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PFS 6-12 Scions of the Sky Key part 1| Game Play


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vesalhead.jpeg.ed24b180969fedcc75544509b3392971.jpeg

"Should've run away. " comments Vesal as she swings at the nearest kobold

 

 

 

AC: 18 (19 if adjacent to a single foe) HP 7/9 Bard Song 11/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1. Treasure: mw scimitar+5, p of clw

Actions

attack red

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Name
atk;dmg
14; 6
1d20+4;1d6+4 [10]; [10,2]
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Move 15 and attack orange, clearing the way for our archer.

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +3 (1d4+4+3, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Name
attack, confirm damage
7; 15; 18
1d20+5; 1d20+5; 1d10+9 [2]; [2,10]; [2,10,9]
reflex
19
1d20+4 15
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Posted (edited)

 

Round 3 

- Another taller kobold comes up the stairs.

 

* Tanith casts Acid Orb at Black who falls over as his flesh is eaten away.

* Orange comes out and fires a crossbow at Sorgath, but his shot goes wide.

* Red steps into Vesal while readying their spear. They do so awkwardly, though, and misses their thrust.

* Khan takes note of Orange. He pulls an arrow and looses it, but Orange is able to dodge it.

* Vesal's return swing on Red bounces off his armor.

* Sorgath misses the dodging Orange.

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 7/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
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Posted (edited)

 

Round 4 All PCs May Act

- Sorgath needs a Reflex 13 v 17 Fire damage.

 

* Red continues to focus on Vesal. Her defenses hold up.

* Orange steps into Sorgath as he drops the crossbow and pulls his rapier. He then breaths a gout of flame at Sorgath.

*

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 10/10 HP;

Tanith- 7/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Red Spear v Vesal; Piercing
13; 1
1d20+1;1d6-1 [12]; [12,2]
Orange Fire Breath v Sorgath; Fire
17
4d6 5,4,6,2
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Sorgath, feeling the flame and not sure how long he can resist, 5 foot steps and attacks (ooc added spirit die to adjust up to 16)

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +3 (1d4+4+3, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Edited by kanatafun
updating text (see edit history)
Name
attack, confirm, damage
12; 19; 19
1d20+5; 1d20+5; 1d10+9 [7]; [7,14]; [7,14,10]
using a spirit die 1d8 medium of master
4
1d8 4
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vesalhead.jpeg.ed24b180969fedcc75544509b3392971.jpeg

Vesal spins slashes at the kobold with her momentum.  

 

 

 

AC: 18 (19 if adjacent to a single foe) HP 7/9 Bard Song 10/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1. Treasure: mw scimitar+5, p of clw

Actions

move action: battle dance. Standard: attack. 5' step

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Name
atk;slash dmg
25; 9
1d20+6;1d6+6 [19]; [19,3]
crit confirm;slash dmg;fire dmg
20; 11; 2
1d20+6;1d6+6;2 [14]; [14,5]; [14,5]
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Posted (edited)

 

Round 4 Tanith and Khan May Act

- Sorgath needs a Reflex 13 v 17 Fire damage.

 

* Red continues to focus on Vesal. Her defenses hold up.

* Orange steps into Sorgath as he drops the crossbow and pulls his rapier. He then breaths a gout of flame at Sorgath.

* Sorgath steps away from the kobold that spits fire. He then swings back at Orange, but, even with spirit guidance, misses.

* Vesal dances her deadly dance and leaves Red, face down in his own blood.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 2/10 HP;

Tanith- 7/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 17 | Touch: 13 | Flat-footed: 14
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Frequently Used Skills

Climb: +6  | Heal: +5 | Knowledge (Nature): +5  | Perception: +6  | Stealth: +8

Survival: +5

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +3 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Effect(s): Point-Blank Shot

 

Post

Khan moved away from the wall and made his way forward to stand next to Vesal, notching another arrow as he did. The last kobold then surprised him as it spit out a gout of flame at Sorgath. He pulled back the bowstring and inhaled deeply. As he slowly exhaled, he released the string, sending the arrow speeding toward its target.

 

OOC & Mechanics

Attack Orange

Damage

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack Orange
19
1d20+1 18
Damage
3
1d8 3
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 5/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith, her wound continuing to heal, shifts once so as to cover more distance, she continues past Vesal then stops. She hurls a ball of acid at the kobold that breathed on Sorgath.

Edited by Starhawk (see edit history)
Name
Acid Orb Ranged Touch
14
1d20+3 11
Damage 
4
1d3+1 3
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Round 4 Tanith and Khan May Act

- Sorgath needs a Reflex 13 v 17 Fire damage.

 

* Red continues to focus on Vesal. Her defenses hold up.

* Orange steps into Sorgath as he drops the crossbow and pulls his rapier. He then breaths a gout of flame at Sorgath.

* Sorgath steps away from the kobold that spits fire. He then swings back at Orange, but, even with spirit guidance, misses.

* Vesal dances her deadly dance and leaves Red, face down in his own blood.

* Khan is a good shot with the bow, but Orange is quick and dodges out of the way.

* Tanith's wounds close up as she moves into position to cast Acid Orb at Orange, who is able to duck below the orb.

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- 2/10 HP;

Tanith- 8/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

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Posted (edited)

 

Round 4 All PCs May Act

- Sorgath needs to make a Con 12 to Stabilize.

* Orange thrusts his sword into Sorgath. Sorgath spits blood as he falls. Orange then goes over to harass Khan. The map didn't show it, but I am sure that Sorgath was 10' away from Orange. So Orange will have to take a 5' step to attack him and won't be able to get to Khan.

*

 

 

 

STATS

Perception: Normal

Terrain: Jungle

Cover: Normal

 

Sorgath- -2/10 HP; Prone, Unconscious, Dying

Tanith- 8/8 HP;

Vesal- 9/9 HP;

Khan- 12/12 HP;

 

 

 

 

 

*** MAPS AND HANDOUTS ***

 

 

 

Edited by Dax Thura (see edit history)
Name
Orange Rapier v Sorgath; Piercing
21; 4
1d20+11;1d4+2 [10]; [10,2]
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Khan
spacer.png
Male, Half-orc
Class: Ranger | Level: 1
Str: 14 | Dex: 16 | Con: 14 | Int: 12 | Wis: 13 | Cha: 10
HP: 12/12 | Speed: 30 | Init: +3
AC: 17 | Touch: 13 | Flat-footed: 14
CMD: 16 | FCMD: 13
Fort: 4 | Ref: 5 | Will: 1

Weapons

Longbow: +4 (1d8, x3) [100 ft range]
Scimitar (cold-iron): +3 (1d6+2, 18-20/x2)
Dagger: +3 (melee)/+4 (missile) (1d4+2, 19-20/x2) [10 ft range]

Frequently Used Skills

Climb: +6  | Heal: +5 | Knowledge (Nature): +5  | Perception: +6  | Stealth: +8

Survival: +5

Situational Modifiers

 

 

Favored Enemy | Freedom Fighter | Orc Blood | Orc Ferocity  | Point-Blank Shot | Track

Bonus Types

 

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


 

Alchemical: --- | Armor: +3 | BAB: +1 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: ---  | Size: --- | Trait: Various

 

Effect(s): Point-Blank Shot

 

Post

Khan was stunned to see Sorgath go down, but quickly drew another arrow, took aim and fired.

 

OOC & Mechanics

Attack Orange

 

 

Features | Prepared Spells

Wild Empathy: (+1)

 

Spells Prepared (CL: 1)
1st Level [DC: 12] 2nd Level [DC: 13] 3rd Level [DC: 14] 4th Level [DC: 15]
X X X X

 

Name
Attack Orange
10
1d20+5 5
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  • stabilize

Sorgath

Male CN Half-Orc Medium

Level 1 Init 2 HP 10/10 Speed 30'
AC 17 Touch 12 FF 15 CMD 16 Fort 5 Ref 4 Will 2 CMB +4 BAB 0 

Fauchard, Cold Iron +5 (1d10+6+3, 18-20/x2)
Fauchard, Cold Iron, Large +5 (2d8+7+3, 18-20/x2)

Sling +3 (1d4+4+3, x2)

Str 18 Dex 14 Con 12 Int 12 Wis 7 Cha 14
Condition None 

Edited 22 hours ago by kanatafun updating text (see edit history)
Name
stabilize
19
1d20+1 18
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spacer.pngTanith Camarilla, Elven Wizard

Tanith Profile

Female Lawful Neutral Elf Wizard (Conjuration - Teleportation)

Level 1 Init 5 HP 8/8 Speed 30'
AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2)
Light Crossbow +3 (1d8, 19-20/x2)  (+3 Dex)
Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Cantrips: Acid Orb, Dancing Lights, Mage Hand

1st level Mage Armor, Grease, Colour Spray

Power: Shift 5/7 (Swift Action does not provoke) 5' dimension door

Wand of Infernal Healing 50/50

Condition None 

Familiar 'Imp' Profile

Familiar (Elemental Familiar [Air]) Thrush "Imp"
N Diminutive (+6 to fly +8 to stealth) animal
Init +2 Senses low-light vision

Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9

AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4  

Fort +0 Ref +4 Will [+4]

Speed 10 ft Fly 50 ft (good)

Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft.

Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13
Race Feats Skill Focus (Perception)
Skills Fly (Good) +16, Perception +9, Stealth +14
Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link.

Tanith, her wound having healed entirely, steps 5' to the side and hurls another ball of acid at the kobold that breathed on Sorgath. Her familiar flutters around her.

Edited by Starhawk (see edit history)
Name
Acid Orb Ranged Touch vs Orange
17
1d20+3 14
Damage 
2
1d3+1 1
Pathfinder DC10 to add 2 to Tanith's AC
8
1d20-1 9
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vesalhead.jpeg.ed24b180969fedcc75544509b3392971.jpeg

Still spinning, Vesal follows a zig-zaggy route to approach this deadly kobold. As soon as she gets close enough, she slashes at him.

 

 

 

AC: 18 (19 if adjacent to a single foe) HP 7/9 Bard Song 9/12 1st 2/2 Fire Resistance 5  Fast heal 2 1/1. Treasure: mw scimitar+5, p of clw

Actions

Free action: Maintain song.

move action: Move. (blue line is her path) image.png.a4d833c436cb79e7564d0d35c17655b3.png

Standard: attack.

Stat Block

Vesal
M N Ifrit (native, outsider) Bard (Dawnflower Dervish), Level 1, Init 4, HP 9/9, Speed 30

AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 1, Ref 6, Will 2,

CMB +1, Base Attack Bonus 0, Action Points n/a

scimitar +4 (1d6+4, 18+; x2 +2fire)

darts +4 (1d4+1, x2) hide shirt (+3 Armor, +4 Dex)

wand of clw 50 charges

Abilities Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 15 Condition None  

Edited by Rakle (see edit history)
Name
atk;dmg
12; 7
1d20+6;1d6+6 [6]; [6,1]
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