TheOldTraveller Posted April 16 Author Clone Share Posted April 16 But he cannot manage to get it open. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted April 16 Clone Share Posted April 16 Seeing that Muad'dib is having trouble with the lock, and noting that the desk is already damaged goods, Vestas loses his patience when the Thief announces he cannot pick the lock. He uses one of his hammers to tap away the front panel. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted April 16 Clone Share Posted April 16 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea will give this room (3) a good hard look. He will look behind furniture, under rugs, knock on surfaces looking for false panels, and just try to be as investigative as possible. He is not dumb, but he is also no master thief or learned wizard. He is a pirate, and hiding treasure is what they do well. "Now if I was a secret where would I be?" OoC: Rolling a raw INT roll for a clue. Edited April 20 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Raw INT 14 roll for a clue 2 1d20 2 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 19 Author Clone Share Posted April 19 Vestas tapping hard with a hammer to break the desk drawered open (controlled strikes aimed at a vulnerable point, so I require a to-hit roll) roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 10 1d20 10 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 19 Author Clone Share Posted April 19 roll roll Name xDiceName xDiceResult xDiceString xDiceRolls roll SyntaxError: Unknown identifier damage damage roll 4 1d4 4 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 19 Author Clone Share Posted April 19 Vestas taps away, hard, and the desk rattles with the blows. Qwinsea may knock on walls with his fingers, listening for hollows, but the cleric is making quite a racket with that hammer. He searches the room as best he may, but so far he hasn't found anything beyond some loose floorboards under which he discovers what looks like rat droppings. Fang the dog starts to bark, nosing toward the door (which leads to the hallway) The priest swings again... roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 4 1d20 4 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 19 Author Clone Share Posted April 19 But misses the point and smashes part of a rotted side panel instead of loosening the stubborn central drawer. He has managed to do some damage. More work and he could probably force it open without just smashing the desk to splinters. It is making a lot of noise though... roll Name xDiceName xDiceResult xDiceString xDiceRolls roll 11 1d12 11 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 19 Author Clone Share Posted April 19 (edited) THE ONE APPROACHING The one coming closer hears the noises of a break-in and a barking dog coming from down the eastern hall. Just a few yards ahead... Edited April 19 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RobBadener Posted April 20 Clone Share Posted April 20 Vestas Faircoin "Fang, heel," says the cleric in a firm but hushed tone. With the Guard dog at his side, Vestas clocks back his hammer ready to throw as he awaits the newcomer. (If it takes a while he'll continue tugging at the desk panel.) Desk Name xDiceName xDiceResult xDiceString xDiceRolls Desk 10 1d20 10 Link to comment Share on other sites More sharing options...
wapsii Posted April 20 Clone Share Posted April 20 Roland Garros Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 Roland has trailed behind his companions, studying the walls and ceiling as they have proceeded. As the desk is assaulted he strands back and listensDetect evil intent for anything drawn to the cacophony. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted April 20 Clone Share Posted April 20 (edited) Qwinsea Windjammer CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3 Qwinsea will allow the cleric to finish making his noises before resuming his search for hidden walls or compartments. OoC: Still searching. Edited April 26 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted April 20 Clone Share Posted April 20 (edited) Marl readies both his short blades. Standing just near the door, guarding clerical friend whole desk is duly searched. Edited April 20 by guitarist (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 20 Author Clone Share Posted April 20 Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 6 1d12 6 Link to comment Share on other sites More sharing options...
TheOldTraveller Posted April 21 Author Clone Share Posted April 21 (edited) VESTAS continues to hammer at the desk, making noise. As Kerphi enters the hallway, he spies a slender figure at the far end, headed toward him. With a shock, he recognizes MELLYN. (He'd last seen her after the adventure involving the HOLBIN and BELWODE families. When the party left for GAUNTCLIFF, the elfmaid was not with them, but one of them left a note, the monk may recall). Edited April 21 by TheOldTraveller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wolfglide Posted April 21 Clone Share Posted April 21 Kerphi the Illuminated Human Monk 21820/3000 XP to Level 3 | Stats11/11 HP AC 9 (10 Surprised, 11 Rear) THAC0 20 Saving Throws 10 vs Paralysis/Poison 14 vs Rod/Staff 13 vs Petrify Polymorph 16 vs Breath Weapon 15 vs Spell +1 Magical Defense Adjustment | LanguagesCommon* Elven Old Oeridian* Flan* * Read/Write | Spells Prepared1st Level Detect Magic Cure Light Wounds Cure Light Wounds Analyze Opponent Kerphi's surprise fades into a pleasant smile as he regards Mellyn—though still tinged with that background melancholy that sometimes rises in his eyes. "It seems we find ourselves in similar circumstances to our first meeting! You received our message, then?" he calls out. "Or perhaps this house that spoke not minutes ago has progressed to apparitions of familiar faces?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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