Zombie D Luffy Posted February 8 Clone Share Posted February 8 (edited) Basic Information Name: Sebastian Age: 8 years Race: Living Puppet (Warforged) Class: Monk Subclass: Way of the Marionette (Drunken Master) Background: Witchlight Hand Alignment: Neutral Good Level: 1 Personality Traits: Wherever I go, I try to bring a little of the warmth and tranquility of home with me. I have never lost my childlike sense of wonder. Ideals: Empathy. No creature should be made to suffer. (Good) Friendship. I never leave a friend behind. (Good) Bonds: A trusted friend is the most important thing in the multiverse to me. I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose. Flaws: I easily lose track of time. My poor sense of time means I'm always late. Languages Common Gnomish Sylvan Lost Item Hush now...That is a secret. Description Backstory Once upon a time, this warforged was left broken and discarded in the forest. The Witchlight Carnival found her and repaired her body. In return for their services, she works as a Witchlight Hand to this day. She has proven herself to be a stunning performer when it comes to singing and dancing. But, her memories are as shattered and fragmented as her body once was... Ah, but this story is not about her. This story is about you. You can write a long or a short backstory as you need. But be sure to hide secrets in Private Text boxes, okay? Stat Block %5Bb%5D%5Burl%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2878349%5DSebastian%5B%2Furl%5D%5B%2Fb%5D%20%0A%5Bi%5DPuppet%20(Warforged)%20Monk%201%20NG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2018%20%5Bb%5DHP%5B%2Fb%5D%2011%20%5Bb%5DSpeed%5B%2Fb%5D%2030ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2013%20(1)%20%5Bb%5DDex%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCon%5B%2Fb%5D%2018%20(4)%20%5Bb%5DWis%5B%2Fb%5D%2016%20(3)%20%5Bb%5DInt%5B%2Fb%5D%2010%20(0)%20%5Bb%5DCha%5B%2Fb%5D%2015%20(2)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%5Bb%5D%5B%2Fb%5D%20%20%0A%0AASI%3A%20%20%2B2%20Con%2C%20%2B1%20Dex%0ASIZE%3A%20%20Small%0A%0ACONSTRUCTED%20RESILIENCE%0A--%20Advantage%20on%20saving%20throws%20against%20being%20poisoned%2C%20and%20you%20have%20resistance%20to%20poison%20damage.%0A%3D%3D%20You%20don%E2%80%99t%20need%20to%20eat%2C%20drink%2C%20or%20breathe.%0A%3D%3D%20You%20are%20immune%20to%20disease.%0A%3D%3D%20You%20don't%20need%20to%20sleep%2C%20and%20magic%20can't%20put%20you%20to%20sleep.%0A%0ASENTRY'S%20REST%3A%20%20When%20you%20take%20a%20long%20rest%2C%20you%20must%20spend%20at%20least%20six%20hours%20in%20an%20inactive%2C%20motionless%20state%2C%20rather%20than%20sleeping.%20In%20this%20state%2C%20you%20appear%20inert%2C%20but%20it%20doesn%E2%80%99t%20render%20you%20unconscious%2C%20and%20you%20can%20see%20and%20hear%20as%20normal.%0A%0AINTEGRATED%20PROTECTION%0A%3D%3D%20You%20gain%20a%20%2B1%20bonus%20to%20Armor%20Class.%0A%3D%3D%20You%20can%20don%20only%20armor%20with%20which%20you%20have%20proficiency.%20To%20don%20armor%2C%20you%20must%20incorporate%20it%20into%20your%20body%20over%20the%20course%20of%201%20hour%2C%20during%20which%20you%20must%20remain%20in%20contact%20with%20the%20armor.%20To%20doff%20armor%2C%20you%20must%20spend%201%20hour%20removing%20it.%20You%20can%20rest%20while%20donning%20or%20doffing%20armor%20in%20this%20way.%20%20While%20you%20live%2C%20your%20armor%20can't%20be%20removed%20from%20your%20body%20against%20your%20will.%0A%0ASPECIALIZED%20DESIGN%0A%3D%3D%20Skill%20Proficiency%3A%20%20Perception%0A%3D%3D%20Tool%20Proficiency%3A%20%20%3F%0A%0AUNARMORED%20DEFENSE%3A%20%20While%20you%20are%20wearing%20no%20armor%20and%20not%20wielding%20a%20shield%2C%20your%20AC%20equals%2010%20%2B%20your%20Dexterity%20modifier%20%2B%20your%20Wisdom%20modifier.%0A%0AMARTIAL%20ARTS%0A%3D%3D%20You%20can%20use%20Dexterity%20instead%20of%20Strength%20for%20the%20attack%20and%20damage%20rolls%20of%20your%20unarmed%20strikes%20and%20monk%20weapons.%0A%3D%3D%20You%20can%20roll%20a%20d4%20in%20place%20of%20the%20normal%20damage%20of%20your%20unarmed%20strike%20or%20monk%20weapon.%20This%20die%20changes%20as%20you%20gain%20monk%20levels%2C%20as%20shown%20in%20the%20Martial%20Arts%20column%20of%20the%20Monk%20table.%0A%3D%3D%20When%20you%20use%20the%20Attack%20action%20with%20an%20unarmed%20strike%20or%20a%20monk%20weapon%20on%20your%20turn%2C%20you%20can%20make%20one%20unarmed%20strike%20as%20a%20bonus%20action.%20For%20example%2C%20if%20you%20take%20the%20Attack%20action%20and%20attack%20with%20a%20quarterstaff%2C%20you%20can%20also%20make%20an%20unarmed%20strike%20as%20a%20bonus%20action%2C%20assuming%20you%20haven't%20already%20taken%20a%20bonus%20action%20this%20turn.%0A Sebastian Puppet (Warforged) Monk 1 NG AC 18 HP 11 Speed 30ft Str 13 (1) Dex 18 (4) Con 18 (4) Wis 16 (3) Int 10 (0) Cha 15 (2) Attacks ASI: +2 Con, +1 Dex SIZE: Small CONSTRUCTED RESILIENCE -- Advantage on saving throws against being poisoned, and you have resistance to poison damage. == You don’t need to eat, drink, or breathe. == You are immune to disease. == You don't need to sleep, and magic can't put you to sleep. SENTRY'S REST: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. INTEGRATED PROTECTION == You gain a +1 bonus to Armor Class. == You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, your armor can't be removed from your body against your will. SPECIALIZED DESIGN == Skill Proficiency: Perception == Tool Proficiency: ? UNARMORED DEFENSE: While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. MARTIAL ARTS == You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. == You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. == When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. Edited February 9 by Zombie D Luffy (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Witchlight Companion 8 1d8 8 roll 15,15,12,13,14,11 repeat(drop(4d6,lowest,1),6) 1,5,5,5,3,4,5,6,3,3,4,5,2,3,5,5,3,3,5,6,1,2,4,5 roll 14,6,15,9,9,8 repeat(drop(4d6,lowest,1),6) 1,4,4,6,1,1,2,3,3,4,5,6,1,2,2,5,2,2,3,4,1,2,3,3 roll SyntaxError: Expecting ) in a function call "repeat" repeat(drop(4d6,lowest,1),6 roll 17,15,16,10,13,16 repeat(drop(4d6,lowest,1),6) 3,5,6,6,1,5,5,5,3,4,6,6,2,3,3,4,2,2,5,6,3,4,6,6 Feywild Trinket 93 1d100 93 Link to comment Share on other sites More sharing options...
Zombie D Luffy Posted February 10 Author Clone Share Posted February 10 (edited) @Guardian Angel Haruki Oops, sorry, I thought that I had started a thread for this game earlier but for some reason didn't see it when I came back. I just found it below. I'll use the stat lines from that thread (or the point buy) since they're not nearly as good as what I rolled here.... Are we allowed to use the Tasha's rule about applying our racial ASI to non-standard stats? Edited February 11 by Zombie D Luffy (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts