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The Haunted House IC


TheOldTraveller

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Muad'Dib examines the stairs going up to the upper floor and declares them climbable....probably.

 

Further investigation of this room, which seems to have once been the kitchen, turns up nothing of value or interest unless you are into mold, broken bowls, and rotted floorboards.

 

The Baklunish man asks his comrades if they would like to finish examining the remaining rooms on this level. There's one nearby, which he peeked into and saw stairs going down.

Edited by TheOldTraveller (see edit history)
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IMG_0231.jpeg.b84b278acd54c5b4318e31f09912eade.jpeg


Marl nods half-human head.

Yeah, let’s check it out then. I’m not much a climber, but hopefully my strength will endure well enough!

And with that, our half-orc fellow proceeds to make daring ascent!

Edited by guitarist (see edit history)
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Vestas Faircoin

"We talked about going after our little creep-thieves before heading up or down, but I'm not certain that we actually came to any definite decision. If we are going up or down, I'm thinking upstairs first. I don't want to leave any potential threats in our rear, do you?" says the cleric.

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GOING UP

 

The impetuous half-orc climbs the creaky old stairs, stepping high and wide where the treads have rotted away, and soon reaches a landing on the upper floor.

Sunlight leaks in through the ivy-clad lattice of a window off to the east.

Off at the western corner, a decrepit stairway runs up toward a rectangular opening in the ceiling (presumably into an attic, given the apparent dimensions of the house viewed from outside). Only the bottom six steps remain intact, the rest having collapsed into a heap of timber at the base. A man might be able to climb up--if the steps don't just crumble- and jump for the opening.

A blank wall runs across the floor not far from both stairways, terminating in the corner of a corridor that runs along the eastern exterior wall.

A glance down this musty hallway shows two doors on the interior side and a T intersection further ahead. A window on the east, outer wall of the corridor, and another way down at the far end past the intersection provide pretty good light. Dust motes swirl in slow circles.

Apart from creaking noises underfoot and the wind moving through or over shutters and broken panes, Marle'Tok hears little sound up here.

 

 

 

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Roland GarrosRolandGarrostoken.webp.2fcf681c469c16e2fcee521110ba3ee9.webp Paladin HP 7/7 AC 4

S 16 D 8 C 15 I 10 W 14 Ch 17

 

"It looks like we are clearing the top floors first." Roland says as he starts to navigate the stairs to the second floor.

 

OcO: detect evil intent before and after climbs stairs.

 

 

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Qwin_pic.jpgQwinsea Windjammer
CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3

Qwinsea tells his companions "Lets close the doors behind us. Maybe the hinges will squeak when opened and alert us to the critters coming up behind us." He wants to set up some improvised alarm so that they can tell if more stealthy creatures are running about after they all go up stairs.


OoC: I mean the doors on the 1st level.

Edited by rauhric (see edit history)
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23 hours ago, TheOldTraveller said:
Further investigation of this room, which seems to have once been the kitchen, turns up nothing of value or interest unless you are into mold, broken bowls, and rotted floorboards.
Kerphi the Illuminated

Human Monk 2 | Stats | Languages | Spells Prepared


Kerphi picks up some of the fragments of ceramic from the old bowls. "Not a bad idea," he replies to Qwinsea. "Perhaps we can stack some of these broken pieces behind the door as well, to clatter down when it opens."

He thinks it over a bit more, looking upward and squinting slightly. "Creatures that small may have plenty of other ways into the house, but we don't lose anything by setting up a warning for us."

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Vestas Faircoin

"Here, I'll help," says Vestas to Kerphi as he too bends down and starts picking up bits as well to assist with making the jury-rigged 'alarm.'

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Mellyn follows the half orc up the stairs, looking cautiously around. She treads very quietly, as if trying to fool anyone listening into thinking there is only one person there. She eyes the attic thoughtfully.

 

"I could try a glance into the attic if you want? If those steps don't hold you could boost me up..."

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WHILE VESTAS AND QWINSEA WORK ON THE ALARM

 

 

Vanilla says the centipede bite feels hot and that she is starting to feel a bit weak. The half-elf suggests that she return to town with the dog to obtain whatever medicine for big nasty bug bites can be had and to rest, as the venom seems to be taking effect. She will come back soon if everything is fine, or stay and rest at the sign of the Kelpie's Kiss if her condition gets worse.

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Vestas Faircoin

"That sounds like a good idea. Nilla isn't looking too good and Fang's bite looks like it's swelling up, and I don't want anything to happen to either. Besides, at the rate we're going, we'll likely have to retreat mid-afternoon if we want to make the Kelpie's Kiss before dark," suggests the cleric.

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Qwin_pic.jpgQwinsea Windjammer
CG Human | Fighter 2 | HP 15 | AC 5 | Longsword (5/2) hit+1, dmg 1d8+3

Qwinsea nods in agreement with Vestas, "I agree. Lets do a really quick search and get back. We come back tomorrow and continue the investigation. After all, this place isn't going anywhere." He doesn't see the reason to push it once their people are hurt. No mystery is worth it. They can heal up and come back tomorrow or the day after.


OoC: If we need to leave I am all for it.

Edited by rauhric (see edit history)
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UPSTAIRS

 

Roland, joining the half-orc and the elfmaid, has the chance to look about on the upper floor of the old house.

 

In the nearest room (#17) he finds a large oak chest under the window, and strewn about the floor between that and the door three broken chairs, two splintered wooden buckets, and a mildewed and lumpy cloth sack. As he steps through the door, wary and ready for action, he spots a loose heap of clothing just to the right, against the wainscotting. The clothes are free of the dust that covers most things in this room. The dun cloak, olive tunic, brown breeches, and undyed hose look tailored for someone no taller than Roland and a good bit slimmer. A small bag lies along the clothes, its drawstring snapped or cut.

Bending down and looking closely, he spots a few tiny footprints, much too small to belong the the proper owner of the clothes. The purse or little bag proves to be quite empty.

 

----

Meanwhile, with Marle'tok giving her a boost, Mellyn hoists herself through the hatchway over the collapsed stairs and into the attic.

Looking about as she clambers up into the attic, Mellyn sees a shadowy space shaped like a T (she has come up at the 'bottom.' ) The attic, then, looks to cover the entire area under the roof of this house. If there are windows, she can't see any, but light leaks through scattered small holes in the roof. Heaps of junk, sacks, crates, and oddments rise here and there across the wooden floor and cobwebs hang from the grimy walls and the rafters. Near the walls, including the place where she is now, the ceiling slants low, but it rises to over twice her height in the center.

 

 

 

 

upstairs.jpeg

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