wrathgon Posted April 11 Clone Share Posted April 11 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 11 Author Clone Share Posted April 11 Infected troops 12 9th nosferatu wizards leading -1 -1 10=-4=6-1= 5 60 vampires -9 -5 = 46 - 16=30-6=24+313=337 3 officers in power armour 7th lvl officers 25 heavy knight mounted undead unicorns 5th level officers 125 3rd fighters 125 gunslingers 3rd 13 3rd mages 13 alchemist 3rd 6 mages 5th 3 7th cliercs 25 banshee +298 -4 -2 = 317 -111= 259-52=326 10 3rd lvl mages 10 3rd lvl alchemist 7th Cleric 125 7th sharpshooter 7th level mounted rest 3rd level banshee 100 dzoo noo qua +72 +180 +195 -25 = 328 -65=262 10 4th clerics 10 soldiers 5th lvl 15 rangers 5th lvl officers rest 3rd lvl fighter types 50 fomoraig -8 -6 =36=17 100 gnawer crossbowmen -15 -15=70 =264 3 officers in power armour 7th lvl officers 25 Heavy streamguns 3rd level 50 Heavy Engineering Vehicles 50(38) Heavy Clockwork Cannons with 75 engineers to run them(takes 2 to run 1) 13 Heavy Firethrowers 3rd 25 Battleragers level 5 officers 37 gunslingers 5th 25 3rd lvl alchemist 3rd 6 5th clerics 3 7th clerics 100 gobins gunslingers -15 -15=70 = 55 100 ghouls -15 -15= 70 =55 169 bff Elite troops 17 bonusx7 799 lose 15% first battle flier flanker lose 10% main loses 15% fliers lose 35% main loses 20% new total 1304 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 12 Author Clone Share Posted April 12 Human commander 12 14 15 6 10 16 Str 6 Dex 10 Con 12 Int 15 Wis 12 Cha 16 20th lvl +1 int at 4th +1 cha at 8th +2 int At 12 16 +1 cha 10 magic tech power armour suits officers 7th lvl 100 heavy knight horses 5th 500 fighters 3rd 500 gunslingers 3rd 50 3rd lvl mages 50 3rd lvl alchemist 25 5th mages 10 7th clerics 126 bff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted April 12 Clone Share Posted April 12 Dwarf Core Engineer Commander 12 14 15 6 10 16 Str 16 Dex 10 Con 18 Int 14 Wis 18 Cha 4 20th lvl +1 Con at 4th +1 Wis at 8th +2 int At 12 16 +1 Wis 10 magic tech power armor suits officers 100 Heavy Engineering Vehicles digging and pouring rockcreate into freshly designated "New First Line" made to repel the Enemy. Put on paper by Gods know what egghead up the chain of command. Logar "Corgy" Laednedfoot didn't care this particular line was his Engeeners to defend. Everything else was distraction 100 Heavy streamguns 3rd level(short range blasts of stream) 100 Heavy Clockwork Cannons with 300 engineers to run them( need 2 people to man 1) 50 Heavy Firethrowers 3rd 100 Battleragers level 5 150 gunslingers 5th 100 3rd lvl alchemist 3rd 25 5th clerics 10 7th clerics Honor of Dwarven Engeeners Will be upheld. No Mages here Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted April 12 Clone Share Posted April 12 Elven Stormtrooper Scion General 12 14 15 6 10 16 Str 6 Dex 18 Con 14 Int 16 Wis 12 Cha 12 20th lvl +1 Con at 4th +1 Int at 8th +2 Cha At 12 16 +1 Int magic tech power armour suits officers 2 light units of skirmisher Horses One Flank 50 horses each Flank (100 total) 250 Heavy Shocktroopers Energy weapons 3rd lvl 250 Heavy Shocktroopers Kinetic weapons 3rd lvl 600 gunslingers 3rd lvl 50 Antimaterial Snipers (vehicle hunters) 5th 50 Headhuner Snipers (officer hunters) 5th 50 3rd lvl mages 50 3rd lvl alchemist 25 5th mages 10 7th clerics 1335 troops 146 bff Bonus 15x4 206 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 12 Author Clone Share Posted April 12 Trolls: Leader 20th level Brawer 16 10 16 18 14 9 Str 20 Dex 14 Con 22 Int 16 Wis 10 Cha 10 +2 INT 4 8 +2 CON 12 16 CHA +1 20 250 brawlers trolls 3rd lvl 250 enforcers 3rd lvl 100 3rd lvl barbarian 50 soldiers 5th lvl 25 rangers 5th lvl 50 cleric 4th lvl 124 bbf 12 bonusx6 Name xDiceName xDiceResult xDiceString xDiceRolls roll 16,10,16,18,14,9 repeat(drop(4d6,lowest),6) 6,6,4,3,2,3,3,4,4,6,6,2,6,3,6,6,2,6,6,2,1,5,3,1 Link to comment Share on other sites More sharing options...
wrathgon Posted April 13 Author Clone Share Posted April 13 Battle Infected 288+10 Trolls 196 +10 +15 Infected win take no losses trolls loss 20% and 10% join infected. 72 Trolls lose ground infect advancey 2nd round Infected won Lose 30% 1/2 regerated Trolls lost 60% 30% raise to join infected 360 180 join infected. Infected n a trolls serious tired. Troll vs elf battle 196 troll 206 elf +15+10+10 241 Elves win 20%loss trolls 50% loss elves mod tired trolls serious tired Elves advance trolls retreat 290 serious tired trolls join to stand with 362 serious tired trolls vs infected 652 trolls Elves 1068 mod tired Name xDiceName xDiceResult xDiceString xDiceRolls Infected tyen trolls 26; 88 1d100;1d100 [26]; [26,88] Round 2 132 2d100 66,66 Elven 49; 33 1d100;1d100 [49]; [49,33] Link to comment Share on other sites More sharing options...
wrathgon Posted April 15 Author Clone Share Posted April 15 Elves push to destory trolls elves 206 +15 +10 -10 246 +17 263 Trolls 196 -30 +20 (trapped) 186+88 difference 11 Trolls win taking no loses and elves take 20% losses and cant move forward. 854 elves 652 trolls While the battle raged, the infected divided their forces into 2 smaller forces, the fliers flanked around the battle and got to behind the elves as their battled finish both sides moved in to attack the tried bloodied armies. The flankers are 5 to 1 odds vs the elves but they add x9 their bonus for all flying and having many casters in troop. Elves get +70 for odds lose -30 for being tired= +40 infected flankers get x2 extra for +34 main force loses 3 for -51 elves 206 +70 +10 -30=256 infected flank 288 +10 +34 =330 trolls 196-30 = 166 infected main force 288 +10 -54 = 244 Elves battle 330+75=405 256+35=301 104 difference elves lose 70% infected lose 20% half that for 10% Fled field routed army is no more Trolls battle trolls 166+8=174 infected 244+10 254 80 difference 60% trolls infected lost 30% half for 15% elves lose 597 298 are infected 256 also flee for survive and show up 1-10 weeks back at their camp. trolls lose 391 195 are infected rest move into mountains as well 260 still army can fight but not for 1 to 4 days. Name xDiceName xDiceResult xDiceString xDiceRolls Elves then Trolls 17; 88 1d100;1d100 [17]; [17,88] Flanking infected then elves 75; 35 1d100;1d100 [75]; [75,35] Main infected then trolls 10; 8 1d100;1d100 [10]; [10,8] Link to comment Share on other sites More sharing options...
wrathgon Posted April 16 Author Clone Share Posted April 16 Anyone with any kind of tactics skill or feat( like knowledge tactics or Tactician feat) can try to read the battle and remove what other side WONT use in tactics to give better chance to counter them. The following are able to be used: Full Attack force to push back Attack engage and attack Envelope tried to encircle Trap lure for a ambush Hold stand at all costs Withdraw Retreat than than fight. Each has pro and cons against other tactics if result has a / then each side follows that is listed. If only has 1 effect listed both side apply that effect. After each side has chosen their tactic if one of the commanders has tactics, following happens: Each commander of forces make a EDU check opposed. Whoever wins removes 1 tactic the other side is not using ( if only one commander has tactics and that one wins he learns nothing.) For every 5 points above they win, another tactic is removed it is not. At that point the winner can change their tactics if so wish. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 16 Author Clone Share Posted April 16 battle 291 allies -20 271+69 -10 because foes have 1% or more flying troops negating part of your defense bonus=330 288 +10(won vs foes before)+ 40=338 Name xDiceName xDiceResult xDiceString xDiceRolls Infected then Allies 40; 69 1d100;1d100 [40]; [40,69] Link to comment Share on other sites More sharing options...
wrathgon Posted April 19 Author Clone Share Posted April 19 So does any of the players at battle have any tactics to share for next wave? IF want to choose tactics and post it in DM to one of the other player to record it where i cant see it once done tell me and i will choose for infected. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 19 Author Clone Share Posted April 19 Infected use a plan to remove the defense bonuses from their foes. Attacking at night dim light. The plan is flier in bat form and mists covered with darkness globes spread out and move to cover advances. 50 flight arrows using comp longbows with darkness cast on them are fired at 500 feet+ just within area of allies troops at the other side bring them into darkness. With this attack fliers rush forward and attack as one army ignoring the bonus army is getting from defense. The ground troops go around ledge, command casts worldwalk opens a gate to ethereal plane, walks to other side of army and comes out next to wizards and shooters. Opens gate and commander comes out puts up a prismatic wall to cover troops coming out. 10 trolls a round pour out for 33 rounds then commander casts it again and another 10 a round pour out for a total of 620 troops behind the lines that flank and negate the defense bonus granted. Whatever is left Moves up and fires missile at troops within 200 feet. Name xDiceName xDiceResult xDiceString xDiceRolls infected then allies 22; 68 1d100;1d100 [22]; [22,68] flanker main infected then allies 52; 1 1d100;1d100 [52]; [52,1] Link to comment Share on other sites More sharing options...
wrathgon Posted April 19 Author Clone Share Posted April 19 @Sohala Please post your battle tactics for next wave. They have 5% more troops from the wounded of the last wave. List your tactics against anything you deem is a forgo conclusion that is a no brainer and they should do automatically without command input that you feel they would be trained in fighting infected. If something take command input the time to get it to the officers and to the troops is 5 to 10 mins and then the troops to follow up up to 30 mins. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sohala Posted April 19 Clone Share Posted April 19 (edited) Tactic Option Looks like the dice say hold. Edited April 19 by Sohala (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Tactic Option 5 1d5 5 Opposed EDU 3 1d20 3 Link to comment Share on other sites More sharing options...
wrathgon Posted April 19 Author Clone Share Posted April 19 anything else tactics wise? counters vs tactics from other battles? how to divide army where to place mages where to setup shooters? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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