codexgigas Posted March 20 Clone Share Posted March 20 Arlo Thistleknott Kender Entertainer Arcane Trickster Rogue AC: 16 (Studded Leather) | HP: 48/48 | Speed: 40 ft. Senses: passive Perception 18, Insight 15, Investigation 16 Str: 8 (-1) | Dex: 18 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Kenderpseak, and Thieves' Cant Arlo claps at Fairla's spell, but he uses his own hands to toast with her. He likes the way the ale splashes over the top of the mug and onto his hands. "That was the first spell I learned," he tells her proudly. "It was written in the spellbook that I found and gave to Par-Salian. Par-Salian likes to talk to me, but he hasn't taught me any spells yet. He told me that he didn't want to be responsible for any mischief a Kender wizard caused. He's very nice, but I don't think that was a nice thing for him to say." He turns to Feyren. "My name is Arlo Thistleknott, and I've been studying magic for... years." The truth is that he hasn't kept count. Like most Kender, Arlo doesn't see the necessity of precision in dates. "I haven't taken the Test of High Sorcery yet, because the Mages won't let me. I'm afraid they're jealous that I might become a better wizard than they are. If I became the head of the Conclave of High Sorcery, I would let everyone take the Test. And I'd teach all the spells I know to all of the other Mages. Magic isn't fun if you can't share it!" He looks at Feyren. "So you and Fairla both like Solinari? Why did you pick him? I don't think I'll take the White Robes when I finally pass my Test. No offense, Fairla, but it seems like they'd be too hard to keep clean. I don't want to be a member of the Dingy Robes, after all. And I wouldn't take the Black Robes, because Par-Salian told me that Nuitari doesn't like Kender. I would like to be able to see his moon, though. I don't know why he only lets the Black Robes see him. I guess that leaves Lunitari for me. I do like illusion spells, so I guess I'd be a good Red Robe. I wish there were Blue Robes, though. That's my favorite color. Do you think the Conclave would let me start a new order when I pass my Test?" Arlo looks very seriously at Thistle as the goblin enters. "Why did no one tell me there was bacon?" he asks loudly. He looks at Thistle and asks her, "What is dimensional bacon? Does it taste different than regular bacon? Is it like turkey bacon?" OOC Arlo casts mage hand. Taunt: 3/3 Spell Slots: 3/3 1st Level Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted March 20 Clone Share Posted March 20 (edited) Thistle — Chronurgy Wizard 5 ACWithout Mage Armor active: 12: HPHit Dice: 5d6: SpeedWalking: 30 ft.: 15 37/37 30 ft. StrengthStrength Save: +0 Athletics: +0: DexterityDexterity Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2: ConstitutionConstitution Save: +2 Constitution Checks: +2: 8 14 16 (-1) (+2) (+2) IntelligenceIntelligence Save: +7 Arcana: +7 History: +7 Investigation: +7 Nature: +4 Religion: +7: WisdomWisdom Save: +2 Animal Handling: -1 Insight: -1 Medicine: +2 Perception: -1 Survival: -1: CharismaCharisma Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 18 8 10 (+4) (-1) (+0) LanguagesCommon, Goblin, Celestial Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling Tool ProficienciesAlchemist's supplies Thistle shrugs at the kender's questions. "I wouldn't know. I hadn't even considered the prospect until I came in here. But trust me, I will find out." She makes a gesture with her hand. The closest mug floats up from the bar, and down towards her face. She sniffs it, and makes a grimace. "Blargh! What kind of foul tea is this?" she mutters and sends it flying back. "Never mind, I came here for an entirely different reason." She turns towards the various patrons and the innkeeper. "You!" she says and met the various glances, some significantly less friendly than others. Her eyes fall on back on the kender, the only one that seemed completely unbothered by her presence. "Tell me everything you know about the army. The enemy army. The one with a dragon. Or is it dragons?" Spells Spellcasting Modifier (Int): +4 Spell Attack: +8 Save DC: 16 Cantrips Light Mage Hand Guidance Prestidigitation Minor Illusion Mind Sliver Fire Bolt 1st-Level 4 Spell Slots [x] Shield [x] Absorb Elements [x] Mage Armoir 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.[r] Detect Magic [_] If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[_] 2nd-Level 3 Spell Slots [x] Misty Step [x] Invisibility 3rd-Level 2 Spell Slots [x] Counterspell [x] Haste [r] Leomund's Tiny Hut Stat Block %5Bb%5DThistle%5B%2Fb%5D%20%0A%5Bi%5DGoblin%20(Aasimar)%20Chronurgy%205%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2015%20%5Bb%5DHP%5B%2Fb%5D%2037%20%5Bb%5DSpeed%5B%2Fb%5D%2030%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B4%0A%0A%5Bb%5DStr%5B%2Fb%5D%208%20(-1)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(%2B2)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DWis%5B%2Fb%5D%2010%20(%2B0)%20%5Bb%5DInt%5B%2Fb%5D%2018%20(%2B4)%20%5Bb%5DCha%5B%2Fb%5D%208%20(-1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft)%5B%2Fb%5D%201d20%2B8%2C%202d10%20Fire%0A%5Bb%5DMind%20Sliver%20(60%20ft)%5B%2Fb%5D%20Int%20save%20DC16%2C%202d6%20Psychic%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0ASpellcasting%0A%5Bi%5DArcane%20Recovery%5B%2Fi%5D%204%20spell%20levels%0A%5Bi%5DChronal%20Shift%5B%2Fi%5D%20Force%20reroll%202%2FLR%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AStrixhaven%20Initiate%0ATelekinetic%0AWar%20Caster Thistle Goblin (Aasimar) Chronurgy 5 CG AC 15 HP 37 Speed 30 ft Initiative +4 Str 8 (-1) Dex 14 (+2) Con 16 (+3) Wis 10 (+0) Int 18 (+4) Cha 8 (-1) Attacks Firebolt (120 ft) 1d20+8, 2d10 Fire Mind Sliver (60 ft) Int save DC16, 2d6 Psychic Wizard Features: Spellcasting Arcane Recovery 4 spell levels Chronal Shift Force reroll 2/LR Feats: Strixhaven Initiate Telekinetic War Caster Inventory Gp: - Sp: - Cp: - Equipped School Uniform Money Pouch Component Pouch Backpack Arcane Grimoire Scholar's Pack Edited March 23 by Ayeba (Tense) (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted March 20 Clone Share Posted March 20 (edited) Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant Vigdan opens the door to The Steady Beacon and steps inside. He lowers the hood of his grey cloak, and wipes some moisture from his scalp. He wears simple waxed canvas clothing one might see on the local fisherfolk. Stomping his booted feet on some rushes laid in the doorway, he dislodges some mud from the walkways of Kalaman. He nods at Jesen behind the bar and a couple of off duty soldiers he recognizes. He scans the room and notices several faces that he's never seen here before. 'Odd bunch. A white wizard? An elven Knight? A Kender? And a goblin?!' Maybe there's an opportunity here...' Vigdan approaches the bar, "a dark ale and a bowl of the stew.", he says putting a couple of coins down on the bar. A few moments later, he maneuvers through the crowd with a bowl of hot stew in one hand and a mug of ale in the other and finds a spot at the bar near the strange folk. His eyes on his stew and ale, his ears listen to what the group is speaking about. When the goblin asks about the Dragon Army, he drops his spoon into his stew bowl loudly, "What do you want to know about the Dragon Army?! I was there at Vogler.", he says with quiet intensity. "The whole city burned! People lost everything!" He turns back to his stew and takes a spoonful and a swallow of ale. 'You won't have to wait long for your answers. I'm sure they'll be here before very long." OOC Edited March 21 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted March 20 Clone Share Posted March 20 (edited) Thistle — Chronurgy Wizard 5 Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 10 (+0) AC: 15 HP: 37/37 Speed: 30 ft. Thistle's eyes lights up at the newcomer. Perhaps literally; is there a light coming from her eyes? "Boy, do I have questions for you!" She is in so much hurry to pull out her notebook, ink pen and inkwell that she sends several blots of ink flying. As soon as she finds the page with the underlined reminder Research dimensional bacon, she looks expectantly at the bald man. "Is it one or more dragons? What are their approximate dimensions? Do they appear resistant to dimensional fluct..." She stops herself, "Scratch the last question; I'll figure that out later myself." "Instead, how large is the army? Is it true that they include goblins?" One of the patrons lets out a loud cough, which she completely ignores. She is completely focused on the bald man, who so far haven't been given time to answer a single of her questions. "Most importantly: Where can I sign up to help out against them? I mean, I don't want to man the walls; that's not really my thing. But I'm sure I can help out in other ways." This time there is no doubt; her irises are definitely shining with silver. And eagerness. Spells Spellcasting Modifier (Int): +4 Spell Attack: +8 Save DC: 16 Cantrips Light Mage Hand Guidance Prestidigitation Minor Illusion Mind Sliver Fire Bolt 1st-Level 4 Spell Slots [x] Shield [x] Absorb Elements [x] Mage Armoir 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.[r] Detect Magic [_] If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[_] 2nd-Level 3 Spell Slots [x] Misty Step [x] Invisibility 3rd-Level 2 Spell Slots [x] Counterspell [x] Haste [r] Leomund's Tiny Hut Stat Block %5Bb%5DThistle%5B%2Fb%5D%20%0A%5Bi%5DGoblin%20(Aasimar)%20Chronurgy%205%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2015%20%5Bb%5DHP%5B%2Fb%5D%2037%20%5Bb%5DSpeed%5B%2Fb%5D%2030%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B4%0A%0A%5Bb%5DStr%5B%2Fb%5D%208%20(-1)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(%2B2)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DWis%5B%2Fb%5D%2010%20(%2B0)%20%5Bb%5DInt%5B%2Fb%5D%2018%20(%2B4)%20%5Bb%5DCha%5B%2Fb%5D%208%20(-1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft)%5B%2Fb%5D%201d20%2B8%2C%202d10%20Fire%0A%5Bb%5DMind%20Sliver%20(60%20ft)%5B%2Fb%5D%20Int%20save%20DC16%2C%202d6%20Psychic%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0ASpellcasting%0A%5Bi%5DArcane%20Recovery%5B%2Fi%5D%204%20spell%20levels%0A%5Bi%5DChronal%20Shift%5B%2Fi%5D%20Force%20reroll%202%2FLR%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AStrixhaven%20Initiate%0ATelekinetic%0AWar%20Caster%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%0AGoblin%0ACelestial Thistle Goblin (Aasimar) Chronurgy 5 CG AC 15 HP 37 Speed 30 ft Initiative +4 Str 8 (-1) Dex 14 (+2) Con 16 (+3) Wis 10 (+0) Int 18 (+4) Cha 8 (-1) Attacks Firebolt (120 ft) 1d20+8, 2d10 Fire Mind Sliver (60 ft) Int save DC16, 2d6 Psychic Wizard Features: Spellcasting Arcane Recovery 4 spell levels Chronal Shift Force reroll 2/LR Feats: Strixhaven Initiate Telekinetic War Caster Languages: Common Goblin Celestial Inventory Gp: - Sp: - Cp: - Equipped School Uniform Money Pouch Component Pouch Backpack Arcane Grimoire Scholar's Pack Edited March 21 by Ayeba (Text color) (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted March 21 Clone Share Posted March 21 Fairla Sunnybank — Abjuration Wizard 5 ACMage Armor AC: 15: HPHit Dice: 5d6: SpeedWalking: 30 ft.: 12 32/32 30 ft. StrengthStrength Save: +0 Athletics: +0: DexterityDexterity Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2: ConstitutionConstitution Save: +2 Constitution Checks: +2: 10 14 14 (+0) (+2) (+2) IntelligenceIntelligence Save: +7 Arcana: +7 History: +7 Investigation: +7 Nature: +4 Religion: +7: WisdomWisdom Save: +2 Animal Handling: -1 Insight: -1 Medicine: +2 Perception: -1 Survival: -1: CharismaCharisma Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 18 8 12 (+4) (-1) (+1) LanguagesCommon, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, Solamnic Personal Ciphers (Linguist) Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling Tool ProficienciesNone Steady Bacon... Isn't bacon steadiest after it's been cooked? First it's limp, then it wiggles in the frying pan, and finally it's nice and crispy. Mmmm... Fairla, lost in thought, stares into space. Then it dawns on her that the goblin—how strange to see such a friendly goblin—was talking about an altogether different type of bacon. She tries to catch up with the conversation which she had missed; it was nearly lost on her that Thistle used a telekinetic power similar to her own. Just as she was about to object to her order's being labeled 'Dingy Robes,' a much more important topic arises: the fisherman's report on the dragon army. "Excuse me, sir," she asks Vigdan with a concerned expression. "Did you say Vogler was destroyed? That's just terrible! I was there only a few weeks ago. Do you know, were there any other survivors?" Fairla also eagerly awaits the man's answers to Thistle's on point questions. OOC Spells Spellcasting Modifier (Int): +4 Spell Attack: +7 Save DC: 15 Cantrips Fire BoltEvocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). LightEvocation cantrip Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. *Initiate of High Sorcery feat Mage HandConjuration cantrip Casting Time: 1 action Range: 60* feet Components: N/A* Duration: 1 minute A spectral, floating, invisible* hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 60* feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. *Telekinetic Feat MendingTransmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. PrestidigitationTransmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • You instantaneously light or snuff out a candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 1st-Level 4 Spell Slots ( ) Absorb Elements1st Level Abjuration Casting Time: 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 Round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. ( ) Alarm1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. [R] (P) Comprehend Languages1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. *Initiate of High Sorcery feat [R] ( ) Detect Magic1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [R] ( ) Feather Fall1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. ( ) Floating Disk1st-level conjuration (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular,horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends. [R] (p) Grease1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. ( ) Identify1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. [R] ( ) Illusory Script1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know. Should the spell be dispelled, the original script and the illusion both disappear. A creature with truesight can read the hidden message. [R] (p) Mage Armor1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. (p) Magic Missile1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. (P) Shield1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Initiate of High Sorcery feat ( ) Unseen Servant1st-level conjuration (ritual) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. [R] 2nd-Level 3 Spell Slots (P) Aid2nd-level abjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd. *Adept of the White Robes feat (p) Detect Thoughts2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. Ifyou probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range. [c] (p) Hold Person2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. [c] (p) Invisibility2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. [c] (p) Misty Step2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 3rd-Level 2 Spell Slots (p) Counterspell3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. (p) Dispel Magic3rd-level abjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used. ( ) Tiny Hut3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. [R] Stat Block %5Bb%5DFairla%20Sunnybank%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Wizard%205%20LG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2012%20%5Bb%5DHP%5B%2Fb%5D%2032%20%5Bb%5DSpeed%5B%2Fb%5D%2030ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2010%20(0)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(2)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%208%20(-1)%20%5Bb%5DInt%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCha%5B%2Fb%5D%2012%20(1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft.)%5B%2Fb%5D%20%2B7%202d10%20Fire%0A%5Bb%5DQuarterstaff%20(5%20ft.)%5B%2Fb%5D%20%2B3%201d6(8)%20Bludgeoning%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0ASpellcasting%0AAbjuration%20Savant%0AArcane%20Recovery%20(3%20levels%2FLR)%0AArcane%20Ward%20(14%20HP%20maximum)%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AInitiate%20of%20High%20Sorcery%0AAdept%20of%20the%20White%20Robes%0ALinguist%0ATelekinetic%0A%5Bb%5D%5B%2Fb%5D Fairla Sunnybank Human (Variant) Wizard 5 LG AC 12 HP 32 Speed 30ft Str 10 (0) Dex 14 (2) Con 14 (2) Wis 8 (-1) Int 18 (4) Cha 12 (1) Attacks Firebolt (120 ft.) +7 2d10 Fire Quarterstaff (5 ft.) +3 1d6(8) Bludgeoning Wizard Features: Spellcasting Abjuration Savant Arcane Recovery (3 levels/LR) Arcane Ward (14 HP maximum) Feats: Initiate of High Sorcery Adept of the White Robes Linguist Telekinetic Inventory Gp: 52 Sp: 4 Cp: 4 Equipped Bag of Holding Clothes, Common Healer's Kit Orb Quarterstaff Robes Spellbook Bag of Holding Abacus Backpack Ball Bearings (bag of 1000) Bedroll Bell Blanket Block and Tackle Book Bottle, Glass Bucket Candle Case, Map or Scroll Clothes, Fine Clothes, Traveler's Crowbar Flask Grappling Hook Hammer Hammer, Sledge Healer's Kit Hourglass Ink Pen Ink, Black Ink, Blue Lantern, Hooded Little Bag of Sand Magnifying Glass Manacles Mess Kit Oil (flask) Parchment (sheet) Perfume (vial) Pick, Miner's Piton Pouch Rations (1 day) Rope, Hempen (50 ft.) Rope, Silk (50 ft.) Sack Scale, Merchant's Sealing Wax Shovel Signal Whistle Small Knife Soap Spikes, Iron String (10 ft.) Tent, Two-Person Tinderbox Vial Waterskin Wine, Common (pitcher) + pitcher Wine, Fine (bottle) Riding Horse Bit and Bridle Riding Saddle Saddlebags Feed (10 days) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted March 21 Clone Share Posted March 21 (edited) Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant The color of Vigdan's face and scalp begins to turn red as the little goblin peppers him with questions. He turns to face them, "This isn't some story or puzzle for you to sort out. These were people! A whole city of them and they've lost everything!" He takes a second before responding to Fairla, his tone softening, "Yes, Lady Wizard. Destroyed. There were other survivors. Not many, but some like myself were able to get on a boat and get away. I know some have trickled in over the last day that managed to escape into the countryside. He turns back to the goblin, "I'm glad you want to help. I know you and these people, he says gesturing at the others, "Aren't from Kalaman, but this is my home. I have family here. Friends. I might be a river rat that the Knights would turn their nose up at, but I mean to protect my home however I can." He picks up his mug and takes a drink. "That's why I came here tonight. The owner of this place knows the Marshall. I was going to see what the latest word is and if I can do anything to help." OOC Edited March 21 by RagallachMC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shadeus Posted March 21 Clone Share Posted March 21 Feyren "Jinx" Silverbreeze Silvanesti Mage of High Sorcery Moon Thief Rogue AC: 16 (Studded leather+Dex) | HP: 38/38 (5d8+10) | Speed: 30 ft. Senses: passive Perception 14, Insight 11, Investigation 18 StrSaving Throw: -1 Athletics: -1: 8 (-1) | DexSaving Throw: +7 Acrobatics: +4 Stealth: +10 Sleight of Hand: +7 Thieves' Tools: +7: 18 (+4) | ConSaving Throw: +2: 14 (+2) | IntSaving Throw: +7 Arcana: +7 History: +7 Investigation: +10 Nature: +4 Religion: +4: 19 (+4) | WisSaving Throw: +1 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +4 Survival: +1: 12 (+1) | ChaSaving Throw: +0 Deception: +3 Intimidate: +0 Performance: +0 Persuasion: +0: 10 (+0) Languages: You can speak, read, and write Common, Elvish, Dwarvish, Draconic, and Solamnic “My words,” Feyren said. | ‘My thoughts,’ Feyren thought. | My actions . . . The elven woman looks to Fairla and Arlo and then back again. She finally says, "I didn't pick Solinari. I have faith in all three moons, to varying degrees. Nuitari can be...hard to see, at times. And not just in the sky, the pull of his magic is used more frequently than you realize. I can understand a pull toward glamours and trickery, though. Although, I would find it hard to commit myself to one order as I find them all attractive at different times. No doubt, the Mages of High Sorcery are not yet ready for all that a kender has to bring to magic. They may, indeed, give kender their own order." As the newcomer arrives with news of Vogler, the Feyren frowns but offers no thoughts aloud. Instead, she contemplates how close the dragon armies finally are and perhaps it is time to extract revenge for whatever is left of her homeland after the dragon-men ran through them and scattered her people. OOC Nothing. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted March 21 Clone Share Posted March 21 (edited) Thistle — Chronurgy Wizard 5 Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 10 (+0) AC: 15 HP: 37/37 PPPassive Perception: 9 The light from Thistle's eyes fades at the bald man's scolding. Her ears droops a little, and she looks rather bothered. A mix of embarrassment and unease from realizing she had made a big mistake. "I... uhm... I'm sorry? I just didn't think of ... well, people. The people. The dead people. That's bad. Very bad. I... Sorry, I... uh... didn't mean..." She struggles badly with explaining herself, stumbling over her own words in her attempt to get out of the situation. At the end she is just whimpering. It is clear she is mighty uncomfortable with the situation. She is suddenly bothered by the many eyes upon her, and looks around nervously with increasing levels of stress. After a quick gesture with her hands, and box suddenly appears around her, completely hiding her from sight. Even those with rudimentary knowledge of magic can tell this was a simple illusion. A soft whimper can be heard from the same place she just stood. "Sorry," she mutters. "I'm sorry." OOC @RagallachMC I'm wondering if you could change the color of your dialogue. The light blue is really hard for me to read. A tad darker, if you wouldn't mind? Spells Spellcasting Modifier (Int): +4 Spell Attack: +8 Save DC: 16 Cantrips Light Mage Hand Guidance Prestidigitation Minor Illusion Mind Sliver Fire Bolt 1st-Level 4 Spell Slots [x] Shield (re) [x] Absorb Elements (re) [x] Feather Fall (re) [x] Mage Armor [x] Entangle (c) 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.[r] Detect Magic (c) [r] Comprehend Languages If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[r] Find Familiar 2nd-Level 3 Spell Slots [x] Misty Step [_] Vortex Warp [_] Invisibility (c) [x] Enhance Ability (c) 3rd-Level 2 Spell Slots [x] Haste (c) [x] Fireball [r] Leomund's Tiny Hut Stat Block %5Bb%5DThistle%5B%2Fb%5D%20%0A%5Bi%5DGoblin%20(Aasimar)%20Chronurgy%205%20CG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2015%20%5Bb%5DHP%5B%2Fb%5D%2037%20%5Bb%5DSpeed%5B%2Fb%5D%2030%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B6%0A%0A%5Bb%5DStr%5B%2Fb%5D%208%20(-1)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(%2B2)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2018%20(%2B4)%20%5Bb%5DWis%5B%2Fb%5D%2010%20(%2B0)%20%5Bb%5DCha%5B%2Fb%5D%208%20(-1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft)%5B%2Fb%5D%201d20%2B8%2C%202d10%20Fire%0A%5Bb%5DMind%20Sliver%20(60%20ft)%5B%2Fb%5D%20Int%20save%20DC16%2C%202d6%20Psychic%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DHealing%20Hands%3A%5B%2Fi%5D%20Restore%203d4%20hp%2FLR%0A%5Bi%5DRadiant%20Soul%3A%5B%2Fi%5D%20Fly%2030%2C%20%2B3%20radiant%20damage%201%2Fround.%201%20minute%2FLR%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B8%20%2F%20DC%2016%0A%5Bi%5DArcane%20Recovery%3A%5B%2Fi%5D%204%20spell%20levels%2FLR%0A%5Bi%5DChronal%20Shift%3A%5B%2Fi%5D%20Force%20reroll%20twice%2FLR%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AStrixhaven%20Initiate%0ATelekinetic%0AWar%20Caster%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%0AGoblin%0ACelestial%20 Thistle Goblin (Aasimar) Chronurgy 5 CG AC 15 HP 37 Speed 30 ft Initiative +6 Str 8 (-1) Dex 14 (+2) Con 16 (+3) Int 18 (+4) Wis 10 (+0) Cha 8 (-1) Attacks Firebolt (120 ft) 1d20+8, 2d10 Fire Mind Sliver (60 ft) Int save DC16, 2d6 Psychic Racial Features: Healing Hands: Restore 3d4 hp/LR Radiant Soul: Fly 30, +3 radiant damage 1/round. 1 minute/LR Wizard Features: Spellcasting: 1d20+8 / DC 16 Arcane Recovery: 4 spell levels/LR Chronal Shift: Force reroll twice/LR Feats: Strixhaven Initiate Telekinetic War Caster Languages: Common Goblin Celestial Inventory Gp: 47 Sp: - Cp: - Equipped School Uniform Money Pouch Wand Dagger in its sheath Hair Ornament Bracelets Backpack Arcane Grimoire (+1) Scroll of Augury Scroll of Tenser's Floating Disk Cook's utensils Bottle of colored ink Ink Pen Abacus Book of arcane theory Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited March 23 by Ayeba (Tense) (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted March 22 Clone Share Posted March 22 (edited) Fairla Sunnybank — Abjuration Wizard 5 ACMage Armor AC: 15: HPHit Dice: 5d6: SpeedWalking: 30 ft.: 12 32/32 30 ft. StrengthStrength Save: +0 Athletics: +0: DexterityDexterity Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2: ConstitutionConstitution Save: +2 Constitution Checks: +2: 10 14 14 (+0) (+2) (+2) IntelligenceIntelligence Save: +7 Arcana: +7 History: +7 Investigation: +7 Nature: +4 Religion: +7: WisdomWisdom Save: +2 Animal Handling: -1 Insight: -1 Medicine: +2 Perception: -1 Survival: -1: CharismaCharisma Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 18 8 12 (+4) (-1) (+1) LanguagesCommon, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, Solamnic Personal Ciphers (Linguist) Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling Tool ProficienciesNone Sharing magic with anyone and everyone... The very idea went against everything Fairla had been taught, yet Arlo's and Feyren's words echo in her mind. Fairla considers what she would do if she were in charge of administering the Test. "I suppose anyone who can use the power responsibly and is willing to dedicate themself wholeheartedly to the practice of magic ought to be allowed to take the Test," she muses. "I would certainly love to meet any kender—or any person at all—who meets those elements." As for a founding new Order, I can't even begin to imagine what that would take. Fairla tries to see through Thistle's illusion, but she can't quite get the angle right. Instead, she tries to comfort the goblin with words alone, for she could clearly tell that Thistle's heart was in the right place. "Hello in there," she says softly. "You needn't feel ashamed. It's easy to be cavalier when you see things from afar. I wished to ask those same questions, admittedly, just not right now; it's a matter of good decorum." She turns back to Vigdan. "I'm glad that there were some survivors, at least. Your keenness to protect your home is most admirable; I may not be from Kalaman, but I am Solamnian. If you find out a way to help defend this place, I would offer my assistance. My name's Fairla, Mage of the Order of White Robes." OOC Investigation Spells Spellcasting Modifier (Int): +4 Spell Attack: +7 Save DC: 15 Cantrips Fire BoltEvocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). LightEvocation cantrip Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. *Initiate of High Sorcery feat Mage HandConjuration cantrip Casting Time: 1 action Range: 60* feet Components: N/A* Duration: 1 minute A spectral, floating, invisible* hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 60* feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. *Telekinetic Feat MendingTransmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. PrestidigitationTransmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • You instantaneously light or snuff out a candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 1st-Level 4 Spell Slots ( ) Absorb Elements1st Level Abjuration Casting Time: 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 Round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. ( ) Alarm1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. [R] (P) Comprehend Languages1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. *Initiate of High Sorcery feat [R] ( ) Detect Magic1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [R] ( ) Feather Fall1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. ( ) Floating Disk1st-level conjuration (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular,horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends. [R] (p) Grease1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. (p) Mage Armor1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. (p) Magic Missile1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. (P) Shield1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Initiate of High Sorcery feat ( ) Unseen Servant1st-level conjuration (ritual) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. [R] 2nd-Level 3 Spell Slots (p) Detect Thoughts2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. Ifyou probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range. [c] (p) Hold Person2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. [c] (p) Invisibility2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. [c] (P) Lesser Restoration2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. (p) Misty Step2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 3rd-Level 2 Spell Slots (p) Counterspell3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. (p) Dispel Magic3rd-level abjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used. ( ) Tiny Hut3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. [R] Stat Block %5Bb%5DFairla%20Sunnybank%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Wizard%205%20LG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2012%20%5Bb%5DHP%5B%2Fb%5D%2032%20%5Bb%5DSpeed%5B%2Fb%5D%2030ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2010%20(0)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(2)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%208%20(-1)%20%5Bb%5DInt%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCha%5B%2Fb%5D%2012%20(1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft.)%5B%2Fb%5D%20%2B7%202d10%20Fire%0A%5Bb%5DQuarterstaff%20(5%20ft.)%5B%2Fb%5D%20%2B3%201d6(8)%20Bludgeoning%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0ASpellcasting%0AAbjuration%20Savant%0AArcane%20Recovery%20(3%20levels%2FLR)%0AArcane%20Ward%20(14%20HP%20maximum)%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AInitiate%20of%20High%20Sorcery%0AAdept%20of%20the%20White%20Robes%0ALinguist%0ATelekinetic%0A%5Bb%5D%5B%2Fb%5D Fairla Sunnybank Human (Variant) Wizard 5 LG AC 12 HP 32 Speed 30ft Str 10 (0) Dex 14 (2) Con 14 (2) Wis 8 (-1) Int 18 (4) Cha 12 (1) Attacks Firebolt (120 ft.) +7 2d10 Fire Quarterstaff (5 ft.) +3 1d6(8) Bludgeoning Wizard Features: Spellcasting Abjuration Savant Arcane Recovery (3 levels/LR) Arcane Ward (14 HP maximum) Feats: Initiate of High Sorcery Adept of the White Robes Linguist Telekinetic Inventory Gp: 52 Sp: 4 Cp: 4 Equipped Bag of Holding Clothes, Common Healer's Kit Orb Quarterstaff Robes Spellbook Bag of Holding Abacus Backpack Ball Bearings (bag of 1000) Bedroll Bell Blanket Block and Tackle Book Bottle, Glass Bucket Candle Case, Map or Scroll Clothes, Fine Clothes, Traveler's Crowbar Fishing Tackle Flask Grappling Hook Hammer Hammer, Sledge Healer's Kit Ink Pen Ink, Black Ink, Blue Lantern, Hooded Little Bag of Sand Manacles Mess Kit Oil (flask) Parchment (sheet) Perfume (vial) Pick, Miner's Piton Pouch Rations (1 day) Rope, Hempen (50 ft.) Rope, Silk (50 ft.) Sack Scale, Merchant's Sealing Wax Shovel Signal Whistle Small Knife Soap Spikes, Iron String (10 ft.) Tent, Two-Person Tinderbox Vial Waterskin Wine, Common (pitcher) + pitcher Wine, Fine (bottle) Riding Horse Bit and Bridle Riding Saddle Saddlebags Feed (10 days) Edited March 22 by morgan_ (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Investigation 10 1d20+7 3 Link to comment Share on other sites More sharing options...
RagallachMC Posted March 22 Clone Share Posted March 22 Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant Vigdan looks at the box and sighs, "I'm sorry, uh...Lady Goblin. I didn't mean to yell at you...I'm just, worried. Really worried. I knew people in Vogler and they're probably dead now. I don't want the same to happen here. If you come out of your box, maybe we can...I don't know...figure out a way to help stop them." He turns to Fairla and half bows awkwardly, "It's nice to meet you Lady Wizard, I mean..Lady Fairla. My name is Vigdan, but most people around here call me 'The Dog'. I'm just a simple fisherman and trader." OOC @Ayeba I hope this blue is better. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted March 22 Clone Share Posted March 22 (edited) Thistle — Chronurgy Wizard 5 Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 10 (+0) AC: 15 HP: 37/37 PPPassive Perception: 9 The box fades, revealing a goblin with tearful eyes. She looks between the two tallfolks, still a bit wary. "I sometimes... forgot things," she says in a soft voice. "Not only things. Important facts, relevant details, such as... people suffering. Sorry, I didn't mean to be mean. I mean, I didn't want to... you know. Be a bad person." She smiles a bit hesitantly. "Nice to meet you, Dog. Or is it 'The Dog'? Like, are there other unspecified dogs out there? I'm Thistle, by the way." She looks at Fairla and whispers "What does Cavalier and Decorum mean? Is it something important?" OOC Two thumbs up on the color. Spells Spellcasting Modifier (Int): +4 Spell Attack: +8 Save DC: 16 Cantrips Light Mage Hand Guidance Prestidigitation Minor Illusion Mind Sliver Fire Bolt 1st-Level 4 Spell Slots [x] Shield (re) [x] Absorb Elements (re) [x] Feather Fall (re) [x] Mage Armor [x] Entangle (c) 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.[r] Detect Magic (c) [r] Comprehend Languages If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[r] Find Familiar 2nd-Level 3 Spell Slots [x] Misty Step [_] Vortex Warp [_] Invisibility (c) [x] Enhance Ability (c) 3rd-Level 2 Spell Slots [x] Haste (c) [x] Fireball [r] Leomund's Tiny Hut Stat Block %5Bb%5DThistle%5B%2Fb%5D%20%0A%5Bi%5DGoblin%20(Aasimar)%20Chronurgy%20Wizard%205%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Chaotic%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2015%20%5Bb%5DHP%5B%2Fb%5D%2037%20%5Bb%5DSpeed%5B%2Fb%5D%2030%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B6%0A%0A%5Bb%5DStr%5B%2Fb%5D%208%20(-1)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(%2B2)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2018%20(%2B4)%20%5Bb%5DWis%5B%2Fb%5D%208%20(-1)%20%5Bb%5DCha%5B%2Fb%5D%2010%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-1%2C%20%5Bi%5DDex%5B%2Fi%5D%20%2B2%2C%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DInt%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DWis%5B%2Fi%5D%20%2B2%2C%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DArcana%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DHistory%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DInvestigation%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0ACooking%20utensils%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft)%5B%2Fb%5D%201d20%2B8%2C%202d10%20Fire%0A%5Bb%5DMind%20Sliver%20(60%20ft)%5B%2Fb%5D%20Int%20save%20DC16%2C%202d6%20Psychic%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DHealing%20Hands%3A%5B%2Fi%5D%20Restore%203d4%20hp%2FLR%0A%5Bi%5DRadiant%20Soul%3A%5B%2Fi%5D%20Fly%2030%2C%20%2B3%20radiant%20damage%201%2Fround.%201%20minute%2FLR%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B8%20%2F%20DC%2016%0A%5Bi%5DArcane%20Recovery%3A%5B%2Fi%5D%204%20spell%20levels%2FLR%0A%5Bi%5DChronal%20Shift%3A%5B%2Fi%5D%20Force%20reroll%20twice%2FLR%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AStrixhaven%20Initiate%2C%20Telekinetic%2C%20War%20Caster%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Goblin%2C%20Celestial%20 Thistle Goblin (Aasimar) Chronurgy Wizard 5 Small humanoid, Chaotic Good AC 15 HP 37 Speed 30 ft Initiative +6 Str 8 (-1) Dex 14 (+2) Con 16 (+3) Int 18 (+4) Wis 8 (-1) Cha 10 (+0) Saves Str -1, Dex +2, Con +3, Int +7, Wis +2, Cha +0 Skill proficiencies Arcana +7, History +7, Investigation +7, Nature +3 Tool proficincies Cooking utensils Attacks Firebolt (120 ft) 1d20+8, 2d10 Fire Mind Sliver (60 ft) Int save DC16, 2d6 Psychic Racial Features: Healing Hands: Restore 3d4 hp/LR Radiant Soul: Fly 30, +3 radiant damage 1/round. 1 minute/LR Wizard Features: Spellcasting: 1d20+8 / DC 16 Arcane Recovery: 4 spell levels/LR Chronal Shift: Force reroll twice/LR Feats: Strixhaven Initiate, Telekinetic, War Caster Languages: Common, Goblin, Celestial Inventory Gp: 47 Sp: - Cp: - Equipped School Uniform Money Pouch Wand Dagger in its sheath Hair Ornament Bracelets Backpack Arcane Grimoire (+1) Scroll of Augury Scroll of Tenser's Floating Disk Cook's utensils Bottle of colored ink Ink Pen Abacus Book of arcane theory Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Edited March 22 by Ayeba (Typos) (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
morgan_ Posted March 24 Clone Share Posted March 24 Fairla Sunnybank — Abjuration Wizard 5 ACMage Armor AC: 15: HPHit Dice: 5d6: SpeedWalking: 30 ft.: 12 32/32 30 ft. StrengthStrength Save: +0 Athletics: +0: DexterityDexterity Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2: ConstitutionConstitution Save: +2 Constitution Checks: +2: 10 14 14 (+0) (+2) (+2) IntelligenceIntelligence Save: +7 Arcana: +7 History: +7 Investigation: +7 Nature: +4 Religion: +7: WisdomWisdom Save: +2 Animal Handling: -1 Insight: -1 Medicine: +2 Perception: -1 Survival: -1: CharismaCharisma Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1: 18 8 12 (+4) (-1) (+1) LanguagesCommon, Dwarvish, Elvish, Gnomish, Kenderspeak, Primordial, Solamnic Personal Ciphers (Linguist) Combat ProficienciesArmor Proficiencies: None Weapon Proficiencies: Light Crossbow, Dagger, Dart, Quarterstaff, Sling Tool ProficienciesNone Being prompted with an academic question sets Fairla off. "Well, Thistle, when I said 'cavalier' I meant it in the sense of being uncaring or nonchalant. It originally comes from a special word for knight, and I believe the pejorative meaning developed out of disdain for the knights—no offense to you, Sir Knight" she nods to Rakath "—but there are many who feel, and have felt historically, that the knights value their strict codes over doing what's right. Some even believe they allowed the Cataclysm to happen. It is only natural that a word for knight would come to mean uncaring." She continues, "Decorum, on the other hand, essentially means correct conduct for a given situation. In this case..." Fairla realizes in that moment that her own decorum may be lacking. This is probably not the time and place for a lecture. "Excuse me. By good decorum I simply meant good manners." OOC I can only assume parallel etymologies exist in Solamnic or whatever language Fairla's speaking. Also, unlike Fairla I'm not a linguist, nor am I an expert in the DragonlanceThe Chronicles Trilogy has sat unread on my bedside table for months now, sadly. setting. Spells Spellcasting Modifier (Int): +4 Spell Attack: +7 Save DC: 15 Cantrips Fire BoltEvocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). LightEvocation cantrip Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. *Initiate of High Sorcery feat Mage HandConjuration cantrip Casting Time: 1 action Range: 60* feet Components: N/A* Duration: 1 minute A spectral, floating, invisible* hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 60* feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. *Telekinetic Feat MendingTransmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. PrestidigitationTransmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • You instantaneously light or snuff out a candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. 1st-Level 4 Spell Slots ( ) Absorb Elements1st Level Abjuration Casting Time: 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 Round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. ( ) Alarm1st-level abjuration (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny bell and a piece of fine silver wire) Duration: 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. [R] (P) Comprehend Languages1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. *Initiate of High Sorcery feat [R] ( ) Detect Magic1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [R] ( ) Feather Fall1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. ( ) Floating Disk1st-level conjuration (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular,horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends. [R] (p) Grease1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. (p) Mage Armor1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. (p) Magic Missile1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. (P) Shield1st-level abjuration Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Initiate of High Sorcery feat ( ) Unseen Servant1st-level conjuration (ritual) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. [R] 2nd-Level 3 Spell Slots (p) Detect Thoughts2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. Ifyou probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range. [c] (p) Hold Person2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. [c] (p) Invisibility2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. [c] (P) Lesser Restoration2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. (p) Misty Step2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 3rd-Level 2 Spell Slots (p) Counterspell3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. (p) Dispel Magic3rd-level abjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used. ( ) Tiny Hut3rd-level evocation (ritual) Casting Time: 1 minute Range: Self (10-foot-radius hemisphere) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. [R] Stat Block %5Bb%5DFairla%20Sunnybank%5B%2Fb%5D%20%0A%5Bi%5DHuman%20(Variant)%20Wizard%205%20LG%5B%2Fi%5D%20%0A%0A%5Bb%5DAC%5B%2Fb%5D%2012%20%5Bb%5DHP%5B%2Fb%5D%2032%20%5Bb%5DSpeed%5B%2Fb%5D%2030ft%20%0A%0A%5Bb%5DStr%5B%2Fb%5D%2010%20(0)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(2)%20%5Bb%5DCon%5B%2Fb%5D%2014%20(2)%20%5Bb%5DWis%5B%2Fb%5D%208%20(-1)%20%5Bb%5DInt%5B%2Fb%5D%2018%20(4)%20%5Bb%5DCha%5B%2Fb%5D%2012%20(1)%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft.)%5B%2Fb%5D%20%2B7%202d10%20Fire%0A%5Bb%5DQuarterstaff%20(5%20ft.)%5B%2Fb%5D%20%2B3%201d6(8)%20Bludgeoning%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0ASpellcasting%0AAbjuration%20Savant%0AArcane%20Recovery%20(3%20levels%2FLR)%0AArcane%20Ward%20(14%20HP%20maximum)%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AInitiate%20of%20High%20Sorcery%0AAdept%20of%20the%20White%20Robes%0ALinguist%0ATelekinetic%0A%5Bb%5D%5B%2Fb%5D Fairla Sunnybank Human (Variant) Wizard 5 LG AC 12 HP 32 Speed 30ft Str 10 (0) Dex 14 (2) Con 14 (2) Wis 8 (-1) Int 18 (4) Cha 12 (1) Attacks Firebolt (120 ft.) +7 2d10 Fire Quarterstaff (5 ft.) +3 1d6(8) Bludgeoning Wizard Features: Spellcasting Abjuration Savant Arcane Recovery (3 levels/LR) Arcane Ward (14 HP maximum) Feats: Initiate of High Sorcery Adept of the White Robes Linguist Telekinetic Inventory Gp: 52 Sp: 4 Cp: 4 Equipped Bag of Holding Clothes, Common Healer's Kit Orb Quarterstaff Robes Spellbook Bag of Holding Abacus Backpack Ball Bearings (bag of 1000) Bedroll Bell Blanket Block and Tackle Book Bottle, Glass Bucket Candle Case, Map or Scroll Clothes, Fine Clothes, Traveler's Crowbar Fishing Tackle Flask Grappling Hook Hammer Hammer, Sledge Healer's Kit Ink Pen Ink, Black Ink, Blue Lantern, Hooded Little Bag of Sand Manacles Mess Kit Oil (flask) Parchment (sheet) Perfume (vial) Pick, Miner's Piton Pouch Rations (1 day) Rope, Hempen (50 ft.) Rope, Silk (50 ft.) Sack Scale, Merchant's Sealing Wax Shovel Signal Whistle Small Knife Soap Spikes, Iron String (10 ft.) Tent, Two-Person Tinderbox Vial Waterskin Wine, Common (pitcher) + pitcher Wine, Fine (bottle) Riding Horse Bit and Bridle Riding Saddle Saddlebags Feed (10 days) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted March 24 Clone Share Posted March 24 Thistle — Chronurgy Wizard 5 Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 18 (+4) Wisdom: 8 (-1) Charisma: 10 (+0) AC: 15 HP: 37/37 PPPassive Perception: 9 Thistle listens intently to the explanation. The white-clad woman is thankfully a good teacher; Thistle doesn't even need to write it down to understand it. Etymology has never held much interest for her; her passion is for subjects like physics, geometry, time and space, as well as the calculations necessary to predict the results thereof. "Well, in that case, I'm never cavalier," she decides, "I don't care about codes. As for the Decorum..." she trails off. Good manners, huh? Well, it's not like doesn't try, it's just so hard. "I may not the best at Decorum," she admits and hangs her head, "I don't get why some people complain calculations are hard when they effortlessly handle all the social stuff. The formulas for social interactions still elude me." Spells Spellcasting Modifier (Int): +4 Spell Attack: +8 Save DC: 16 Cantrips Light Mage Hand Guidance Prestidigitation Minor Illusion Mind Sliver Fire Bolt 1st-Level 4 Spell Slots [x] Shield (re) [x] Absorb Elements (re) [x] Feather Fall (re) [x] Mage Armor [x] Entangle (c) 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.The target’s base AC becomes 13+its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.[r] Detect Magic (c) [r] Comprehend Languages If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.[r] Find Familiar 2nd-Level 3 Spell Slots [x] Misty Step [_] Vortex Warp [_] Invisibility (c) [x] Enhance Ability (c) 3rd-Level 2 Spell Slots [x] Haste (c) [x] Fireball [r] Leomund's Tiny Hut Stat Block %5Bb%5DThistle%5B%2Fb%5D%20%0A%5Bi%5DGoblin%20(Aasimar)%20Chronurgy%20Wizard%205%5B%2Fi%5D%20%0ASmall%20humanoid%2C%20Chaotic%20Good%0A%0A%5Bb%5DAC%5B%2Fb%5D%2015%20%5Bb%5DHP%5B%2Fb%5D%2037%20%5Bb%5DSpeed%5B%2Fb%5D%2030%20ft%20%5Bb%5DInitiative%5B%2Fb%5D%20%2B6%0A%0A%5Bb%5DStr%5B%2Fb%5D%208%20(-1)%20%5Bb%5DDex%5B%2Fb%5D%2014%20(%2B2)%20%5Bb%5DCon%5B%2Fb%5D%2016%20(%2B3)%0A%5Bb%5DInt%5B%2Fb%5D%2018%20(%2B4)%20%5Bb%5DWis%5B%2Fb%5D%208%20(-1)%20%5Bb%5DCha%5B%2Fb%5D%2010%20(%2B0)%0A%0A%5Bb%5DSaves%5B%2Fb%5D%0A%5Bi%5DStr%5B%2Fi%5D%20-1%2C%20%5Bi%5DDex%5B%2Fi%5D%20%2B2%2C%20%5Bi%5DCon%5B%2Fi%5D%20%2B3%2C%20%5Bi%5DInt%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DWis%5B%2Fi%5D%20%2B2%2C%20%5Bi%5DCha%5B%2Fi%5D%20%2B0%0A%0A%5Bb%5DSkill%20proficiencies%5B%2Fb%5D%0A%5Bi%5DArcana%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DHistory%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DInvestigation%5B%2Fi%5D%20%2B7%2C%20%5Bi%5DNature%5B%2Fi%5D%20%2B3%0A%0A%5Bb%5DTool%20proficincies%5B%2Fb%5D%0ACooking%20utensils%0A%0A%5Bb%5DAttacks%5B%2Fb%5D%0A%5Bb%5DFirebolt%20(120%20ft)%5B%2Fb%5D%201d20%2B8%2C%202d10%20Fire%0A%5Bb%5DMind%20Sliver%20(60%20ft)%5B%2Fb%5D%20Int%20save%20DC16%2C%202d6%20Psychic%0A%0A%5Bb%5DRacial%20Features%3A%5B%2Fb%5D%0A%5Bi%5DHealing%20Hands%3A%5B%2Fi%5D%20Restore%203d4%20hp%2FLR%0A%5Bi%5DRadiant%20Soul%3A%5B%2Fi%5D%20Fly%2030%2C%20%2B3%20radiant%20damage%201%2Fround.%201%20minute%2FLR%0A%0A%5Bb%5DWizard%20Features%3A%5B%2Fb%5D%20%20%0A%5Bi%5DSpellcasting%3A%5B%2Fi%5D%201d20%2B8%20%2F%20DC%2016%0A%5Bi%5DArcane%20Recovery%3A%5B%2Fi%5D%204%20spell%20levels%2FLR%0A%5Bi%5DChronal%20Shift%3A%5B%2Fi%5D%20Force%20reroll%20twice%2FLR%0A%0A%5Bb%5DFeats%3A%5B%2Fb%5D%0AStrixhaven%20Initiate%2C%20Telekinetic%2C%20War%20Caster%0A%0A%5Bb%5DLanguages%3A%5B%2Fb%5D%0ACommon%2C%20Goblin%2C%20Celestial%20 Thistle Goblin (Aasimar) Chronurgy Wizard 5 Small humanoid, Chaotic Good AC 15 HP 37 Speed 30 ft Initiative +6 Str 8 (-1) Dex 14 (+2) Con 16 (+3) Int 18 (+4) Wis 8 (-1) Cha 10 (+0) Saves Str -1, Dex +2, Con +3, Int +7, Wis +2, Cha +0 Skill proficiencies Arcana +7, History +7, Investigation +7, Nature +3 Tool proficincies Cooking utensils Attacks Firebolt (120 ft) 1d20+8, 2d10 Fire Mind Sliver (60 ft) Int save DC16, 2d6 Psychic Racial Features: Healing Hands: Restore 3d4 hp/LR Radiant Soul: Fly 30, +3 radiant damage 1/round. 1 minute/LR Wizard Features: Spellcasting: 1d20+8 / DC 16 Arcane Recovery: 4 spell levels/LR Chronal Shift: Force reroll twice/LR Feats: Strixhaven Initiate, Telekinetic, War Caster Languages: Common, Goblin, Celestial Inventory Gp: 47 Sp: - Cp: - Equipped School Uniform Money Pouch Wand Dagger in its sheath Hair Ornament Bracelets Backpack Arcane Grimoire (+1) Scroll of Augury Scroll of Tenser's Floating Disk Cook's utensils Bottle of colored ink Ink Pen Abacus Book of arcane theory Explorer's Pack Backpack Bedroll Mess Kit Tinderbox 10 torches 10 days of rations Waterskin 50 ft of hempen rope Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RagallachMC Posted March 25 Clone Share Posted March 25 Vigdan 'The Dog' Luchen Variant Human Smuggler Scout Rogue AC: 16 (Studded Leather, +4 Dex) | HP: 43/43 | Speed: 30 ft. Senses: passive Perception 15, Insight 15, Investigation 12 Str: 8 (-1) | Dex: 18 (+4) | Con: 12 (+1) | Int: 14 (+2) | Wis: 14 (+2) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Solamnic and Thieves' Cant "It's nice to meet you, Thistle. No, there aren't any other dogs out there", he says while laughing. "It's a joke of language. My family name is 'Luchen'. In Solamnic lu chien means 'The Hound' or 'The Dog'. People started calling me The Dog when I was younger and it stuck." He listens to Fairla's explanation of 'Cavalier' and Decorum and Thistle's response, but doesn't comment. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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