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Rand Wolfheart


paladinred

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Rand
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Rand Wolfheart

Class: Paladin of Freedom 6

Race: Aasimar

Appearance: While not some of the 6'7" musclebound beasts of men he fought alongside or against, they could double-wield greatsword with another large weapon. Rand is also pretty tall and burly himself at 6'3" and almost 210 pounds, and while age and love for ale deprived him of a chiselled physique he was strong enough to wield a greatsword, Harm, with ease. He was blessed enough that his celestial traits were not only mild but now even more hidden by the years of life on the road. What could betray him if in the dark, or close inspection, someone took notice of the almost metallic sheen of his black eyes when light hits them at the right angle. Like it couldn't penetrate behind his retinas but bounced off.

His hair was despite his age still black as night but shorn practically short so as not to get in the way of helmet or vision in battle. The only signs that he was in his 40s were a few whites around the edge of his beard and his weathered skin that due to exposure to the elements had an almost leathery quality. With numerous nicks all around he collected over two decades of fighting, the only visible scar of note was around a 2-inch-long cut going from the bridge of his nose diagonally to the right cheek. Rand's voice was an incredibly deep baritone that would make a room shake when he laughed during one of his, many, drinking reveries. His movement was still sure and swift. While lacking the elegance and finesse it had a direct, honest bluntness to it that served him well on and off the battlefield.

Personality: Same as with his race one REALLY should be in the know to figure Rand is a Paladin and not just occasionally unusually kindhearted sellsword. Rambunctious Cayden Cailean doesn't have enough Paladins to fit in a boat, but one chaotic boat that would be. Rand doesn't have the gracious valor that exudes from Paladins of Iomedae, or the charm of Paladins of Shelyn, his ways are a lot more down-to-earth. He's the merriest drinking buddy and a guy who you want to have your back when a tavern brawl starts, one cracking jokes and trying to lift morale before the impending battle, someone who'll do battlefield repair of your armour to hold until you get to the armory. He's also someone who you don't want to darken your door if you deal in slaves or exploitation of others whatever laws of your particular domain. What makes Rand who he is, is his ephemeral, unending wish for road, wanderlust, and desire to live free without any constraints except those he places on himself. That makes him as much friends as enemies, even among good folk. The scar on his face he got in the duel against Paladin of Iomedae due to some unresolved issues between their respective Deities. He's hard to tie down in one place, but if you get him you'll find an unyielding ally, and if you manage to earn his friendship you'll find out just against how high the odds Cayden's reckless lot is willing to go for those they care for. Something they do earn the begrudging respect, of their good-aligned peers, and near paranoid kill-on-sight behaviour of Evil aligned. Not that Rand and his lot care one way or the other. As they say "Here's to Cayden! May he show us wisdom in the bottom of a glass"

STATS:

Stat Line:  14, 10, 16, 12, 10, 13 (without Racial bonus)

14, 10, 16, 12, 12, 15 (Aasimar Racial Bonus)

At lvl 4: +1 to Charisma

Current Stat Line Without Items: 14, 10, 16, 12, 12, 16

 

Skills: Craft (Craft/Fix Armor) (BG) 8, Diplomacy 14, Handle Animal (BG) 10, Heal 6, Knowledge (Nobility) (BG) 8, Knowledge (Religion) 6, Sense Motive 11, Spellcraft 6

Abilities: Ability Score Modifiers Celestial Resistance Skilled Daylight SLA Darkvision Detect Charm SLA Smite 2/day Divine Grace Lay On Hands 6/day Divine Health Channel Energy Spell Casting Divine Bond (Unchained Spirit) Freedom of Movement SLA 1/Day

 

Feats:
 

Regular: Weapon Focus (Heavy Blades) (1st Level) Improved Initiative (3rd Level) Deft Maneuvers (6th Level)

Bonus: None

Traits: Deft Dodger Hardly a Fool

Edited by paladinred (see edit history)
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Rand| AC 19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft |
Touch: +10 | FF: +19 | Fort: +12 | Ref: +7 | Will: +10 | CMD: 18


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Rand Speaks

Rand Thinks

Rand Whisper

Rand does OOC

Tools of the Trade

Statblock

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Rand Wolfheart
Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft.
AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 12, Ref 7, Will 10, CMB +8/+3, Base Attack Bonus +6/+1
Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2)
Longsword +9/+4 (1d8+2, 19-20/x2)
Dagger +8/+3 (1d4+2, 19-20/x2)
Mithral Agile Half-Plate, Amulet of Natural Armor+1, (+8 Armor, +1 Natural)
Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 16
Condition None

 

 

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

 

Spells:

Lvl 1(2 slots DC 14):

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
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@paladinred I know this is about as far from your priorities as can be but for my OCD it really makes me jump out of my skin whenever I see it. It was a mistake in Appearance second row that's fixed in the final product. It says "he could double-wield greatsword..." and it is supposed to be "they could double-wield greatsword". Find some time to change "he" to "they" and I'm gonna do your battle maps (in this game to be precise, you have a bunch of games 😅) for a month.

Edited by Grudge (see edit history)
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6 hours ago, Steel Warrior said:

Technically anyone can dual wield a greatsword, but they get hit with big negatives. None of your classes have the abilities that reduce wielding larger weapons. Is it just fluff?
Something like -8 main hand, and -12 off-hand.

It's in fluff section soooooooo I don't know if it might be 😛 I had in mind a really jacked Minotaur when I wrote that. And in case it wasn't clear yeah it's just fluff meant to point out that at 6'3" Rand is a pretty formidable-looking dude but he's basically a twig compared to some monsters. As for the mechanical side of things, I don't know, two size larger humanoids (so Huge in the book) using a human-sized (Medium) greatsword instead of his own sized weapon could comparatively be using 2 short swords for his kind. So I figure a manageable penalty.

Of course, the chance that Rand would fight alongside someone that large (are Giants Huge in 3.5?) and use a Human weapon would be slim.

Edited by paladinred (see edit history)
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2 hours ago, Grudge said:

It's in fluff section soooooooo I don't know it might be 😛 I had in mind really jacked Minotaur when I wrote that. And in case it wasn't clear yeah it's just fluff meant to point out that at 6'3" Rand is a pretty formidable-looking dude but he's basically a twig compared to some monsters. As for the mechanical side of things, I don't know, two sizes larger humanoid (so Huge in the book) using human-sized (Medium) greatsword instead f his own sized weapon could comparatively be using 2 shortswords for his kind. So I figure a manageable penalty.

Of course, the chance that Rand would actually fight alongside someone that large (are Giants Huge in 3.5?) and use a Human weapon would be really slim.

Ogres are the smaller of giants. They start at 9 to 10 feet. Same with Trolls, but they tend to be more hunched.

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1 hour ago, Steel Warrior said:

Ogres are the smaller of giants. They start at 9 to 10 feet. Same with Trolls, but they tend to be more hunched.

I guess (although this would be mostly up to GM) would they need some special feat to use 2 handed weapons in 1 hand? I do remember some similar feat in 3.5 E. But theorizing that might be a step too far over a simple fluff ha;f of sentence not even in fluff meant to be taken literally (actually one of the reasons I want PR to change "he" to "they" They will be someone who doesn't know all this backstory and I'd get inevitably PM or Comment about how Str 12 is not enough to double-wield greatswords.

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17 minutes ago, Grudge said:

I guess (although this would be mostly up to GM) would they need some special feat to use 2 handed weapons in 1 hand? I do remember some similar feat in 3.5 E. But theorizing that might be a step too far over a simple fluff ha;f of sentence not even in fluff meant to be taken literally (actually one of the reasons I want PR to change "he" to "they" They will be someone who doesn't know all this backstory and I'd get inevitably PM or Comment about how Str 12 is not enough to double-wield greatswords.

Sadly there's no monkey grip, BUT there is a magic item Irongrip Gauntlets. Otherwise there was the Titan Mauler Barbarian and some help from the Fighter - Titan Fighter archetype. It's the Titan Mauler that would work best for 2h weapon in both hands.

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