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About This Game

Welcome to the Feywild Adventure! We hope you have a delightful time.

Game System

D&D 5e

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03/09/2024

Detailed Description

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The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.

"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."

"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."

As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.

The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.

 

  1. What's new in this game
  2. Thank you very much! And with that, I would say your review is complete. ^_^
  3. Ilse's parents abandoned her when she was very young. She doesn't really remember them. Any stories she was told would have been told by the head of the orphanage, or her friend Zook who liked to make up stuff.
  4. Sorry for the delayed response. ^^" Anyways, thank you very much for the clarification! That definitely gives me an idea or two... One more question: When did Ilse's parents abandon her? Who do you think would tell Ilse stories when she was younger?
  5. Hi! Welcome to Myth-Weavers! All you need to do is to create a new thread in Character Applications and begin creating your Character for this game. Feel free to take a look around at the other characters and the Example Character to get an idea of what to make for your application. I would recommend making a character sheet using Myth-Weavers' sheets. Someone did try to use a D&D Beyond sheet, only for that thread to become hidden. ^^" When the end advertising date comes around, I'll be choosing who the players are. Feel free to ask any more questions if there's something you're not sure of, or if you need more clarification. ^_^
  6. Ok so this is Day one of me on this site. And I would really like to join this campaign before it closes. I have DND beyond and I really am a good player I just don't know how to set up everything for this site. Can I get some help please
  7. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 "Dialogue" spells Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt statblock Hide this tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
  8. Personality Traits: My favor, once lost, is lost forever. Despite my noble birth, I do not place myself above other folk. We all have the same blood. Ideals: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic) Bonds: The common folk must see me as a hero of the people. Flaws: I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. Languages Common sylvan infernal Lost Item lost item purposed lost item signet ring or Artistic creativity spells Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt Backstory backstory Before Jasmine was born her parents Gregory and Jade Hart were minor nobles who visited the carnival in search of a legendary hag who could grant a wish. Jade could not bear a child and was desperate for such a favor. The witch a powerful fey of the summer court Hez'dallia agreed to grant the wish in exchange for the child's service when she became of age at 16. The woman wished for the child to be "blessed by the elements" the fey taking the wish literally turned the child into a Tiefling with her magic bound to a chaotic element of storms. She was always told to control her emotions when her magic activated because it became more powerful when she was angry. She was often called a monster because of her power. Many years later when Jasmine was a young girl she wandered into the carnival and lost her signet ring the symbol of her noble birth and also the sign of the pact between the parents and the fey court. Horrified by the wish and what the child represented Jasmine was treated harshly by her parents especially her father who put all of his expectations on having a boy. This caused her to rebel and remember what she lost finally convincing her parents that if she could obtain the signet ring back she could finally gain her inheritance. At 16 she began to hear Hex'dallia giving her small tasks to do outside of court gave her the prophecy of "One power of the storms will change the tides of battle for woe or joy." She believes this means that she will destroy something with her magic but could mean anything. She also thinks that her chaotic magic is from an elemental that is bound to her soul she does not know the full details of the pact. Hex'dalllia- patron of the summer court of fey Neutral can be manipulative gave her prophecy in order to control Jasmine for unknown reasons the wish was purely by accident which she granted literally. Goals: find her signet ring Find out about her pact with Hex'dallia break the contract control her magic impress her parents gain her inheritance Stat Block tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. History . Persausion Warlock - Arcana , Deception Otherworldly Patron You have struck a bargain with an otherworldly being. The Archfey Pact Magic You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus. Expanded Spell Lis Additional spells are added to the warlock spell list for you. Fey Presence Once per short rest, as an action, you can cause each creature in a 10-ft. cube from you to make a WIS saving throw (DC 13) or become charmed or frightened by you (your choice) until the end of your next turn.
  9. STR: 11+1 = 12 DEX: 14 CON: 13+1 = 14 WIS: 13 INT: 17+1 = 18 CHR: 9 Trinket: Severed chicken’s foot attached to a leather cord Carnival Companion: Young, impressionable Witchlight hand
  10. WIP Basic Information Name: Chit'Thal "Fixit" Age: 20 Race: Thri Kreen Class: Artificer Subclass: TBD Background: Witchlight Hand Level: 1 Personality Traits: Fixit buzzes with a nervous energy, his mandibles constantly clicking in thought. He throws himself into tasks with manic focus, his six eyes flitting between tools and blueprints. Despite his jovial demeanor, a flicker of sadness lurks in his multifaceted gaze. Ideals: Every cog turning smoothly, every repair flawless - Fixit strives for mechanical perfection, believing it brings order and beauty to the chaos of the multiverse. Bonds: Chit'Thal feels indebted to Mister Witch and Mister Light for giving him a home and a purpose. Flaws: Fixit spills secrets like water, blurting out sensitive information without a second thought, often causing unintended chaos. Languages Common Sylvan Halfling Lost Item Hush now...That is a secret. Backstory Chit'Thal, better known as Fixit, hailed from the arid, insectoid society of the Kharr'tul. Life among the clicking, chitinous masses was rigid and duty-bound, leaving little room for Chit'Thal's inquisitive nature. From a young age, he found solace in tinkering, taking apart scavenged machinery and rebuilding it into wondrous contraptions that hummed with life. His knack for invention earned him recognition, but it also sowed seeds of dissatisfaction with the Kharr'tul's strict traditions. One scorching summer day, whispers of a fantastical carnival reached Chit'Thal's ears. Tales of impossible feats, dazzling illusions, and creatures from beyond sparked a yearning for adventure he couldn't ignore. Driven by the promise of the unknown and the hope of finding a place where his tinkering was celebrated, Chit'Thal snuck out of his home on the eve of the carnival's arrival. The next morning as the carnival opened he slipped past the guards evading detection. Inside the swirling chaos of lights and laughter, he was mesmerized. But his wide-eyed wonder soon led to a fateful encounter that he does not well remember. Something was taken from him, but he is not sure what. He went searching for that which was lost and eventually met with the carnival's enigmatic owners, Mister Witch and Mister Light. Impressed by his ingenuity, they offered him a choice: return to his rigid life or stay and become part of their magical world, fixing the marvels that brought joy to so many. Chit'Thal, his heart pounding with excitement, chose the latter. He became known as Fixit, the Thri-Kreen who could mend anything, his loyalty and skills forever intertwined with the fantastical world that had given him freedom and purpose. The secret he lost on that fateful night remained hidden, a reminder of the past he had left behind, but the carnival was now his home, and he would fix, tinker, and invent, ensuring its magic never faded. Pernan Thistlespark, a wisp of a young halfling with eyes like polished amber and a mane of fiery red curls, has recently become Fixit's unlikely shadow. Drawn to his hum of work and the sparks that danced from his tools, Pernan saw not just an fixer, but an inventor conjuring wonders from metal and wood. Fixit's unwavering focus and quiet confidence were a beacon to the impulsive halfling, who yearned to learn not just the secrets of machines, but the discipline and dedication that fueled them. Pernan peppered Fixit with questions, his rapid-fire chatter a stark contrast to the Thri-Kreen's methodical work, but Fixit found himself smiling, enjoying the infectious enthusiasm and seeing a spark of his own youthful curiosity reflected in Pernan's bright eyes. Stat Block This is where your link to your character sheet and your stat block goes.
  11. I'm leaving that open, so people can be creative with their backstories. ;) Also because after the Witchlight Carnival, the characters are going to find themselves in a completely different place than where they start. ^_^
  12. whereabouts has the Carnival arrived this time...just so I have my character in the right world at the start point 😂
  13. Don't worry, I have. Sorry for the delayed responses. IRL has been a bit hectic. ^^" Anyways! I see you rolled for your lost item. Here is the result!
  14. Basic Information Name: Umixf Pamlodines Age: ??? Race: Gnome Class: Bard Subclass: Background: Sage Level: 1 Personality Traits:I’ve read every book in the world’s greatest libraries—or I like to boast that I have. There’s nothing I like more than a good mystery. Ideals: Beauty. What is beautiful points us beyond itself toward what is true. (Good) Bonds: I’ve been searching my whole life for the answer to a certain question. Flaws: I can’t keep a secret to save my life, or anyone else’s. I am easily distracted by the promise of information. Languages Common Sylvan Abyssal Lost Item Backstory In the ancient realm of the Feywild, where magic weaves its tales upon the breeze and legends dance in the moon's glow, there dwelt a gnome named Umixf Pamlodines. Born to a lineage of master artisans and bards, Umixf's youth was adorned with the wondrous narratives spun by his kin beneath the starry canopy. From his tender years, Umixf harbored an unquenchable thirst for the enigmatic secrets nestled within the ancient tomes and whispered lore of the Feywild. His parents, renowned creators of magical instruments and guardians of forgotten tales, fostered his yearning for wisdom, adorning him with scrolls and volumes that echoed with the heroics of old and the mysteries of the realms. As Umixf matured, so did his passion for the written word, drawing him deeper into the labyrinthine libraries that held the essence of Feywild knowledge. From dusty grimoires teeming with spells of yore to weathered manuscripts chronicling the rise and fall of realms, none could satiate Umixf's insatiable curiosity. Yet, it was not solely the tales themselves that ensnared Umixf's heart; it was the artistry inherent in their telling. To him, each narrative was a masterpiece, a testament to the magic of words to shape reality and reveal the hidden truths of existence. Fueled by his ideals of beauty and truth, Umixf embarked on a quest to unveil the ultimate enigma: the essence of the Feywild itself. What mysteries lay veiled by its enchanting guise? What revelations awaited those who dared to unravel its veils? Armed with his cherished lute, a creation infused with the essence of Feywild magic, Umixf ventured forth into the untamed wilds, his spirit ignited by the promise of discovery. Along his journey, he encountered allies and adversaries alike, each adding a verse to the epic saga of his odyssey. Yet, despite his noble endeavors, Umixf was not without his flaws. His insatiable thirst for knowledge oft led him astray, diverting him from his true purpose and clouding his path with distractions. Moreover, he possessed a tongue too eager to spill secrets, betraying his excitement at every revelation uncovered. Nevertheless, Umixf remained resolute in his pursuit of enlightenment and splendor, steadfast in his belief that every tale, no matter how fleeting, possessed the power to shape destinies. And so, with melody upon his lips and a song in his heart, Umixf journeyed forth into the heart of the Feywild, prepared to unearth the mysteries that awaited him amidst its verdant depths. Stat Block Stats 1
  15. Thank you...Sat and stared at the Satyr for hours, but I'm getting nothing. So it's back to my favourite race...one kenku coming up! 😊
  16. I would really like to know why Race keeps getting unbolded…it’s starting to make my eye twitch
  17. I think I saw an app with someone applying with a Harengon, so dont see why not.
  18. Basic Information Name: Mabon Mimm Von Vodsel Age: 19 Race: Human (Variant) Class: Wizard Subclass: TBD Background: Order of Scribes Level: 1 Personality Traits: Whether crafting a complex spell or concocting a delectable dish, I always bring a creative flair to everything I do, infusing creations with a sense of wonder and delight. Ideals: I am driven by an insatiable thirst for knowledge and understanding, seeking to uncover ancient mysteries, unravel arcane secrets, and expand upon my family's legacy. I see magic and cooking as forms of artistry and am dedicated to pushing the boundaries of both discipline through my creativity and innovation. Bonds: Despite my solitary nature I value the bonds of friendship I form with fellow adventurers, finding strength and solace in their company. Above all else I carry with me the legacy of my family's love and guidance, drawing strength from their memory and all they have taught me. Flaws: I have a tendency to become overly fixated on achieving perfection in both magical endeavors and culinary creations, often becoming frustrated or disheartened when things don't go according to plan. Languages Common Elvish Lost Item Backstory Born into a family of esteemed wizards and renowned chefs, Mabon was destined for greatness the moment he entered the world. His parents, both accomplished practitioners of magic and masters of the culinary arts, instilled in him a deep appreciation for both disciplines from an early age. Growing up in the bustling city of [City Name], Mabon spent his childhood surrounded by the tantalizing aromas of exotic spices and the crackling energy of arcane spells. While other children played games in the streets, he could often be found eagerly assisting his parents in the kitchen or pouring over spellbooks in their library. It was his grandfather, however, who truly ignited Mabon's passion for both magic and cooking. A legendary wizard-chef renowned throughout the realm for his enchanting feasts and spellbinding dishes, Master Perran Mimm Von Vodsel who's talents in both arts allowed him to successfully infuse his dishes with magical properties. Perran took Mabon under his wing and became his mentor guide. Under his grandfather's tutelage, Mabon honed his magical abilities while also developing his culinary skills. Together they embarked on quests to uncover rare ingredients, ancient recipes, and hidden arcane secrets, forging a transcended bond. Tragedy stuck when Master Vodsel mysteriously vanished during one such adventure, leaving Mabon bereft and adrift. Determined to honor his grandfather's legacy and uncover the truth behind his disappearance. Mabon ventured forth into the world seeking the knowledge to weave magic and culinary mastery together in a way similar to his grandfather. It was shortly after his grandfather's disappearance that Mabon in his travel came across the Witchlight Carnival. Not one to purse such pleasures the carnival intially failed to draw his attention. That was until the exquisite wafting aroma of the carnivals cuisine hit his olfactory. Giddy with the inspiration he may find, Mabon snuck his way inside. Stat Block This is where your link to your character sheet and your stat block goes. Character Sheet: Stats 3: 17,10,14,12,12,13
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