Sellsword Posted April 26 Clone Share Posted April 26 Agreed. They had already cut Gern loose when I was negotiating his freedom. @cailano is the shield just a shield? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 26 Clone Share Posted April 26 No shield! That's it we kill 'em all. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 26 Author Clone Share Posted April 26 XP BONUS: +125xp for returning the body of the scorpion victim XP AWARD: +250xp for the Gern job These are group awards, so divide by 7. Don't forget the human bonus. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 26 Author Clone Share Posted April 26 2 hours ago, Sellsword said: Agreed. They had already cut Gern loose when I was negotiating his freedom. @cailano is the shield just a shield? Karg had been under the impression that your group negotiated Gern's release, but while talking to Tharnakalian, he realized that wasn't the case. So he did not pay the shield. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 26 Author Clone Share Posted April 26 1 minute ago, LarsWester said: No shield! That's it we kill 'em all. lol. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 26 Clone Share Posted April 26 375/7 = 54 (rounded up) or 64 XP (20% added before rounding) for us humans. Next time just take the shield and keep your mouth shut Tharnakalian. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 26 Clone Share Posted April 26 Can you describe the DND sign? Would it be easy to remove from the door? Is there a crack under the door where we can slip a note? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 26 Author Clone Share Posted April 26 7 minutes ago, LarsWester said: Can you describe the DND sign? Would it be easy to remove from the door? Is there a crack under the door where we can slip a note? Responding in IC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LarsWester Posted April 26 Clone Share Posted April 26 1 hour ago, cailano said: Responding in IC Thanks posted here and then decided it could be asked in character so I did it there and meant to delete the OOC post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted April 26 Clone Share Posted April 26 1 hour ago, cailano said: XP BONUS: +125xp for returning the body of the scorpion victim XP AWARD: +250xp for the Gern job These are group awards, so divide by 7. Don't forget the human bonus. Thanks! I'll get the xp thread updated in a sec. Oh boy, mobile phones......👿 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 29 Author Clone Share Posted April 29 It sounds like your group has wrapped up their town business for the day. What is the plan for tomorrow? Where are you headed? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sellsword Posted April 29 Clone Share Posted April 29 Obviously. On a more serious note, my vote would be due north. Mounds #2 and #4 are both unexplored, plus there's always a chance we could scout #7 where we saw the Bastard and see if they managed a way in. Actually, I may run over to Karg's real quick and see if Gern is still there... Worst case, we could pick up the two amphorae on the way back if the day is a complete bust. That's just my vote, open to suggestions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted April 29 Clone Share Posted April 29 (edited) 19 minutes ago, Sellsword said: Obviously. On a more serious note, my vote would be due north. Mounds #2 and #4 are both unexplored, plus there's always a chance we could scout #7 where we saw the Bastard and see if they managed a way in. Actually, I may run over to Karg's real quick and see if Gern is still there... Worst case, we could pick up the two amphorae on the way back if the day is a complete bust. That's just my vote, open to suggestions. lets explore mound number 12 on the way, please. I will want to check out the money lender to see what his rates are then see if there is a suit of plate mail in stock in town. Edited April 29 by Excior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ephkabey Posted April 29 Clone Share Posted April 29 #12 is logical since it's open and waiting. #8 and #4 are equidistant to #7, so I would concur with prioritizing a northward direction. 8 requires digging, whereas 2 and 4 are exposed but sealed. If Gern can't provide confirmation, maybe someone can recon 7's status to make better use of time while the rest are digging/sledging elsewhere. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cailano Posted April 30 Author Clone Share Posted April 30 To Excior’s IC question about bathing, let’s assume that is part of your 2pm daily upkeep. To everyone: I still have no idea where you’re going tomorrow. Other than Allen going to see the money lender. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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