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PFS 6-12 Scions of the Sky Key part 1| Game Play


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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 17 | Touch: 13 | Flat-footed: 14
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Frequently Used Skills

Climb: +6  | Heal: +5 | Knowledge (Nature): +5  | Perception: +6  | Stealth: +8

Survival: +5

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +3 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Effect(s): Point-Blank ShotFEAT

You are especially accurate when making ranged attacks against close targets.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

 

Post

Khan shrugged and tried to stealthily move into the ruins. Coming to a stop near the far demolished wall, he pulled the bowstring back, took aim at the kobold directly in front of him and fired.

 

OOC & Mechanics

Stealth Check

Attack Roll

Damage Roll

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Stealth Check
9
1d20+8 1
Attack Roll
23
1d20+5 18
Damage Roll
7
1d8 7
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Posted (edited)

 

What remains of the ruins’s heart may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures descends into some dark vault below.

Sorry. I thought I had did this post already.

Even though Tanith and Sorgath are able to move closer without alerting the kobolds, Khan and Vesal aren't as stealthy. However, at least the kobolds' fervor keep them from taking the initiative.

 

Round 1 Tanith May Act

* Seeing that they have been found out, Sorgath charges at White and cuts him down.

* Vesal goes to the side of Sorgath and prepares to defend.

* Khan gets inside of the temple and buries an arrow into Cyan.

* Black calls out an alarm before rushing to attack Sorgath, who deflects the assault.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Spear v Sorgath; Piercing
5; 2
1d20+1;1d6-1 [4]; [4,3]
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  • 5' and attack

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +3 (1d4+4+3, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Name
attack, confirm, damage x2
11; 16; 13
1d20+5; 1d20+5; 1d10+9 [6]; [6,11]; [6,11,4]
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith moves forward and casts an acid orb at any enemy left standing.

Name
Acid Orb vs Touch AC
15
1d20+3 12
Damage
2
1d3+1 1
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What remains of the ruins’s heart may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures descends into some dark vault below.

 

Even though Tanith and Sorgath are able to move closer without alerting the kobolds, Khan and Vesal aren't as stealthy. However, at least the kobolds' fervor keep them from taking the initiative.

 

Round 1 Tanith May Act

* Seeing that they have been found out, Sorgath charges at White and cuts him down.

* Vesal goes to the side of Sorgath and prepares to defend.

* Khan gets inside of the temple and buries an arrow into Cyan.

* Black calls out an alarm before rushing to attack Sorgath, who deflects the assault.

* Tanith moves inside of the temple and targets Black with an orb of acid, burning him.

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 8/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black -2 hp

 

 

*** MAPS AND HANDOUTS ***

 

 

 

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Posted (edited)

 

@Starhawk can you see the map? Are you able to move your token? I move your token into the temple area.

Round 2 Tanith, Khan, and Vesal May Act

- Four more kobolds come up the stairs.

* Sorgath takes a short step back to better use the reach of his weapon, but is put off balance by some rubble and misses his swing.

* Black follows Sorgath a step and pokes at him. His thrust is deflected, though.

* Yellow comes up the stairs and uses its sling against Tanith. The sling stone hits the wizard in her hand. It will be harder for her to cast spells. Fluff.

* Green moves to where he can sling a stone at Vesal, missing.

* Red gets behind Green and hits Vesal.

* Blue rushes past the others to get into position to strike at Vesal and it cut down by the Sarenite.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 5/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black -2 hp

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Black Spear v Sorgath; Piercing
9; 5
1d20+1;1d6-1 [8]; [8,6]
Yellow Sling v Tanith; Bludgeoning
23; 0.3333333333333333
1d20+3;1d6/3 [20]; [20,1]
Yellow Sling Crit v Tanith; Bludgeoning
22; 3
1d20+3;1d6 [19]; [19,3]
Green Sling v Vesal; Bludgeoning
12; 1
1d20+3;1d6 [9]; [9,1]
Red Sling v Vesal; Bludgeoning
19; 2
1d20+3;1d6 [16]; [16,2]
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vesalhead.jpeg.ed24b180969fedcc75544509b3392971.jpeg

"rrrrrrrrrrrr" Vesal snarls as the rock bounces off of her. She advances at the nearest reptilian creature while swinging her blade..

 

 

 

AC: 18 (19 if adjacent to a single foe) HP 7/9 Bard Song 11/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1. Treasure: mw scimitar+5, p of clw

Actions

move & attack green

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Edited by Rakle (see edit history)
Name
atk green, slash dmg
23; 6
1d20+4;1d6+4 [19]; [19,2]
crit confirm,slash dmg, fire dmg
16; 10; 2
1d20+4;1d6+4;2 [12]; [12,6]; [12,6]
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith, badly wounded by the sling stone, steps in behind Sorgath and uses her wand to start healing herself.

Wand of Infernal Healing Fast Healing 1 for 10 rounds. So heals 1 this round.

Edited by Starhawk (see edit history)
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Round 2 Tanith and Khan May Act

- Four more kobolds come up the stairs.

* Sorgath takes a short step back to better use the reach of his weapon, but is put off balance by some rubble and misses his swing.

* Black follows Sorgath a step and pokes at him. His thrust is deflected, though.

* Yellow comes up the stairs and uses its sling against Tanith. The sling stone hits the wizard in her hand. It will be harder for her to cast spells. Fluff.

* Green moves to where he can sling a stone at Vesal, missing.

* Red gets behind Green and hits Vesal.

* Blue rushes past the others to get into position to strike at Vesal and it cut down by the Sarenite.

* Vesal's blade punishes Blue leaving him dead.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 5/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black -2 hp

 

 

*** MAPS AND HANDOUTS ***

 

 

 

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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 17 | Touch: 13 | Flat-footed: 14
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Frequently Used Skills

Climb: +6  | Heal: +5 | Knowledge (Nature): +5  | Perception: +6  | Stealth: +8

Survival: +5

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +3 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Effect(s): Point-Blank Shot

 

Post

As more kobolds emerged from the stairs, Khan notched another arrow, took aim at the kobold that just hit Tanith and fired.

 

OOC & Mechanics

Damage

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack Yellow
16
1d20+5 11
Damage
7
1d8 7
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Posted (edited)

 

Round 2 Tanith May Act

- Four more kobolds come up the stairs.

* Sorgath takes a short step back to better use the reach of his weapon, but is put off balance by some rubble and misses his swing.

* Black follows Sorgath a step and pokes at him. His thrust is deflected, though.

* Yellow comes up the stairs and uses its sling against Tanith. The sling stone hits the wizard in her hand. It will be harder for her to cast spells. Fluff.

* Green moves to where he can sling a stone at Vesal, missing.

* Red gets behind Green and hits Vesal.

* Blue rushes past the others to get into position to strike at Vesal and it cut down by the Sarenite.

* Vesal's blade punishes Blue leaving him dead.

* Khan delivers a final punishment to Yellow for daring to hit his wizard.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 5/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black -2 hp

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith, her wound beginning to heal, hurls a ball of acid at the kobold advancing on Sorgath (black) and then backs off into cover, behind the wall close by Khan.

Query: I am only seeing two kobolds on the map. Where are the new arrivals, out of sight on the stairs?

Tanith is now on 6hp and will be on 7hp next round due to Fast Healing 1 that lasts 10 rnds.

Edited by Starhawk (see edit history)
Name
Acid Orb Touch Attack
16
1d20+3 13
Damage 
4
1d3+1 3
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Posted (edited)

 

Round 2

- Four more kobolds come up the stairs.

* Sorgath takes a short step back to better use the reach of his weapon, but is put off balance by some rubble and misses his swing.

* Black follows Sorgath a step and pokes at him. His thrust is deflected, though.

* Yellow comes up the stairs and uses its sling against Tanith. The sling stone hits the wizard in her hand. It will be harder for her to cast spells. Fluff.

* Green moves to where he can sling a stone at Vesal, missing.

* Red gets behind Green and hits Vesal.

* Blue rushes past the others to get into position to strike at Vesal and it cut down by the Sarenite.

* Vesal's blade punishes Blue leaving him dead.

* Khan delivers a final punishment to Yellow for daring to hit his wizard.

* Tanith pulls out a Wand of Infernal Healing and starts herself to healing. I missed where you did this. I'll have your later post happen at the start of next round, which is now. The other kobolds have been killed and removed from the map.

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 6/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

Black -2 hp

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
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Posted (edited)

 

Round 3 Sorgath, Vesal, and Khan May Act

- Another taller kobold comes up the stairs.

 

* Tanith casts Acid Orb at Black who falls over as his flesh is eaten away.

* Orange comes out and fires a crossbow at Sorgath, but his shot goes wide.

* Red steps into Vesal while readying their spear. They do so awkwardly, though, and misses their thrust.

*

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 7/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Orange crossbow v Sorgath: Piercing
14; 1
1d20+10;1d6 [4]; [4,1]
Red Spear v Vesal: Piercing
2; 1
1d20+1;1d6-1 [1]; [1,2]
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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 17 | Touch: 13 | Flat-footed: 14
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Frequently Used Skills

Climb: +6  | Heal: +5 | Knowledge (Nature): +5  | Perception: +6  | Stealth: +8

Survival: +5

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +3 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Effect(s): Point-Blank Shot

 

Post

Another kobold emerged from the stairwell and Khan notched another arrow. In one fluid motion the half-orc pulled back the bowstring, took aim at the latest arrival, and fired.

 

OOC & Mechanics

Attack Orange

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack Orange
7
1d20+5 2
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