dalamb Posted February 20 Author Clone Share Posted February 20 I just want to check something about how game advertisements work on this (relatively) new Baldr site. As far as I can tell, advertising a game just puts a link to your forum on the (rather sparse at the moment) main advertisements page, and everything your players need to know to figure out your game has to be in the detailed description (such as instructions for what to do to apply). Is this correct? I’m used to OGMW where your advertisement thread was a separate thing (which had its own issues; the new system may be better but I’m still getting used to it). So that means I need to make sure my main game page is suitable as the first thing a prospective player sees? Suggestions for what it needs to say are welcome. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Arbuthnott Posted February 20 Clone Share Posted February 20 Everything you've included so far is great about the IC game itself, but you could possibly do with a paragraph or two about your expectations, the mechanics, what you've changed and what you want from applicants. All of the information is there, but I find a lot of people see an interesting game and just jump straight into making the character they've been wanting to make, only to check through all of the rules and discussion afterwards in an attempt to make their character fit the setting, as opposed to design a character with the setting in mind. If you have a few sentences talking about what you want, what things people should make sure to read before starting on their application, then it heads this kind of thing off Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dalamb Posted February 20 Author Clone Share Posted February 20 OK, I've updated it according to your suggestions and some additional fluff of my own. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Arbuthnott Posted February 21 Clone Share Posted February 21 Considering Common isn't a thing, how do you want to differentiate different languages? Spoiler warnings is probably a bit bulky, and writing it out each time will get tiring quickly. You could assign each language known by the PCs a colour? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lord Foul Posted February 21 Clone Share Posted February 21 I like the colour idea for different languages. I've used that in other games and it works well, so long as everyone knows which ones to use. I've seen people use a colour for their speech anyway, but with different colours for different characters. I'm not convinced that helps when we only have one character each, but you'd need to discourage that unless they used the right language colours. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
namo Posted February 21 Clone Share Posted February 21 (edited) 1 colour per PC helps when not using a posting template with name/picture, to better differentiate each PC. (And a player may have a familiar, or sometimes briefly have a minor NPC talk.) I've never seen 1 colour per language done; seems like it would be hard to memorize. I think it's OK to just indicate clearly the language in use. IC Adalmar lets out a raucous shout in Dwarven: "Ale, ale, more ale for my companions!" Edited February 21 by namo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted February 21 Clone Share Posted February 21 But writing it out is the fun part! That's what we do in my private group. You can put it in a box and label it if you want to be fancy. The innkeeper, also Dwarven, appraises the group and the shouted request, counts heads (five), and replies back in kind. "Aye, one mug for each of you, that's 2 silver for the lot. You sound like you're in for a night, kinsman! I can send two pitchers to your table for 4 silvers, all told?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dalamb Posted February 21 Author Clone Share Posted February 21 Does anyone have a problem with using Roll20 so you can engage in tactical choices during combat? There is no requirement to act in real time, but sometimes exactly where you are is important. I have not run combats without it in a long time, so am not sure what else to do. We used to use personal colours a lot on OGMW in most games I played, but, yes, memorizing them is hard. I'm going to require a clear identification of character name at the start of each post, one of which is similar to @namo's use of a Fieldset. One colour per language seems like a good idea, at least for Iverinan (probably red), Andaroni, and Rodanese, with maybe one colour for "other" differentiated in some way. We can negotiate colours after acceptance, in case someone is colour-blind. Is there a good way to include an image in a post? On OGMW we used to use the floatleft BBcode, but I haven't discovered what the convention is here on the new site. The Detailed Description in the game page required me to edit source and include an <img> tag since I haven't found the official way to insert an image. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dalamb Posted February 21 Author Clone Share Posted February 21 Baldr appears not to have sub-forums, which we used to use on OGMW for things like distinguishing completed characters from incomplete. Is there a convention for how to do this on Baldr ? Put some sort of tag on the title? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted February 21 Clone Share Posted February 21 1 hour ago, dalamb said: There is no requirement to act in real time, but sometimes exactly where you are is important. I have not run combats without it in a long time, so am not sure what else to do. I'm part of some games that have listings on that site for exactly that purpose, I wouldn't have a problem with it, but I think it would be against the rules on Myth-Weavers. Better ask one of the mods to be extra sure. I think this extends to mere mentions of other sites as well. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lord Foul Posted February 21 Clone Share Posted February 21 1 hour ago, dalamb said: Is there a good way to include an image in a post? On OGMW we used to use the floatleft BBcode, but I haven't discovered what the convention is here on the new site. The Detailed Description in the game page required me to edit source and include an <img> tag since I haven't found the official way to insert an image. At the bottom, when posting a new reply, there is a paper clip and a link to choose files to add a new image, and a box marked Other Media thatgives a short cut to any image you've already posted. I use that latter one to put a small character image at the start of each of my IC posts, like this: And then I can put any text or dialogue under that. I've seen people do clever stuff with layouts and formatting, but I haven't a clue how they do that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rorytheromulan Posted February 21 Clone Share Posted February 21 Not just any already posted picture, you can use urls too. Double-click to resize or change alignment in the post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
namo Posted February 21 Clone Share Posted February 21 (edited) You can just copy-paste images into the editor! Then double-click to resize and/or select float left. (Don't worry, I had to ask also...) I think tags are the best way to distinguish incomplete from complete, yeah. If you want a stronger separation, you can also create a separate tab, and move threads yourself, but generally DM wait until after selection for that. Roll20 is fine for me. I actually prefer Google Sheets maps even though they're quite bare-bones because R20 is sometimes very slow for me, but I expect to be in the minority for this. Edited February 21 by namo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dalamb Posted February 21 Author Clone Share Posted February 21 1 hour ago, rorytheromulan said: I'm part of some games that have listings on that site for exactly that purpose, I wouldn't have a problem with it, but I think it would be against the rules on Myth-Weavers. Better ask one of the mods to be extra sure. I think this extends to mere mentions of other sites as well. It's allowed - or at least it was back in the OGMW days. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheFred Posted February 21 Clone Share Posted February 21 21 hours ago, dalamb said: I'm sorry to hear that; you have been very helpful in these discussions. Don't worry, I won't sack you off just yet... I'm just not a fan of creating a character then being forced to show up in some tavern with little regard for whether that even makes any sense, let alone the other 20+ people all yammering in an attempt to get noticed. I guess I'll decide whether I can make a character who suits your recruitment plans once you've finalised them all. 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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