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Chapter 1: The Whispering Cairn


bwatford

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PC

Allera Lorabelis   Half-elf Wizard 1 Allera Lorabelis


AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 
Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13
Arcane Recovery: 1/1 | DM Inspiration: 0/0


"You are quite knowledgeable in many ... unexpected fields," remarked Allera politely while still looking around. Nothing popped up but she liked that feeling of a "second vision" and thought the effect of soft glowing of her own eyes under the spell quite intriguing too.

She squinted at the lever. "We do need to rest but... would you be able to hold your curiosity for so long? Not sure I can. Of course, we can spend time in speculations what is behind the door."

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate: Your one free object interaction goes here.

     

 

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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 5/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


Riffraff was tired, and could use a rest, but he agreed with Allera's comment.

"You know what they say...curiosity killed the rat!" he replied with a grin. "I can wait...just as long as the rest of us can?!"

He strolled over to examine the area around the grate, still convinced that the "Architect" must have left some traps in place, and that a lever would be an obvious place to put one.

Mechanics

Main Hand: dagger
Off Hand: Empty


Action: Search for any more traps
Bonus Action: none
Move: go over to the grate
Manipulate: none

Notes: -2 on STR saves,att,dam, ab.ch

After this I'm happy to take a short rest

     
Name
Investigate (traps)
13
1d20+5 8
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Sunny Suel Barbarian 1image.png.79a14e4028f6c8fa7eae9968324330f6.png


16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1

Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2

Rage: OX


At Allera's polite remark, Sunny realized she just gave away information which might connect her back to the Cairn Hills Force. The blonde softly stuttered "Er...yeah, trivia night at the Feral Dog can be fun. You don't want me on your team though...eheh..."


ooc: Fine with rest as well.

Name
Deception
17
1d20 17
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Armando Railwalker Gnomish Warlockimage.png.3addf472ab702bf61916a9a2a03fa8d7.png


AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11
Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12
DM Inspiration: 0/1


 
Armando silently moved back into the alleged bedroom and looked crookedly at the bed. The idea of being down here in this tomb long enough that someone thought to build a bed left him puzzled.
 
Then he thought about all the times he'd slept somewhere and he'd wished to have such a defense at hand. Deadly, debilitating traps between them and his unconscious body sounded like such a wonderful idea.
 
As the others discussed when or how they might take a break, the gnome rummaged through what remained of the bedroom's wall-in furniture.
 

 

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Casting Eldritch Blast
Bonus Action:
Move: Moving to the spot E of Allera
Manipulate: drop weapon

     
       
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Dungeons & Dragons 5e with DM BWatford


Riffraff meandered toward the grate, his mind set on the belief that the “Architect” had surely ensnared the area with hidden traps, likely integrated within the lever mechanism. Yet, despite a thorough search, the ordinary refused to unveil any secrets.

While the rest of the party engaged in talks of respite, Armando delved into the remnants of the bedroom’s built-in furnishings. Time had claimed the contents, leaving behind only the promise of decay, yet hope lingered for hidden treasures. Alas, fortune did not favor the gnome on this occasion.

With preparations complete, Sunny engaged the lever, confirming the dwarf’s suspicions as the central column ascended from the ground, sparing only the walls to the north and south. Beneath the rising structure lay a human skeleton, its form crushed yet adorned in lustrous silver chainmail that withstood time’s assault. Equally enduring was a peculiar set of crystal lenses, mounted on a curious headpiece, still perched atop the skeletal remains.

goggles.webp.2949af912338b30e52d65da1ceb59b04.webp

THE WHISPERING CAIRN

The Cairn Hills
(Two hours E of Diamond Lake)
8:39 pm
Moonday the 9th of Reaping, 595 CY

 

Lingering Poison Effects: Everyone except for Thodin and Allatia has -2 on strength-based attacks, damage, saves, and ability checks. Allatia has disadvantage on strength-based attacks, damage, saves, and ability checks.

Map Information: Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E).

Active Maps


WHISPERING CAIRN


 

Lair of the Architect

 

Bookkeeping

PASSIVE PERCEPTION

Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

ALATIA
Has disadvantage on strength-based attacks, damage, checks, and saves.
Has a Everburnig Yellow Lantern.

ALLERA
Has -2 on strength-based attacks, damage, checks, and saves.
Is concentrating on detect magic (7 minutes remaining)

ARMANDO
Has -2 on strength-based attacks, damage, checks, and saves.

RIFFRAFF
Has -2 on strength-based attacks, damage, checks, and saves.

SUNNY
Has -2 on strength-based attacks, damage, checks, and saves.
Has a torch lit (33 minutes remaining)

DESCRIPTIONS

Not in Use!!

ALATIA CARNWHEAT

Hit Points: 10/10
Hit Dice: 1/1
Warding Flare: 3/3 *L
Spell Slots: (+5, DC 13) *L

  • 1st Level: 0/2

DM Inspiration: 1/1

ALLERA LORABELIS

Hit Points: 8/8
Hit Dice: 1/1
Arcane Recovery: 1/1 *L
Spell Slots: (+6, DC 14) *L

  • 1st Level: 1/2

DM Inspiration: 1/1

ARMANDO RAILWALKER

Hit Points: 9/9 (gnome cunning)
Hit Dice: 1/1
Pact Magic: (+4, DC 12) *L

  • 1st Level: 1/1

DM Inspiration: 1/1

RIFFRAFF

Hit Points: 5/9
Hit Dice: 1/1
DM Inspiration: 1/1

SUNNY

Hit Points: 15/15
Hit Dice: 1/1
Rage: 1/2 *L
DM Inspiration: 1/1

THODIN EVERSHARP

Hit Points: 13/13 (RESIST: poison SAVADV: poisoned)
Hit Dice: 1/1
Divine Sense: 3/3 *L
Lay on Hands: 5/5 *L
DM Inspiration: 1/1

 

 

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PC

Allera Lorabelis   Half-elf Wizard 1 Allera Lorabelis


AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 
Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13
Arcane Recovery: 1/1 | DM Inspiration: 0/0


Allera's eyes widened at the sight of the peculiar halfmask(?) - she was not sure what to call this thing but considering the surroundings and the chainmail, which withstood time - the mask had to be magical.

"Can I see it?" Allera meant it literally. Her magical sight had to be still active and she hoped to confirm the both findings carried an aura of magic.

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: If "Detect magic" is still active, she tries to see if the things are magical.
Bonus Action:
Move:
Manipulate: Your one free object interaction goes here.

     

 

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Sunny Suel Barbarian 1image.png.79a14e4028f6c8fa7eae9968324330f6.png


16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1

Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2

Rage: OX


"Here, stand in this exact spot and look where my nose is pointing. You can't miss it..." Sunny offered, confusing 'literal' for 'figurative'.


ooc:

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PC

Thodin Eversharp Dwarven Paladin 1Thodin.png.94f4c89b43ed50684ae363f0c135b859.png


AC: 18 (chain mail & shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 
Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1


Thodin observes the obvious, "the body looks crushed. As if the whole column of stone landed on it. Is it clear what the trigger is in there? If not, let's lasso a foot and drag the body into this hallway. I'd like to examine that armor, and Allera seems interested in that mask."

The dwarf works a slipknot to toss over a foot, in case no trigger is found. So, he can drag the body away from the threatening stone pestle now above them.

Mechanics

Main Hand Empty
Off Hand Shield


Use Object -
Move -
Action -
Bonus Action -

     

 

 

Edited by JubalBreakbottle (see edit history)
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Armando Railwalker Gnomish Warlockimage.png.3addf472ab702bf61916a9a2a03fa8d7.png


AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11
Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12
DM Inspiration: 0/1


 
 
The trip around the bedroom and through the various stonework furnishings do not result in treasures for the gnome, but they do offer him the benefit of looking busy while being relatively safe from corpse-eating giant bugs and acidic traps. Armando takes his time with each drawer, each loose chip of stone, and even visually inspects the upper corners of the room before deciding he'd found what he was going to find and nothing more. Which was nothing.
 
The others were busy with the grate and the wall of tools anyways, and as long as he could hear them rustling about and chattering about levers, he knew he was within arm's reach. When the stone wall moved, the rumbling noise was enough to tell Armando that his assistance was needed elsewhere. He grabbed his nothing and headed for the curious hidden alcove.
 
With the dwarf working to drag the body out of the revealed space, Armando grabbed the tail end of the rope and helped out. When the body was free, the gnome dropped the rope like he'd never been involved. "Issa this who you're looking for then?" He asked his hostess quietly, almost rhetorically, as she tried to study the body herself.
 
 

 

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Casting Eldritch Blast
Bonus Action:
Move: Moving to the spot E of Allera
Manipulate: drop weapon

     
       
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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 5/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


 

"Well, I was right about there being more traps..." Riffraff commented, wrinkling up his nose as he stared at the crushed corpse "..I'm just grateful it was someone else who set'em off!"

He helped pull the rope to retrieve the body, keen to stay away from any possible trigger, then rubbed his hands with glee as he looked at the chainmail and goggles. "Our first paycheck!" he stated rather greedily, before turning to Allera to ask "So...whaddaya think? Some kinda magical gizmo?"

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: help pull the rope
Bonus Action: none
Move: none
Manipulate: sheathe dagger

Notes: -2 on STR saves,att,dam, ab.ch

After this I'm happy to take a short rest

     
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Dungeons & Dragons 5e with DM BWatford


Allera’s gaze grew wide with intrigue at the enigmatic half-mask before her—its nature uncertain, yet given the chainmail that had defied the ravages of time, it surely bore an enchantment. Her detection spell confirmed her suspicions, revealing the object bathed in a uncommon glow of transmutation magic, while the chainmail itself was devoid of such mystical energies.

Thodin, with resourceful hands, crafted a lasso and deftly ensnared the skeletal remains, drawing them closer by the enduring armor they adorned. Remarkably, the brittle bones maintained their cohesion, allowing him to retrieve the majority of the skeletal fragments. Once within reach, the goggles were delicately lifted from the skull and entrusted to Allera, while Thodin appraised the chainmail’s exceptional make. The armor, a testament to masterful artisanship, bore a hidden utility: it could be disassembled to form a dagger-like weapon—a clever and lethal innovation concealed within its segments. The creator’s intent remained a mystery, yet the craftsmanship was undeniably exquisite.

Meanwhile, Armando and Riffraff chanced upon a leather pouch, ancient and fragile, disintegrating at their touch. Within its tattered confines lay the remnants of three shattered statuettes and three others preserved in pristine condition—a majestic palace, a slender spire flanked by eight varied turrets, and what appeared to be a stately stadium. These miniature marvels, untouched by time, surely held value, perhaps as coveted relics for a connoisseur of such rare artifacts.
 

THE WHISPERING CAIRN

The Cairn Hills
(Two hours E of Diamond Lake)
8:44 pm
Moonday the 9th of Reaping, 595 CY

 

Scene Information: I will be adding all of the items to the "party loot" thread shortly.

During a short rest someone can attempt to identify the goggles by examining them for the full hour and then making a DC 15 Arcana check (disadvantage if not proficient). Only one person can attempt it but someone else can assist if they are proficient in Arcana.

During a short rest someone can attempt to appraise the statuettes for value by studying them for the full hour and making a DC 11 Intelligent check, plus proficiency bonus if proficient in jeweler's tools. Only one person can attempt it but someone else can assist if they are proficient in Jewler's Tools.

Lingering Poison Effects: Everyone except for Thodin and Allatia has -2 on strength-based attacks, damage, saves, and ability checks. Allatia has disadvantage on strength-based attacks, damage, saves, and ability checks.

Map Information: Please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E).

Active Maps


WHISPERING CAIRN


 

Lair of the Architect

 

Bookkeeping

PASSIVE PERCEPTION

Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

ALATIA
Has disadvantage on strength-based attacks, damage, checks, and saves.
Has a Everburnig Yellow Lantern.

ALLERA
Has -2 on strength-based attacks, damage, checks, and saves.
Is concentrating on detect magic (2 minutes remaining)

ARMANDO
Has -2 on strength-based attacks, damage, checks, and saves.

RIFFRAFF
Has -2 on strength-based attacks, damage, checks, and saves.

SUNNY
Has -2 on strength-based attacks, damage, checks, and saves.
Has a torch lit (28 minutes remaining)

DESCRIPTIONS

Not in Use!!

ALATIA CARNWHEAT

Hit Points: 10/10
Hit Dice: 1/1
Warding Flare: 3/3 *L
Spell Slots: (+5, DC 13) *L

  • 1st Level: 0/2

DM Inspiration: 1/1

ALLERA LORABELIS

Hit Points: 8/8
Hit Dice: 1/1
Arcane Recovery: 1/1 *L
Spell Slots: (+6, DC 14) *L

  • 1st Level: 1/2

DM Inspiration: 1/1

ARMANDO RAILWALKER

Hit Points: 9/9 (gnome cunning)
Hit Dice: 1/1
Pact Magic: (+4, DC 12) *L

  • 1st Level: 1/1

DM Inspiration: 1/1

RIFFRAFF

Hit Points: 5/9
Hit Dice: 1/1
DM Inspiration: 1/1

SUNNY

Hit Points: 15/15
Hit Dice: 1/1
Rage: 1/2 *L
DM Inspiration: 1/1

THODIN EVERSHARP

Hit Points: 13/13 (RESIST: poison SAVADV: poisoned)
Hit Dice: 1/1
Divine Sense: 3/3 *L
Lay on Hands: 5/5 *L
DM Inspiration: 1/1

 

 

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PC

Allera Lorabelis   Half-elf Wizard 1 Allera Lorabelis


AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 
Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13
Arcane Recovery: 1/1 | DM Inspiration: 0/0


"I could have sworn the armour is magical!" Allera did not look disappointed, more like surprised. "But at least this mask is. I can say more but it will take time. What do you all say to some rest now? Seems like we uncovered enough secrets here to be sure the rest will be safe."

Should others agree and if no one else wants to twiddle the mask for an hour, Allera will do it. If someone else wants to do it, consider her helping for advantage.

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate: Your one free object interaction goes here.

     

 

Edited by Dixi (see edit history)
Name
Arcana roll (IF Allera is doing it)
10
1d20+5 5
Second roll if someone helps:
11
1d20+5 6
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PC

Thodin Eversharp Dwarven Paladin 1Thodin.png.94f4c89b43ed50684ae363f0c135b859.png


AC: 18 (chain mail & shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 
Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1


Thodin studies the chain mail and amazes at the intricate work to conceal a dagger. "What's the word? Y'all want to take a breather here before trying that door?"

After a pause, "would anyone mind if I claimed this chain mail? It's nicer than mine." He wonders who was its last owner and if Ulaa placed it here for him to find. Obviously, the armor did not protect its owner from being crushed to death, so he would have to avoid making the same mistake.

Mechanics

Main Hand Empty
Off Hand Shield


Use Object -
Move -
Action -
Bonus Action -

     
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