stonedzep Posted April 10 Clone Share Posted April 10 Name xDiceName xDiceResult xDiceString xDiceRolls Save Vs spell 6 1d20 6 Link to comment Share on other sites More sharing options...
Wolfglide Posted April 11 Clone Share Posted April 11 (edited) Kerphi the Illuminated Human Monk 21820/3000 XP to Level 3 | Stats11/11 HP AC 9 (10 Surprised, 11 Rear) THAC0 20 Saving Throws 10 vs Paralysis/Poison 14 vs Rod/Staff 13 vs Petrify Polymorph 16 vs Breath Weapon 15 vs Spell +1 Magical Defense Adjustment | LanguagesCommon* Elven Old Oeridian* Flan* * Read/Write | Spells Prepared1st Level Detect Magic Cure Light Wounds Cure Light Wounds Analyze Opponent Kerphi is undaunted, but still cautious. He creeps to the door frame and peers in, trying to get a better view of where the voice sounded like it came from. Edited April 11 by Wolfglide (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Save vs. Spell 15 20 1d20 20 Link to comment Share on other sites More sharing options...
rauhric Posted April 11 Clone Share Posted April 11 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea feels a fear come over him and he looks to his companions and says, "I might be wrong. The patio entrance might not be a good idea. Maybe we should look for another entrance. This one is giving me the creeps." OoC: Edited April 12 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 (edited) KERPHI ROOM 4 BACK OF THE HOUSE, EAST WING The monk's companions fall back a little way, leaving him alone on the threshold. After a moment, the echo of the maniacal, disembodied voice fades and the only noises in this part of the house are the moan of wind through a broken window and the scurrying of mice or some other vermin under the floor. So far as Kerphi can tell, the voice came from either the ceiling of the empty air under it. The ceiling here looks intact, if moldered and stained. Edited April 12 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 (edited) meanwhile, at the front of the house, THE NORTH SIDE Marl'Tok (Room 1) Marl'Tok quickly reaches the north face of the building, where the front entrance is located. As he steps up to the front door and opens the panel a hair, he becomes aware that he is quite alone. The others have not joined him. At least, not yet. If they are coming, he cannot hear them. The wind has picked up. The stiff breeze pushes the cracked door wide with a loud creak of the hinges. Marl'Tok peers into a dirty old entrance hall. A corridor opens on the wall directly across from the front door, running into the southern section of the house. In the middle of the wall on Marl's left a second hallway runs into the east wing. On the right, a balconied stairway runs up to the next level. And, under the stairs at the northwest corner, a third passage runs into the west wing. The balcony rail is busted in places but the stairs appear intact. Marl scans the seemingly empty room. He can see just fine in the light pouring through the windows and the open front door, Marl doesn't see any creatures or obvious threats (his orc-sight only kicks in in the dark; sunlight spoils it). A few scraps of wood, maybe bits of destroyed furniture, rest on the warped floorboards near the left, eastern corridor. Some desiccated leaves, maybe blown in through a broken window pane, litter the floor near the stairs. Edited April 12 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wolfglide Posted April 12 Clone Share Posted April 12 Kerphi the Illuminated Human Monk 21820/3000 XP to Level 3 | Stats11/11 HP AC 9 (10 Surprised, 11 Rear) THAC0 20 Saving Throws 10 vs Paralysis/Poison 14 vs Rod/Staff 13 vs Petrify Polymorph 16 vs Breath Weapon 15 vs Spell +1 Magical Defense Adjustment | LanguagesCommon* Elven Old Oeridian* Flan* * Read/Write | Spells Prepared1st Level Detect Magic Cure Light Wounds Cure Light Wounds Analyze Opponent Kerphi looks back to his companions. While the voice did not leave him stricken with fear, he is not inclined to separate from them. "I would like to enter here, if only to see if that was the voice of a paper tiger." He looks down the walls. "Would you perhaps be comfortable entering through a window into a nearby room? We could meet up swiftly inside." As they consider, he takes a careful step across the threshold and brings himself just into the room, testing to see if the voice reacts once more. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted April 12 Clone Share Posted April 12 Vestas Faircoin Having followed Marle (as stated previously) Vestas is not there to hear Kerphi's recommendation. The cleric rounds the house and stands behind the half-orc within seconds of his opening of the door. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
stonedzep Posted April 12 Clone Share Posted April 12 5 hours ago, Wolfglide said: Kerphi the Illuminated Human Monk 21820/3000 XP to Level 3 | Stats11/11 HP AC 9 (10 Surprised, 11 Rear) THAC0 20 Saving Throws 10 vs Paralysis/Poison 14 vs Rod/Staff 13 vs Petrify Polymorph 16 vs Breath Weapon 15 vs Spell +1 Magical Defense Adjustment | LanguagesCommon* Elven Old Oeridian* Flan* * Read/Write | Spells Prepared1st Level Detect Magic Cure Light Wounds Cure Light Wounds Analyze Opponent Kerphi looks back to his companions. While the voice did not leave him stricken with fear, he is not inclined to separate from them. "I would like to enter here, if only to see if that was the voice of a paper tiger." He looks down the walls. "Would you perhaps be comfortable entering through a window into a nearby room? We could meet up swiftly inside." As they consider, he takes a careful step across the threshold and brings himself just into the room, testing to see if the voice reacts once more. Muad'dib Muad'dib starts inspecting the sorroundings in serach for a crackle or a window where he, and maybe the others, would be able to sneak in Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 (edited) ROOM 1: THE ENTRANCE HALL STANDING AT THE FRONT DOOR Vestas joins Marl'Tok shortly after the half-orc arrives. Peering in the open front door, over the other man's shoulder, he sees the dilapidated entrance hall with its three corridors and the stairway running up to the second story. Edited April 12 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 (edited) ROOM 4 Kerphi enters and searches methodically... Poking through the rubbish in one corner of the bare room, the monk finds a fat golden earring. He also checks the fireplace. It is dirty with the tiny mummy-like bodies of two dead birds fallen atop the cold ashes of long-ago fires. The interior door to the west stands closed, but checking carefully, Kerphi finds it unlocked. ROOM 3 Muad'Dib finds a broken window along the south wall near the patio door, which opens into a room adjacent to the one Kerphi is now exploring. Seeing no immediate threats, the burglar enters cautiously, climbing down over a rotted, battered desk. The broken remains of a chair lie on the floor nearby. Climbing down and peeking first through the hall door (it isn't locked, but it is warped in its frame, a bit balky) to make sure he's alone, the burglar examines the big desk. It looks like a writing desk such as a well-to-do clerk might use, with sets of slide-out drawers built into the pedestals on either side of where the man would sit while working. Three drawers on the left, and three on the right. The middle section holds a long central door set under the desktop. A check of the drawers on the sides shows that all have been broken into (no finesse, probably a crowbar or some such implement) and left empty of anything but mouse droppings and dust. The central drawer, though, remains closed and locked. Edited April 12 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Roll 5 1d6 5 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 12 Author Clone Share Posted April 12 OOC correction: I typed Room 5, I meant Room 4. Kerphi is in Room 4, having entered through the patio door. Muad'dib has opened a busted window on the south wall to gain access to Room 3. Vestas and Marl'Tok stand at the open front door, looking into Room 1. Where are the others? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted April 12 Clone Share Posted April 12 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea moves away from the patio entrance and starts to shake off the fear like a dog shakes off water from its wet fur. Still lacking the courage to enter the patio he follow 'New Guy' (Muad'dib) through the window. "What do you see New Guy?" OoC: Edited April 16 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted April 12 Clone Share Posted April 12 Vestas Faircoin "Let's let Fang and that nose of his go first," says Vestas to the half-orc and he and Fang head into the entry hall with a path that runs toward room #3 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted April 12 Clone Share Posted April 12 Giving wide berth to canine companion, Marl allows Fang and Vestas to pass. Then, our half-orc fellow moves carefully to room 3. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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