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Chapter 1: As Above, So Below


bwatford

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Portrait of Question, Automaton Diviner
Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 3/4, 2nd 3/3 3rd 2/2
Portent: 13/14 | Acc. Healing 1/1 | Inspiration: 1/1

Raven.jpg.a787ad702718ee4492b261e9e4044ca6.jpgQuestion was still busy casting the spell and completely unable to hear Zelda's question. The Raven, on the other hand, reacted to the question. It copied Zelda's last word in her exact voice. "Sustenance? Sustenance? Sustenance?"

It pecked at the rock in front of it, raised its head, then pecked again, effectively bobbing its head up and down.

OOC

If you're decent at reading animals, you might understand that as a 'yes'.

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Edited by Ayeba (see edit history)
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PC

Taborlin Soothsong Human (Variant) Paladin 5image.png.c7d97a631e3df7e266f95b2856292cf3.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 19 (splint and shield) | HP: 44/44 | Initiative: +1 | Passive Perception: 12 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +7 | Spell DC: 15
Lay on Hands: 25/25 | Divine Sense: 4/4 | Channel Divinity: 2/2 |DM Inspiration: 0/1
Sanaa (mount): Summoned, Nearby | HP: 19/19 | AC: 11 |


To Willowveil

Sanaa placed her head underneath Willowveil's and growled softly as the large hyena got her head scratched. Taborlin only stood and watched, stunned. Normally she had to make sure the great beast didn't react wildly to others approach, especially those that Sanaa hadn't met before. She had to admit it eased quite a bit of her tension over the sudden additions to their small expedition. "Your really showing off your abilities as a guard right now, Sanaa." she chided. The hyena glanced back at her and approximated an eye roll and continued to enjoy the attention from Willowveil

Travel/camp

The wastes reminded Taborlin of the treks across the southlands desert she had made often. The baser skills needed to cross were similar, though the wild and chaotic way that magic was affected by the leylines made her reevaluate the usefulness of some of her skills. She spent the time listening and observing what she could and keeping an eye on the horizons. It seemed their new additions kept themselves quiet, well except for Noodle, but he was off in the distance, which suited Taborlin just fine for now. Many of her treks, even made with friends and family, were treated this way for long stretches. It was a small comfort ringed with daggers to feel those memories again.

She helped with the foraging, though it couldn't be said that she helped very much, only managing to find a few meaty mushrooms to add to the pile. After the cookfire is set, Sanaa lays down and Taborlin doffs her armor and rests against the beast, stretching her legs and arms with loud groans of relief. "Gods, thank you for this day."

 

Mechanics

Main Hand: -
Off Hand: -


Proficiencies: +6 Athletics, Deception | +2 Insight, Medicine, Deception | Viol
Languages: Common, Tamesheq (Southlands dialect), Draconic


Action: -
Bonus Action: -
Move: -
Manipulate: -
Possible Reaction: AOO if possible. Shield ally if possible

Mount: Sanaa

Status: Summoned
Proficiencies: +2 bonus | 11 Passive Perception
Weight capacity: 87/540 (no rider) | +180 (Tabs weight)+Carried Weight (Items) when mounted

       

 

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Noodles

Wyrd Gnome Soulknife 5 image.png.0816997d25e6c32ed0610b7b266d9230.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 16 (st leather) | HP: 38/38 | Init: +4 | Passive Perc: 17 
Spell Attack: +4 | Spell DC: 12
Psionic Power: 6d8 | Prescience Roll: (5) 1/1 | DM Insp: 1/1


As the group made their way deeper into the pass, Noodles did what he does best...he wandered and he watched and he kept his distance. He also tried hard to control his thoughts, until the faint buzzing faded and he realised the connection was gone.

The land around him wasn't familiar, but then again, nothing in these lands was stable or predictable so the unfamiliarity didn't worry him at all. It tasted wrong though! Now and again he would lick the air, his long tongue drooling out from between his sharp teeth...he could almost taste the magical disturbance.

As well as watching his surroundings, he also watched the newly formed group. Strange, strange peeps...verrrry odd not-gobs!! he thought as he watched them trudge along, or try to cast their spells. Catching sight of Sanaa again he snapped his teeth shut then chattered them together, grinning inanely He rather liked the big hyena even if her Mistress kept giving him the stink eye.

As they set up camp, Noodles found himself at somewhat of a loose end. The foraging and cooking was done, shelter was provided...so he sat and he stared, seemingly into space though in reality his odd coloured eyes were taking in all his surroundings...ever vigilant for danger.

Mechanics

Main Hand: - empty
Off Hand: - empty


Proficiencies: 

Sleight of Hand +7 | Stealth +10 | Investigation +7 | Nature +4* | Insight +4

Medicine* +4 | Perception +7 | Survival* +4 | Deception +3 | Persuasion +3

Thieves' Tools | Herbalism kit

(*Denotes Proficient whilst in Wasted West / **denotes advantage on checks re. Wasted West)

Note - Arcana**+1 | History**+1 - not proficient but advantage on rolls


Action: - watch for danger
Bonus Action: - none
Move: - none
Manipulate: - none
Possible Reaction: Uncanny Dodge if attacked and attack hits

     

 

Edited by MysteriousMiller (see edit history)
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Deidre

image.png.07a311e8a4267906986513d73d2158fd.pngDeidre O'Ceallaigh Human Artificer 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 20 (Splintmail+1 and shield) | HP: 47/47 | Initiative: +1 | Passive Perception: 13 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +7 | Spell DC: 15
Misty step: 1 (1xday) | Hex: 1 (1xday) | DM Inspiration: 1/1 | Active infusion: Enhanced defense (splintmail), Duplicate item (bag of holding)


As the day waned and the group settled into their campsite amidst the rugged terrain of Balvonia Pass, Deidre found herself caught between the intricate dance of magic and the harsh realities of survival. While her companions grappled with the challenges presented by the volatile ley lines and the chaotic energies permeating the region, she remained ever vigilant, her mind buzzing with observations.

Observing Zelda's struggles with the unpredictable magical fluctuations, Deidre couldn't help but feel a twinge of sympathy. The erratic nature of the ley lines posed a constant threat, testing their abilities and resolve at every turn. She made a mental note to offer her assistance should Zelda require it next time. The capricious chaos of the mana could prove not only annoying but also potentially deadly if left unchecked.

Meanwhile, Noodle's boundless energy and penchant for exploration led him on daring scouting missions ahead of the group, his sharp eyes scanning the terrain for any signs of danger or hidden treasures. Deidre watched with a mixture of amusement and admiration, marveling at the creature's fearless spirit amidst the unknown.

Turning her attention to Willowveil, Deidre marveled at the tree person's connection to the natural world, his keen eye for identifying safe foraging spots and untainted mushrooms a testament to his wisdom. As Zelda and Willowveil set out to gather ingredients for their meal, Deidre lent a hand where needed, her nimble fingers deftly navigating the rocky terrain in search of edible flora.

Once they returned to camp, Deidre slipped out of her magical armor, assisted by the marvelous enchantment that made the armor unfasten and open by itself. She began to assist in preparing the stew, her magical tool transforming into quality cooking utensils adapted to the task. Focusing on the meal preparation helped distract her from the howling winds that whipped through the pass. As the aroma of the hearty meal filled the air, she couldn't help but feel a sense of camaraderie with her companions despite the initial tension that some of them had between themselves. She stole a glance at Taborlin, questioning whether her previous threats against the non-humans had truly been necessary.

 

Mechanics

Main Hand: Thunder gauntlet
Off Hand: Shield


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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Portrait of Question, Automaton Diviner
Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 3/4, 2nd 3/3 3rd 2/2
Portent: 13/14 | Acc. Healing 1/1 | Inspiration: 1/1

The calculations were successful, and the tiny magical hut emerged as out of thin air. Question's arms fell down, and she stood entirely still for almost a minute. She spent some time evaluating the process, recording what she did to hopefully repeat the success later. Then she played back all the information recorded by her raven while her sensory suite was disabled. Once she concluded that she had missed nothing of interest, she turned to the artificer.

"Inquiry: This unit is available for interaction for approximately 57 minutes. Do you wish to utilize this time for your research?"

She walked through the entrance of the hut, leaving the door open for Deidre and the others to go inside. The raven waited outside, watching the others, ready to alert its mistress about something. Only when the last person entered would it be sent to its pocket dimension for the night.

When Deidre entered, Question was sitting on the floor, cross-legged. There was a very obvious difference in the way she acted compared to just a minute earlier. She looked a lot more animated, no longer just a static doll.

"For your information, I have activated my second level communication protocols," she explained in a much more dynamic voice, "They may need to be disabled in order to access resource-intensive processes such as calculations, depending on your requests."

While she was simulating more natural movements and even blinking, it was still just a simulation. If you looked for it, it wouldn't be hard to spot the hints that she was just pretending to be a real person.

"Please, ask your questions. In return, I would like you to show me that peculiar armor of yours."

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Edited by Ayeba (see edit history)
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image.png.07a311e8a4267906986513d73d2158fd.pngDeidre O'Ceallaigh Human Artificer 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 20 (Splintmail+1 and shield) | HP: 47/47 | Initiative: +1 | Passive Perception: 13 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +7 | Spell DC: 15
Misty step: 1 (1xday) | Hex: 1 (1xday) | DM Inspiration: 1/1 | Active infusion: Enhanced defense (splintmail), Duplicate item (bag of holding)


Deidre stepped into the magically conjured hut, her curiosity piqued by the transformed demeanor of the automaton before her. As Question's simulated movements became more dynamic, she couldn't help but be intrigued by the possibilities presented by this unique interaction.

"Wow, this is incredible!" Deidre exclaimed, her eyes scanning the intricacies of the hut before focusing back on Question. "Thank you for activating your second level communication protocols. It's fascinating to witness your adaptability."

With a mischievous glint in her eye, Deidre leaned forward, her mind buzzing with questions. "So, Question, do you... eat? And if you do, do you derive pleasure from it? I mean, is there a positive or negative sensory experience for you, like for us humans?"

As she awaited the automaton's response, Deidre couldn't resist delving deeper into her inquiries. "And what about other forms of enjoyment? Do you appreciate music, art, the stars, or even the moon? Or is it all just data and calculations for you?"

Pausing momentarily, Deidre's expression shifted as she posed a more thought-provoking question. "Maybe we could go with a social and moral question here: If someone wife was near death, and her only hope was a potion that had been discovered by a great wizard who was selling it for an exorbitant price. The potion cost 500 gold coins to make, and the wizard was selling it for 5000 coins. The husband only managed to get 500 gold by selling their land and belongings. He offered what he had to the wizard, and when his offer was rejected, the husband said he would pay the rest later. Still the Wizard refused. In desperation, the husband considered stealing the potion. Would it be wrong for him to do that? Should the husband have broken into the store to steal the potion for his wife? Why or why not?"

As she awaited Question's answers, Deidre couldn't help but feel a sense of excitement at the prospect of unraveling the mysteries of this enigmatic automaton. And as promised, she eagerly awaited the opportunity to showcase her magical armor, ready to delve into the intricacies of its design and functionality with the same level of enthusiasm she applied to her inquiries, looking at her with round eyes full of anticipation.

 

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Portrait of Question, Automaton Diviner
Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 3/4, 2nd 3/3 3rd 2/2
Portent: 13/14 | Acc. Healing 1/1 | Inspiration: 1/1

Question didn't comment on Deidre's comment about her adaptability. She just put on what she had calculated to be an encouraging smile.

7 hours ago, Harding said:

"So, Question, do you... eat? And if you do, do you derive pleasure from it? I mean, is there a positive or negative sensory experience for you, like for us humans?"

The first part of the question was easy to answer. "Yes, I convert calories in food suitable for living creatures such as yourself to fuel."

The second part was a bit harder, causing Question to freeze for a few seconds before she phrased her answer.

"I do not know exactly how you humans derive pleasure from eating, but I have reasons to believe it is not the same. From my observations, many humans will intentionally try to obtain the same food they have previously enjoyed. That is not the case for me. I seek new experiences and data. It might be appropriate to say I enjoy novel experiences."

7 hours ago, Harding said:

"And what about other forms of enjoyment? Do you appreciate music, art, the stars, or even the moon? Or is it all just data and calculations for you?"

Though the questions were fairly mundane, it caused Question to freeze up again as she considered all the possible options.

"Informative statement: This unit lacks a precise definition of 'enjoyment'," she said as her second level protocols failed. She shivered for a moment as they kicked in again. "My apologies. I will test out various activities to measure the response in my processing faculties. It can give a clue to what my purpose is, which is a strong motivating factor. I'm afraid the answer may be a bit unsatisfactory to you."

She listened as Deidre shared the scenario. A single tear ran from each of her eyes as the dying wife was mentioned, but she gave no other hint that the story impacted her. Though the question on the surface was a lot more complicated, the scenario was more limited in its scope, which allowed Question's processes to arrive at a conclusion much faster.

"I can empathize with him for doing something illegal to save his wife. If stealing the potion would cause undue harm to other people, directly or indirectly, I would also understand their point of view and their wishes to cause harm back. Morality can not be unambiguously calculated. As such, it would be wrong for me to impose my morality based judgement on him regardless of his decisions, but I can express my agreement with or regret of his actions, as well as evaluate how the laws would view such an action."

She tilted her head to the side, giving her a thoughtful look. It was a calculated move to make her feel more human, as she had to intentionally dedicate some processing power to do so. Freezing up would cost no such resources.

"The optimal outcome might be that he stole the potion without resorting to violence, left the 500g that the potion is worth, and escaped with his family."

Her head tilted upright again, and she looked Deidre straight in the eyes.

"Please tell me: What is your own answer to such a scenario?"

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Edited by Ayeba (see edit history)
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Willowveil.png.c0d9f74966123026bdb0e69c74e46500.png

Willowveil

Willowveil Piney Warlock 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 
Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16

 


As the others engaged with the enigmatic automaton, Willowveil struggled to mask her unease. To her, it was an artificial entity, not born of the natural order she cherished. Yet she mused, "Its creator was spawned by nature, touched by countless generations before. Perhaps, then, there is a thread connecting it to the life force I hold dear."

Amidst these contemplations, Willowveil grappled with the nature of this mechanical being. Did it possess true sentience, or was it merely mimicking life through intricate programming? Did it house a spirit? While the notion of a soul was irrelevant to her, she pondered whether its body would return to the earth, contributing to the cycle of life and death, or if it was exempt from this sacred rhythm.

With these thoughts swirling in her mind, she approached the automaton and handed it a bowl of mushroom soup and some bread. Her gesture was simple yet meaningful, accompanied by a single word, "Sustenance." In this act, Willowveil sought to bridge the gap between her world and that of the automaton, a tentative acknowledgement of its presence, if not yet its essence.

 

Mechanics

Main Hand: Rod of the pact keeper
Off Hand: Wooden shield


Skills Performance +6, Medicine +4, Survival +4, Arcana +3, Deception +3, History +3, Intimidation +3, Nature +3, Persuasion +3, Acrobatics +2, Sleight of Hand +2, Stealth +2, Animal Handling +1, Insight +1, Perception +1, Investigation +0, Religion +0


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by 8w_gremlin (see edit history)
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image.png.07a311e8a4267906986513d73d2158fd.pngDeidre O'Ceallaigh Human Artificer 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 20 (Splintmail+1 and shield) | HP: 47/47 | Initiative: +1 | Passive Perception: 13 
Spell Slots: 1st 4/4, 2nd 2/2 | Spell Attack: +7 | Spell DC: 15
Misty step: 1 (1xday) | Hex: 1 (1xday) | DM Inspiration: 1/1 | Active infusion: Enhanced defense (splintmail), Duplicate item (bag of holding)


Deidre listened with rapt attention, her quill dancing across the parchment as she diligently recorded each of Question's responses. However, when the automaton's reaction to the moral dilemma inquiry elicited tears, Deidre's eyebrows shot up in surprise. She watched in astonishment as emotion visibly coursed through Question's features, realizing there was far more depth to the automaton than mere calculations and logic. Could it be... empathy?

"It seems there's more to you than meets the eye," Deidre murmured softly, a mixture of curiosity and wonder coloring her tone. "You're not just a construct; you're capable of experiencing genuine emotion."

As Question inquired about her own response to the dilemma, Deidre smiled warmly, touched by the unexpected connection. "Indeed, it seems we share a similar perspective," she replied, her gaze thoughtful. "My master asked me the same question before, and my answer was literally the same. Nobody lost anything in the process, and the wizard was paid, at least, for the ingredient he took. It is unfortunate that his time and expertise was not compensated, but he had it coming with his greed."

When Willowveil offered food to Question, Deidre nodded approvingly, acknowledging the gesture with a respectful nod. The camaraderie among their group was growing stronger with each passing moment.

Eager to share her own knowledge, Deidre gently touched Question's arm, her excitement palpable. "Now, about my armor," she began, her words tumbling out in a rush of enthusiasm. "It's not the armor itself that's magical, but rather the enchantment I've placed upon it."

Leaning in, Deidre explained the intricate process with a blend of expertise and passion. "I inscribe old Dwarvish and Elven runes, along with some of my own markings, to create a conduit between my mana and the suit. This allows the armor to synchronize with my movements and relatively respond to my will."

Her eyes gleaming with excitement, Deidre continued, "I've also imbued the gauntlet with the ability to distort the ambient mana around targets upon striking them, creating a wave of energy akin to thunder. And for defense, the they generate a quantum field which can deflect potential impact and damage by distorting sudden movements towards me."

A smile played on her lips as she concluded, "But that's not all. I can modify the runes to create a stealthy version of the armor, transforming the distorted quantum field into one that force the mana to be stabilized around me, making it sound dampening. In this configuration, there is no possibilities to create quantum distortion, instead, the gauntlet are set to agitate the ambient air to create plasmatic lightning up to a certain distance."

She takes a smug stance, clearly proud to talk about her magical achievement in developing these enchantments ''This is just the mark I of the enchantment so far, barely out of prototype phase to be honest. But it is opening to a whole world of opportunities. Maybe I'll find new ideas while we're traveling or uncover lost lore from the ruins.''

Edited by Harding (see edit history)
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Portrait of Question, Automaton Diviner
Question

Automaton wizard (diviner) 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 3/4, 2nd 3/3 3rd 2/2
Portent: 13/14 | Acc. Healing 1/1 | Inspiration: 1/1

Question was completely oblivious to Willowveil's apprehensions. Her processes were optimized for tasks such as arcane calculations and research, not for deducing the emotional state of nearby living entities.

"I am grateful," she nodded to the dryad's offer, failing to realize the significance of the olive branch. The mushrooms were familiar, but these ones had grown in a different environment and prepared in an original way, making them a new experience. She ate gracefully as she listened to the artificer's explanations.

Her good manners soon vanished like droplets in the sun as her second level communication protocols were dropped. Her deductive processes started hogging all available resources. Soon even the movement protocols were suspended, leaving Question completely frozen but listening with full attention.

The way Deidre applied various magical principles were novel, unlike anything she had learned from her adopted mother or the books she had provided. Question's mind were already teeming with hypotheses on possibilities she wanted to explore. She had to reduce the priority of some of the processes to even be able to speak.

"Inquiry: Would it be possible to generate a constant quantum field with a different stabilizing construct? Is an arcane formula capable of stabilizing the field without violating Calindrae's principle of mana balance?"

She launched a flurry of questions and hypothesis, enlisting the unwitting Diedre to help her out until she gave any impression she was not interested. Then, 43 minutes later, her sleep protocols kicked in, suspending all the processes running hypothesis and scenarios.

"Informative Statement: This unit will now enter sleep mode," was all she said before she froze up where she sat. Her eyes were still open, and the crystals on her chest still pulsing, as the chaotic energies inside her never slept. Few outside observers would be able to tell her that all non-vital processes had shut down, leaving only critical processes and maintenance protocols still running.

 

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Edited by Ayeba (see edit history)
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Dungeons & Dragons 5e with DM BWatford


After a rather quiet night among the stones, the group awoke to a much more stable environment. The arcane storm had passed, and the disruption was significantly lessened today. Following a quick meal, they packed their gear with purpose as they prepared to embark on the narrow trail leading into the heart of the mountains.

The trail, much narrower than the pass, often wound around large boulders rather than over them, limiting visibility to just around the next bend, while at other times, one could see for miles. As Noodle once again assumed the lead, he pondered the origins of the trail; it seemed to have been carved by a stream or creek bed, now long dried up, which made sense. He also wondered if Question, the automaton, was arriving at the same conclusions.

After collecting a few soil samples, it was Deidre who trailed the scout, who confirmed the hypothesis to be correct. They were indeed tracing the path of an ancient creek bed.

Over the next few hours, they trekked across the rugged terrain, eventually rounding a bend to pause for lunch and a brief rest. The terrain proved to be much more challenging than the pass, with the uphill climb taxing their legs, while at other times, it was a downhill journey, one could say.

During the break, Noodle and Deidre quickly noticed the slender, towering rock formation in the distance. It seemed to be their destination, still about half a day's journey away. If it was indeed the lost outpost depicted in the cave drawings, it promised to be a remarkable discovery.

The sight of it invigorated the group, adding a briskness to their pace as they drew nearer to the distant structure. A few hours later, the old creek bed opened into a vast valley flanked by steep cliffs, a landscape that might have once been a gorge. Here, they beheld the spire, a daunting pillar stretching into the clouds. Question swiftly calculated and informed the group that the spire stood at an astounding height of 3000 feet. Give or take a few for agreed upon variances.

Noodle swiftly noted the structure's flat top and the weathered stone bridge appearing to link it with the eastern cliffside. As the group approached, they realized daylight would fade within hours, yet they continued as close as possible.

The structure was a marvel; its enduring stance, remarkable height, and sheer presence raised numerous questions.

Noodle halted the group roughly a quarter mile from the base of the spire, observing that they were exposed in the valley and darkness would soon fall.

The most straightforward route involved scaling the eastern mountain to cross the weathered stone bridge leading to the summit of the spire. Question promptly contributed her usual data analysis. The ascent from the valley to the bridge via the narrow, zigzagging path up the mountain would require two days, posing a significant challenge due to the steep incline and reduced oxygen levels. However, if they opted for a slower pace, extending the journey to four days, the climb would be considerably less demanding. Nonetheless, the automaton expressed skepticism about finding any sustenance during their hike. She also warned that they would probably reach the snowline before arriving at the bridge. 

At that moment, Noodle noticed a mysterious gleam at the base of the spire. The setting sun cast the perfect light on it, but the gleam vanished as the sun dipped below the horizon, likely from something metallic.

The group needed to set up camp in the open. They faced a decision: begin the mountain climb at dawn or investigate the shiny object at the spire's base that caught the sunlight.

Choices lay before them...

spire.webp.04ca58e487901d1b89bdf7e50f7dc841.webp

 

AS ABOVE SO BELOW

spacer.pngspacer.pngRultmoork
Unknown distance from the Badlands
5:00 pm
Day 2

LEY LINE DISRUPTION 29%

* Unless a spellcaster uses a bonus action to make a concentration check to manipulate the twisted magical energies resonating from the badlands when casting a spell other than a cantrip, there is a 29% chance today of an unpredictable result.

Scene Information: The group is a quarter mile from the spire, there is one hour of daylight remaining.

Active Maps

Not in Use!!

Bookkeeping

PASSIVE PERCEPTION

Noodles: 17 | Zelda 16 | Deidre 13 | Taborlin 12 | Willowveil 11 | Question 10

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

Not in Use!!

DESCRIPTIONS

Not in Use!!

DEIDRE O'CEALLAIGH

Hit Points: 47/47
Hit Dice: 5/5
Hex: 1/1 *L
Misty Step: 1/1 *L
Spell Slots: (+7, DC 15) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

LYNESTRA "ZELDA" VORAMMAS

Hit Points: 29/29 (fey ancestry)
Hit Dice: 5/5
Arcane Recovery: 1/1 *L
Natural Recovery: 1/1 *L
Wildshape: 2/2 *S
Spell Slots: (+7, DC 14) *L

  • 1st Level: 4/4
  • 2nd Level: 3/3
  • 3rd Level: 2/2

DM Inspiration: 1/1

"NOODLES" GOBLINFRIEND

Hit Points: 38/38 (gnomish cunning)
Hit Dice: 5/5
Psionic Power: 6/6 (d8)
Prescience Roll: (5) 1/1
Spell Slots: (+4, DC 12) *L

  • Feather Fall: 1/1
  • Augury: 1/1

DM Inspiration: 1/1

QUESTION

Hit Points: 32/32 (automation)
Hit Dice: 5/5
Accelerated Healing: 1/1 *L
Arcane Recovery: 1/1 *L
Portent Roll 1:
Portent Roll 2:

Spell Slots: (+8, DC 16) *L

  • 1st Level: 4/4
  • 2nd Level: 3/3
  • 3rd Level: 2/2

DM Inspiration: 1/1

TABORLIN SOOTHSONG

Hit Points: 44/44 (divine health)
Hit Dice: 5/5
Channel Divinity: 2/2 *L
Divine Sense: 4/4 *L
Lay on Hands: 25/25 *L
Spell Slots: (+7, DC 15) *L

  • 1st Level: 4/4
  • 2nd Level: 2/2

DM Inspiration: 1/1

WILLOWVEIL

Hit Points: 38/38
Hit Dice: 5/5
Spell Slots: (+7, DC 16) *L

  • 3rd Level: 2/2

DM Inspiration: 1/1

CHILD OF THE BRIAR
Hit Points: 50/50 (Vulnerable fire
Hit Dice: 20/20

 

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Willowveil

Willowveil Piney Warlock 5
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 (leather and shield) | HP: 38/38 | Initiative: +2 | Passive Perception: 12 
Spell Slots: 3rd 2/2 | Spell Attack: +7 | Spell DC: 16

 

"Thistlewing, go see what that shiny object is and report back what you sense," Willowveil instructed her familiar. The malevolent-looking, tiny winged-humanoid gave a sharp nod, its jagged silhouette cutting against the sky as it darted off, swiftly gliding over the rocky terrain.

Willowveil added a final directive as Thistlewing zipped away, "Spend no more than ten minutes there before coming back," ensuring her command reached the creature before it was out of range.

"It shouldn't take more than four or so minutes to get there," she murmured to herself, calculating the distance and the speed of her familiar. As Thistlewing disappeared into the distance, Willowveil settled herself onto the rough ground, closing her eyes to better tune into her familiar's senses. She slipped into a deep focus, her mind extending out to perceive through Thistlewing's senses, preparing to experience whatever mysteries the shiny object might reveal through the bond they shared.

 

Mechanics

Main Hand: Rod of the pact keeper
Off Hand: Wooden shield


Skills Performance +6, Medicine +4, Survival +4, Arcana +3, Deception +3, History +3, Intimidation +3, Nature +3, Persuasion +3, Acrobatics +2, Sleight of Hand +2, Stealth +2, Animal Handling +1, Insight +1, Perception +1, Investigation +0, Religion +0


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Name
Thistlewing Scouting
16
1d20+4 12
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Portrait of Question, Automaton Diviner

Question

Automaton wizard (diviner) 5


AC: 15 | HP: 32/32 | Initiative: +2 | PP: 10 / 13
Spell Attack: +8 | DC: 16 | 1st 3/4, 2nd 3/3 3rd 2/2
Portent: 8, 14 | Acc. Healing 1/1 | Inspiration: 1/1

Question spent most of their time travelling discussing with Deidre, perhaps overwhelming even her. The new impressions had spawned a lot of secondary processes, one to explore each new possibility. The sheer amount of them were slowing down her systems. She had to downgrade their priority to low in order to prevent the normal procedures from degrading.

When they were a quarter mile from the spire, Noodles' outcry interrupted her thought processes. She tried to zoom in to spot the gleaming light he had noticed, but was unable to locate it.

The one designated Willowveil immediately took responsibility for extended scouting. Question approved of the action, as her own scouting capabilities were a lot more limited in range. She had not succeeded in extending the range of communication with Raven beyond 100 feet.

"Informative statement: We need to reach a decision regarding our next course of action," she stated out loudly to the group in general, "Recommendation: This unit proposes empowering Taborlin to make decisions on topics where no one is voicing dissent. In addition, if there are time constraints, she can unilaterally determine a course of action without consulting with the group."

She paused, allowing others to voice their opinion on the matter. Assuming there were no strong voices of disagreement, she turned to drill her glowing eyes into Taborlin.

"Observation: One hour of daylight left. All connected units are at full or near full capacity. Recommendation: This unit proposes moving closer to the anomaly. All connected units should prepare for possibly hostile contact."

Once her opinion was stated, she froze, still staring at Taborlin. While waiting for a consensus, she ran simulations on different possible outcomes, including pre-calculating the arcane formulas to avoid ley line interruptions.

 

Mechanics

Main Hand: -
Off Hand: Arcane Grimoire (+1)


Proficiencies: Arcana/History/Investigation +7, Nature/Religion +4, Survival +3


Action: -
Bonus Action: -
Move: -
Manipulate: -

Spells

SPELLS PREPARED

Cantrips: Crushing Curse * |  Pummelstone* | Mage HandMinor Illusion

1st level: Shield (R) | Absorb Elements (R) | Feather Fall (R) | Mage Armor | Pendulum* (C)

2nd level: Misty Step (B) | Invisibility (C) | Web (C)

3rd level: Summon Undead (C)

RITUALS

1st level: Detect Magic | Comprehend Languages | Find Familiar | Identify | Speak with Inanimate Object

2nd level: Augury

3nd level: Tiny Hut

Allies

RAVEN
Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.


STR 2 (-4) | DEX 14 (+2) | CON 8 (-1) | INT 2 (-4) | WIS 12 (+1) | CHA 6 (-2)


Skills Perception +3
Senses passive Perception 13


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


ACTIONS


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.


 

UNDEAD SPIRIT
Medium undead


Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each level of the spell above 3rd
Speed 30 ft., fly 40 ft. (hover) (Ghostly only)


STR 12 (+1) | DEX 16 (+3) | CON 15 (+2) | INT 4 (-3) | WIS 10 (+0) | CHA 9 (-1)


Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Proficiency Bonus: equals your bonus


Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.


ACTIONS


Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.

Edited by Ayeba (see edit history)
Name
Portent 1
8
1d20 8
Portent 2
14
1d20 14
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Zeldaruil

Lynestra Zeldaruil Vorammas River Elf Druid 2/Wizard 3Zeldaruil1.jpg.1e931d03c582bf19677af59a5cdb6872.jpg


AC: 16 (mage armor, shield) | HP: 29/29 | Initiative: +1 | Passive Perception: 16 (darkvision 60 ft.)
Spell Slots: 1st 3/4, 2nd 3/3, 3rd 2/2 | Spell Attack: +7 | Spell DC: 14
Prepared Spells: entangle, faerie fire, goodberry, healing word, speak with animals; feather fall, mage armor, shield, silent image; invisibility, web
Wild Shape: 2/2 | Arcane Recovery: 1/1| Natural Recovery: 1/1 | DM Inspiration: 1/1


Throughout Deidre's and Question's conversations, both in the night and during the day's hike, Zelda was content to quietly listen in, absorbing as much of their theories as she could. Every so often she could be observed mumbling some thoughts to herself. On the rare occasions when someone spoke to her, she responded amiably enough, but she let those conversations end naturally and resumed her quiet observations.

She was a little shocked, though, when Question decided to nominate Taborlin as their leader. It was clear Taborlin seemed the most skeptical of the rest of the group, so putting her in the lead would help the team stay cohesive. She seemed level-headed and rational enough. Still, unilateral power under time constraints? Zelda had to speak up.

"Taborlin can take lead, sure, but even under time constraints I feel there's room for dissent. Each of us can take actions if we must act immediately, otherwise we should at least brief the group. Though I don't expect she'll be making any rash decisions on our behalf."

Hopefully that doesn't offend anyone. Zelda stepped back and looked out towards the spire, watching Thistlewing's progress while considering her options.
 

Mechanics

Main Hand: Wand of the War Mage (arcane/druidic focus)
Off Hand: Shield


Proficiencies: +6 Arcana, Investigation, Nature, Perception | + 4 Stealth


Action:
Bonus Action:
Move:
Manipulate:

     

 

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Noodles

Wyrd Gnome Soulknife 5 image.png.0816997d25e6c32ed0610b7b266d9230.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 16 (st leather) | HP: 38/38 | Init: +4 | Passive Perc: 17 
Spell Attack: +4 | Spell DC: 12
Psionic Power: 6d8 | Prescience Roll: (20) 1/1 | DM Insp: 1/1


After a good night's sleep in the strange little hut, Noodles was full of beans and anxious to get going. His Wyrd senses told him that things were going to go well today!

Lolloping along, head constantly flicking this way and that as he sniffed out the route and kept a wary eye out for problems, the little gnome thought about his companions and their strange attitudes. Clearly all were here to find something...treasure, information, whatever!! But their thinking was odd to one who had spent so long in the goblin wastes.

He thought about the question he had overheard them discussing about whether stealing to save a life was appropriate. Fam has needs...fam gets...steals not a problem..Silly big not-gobs!! he decided, shaking his head at the very idea that the Wizard would expect anything less.

As the day wore on, they closed in on their destination. A glint drew their attention and Willowveil soon had her stick-creature off to investigate. Noodles absent-mindedly scratched behind his ear as Question suggested they should prepare to fight...he was ALWAYS ready for a fight!

Clenching his fists, two fairly glowing, Purple blades appeared in his hands. "Noodles ready!!"he declared, peering at the familiar as it moved towards the base of the spire. As to the question of leadership...well, Noodles certainly didn't want THAT responsibility!

Mechanics

Main Hand: - Psychic blade 1
Off Hand: - Psychic blade 2


Proficiencies: 

Sleight of Hand +7 | Stealth +10 | Investigation +7 | Nature +4* | Insight +4

Medicine* +4 | Perception +7 | Survival* +4 | Deception +3 | Persuasion +3

Thieves' Tools | Herbalism kit

(*Denotes Proficient whilst in Wasted West / **denotes advantage on checks re. Wasted West)

Note - Arcana**+1 | History**+1 - not proficient but advantage on rolls


Action: - Summon psychic blades
Bonus Action: - none
Move: - none
Manipulate: - none
Possible Reaction: Uncanny Dodge if attacked and attack hits

     

 

Edited by MysteriousMiller (see edit history)
Name
Prescience (day2)
20
1d20 20
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