) Piercing, Slashing Subtle, Dowerchime StaffDamage: 1 + S (1 per success) Crushing Two handed, Ethersea CloakA Ethersea cloak appears as roiling waves falling from the wearer's shoulder and causes the air to fill with the smell of seawater. Created by Isharran Tidecasters, an ethersea cloak surrounds the wearer in the aura of the ethers, allowing land dwelling creatures to breathe and move underwater as if they were on land, and sea creatures to 'swim' through the air as if underwater. | MiraclesUniversal; • Healing Spirit (Zone/Self/Instant) DN5:1 Soul(Devotion) test, [S] Toughness recovered (+ Soul for 1 Mettle) Ethersea; • Favourable Tides (You/Long/Instant) • Diviner of Truth (1/Short/Instant) Opposed Soul(Devotion) vs Soul(Determination) • Seeker of Souls (1/Long/[S] Hours) DN4:1 Soul(Devotion) test • Abyssal Nightmare (Zone/Medium/Sustained, 2 Mettle) 1 Mettle to Sustain Disquieting PresenceYou are a terrifying vision death: pale-skinned with glowing white eyes, circled by freezing ethersea mists that chill the hearts of your enemies. Creatures than move to Close Range with you or start their turn there must make a DN4:3 Soul(Determination) test. On a failure, they are Frightened until the start of their next turn. If a creature passes the Test, they are immune to this effect for 1 day. Other members of your Binding are permanently immune to this effect. | Blessed (The Ethersea)Where others may worship a god, you are one of the truly devoted. For your devotion and piety, you have been blessed with a fraction of your god's power. The Idoneth have no need of Gods, having forsaken their creator Telcos centuries ago. Instead, they put their faith in the unknowable eldritch power of the Ethersea, trusting in it to guide and protect them. The swarm comes tumbling out of the zone of nightmare, barrelling straight for Caith. Taken by surprise at their ferocity he fails to ward them all off, catching a nasty bite in the process. He kicks the offending monster free and steps back behind his allies as he continues to channel the fury of the deep at the far end of the cabin. He then relies his staff with two hands, ready to head off any more vermin that seek him. OOC Regain 1 Mettle at start of turn Sustain Abyssal Nightmare (1 Mettle cost) Action: Dodge (raise Defense one step from Poor > Average) Move: Not sure how many zones there are here, but he's just trying to move behind his allies so the (hopefully mindless) rats simply go for the closest enemy. Edited April 15 by PureChance (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ironblaze Posted April 20 Clone Share Posted April 20 (edited) Maeleris continues swinging at the rats, hoping to keep them off her teammates and focused on her. Actions Making another Melee Attack against the nearest audible Nightrat with a Good quality Melee and Accuracy using a Sword (Damage 1+S). I do have Focus +1 to Weapon Skill, add as needed to adjust Successes against Nightrat's Defense. Spending Mettle to swing again at the same swarm! Edited April 22 by Ironblaze (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Swish Slash 5 2d6 2,3 Second Swing 7 2d6 1,6 Link to comment Share on other sites More sharing options...
Inquisitor D Posted April 21 Clone Share Posted April 21 (edited) Anikah doesn't utter a word as the rats close in. This isn't her first time fighting in the dark, and the rats aren't that quick - she steps from side to side, swinging her blade down around her in wide arcs. This isn't the type of fight she likes. Brutal. Artless. But it's not a challenge. OOC Okay, Anikah's defence is Good, so that attack's going nowhere. Even if they do, she's got Armor 3. The invisibility is a problem but as things stand, landing a hit should be doable, and hitting should be enough. So she's going for Nightrat Swam 1 again, 3+S damage. Yeah, Focus only gets me one success, so less damage. But still hits. Four damage to Swarm 1, punching through that 2 toughness Edited April 21 by Inquisitor D (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Greatsword Attack 17 6d6 3,3,5,2,1,3 Link to comment Share on other sites More sharing options...
Neopopulas Posted April 22 Clone Share Posted April 22 Ellania Luthirian - Scinari Lorekeeper [Body: 3 | Mind 3 | Soul 2] Melee [5] | Accuracy [3] | Defense [4+3] | Armour [2] | Toughness [8/8] | Init [8] | Wounds [4/4] | Awareness [2] | Mettle [1] Channeling [5d6 +2] | Weapon [5d6 +1] | Reflexes [4d6] | Awareness [4d6] | Eclipsian StaffDamage: 1 + 1 per success Crushing - Bludgeoning Damage Two handed, Loreseeker BladeDamage: 1 + 1 per success Crushing - Slashing Two handed | SpellsCommon Spells; • Arcane Bolt • Arcane Blast • Mystic Shield • Flight Bright Spells; • Clensing Fire • Fireball SpellcastingBright Spells | UnbindRoll a Channeling rest. Difficulty equal to the Difficulty of the Spell and Complexity is equal to total successes of the caster. If successful the spell is unbound and has no effect | Unbreakable SpellComplexity of tests to Unbind your spells is increased by 1 per level of focus you have in Channelings | Scinari BalanceCan wield Eclipsian Staff and Loreseeker Blade at the same time, one in each hand. Additionally you double your Focus on Dexterity and Reflex tests to maintain your balance, keep your footing and resist any effects which would cause you to fall prone | Scinari ContemplationDuring combat, when you cast a spell, you can double your focus in Channeling if you didn't cast a spell on your previous turn and vice versa She feels more than anything, the way these little rat monsters slink around, she hears their attacks and their cries and lashes out, the greatsword swinging one-handed like it weighed nothing at all, whipping past her companions in the dark, close enough they can feel the air move. Mechanics We cast a spell last time so lets try some swording Okay so i got 2, 3, 5, 6, 6 Scinari Contemplation says i can double my focus if i don't do the same attack twice. My focus for weapon skill is 1. So i get 2. Then i use mettle to double it again, which means i get.. 4? It looks so. Which means i can take those 4 points and add 1 to the 5 and three to the 3 and get; 2, 6, 6, 6, 6. for four successes for 6 damage. (Greatsword being 2+successes) Name xDiceName xDiceResult xDiceString xDiceRolls Weapon Skill 22 5d6 2,6,5,6,3 Link to comment Share on other sites More sharing options...
saithor Posted April 22 Author Clone Share Posted April 22 The squeaks of panicked rats die off as multiple sword blows rain down upon them, slicing the furry little rodents apart. Pretty soon none of you can hear either the sounds of paws on wood or their squeaks. It's a quick walk back to the hatch Theriel locked you in from. After a few minutes of pounding on it, it'll open to reveal the still-grinning captain. "Sorry about that, had to deal with an issue with the masts. Our little rodent problem is taken care of then?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inquisitor D Posted April 22 Clone Share Posted April 22 Anikah nods to the aelf, her face uncharacteristically dour. "I have to admit. I hoped for more. Dark One's Eyes, a little challenge would be nice. I didn't train for this kind of work." The blade is supposed to be an answer to something greater, a truth of the soul. It's not to be drawn until needed, and to be wielded with intent. She'd dreamed of worthy duels against mighty warriors when the old man first put it into her hand. Using her sword for something as simple as killing rats is... not immoral, it breaks no code, but it rankles at Anikah's heart just the same. She can't help but feel unclean after that. OOC Does 'Win a challenging duel' work as Anikah's first Short Term Goal? Feels like it makes sense and something she could feasibly get. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts