Morphling Posted May 2 Clone Share Posted May 2 Madison St. Paul, Ranger Eighteen, Animal eyes, hooded head, cape, tanned skin, wild body Level: 1 XP: 0 Abilities: Strength 13 (+1), Dexterity 16 (+2), Constitution 12 (+0), Intelligence 8 (-1), Wisdom 15 (+1), Charisma 9 (+0) HPs: 20/20 Armor: 1 Damage: 1d8 Race: Elf - When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+ Alignment: Chaotic - Free someone from literal or figurative bonds Ranger Moves: -Hunt and Track (Wis): When you follow a trail of clues left behind by passing creatures, roll+WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, you also choose one: Gain a useful bit of information about your quarry, the GM will tell you what. Determine what caused the trail to end. -Called shot: When you attack a defenseless or suprised enemy at range, you can choose to deal your damage or name your target and roll +DEX. Head 10+: As 7-9, plus your damage 7-9: They do nothing but stand and drool for a few moments Arms 10+: As 7-9, plus your damage They drop anything they're holding Legs 10+: As 7-9, plus your damage 7-9: They're hobbled and slow moving -Animal companion: You have a supernatural connection with a loyal animal. You can't talk to it per se, but it always asks as you wish it to. His name is Zeus and his species is rat. Ferocity +2, Cunning +2, 0 Armor, instinct +1. Strengths: Fast, Stealthy. Training: Fight humanoids, search, scout. Weakness: Flighty Command: When you work with your animal companion on something it's trained in and you attack the same target, add its ferocity to your damage and you track, add its cunning to your roll and you take damage, add its armor to your roll and you discern realities, add its cunning to your roll and you parley, add its cunning to your roll and someone interferes with you, add its instinct to their roll Gear: (Max Load = 12) Dungeon rations (5 uses, 1 weight) Leather armor (1 armor, 1 weight) Two bundles of arrows (6 ammo, 2 weight) Hunter's bow (near, far, 1 weight) Short sword (close, 1 weight) Adventuring gear (1 weight) Bonds: Description: Madison St. Paul is your typical quiet, mousy girl, shy and ignored by the more popular students. Despite being a senior she is already eighteen - she was held back a year in Freshmen class due to poor grades. She prefers animals to people, and due to a doctor's note concerning an anxiety disorder is allowed to bring her pet rat Zeus to school with her, and he is always seen either on her shoulder or in her pocket. In the fantasy realm, Madison's features are still recognizable but her shy and anxious demeanor is gone, replaced by fierce, animalistic eyes and a mane of unkempt hair usually concealed by a hood. Her ears are very long and pointy, indicating that she is an elf. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Caystodd Posted May 3 Clone Share Posted May 3 Fun app. I love it! 😀 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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