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Aboard the Orien Express: Pregame IC


Guyblue

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Introduction

Welcome to the show!

Keep your in-character responses and rolls here, in this thread. Check the Guidelines thread for precise information on the setting, purpose, and how to post.

Enjoy!

54f070a871954075a2bd37e3b9d44a5e.jpg

 

Aboard the Orien Express

As the moon climbs its lonely path towards its zenith, casting an eerie silver glow over the fractured plains of the Mournlands, a land rife with the scars of its not-so-distant past (bombed-out craters, trenches, ruins, leftover warmachines and equipment, etcetera), a Lightning Rail slices through the desolation likely a brightly lit beacon providing mercy from the all-oppressive dark; the enveloping mists that make up the Mournland's border are no match for the arcane crackle of the engine, a testament to Orien ingenuity; indeed, the train's rhythmic rattle is a defiant counterpoint to the deathly silence of that which reigns outside; it is a pulse of life in a land consumed by shadows and aberrations.

Beyond the windows, skeletal tress claw at the sky, their branches twisted in agony, while jagged rock formations scar the landscape in remembrance of the shattering provided by the Day of Mourning. The wind outside whistles an ominous dirge through the ash-choked canyons nearby.

Inside the passenger cars, however, a vibrant energy thrums, in great juxtaposition to the desolation outside. Laughter rings out, quiet contemplation settles in. The soft glow of magical lanterns paints travelers, merchants, and adventurers alike in a warmth the likes of which they are all thankful to share. Even the presence of armed guards, their faces stern and watchful, does not dampen the tension or excitement. You see, for those aboard, the train is more than just a transport — it is a sanctuary; a moving haven of life cutting through the dark, speeding away from civilization, from Sharn, towards the wide-and-open unpredictability of Oakhurst, their frontier destination.

 

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You are:

  • Aboard the Orien Express, having left Sharn with a destiny set in Oakhurst within the Mournlands. Your character's purpose and place are for you to decide!

Things to consider:

  • Why is your character heading to Oakhurst? Where are they on the train? What did they bring with you? How do they feel about the increased security presence?
  • So long as you can abide by the DO's and DON'Ts in the Pregame Guidelines, feel free to add whatever elements you deem necessary for the purpose of scene-setting or general RP.
Edited by Guyblue (see edit history)
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Liam d'Cannith

Mark of Making Human House Agent Artificer


IC: My words, Liam said. | ‘My thoughts,’ Liam thought. | My actions . . .

Liam sat in his assigned cabin, located in the northern rail car. Normally, he would've preferred going by coach but considering the urgency of his father's words, he had to accept going by the cabin the lord of the house already prepared for him. On the bright side, it did help save him time making the arrangements for the rail towards Oakhurst. The young Cannith managed to convince the staff to give him the cabin closest to the lounge/cafe & bar cars. The artificer was also told he had to share the cabin with another passenger, but wasn't told who. 'I wonder who it is whom I'm sharing this cabin with. I hope it's not a dragonmarked from another house. I do not need the awkwardness that happened like last time, when I rode with someone from House Medani.' 

Liam sighed as he looked out the windows, staring at the Mournlands for the second time. He was worried about his adoptive sister, Emilia, of course. The only reason he still mentally refers to her as is adoptive sister is because she has show a bit of interest that are not entirely sibling like. Thankfully, the artificer had enough work to keep his distance and his thoughts occupied. Which brought to mind the second reason he was going to Oakhurst. The cryptic signal he received.

OOC

N/A


To Whom It May Concern . . .

N/A

 

 

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Bovik.png.64640d31410e424a97157bceb5a31ada.png Bovik

Bugbear, Veteran Mercenary, Rogue


AC: 15 (leather and Dex) | HP: 19/19 (2d8) | Speed: 30 ft.
Senses: passive Perception 14, Insight 14, Investigation 11
Str: 17 (+3) | Dex: 19 (+4) | Con: 16 (+3) | Int: 12 (+1) | Wis: 15 (+2) | Cha: 09 (-1)
Languages: Common, Goblin


My words, | My thoughts, | My actions . . .


Bovki looks completely out of place sitting in the upscale passenger car sipping on the expensive liquor in his glass. Being a large bugbear wearing his merc untis uniform and his leather armor, he is enjoying the side glances he is getting from the others. But he has the ticket which gives him the right to ride up here in style. The fact that he never bought this ticket is a whole different story.

You see as he was approaching the train, after buying his coach class ticket, he came upon and rather irritating man. He was dressed as a noble, but barely. His style of clothes went out of style a few years ago, but they would still be classified as nobles garments. The man was berating everyone and everything as if he was some divine person and everyone should get out of his way. Unfortunately for this man he targeted Bovik with a few of his comments, which basically boiled down to the fact that Bovik should learn his place and get out of the way for his betters.

Then Bovik "accidentally" tripped and bumped into the man nearly knocking him over. But Bovik caught ahold of the gentleman and helped him stay upright, which he did not get any thanks for. The man threatened to call the guards accusing Bovik of assaulting him. Fortunately a couple of guards had been nearby and quickly assured the man it was an accident and quickly ushered him and Bovik in opposite directions. One of the guards had met Bovik's eyes and shook his head and shrugged as a form of apology. Bovik just shrugged and went on his way.

Went on his way to the first class section of the train with his new ticket and a small bag of coins that he had managed to lift from the annoying man. And to top it all off he had managed to leave his coach ticket behind in the mans pouch. After all, he did not want the man to miss his train. He just figured the guy could use a lesson in manners. So after moving the coins to his own pouch he ditched the other guys pouch in the trash and then boarded the train. Of course the conductors tried to stop him from getting in the first class car, until he showed them his ticket. Then they had no choice but to let him on.

So now he sat in a corner of the classy car sipping high priced and high grade alcohol, thanks to his unwitting benefactor.

He was not worried about being caught, because the tickets had no names on them, so there was no way the man could prove it was his. And the money was just common coins so no way to identify them either. He was sure the man would scream and throw a fit, but he would end up riding in coach unless he had more money hidden on his person and could afford to buy another ticket.

And in a few minutes he would head for the lounge car to get the free meal that came with the 1st class ticket. All in all this trip was going quite well. He did not bother looking out the windows, because there was really nothing but desolate land out there. He raised his glass in a salute, as he caught another of the rich sots glancing his way, and smiled, loving the uneasiness he was causing some of these people.

OOC

Nuttin

To Whom It May Concern...

N/A

 

 

 

Edited by Draidden (see edit history)
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Appearance

Lucille d'Cannith PortraitAge 21 | Height 5' 7" (1.70m) | Weight 107 lbs. (48kg) | Hair Red | Eyes Deep Blue | Complexion Pale | Special Marks Least Mark of Making on left shoulder, extensive rose - and thorn vine tattoo on right shoulder, hairstyle that is only achievable by means of magic, excessive make-up

Description Lucille is a young artist, who is her own subject and creation, Lucille is meticulously styled, pushing the boundaries of societal norm. Her blazing red hair is magically shaped to resemble a flowing river, dramatic pale make-up with cherry red lipstick and dark blue eyes are contrasted symbols darkened symbols of the faith by which she was betrayed, but still ties her to her parents.

Aside from the Least Mark of Making on her left shoulder, she promotes extensive magical tattoos on her right shoulder, ankles and, in intimate situations, lower belly. A simple black vinyl dress complements her.

Given her aggressive self-display and her reserved attitude, she can seem arrogant, which couldn't be further from the truth. She cares deeply about others, particularly warforged. Her self-display is as much expression of her critical views of the privileged class (including herself) as it the forward defense of a very vulnerable person.

Statblock

Sheet Lucille d'Cannith | Alignment Chaotic good | Type medium humanoid (human) | Classes Wizard (Transmutation) 2 | Background House Agent


Init +3 | AC 13 (none) | Passive Insight 9; Investigation 15; Perception 9 | Saves Str -1, Dex +3, Con +2, Int +5, Wis +1, Cha +1

Languages  Common, Draconic


HD d6 ☐☐ HP 14/14 | Spellsmith  | Arcane Recovers  | Spell Slots I: ☐☐☐

 

Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource.


Status - |  Effects -Concentrating on Owl's Wisdom | Hands Main Cigarette, Off -

 

Durations in rds. denote the remaining rounds after the current one.

Lucille d'Cannith, Dragonmarked Human Agent of House Cannith, Transmuter

Lucille sat in the lounge car, visibly trying and failing to relax. Even though she had a comfortable leather seat on her own, she was squeezing herself so close to the one side of it that one might think she was reluctant to occupy it. On her lap, she had a book with complex schematics and stray arcane symbols. For an outsider it may have been seemed like a on technical issues, but the initiated could easily identify it as a consideration of warforged design from an artistic and philosophic point of view.

One moment she would focus on the book, and let her fingers wonder over the symbols, tenderly tracing the lines. Then her finger would wander on to the metal from of the car, not unlike she was petting a cat. Then her eyes would fall out of the window and widen. Quickly turning away her eyes would fall on the passengers, which also caused her to turn away quickly and focus on her book, again where she would trace the exact same symbols as before.

When she finally had enough she snapped the book shut, put it away - to the narrow side to which she was squeezing - bought a little time by producing a cigarette holder and a cigarette from a black leather case and nonchalantly ignited it, letting a flame spring from her fingertip draconic phrase and a gesture that were so natural, that she probably didn't consciously realise she was speaking a spell.

She drew on her cigarette, looking to make eye contact with the people around. Even when a little cough escaped her lips - she didn't smoke often - she maintained that nonchalant smile that years of etiquette drill and turned into a reflex. ‘No more excuses, chéri,’ she told herself, You will socialise! It’s not that hard. Even if they think of you as a weirdo and just want under your skirt, it doesn’t make them creatures of evil.’

The smile turned into a sincere one, when it fell upon a bugbear who was just entering the car. ‘That guy probably isn‘t going to judge me, nor is he likely to try and paw on me. In fact, he might break the arms of anybody who tries...’ She raised the free hand to wave to him. “Sir, would you care to lend me company? Just… erm… pull over that chair I suppose.” Luckily, she had manged to speak before she could think. She took another draw, this time without coughing. “I hope you don't mind the cigarette. Would you care for a drink?”

OOC
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Bovik.png.64640d31410e424a97157bceb5a31ada.png Bovik

Bugbear, Veteran Mercenary, Rogue


AC: 15 (leather and Dex) | HP: 19/19 (2d8) | Speed: 30 ft.
Senses: Passive Perception 14, Insight 14, Investigation 11
Str: 17 (+3) | Dex: 19 (+4) | Con: 16 (+3) | Int: 12 (+1) | Wis: 15 (+2) | Cha: 09 (-1)
Languages: Common, Goblin


My words, | My thoughts, | My actions . . .


A little shocked when the little human lady called out to him and invited him to join her. He shrugs.

Why not.

He walks over and takes a seat opposite her. He take his back and weapons and puts them on the seat next to him, between himself and the window. When she asks if he would like a drink he glances down at the half full glass in his hand. He then tips the drink it swallowing it all and then setting his empty glass down as he slowly exhales from the burn of the hard liquor.

Sure, why not. Mine seems to be empty.

He smiles a tooth grin hoping she appreciates the little joke.

My name is Bovik. Pleased to make your acquaintance.

He sits there studying her tattoos.

Do the tattoos have a meaning behind them or are they simply for arts sake? Either way, they are impressive.

 

OOC

Nuttin

To Whom It May Concern...

 

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Liam d'Cannith

Mark of Making Human House Agent Artificer


IC: My words, Liam said. | ‘My thoughts,’ Liam thought. | My actions . . .

Liam stretched his arms and decided to get up. He had been sitting for quite some time and while he was used to staying in one place, staying still was an entirely different matter. As he got up and stretched his back, he walked out of the cabin and went to the left, the door to the next car being right besides his cabin. As the artificer went into the next car, he looked around at the lounge area. This car, which also included a cafe and a bar, were the only place on the rail they were currently in where both common folk and those of the upper crust could mix and mingle.

 

Despite the behavior of some noblefolk, the young Cannith knew there were some decent people among them. As he walked through the lounge, he suddenly stopped at the oddest of sight. A bugbear, dressed more like someone from the under city of Sharn, having a conversation with a beautiful red haired woman, with several tattoos on her shoulder, including one that looked suspiciously like a dragonmark, a very familiar one. Liam suddenly coughed and removed his gloves, having always worn them out of habit but always took them off, especially when in places like the lounge when he's about to join some company, also exposing his Mark of Making on the back of his right hand. "Excuse me. If it isn't too much trouble, may I join you two? I understand if you don't want me intruding but I'd like some company if it's all the same to the both of you."

OOC

N/A


To Whom It May Concern . . .

 

 

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Appearance

Lucille d'Cannith PortraitAge 21 | Height 5' 7" (1.70m) | Weight 107 lbs. (48kg) | Hair Red | Eyes Deep Blue | Complexion Pale | Special Marks Least Mark of Making on left shoulder, extensive rose - and thorn vine tattoo on right shoulder, hairstyle that is only achievable by means of magic, excessive make-up

Description Lucille is a young artist, who is her own subject and creation, Lucille is meticulously styled, pushing the boundaries of societal norm. Her blazing red hair is magically shaped to resemble a flowing river, dramatic pale make-up with cherry red lipstick and dark blue eyes are contrasted symbols darkened symbols of the faith by which she was betrayed, but still ties her to her parents.

Aside from the Least Mark of Making on her left shoulder, she promotes extensive magical tattoos on her right shoulder, ankles and, in intimate situations, lower belly. A simple black vinyl dress complements her.

Given her aggressive self-display and her reserved attitude, she can seem arrogant, which couldn't be further from the truth. She cares deeply about others, particularly warforged. Her self-display is as much expression of her critical views of the privileged class (including herself) as it the forward defense of a very vulnerable person.

Statblock

Sheet Lucille d'Cannith | Alignment Chaotic good | Type medium humanoid (human) | Classes Wizard (Transmutation) 2 | Background House Agent


Init +3 | AC 13 (none) | Passive Insight 9; Investigation 15; Perception 9 | Saves Str -1, Dex +3, Con +2, Int +5, Wis +1, Cha +1

Languages  Common, Draconic


HD d6 ☐☐ HP 14/14 | Spellsmith  | Arcane Recovers  | Spell Slots I: ☐☐☐

 

Underscored: Replenish on long rest | Italic : Replenish on short or long rest. | Numbers count available resources, not used resources. | "☐" indicates an available resource, "☒" used resource.


Status - |  Effects -Concentrating on Owl's Wisdom | Hands Main Cigarette, Off -

 

Durations in rds. denote the remaining rounds after the current one.

Lucille d'Cannith, Dragonmarked Agent of House Cannith, Transmuter

Lucille’s smile widened until it had something girlish when she beheld Bovik’s honest and unimpressed attitude. At the same time, she stretched out in her seat, no longer feeling scared to take up her own space.

“I am Lucille, it’s a pleasure,” she turned to look around for a wait, asking them to bring a bottle of whiskey and ice.

When she turned back Liam had approached them. Lucille, took a draw from her cigarette, folded an arm over her belly and examined him. His glove made sure that everybody would notice his dragonmark, he wasn’t the only one here who carried their Least Mark of Making to very public display.  Her carried armour, welding goggles and serious working gear. So, he wasn’t some kind of lounge car barracuda. Truth be told, if she was inclined towards guy, she might have liked this, though that was hard to tell.

“If you like,” she gestured to another seat. “I am Lucille.” She was beginning to wonder whether he was here for the same reason as she – the strange signal they picked up. Something was on the move in Cyre. ‘In the Mournland! Heaven, girl, get used to it, your home doesn’t exist anymore.’ She glanced outside the window and immediately back. “The signal?” she asked with lowered voice and curious glance to Liam.

“Anyway,” she turned to Bovik, “To answer your question, the roses don’t really have a deeper meaning. In a way it more the making the tattoo that matters to me. I like the bloom of lush red without pretence or compromise, I like how they cut those who grab them roughly and hurt. In a way its useful defiance… in many ways, I reject the norms that apply to, well, privileged upper class brats like me. The ‘virtue’ and ‘purity’ we are supposed to display would forbid such shameless self-display. And yet I sense little shame when my house indulges in war profiteering.” She looked outside the window for a moment. “Who knows, maybe this is the work of…” her voice faltered, and she cut off, indicating the haunted mist outside.

Well,” she smiled to him and tried to wipe dark thoughts away, “I make those myself. Roses also remind me of my best friend. I miss her. But what drives you – both of you – to the Mournland? Unless it's a matter of ‘I could tell you, but then I’d have to kill you.’”

OOC
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ChangelingToken.png.55230727c8a569055aa662d1be65aff1.pngNyx

Changeling Order of Scribes Wizard, Spy


 

 

Nyx looked up from where she was sitting in the lounge, watching the interaction between the lady and the bugbear. Beauty and the beast. She laughed a little to herself at the thought.

Although she could have afforded to ride in the northern car, she had bought passage in Coach class, and had already decided that she would probably spend much of the trip in the lounge. Nyx didn't make any effort to hide her status as a changeling, and appeared rather outlandish; initially, as a bright redheaded woman covered in tattoos, but since someone was already wearing that, she decided to change. Purple hair and unnaturally pale skin, with black stripes across her body it was. With a little wiggle and a smile, her appearance shifted into her new fashion.

Deciding that she didn't want to be a fourth wheel, she didn't invite herself to their table, but rather took a seat nearby; close enough that she could overhear their conversation, but far enough away to give the illusion of privacy. In the meantime, she looked around for anyone else that may want to talk, as the scenery outside left something to be desired.

 

 

 

OOC

Current appearance: Purple haired elven-form woman, pale skin with black tiger-stripes. Dark black eyes, without whites or obvious iris. Clearly a changeling.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

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Little SpringLittle Spring

Tabaxi Guild Artisan Rune Knight Fighter

AC: 18 (chain mail 16 + shield 2) or 16 (chain mail 16); HP: 23/23 (2/2d10 + 6) 100%; Speed: 30 ft., climb 30 ft.; Proficiency Bonus: +2

STR: 18 (+4); DEX: 12 (+1); CON: 17 (+3); INT: 14 (+2); WIS: 14 (+2); CHA: 14 (+2)

Senses: darkvision 60 ft., passive Perception 14, passive Insight 14, passive Investigation 12; Tools: mason’s tools, woodcarver’s tools; Armor: heavy armor, medium armor, light armor, shields; Weapons: martial weapons, simple weapons; Languages: Common, ???; Size: Medium; Age: 21; Height: 6′–6″ (198 cm); Weight: 190 lb. (86.3 kg); Fur: black, white, and orange; Eyes: orange

Inventory

Money

PP

0

GP

15

SP

0

EP

0

CP

0

10 gp Gems

0

50 gp Gems

0

100 gp Gems

0

500 gp Gems

0

1,000 gp Gems

0

5,000 gp Gems

0

25 gp Art Objects

0

250 gp Art Objects

0

750 gp Art Objects

0

2,500 gp Art Objects

0

7,500 gp Art Objects

0

  • Starting Gold: 15 from background.

Inventory

  • 1 Mason’s Tools; Artisan’s tools; 10 gp, 8 lb.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
    • Mason’s tools allow you to craft stone structures, including walls and buildings crafted from brick.
    • Components. Mason’s tools consist of a trowel, a hammer, a chisel, brushes, and a square.
    • History. Your expertise aids you in identifying a stone building’s date of construction and purpose, along with insight into who might have built it.
    • Investigation. You gain additional insight when inspecting areas within stone structures.
    • Perception. You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.
    • Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.
  • 1 Letter of Introduction from Your Guild
  • 1 Traveler’s Clothes; Adventuring gear; 2 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Chain Mail; Heavy armor; 75 gp, 55 lb.; AC 16; Source: PHB, page 145. Available in the SRD and the Basic Rules.
    • Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
    • The wearer has disadvantage on Dexterity (Stealth) checks.
    • If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
  • 1 Whip; Weapon; Martial weapon, melee weapon; 2 gp, 3 lb.; 1d4 slashing - finesse, reach; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
  • 1 Shield; Armor (shield); 10 gp, 6 lb.; AC +2; Source: PHB, page 144. Available in the SRD and the Basic Rules.
    • A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
  • 1 Light Crossbow; Weapon; Simple weapon, ranged weapon; 25 gp, 5 lb.; 1d8 piercing - ammunition (80/320 ft.), loading, two-handed; Source: PHB, page 149. Available in the SRD and the Basic Rules.Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
    • Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
         If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
    • Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
    • Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
  • 20/20 Crossbow Bolts (20); Ammunition; 1 gp, 1½ lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Explorer’s Pack; Adventuring gear; 10 gp, 59 lb.; Source: PHB, page 151. Available in the SRD and the Basic Rules. Includes:
    • 1 Backpack; Adventuring gear; 2 gp, 5 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
    • 1 Bedroll; Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
    • 1 Mess Kit; Adventuring gear; 2 sp, 1 lb.; Source: PHB, page 152. Available in the SRD and the Basic Rules.
      • This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
    • 1 Tinderbox; Adventuring gear; 5 sp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.
    • 10/10 Torch; Adventuring gear; 1 cp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
    • 10/10 Rations (1 day); Adventuring gear; 5 sp, 2 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
    • 1 Waterskin; Adventuring gear; 2 sp, 5 lb. (full); Source: PHB, page 153. Available in the SRD and the Basic Rules.; A waterskin can hold up to 4 pints of liquid.
    • 1 Hempen Rope (50 feet); Adventuring gear; 1 gp, 10 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

“My words are bold”, ‘my thoughts are slanted,’, and my actions are plain.a


   Little Spring had looked rather pathetic sitting in the train station when a man exiting the ticket gates recognized him. “Dear! Look! It’s that pit fighter we saw the other night!”

   “Are you Mr. Spring?” the man asked with stars in his eyes.

   “Well, Little Spring is entire first name, but yes, you can call me that, how can Little Spring help?”

   “My wife and I, we saw your fights—lots of them! We’re big fans! Would you give us an autograph?!”

   “With pleasure,” Little Spring answered, “Little Spring is surprised you’re still fans, what with my loss. Little Spring bet everything and lost it all. Little Spring hopes you haven’t lost any money on him.”

   “Oh! I heard about that!” they said, kindly. “Are you here waiting for someone?”

   “Little Spring needs to go back to Oakhurst. Little Spring needs to return to cutting stone and carving wood. Back to the basics. Little Spring is shamed to ask, but could you perhaps purchase Little Spring a ticket?”

   “Oh! Oh dear! You really have lost everything! Sure thing!”

   “ . . . And that’s how Little Spring ended up with this first-class ticket,” Little Spring said to the richly dressed woman in his compartment. “Little Spring certainly did not ask for such accommodation. But Little Spring does not reject generosity. Now, if you’ll give your pardon, Little Spring must refresh himself in the lounge. Please have a comfortable ride until Little Spring returns, no?”

   With that, Little Spring stood up and exited his first-class cabin.

   He’d ridden the lightning rail to and fro, and usually first-class, anyway. But this was the first time he was doing so on someone else’s silver piece—someone else’s very, very generous silver.

   As he entered the lounge car, he recognized the bartender—who recognized him, too!

   “Little Spring! Glad to have you back aboard! Your usual?”

   Little Spring debated and though he thought better of it, he couldn’t resist a little treat for old-time’s sake. “With pleasure, Bellbey,” Little Spring said, “Little Spring shall enjoy the last comforts before he returns to his roots.”

   The bartender pulled out tea press, strainer and a glass flask apparatus. Made similarly to coffee, this strong tea, Talenta Plains, was the only non-alcoholic beverage, other than water, served on the car. What few knew was that Little Spring didn’t imbibe brainrot not just for health, but his religion—well, his sect of the Onatarism strongly frowned upon drinking—artists, artisans, and craftsmen were often drunkards, but the strong drink didn’t inspire their work—it just dulled the pain of their often broken lives. Little Spring’s sect taught that an artist should find healthier ways to express their pain, if not work to fix their foibles so that their art can soar, rather than wallow in self-pity and misery.

   Bellbey knew Little Spring enough to make the tea perfectly and without unnecessary comment. Besides, Little Spring was always a big tipper.

   Tea in hand, Little Spring made his way down the car, past a red-haired woman with visible tattoos conversing with a bugbear and another human man. He spotted an empty seat next to an interesting sight: a purple-haired, pale-skinned ‘elven’ woman. But what caught his eye wasn’t the purple hair: it was the tiger stripes.

   “Interesting choice of stripes, if Little Spring does say so, himself,” he says, before indicating the empty space in the booth. “Is seat taken? Little Spring would like to sit if the lady does not mind. Besides, it is away from the smoke and the gutrot. Little Spring is always interested in meeting new and interesting people. A changeling who does not hide is more interesting than stuffy moneyed folk and vapid platitudes. Little Spring returns to Oakhurst to cut stone and carve wood—back to Onatar. May Little Spring have your name?”

OOC

   If you’re curious, Little Spring should sound like M’aiq the Liar from the Elder Scrolls franchise.

To Whom It May Concern . . .

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ChangelingToken.png.55230727c8a569055aa662d1be65aff1.pngNyx

Changeling Order of Scribes Wizard, Spy


 

 

Nyx looked up, and up, at the big tabaxi. And thought, Beauty and the beast. And he's wearing the same thing as me! A girl can't get any luck. She laughed to herself. "Sure, big guy, take a seat. My name's Nyx. I see you went with stripes, too; very fashionable choice." The changeling paused for a second. "Little Spring? The pit fighter? Hah, one of my sisters is totally in love with you, you know. She would kill to be sitting next to you right now. What brings you to the train to Oakhurst, if you don't mind me asking. Is there a tournament out there?" She makes room for him to sit, but also turns her body to tilt in towards him slightly, and watches him with those eyes that seem to see right through him, piercingly; although, without an iris, she could very well be looking anywhere else, nobody could tell.

"As for not hiding, there isn't much point in a mask on the train. It isn't like I am some sort of changeling infiltrator, trying to sneak into a frontier town to steal all their secrets."

 

 

OOC

Current appearance: Purple haired elven-form woman, pale skin with black tiger-stripes. Dark black eyes, without whites or obvious iris. Clearly a changeling.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

@Kamishiro_Rin

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Little SpringLittle Spring

Tabaxi Guild Artisan Rune Knight Fighter

AC: 18 (chain mail 16 + shield 2) or 16 (chain mail 16); HP: 23/23 (2/2d10 + 6) 100%; Speed: 30 ft., climb 30 ft.; Proficiency Bonus: +2

STR: 18 (+4); DEX: 12 (+1); CON: 17 (+3); INT: 14 (+2); WIS: 14 (+2); CHA: 14 (+2)

Senses: darkvision 60 ft., passive Perception 14, passive Insight 14, passive Investigation 12; Tools: mason’s tools, woodcarver’s tools; Armor: heavy armor, medium armor, light armor, shields; Weapons: martial weapons, simple weapons; Languages: Common, ???; Size: Medium; Age: 21; Height: 6′–6″ (198 cm); Weight: 190 lb. (86.3 kg); Fur: black, white, and orange; Eyes: orange

Inventory

Money

PP

0

GP

15

SP

0

EP

0

CP

0

10 gp Gems

0

50 gp Gems

0

100 gp Gems

0

500 gp Gems

0

1,000 gp Gems

0

5,000 gp Gems

0

25 gp Art Objects

0

250 gp Art Objects

0

750 gp Art Objects

0

2,500 gp Art Objects

0

7,500 gp Art Objects

0

  • Starting Gold: 15 from background.

Inventory

  • 1 Mason’s Tools; Artisan’s tools; 10 gp, 8 lb.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
    • Mason’s tools allow you to craft stone structures, including walls and buildings crafted from brick.
    • Components. Mason’s tools consist of a trowel, a hammer, a chisel, brushes, and a square.
    • History. Your expertise aids you in identifying a stone building’s date of construction and purpose, along with insight into who might have built it.
    • Investigation. You gain additional insight when inspecting areas within stone structures.
    • Perception. You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.
    • Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.
  • 1 Letter of Introduction from Your Guild
  • 1 Traveler’s Clothes; Adventuring gear; 2 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Chain Mail; Heavy armor; 75 gp, 55 lb.; AC 16; Source: PHB, page 145. Available in the SRD and the Basic Rules.
    • Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
    • The wearer has disadvantage on Dexterity (Stealth) checks.
    • If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
  • 1 Whip; Weapon; Martial weapon, melee weapon; 2 gp, 3 lb.; 1d4 slashing - finesse, reach; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
  • 1 Shield; Armor (shield); 10 gp, 6 lb.; AC +2; Source: PHB, page 144. Available in the SRD and the Basic Rules.
    • A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
  • 1 Light Crossbow; Weapon; Simple weapon, ranged weapon; 25 gp, 5 lb.; 1d8 piercing - ammunition (80/320 ft.), loading, two-handed; Source: PHB, page 149. Available in the SRD and the Basic Rules.Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
    • Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
         If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
    • Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
    • Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
  • 20/20 Crossbow Bolts (20); Ammunition; 1 gp, 1½ lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Explorer’s Pack; Adventuring gear; 10 gp, 59 lb.; Source: PHB, page 151. Available in the SRD and the Basic Rules. Includes:
    • 1 Backpack; Adventuring gear; 2 gp, 5 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
    • 1 Bedroll; Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
    • 1 Mess Kit; Adventuring gear; 2 sp, 1 lb.; Source: PHB, page 152. Available in the SRD and the Basic Rules.
      • This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
    • 1 Tinderbox; Adventuring gear; 5 sp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.
    • 10/10 Torch; Adventuring gear; 1 cp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
    • 10/10 Rations (1 day); Adventuring gear; 5 sp, 2 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
    • 1 Waterskin; Adventuring gear; 2 sp, 5 lb. (full); Source: PHB, page 153. Available in the SRD and the Basic Rules.; A waterskin can hold up to 4 pints of liquid.
    • 1 Hempen Rope (50 feet); Adventuring gear; 1 gp, 10 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

“My words are bold”, ‘my thoughts are slanted,’, and my actions are plain.a


   Little Spring gave a hearty belly laugh at that. “Little Spring imagines Oakhurst has very few secrets to steal.”

   “Little Spring is flattered,” Little Spring said, “But he lost everything so maybe your sisters won’t like Little Spring any more, no? Little Spring is going home to Oakhurst to carve stone and cut wood. Perhaps Little Spring will find adventure that pays more than construction. That would be nice, no? Perhaps Little Spring will learn new techniques—won’t lose so easily next time.”

   “So, if you aren’t infiltrating a small town to steal its secrets, what brings you out to Little Spring’s humble hometown?”

OOC

To Whom It May Concern . . .

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ChangelingToken.png.55230727c8a569055aa662d1be65aff1.pngNyx

Changeling Order of Scribes Wizard, Spy


 

"Oh, she'd still be interested. Trust me. You should hear her talk," Nyx said, happily. "Money isn't everything, friend. As for me... I was going to Oakhurst to steal its secrets. But now that I know it's your hometown, I guess I'll have to leave it be. Shame." She frowned for a moment, in mock sadness.

The sadness didn't last long, though, and she perked right back up. "I guess I'll have to go see about the crash of the Gigantic. Did you hear about it? Huge airship, supposed to be the most luxurious thing... But then it crashed." She then frowned again. "People died, I suppose, but I'm going to see if I can get there and... I don't really know. Find out what happened. I had some friends from Sharn on that ship, I guess I just need closure. You know?" she asked her new furry friend.

 

OOC

Current appearance: Purple haired elven-form woman, pale skin with black tiger-stripes. Dark black eyes, without whites or obvious iris. Clearly a changeling.

To Whom It May Concern . . .

Put Player mention tags, and any particular notes in here.

@Kamishiro_Rin

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Little SpringLittle Spring

Tabaxi Guild Artisan Rune Knight Fighter

AC: 18 (chain mail 16 + shield 2) or 16 (chain mail 16); HP: 23/23 (2/2d10 + 6) 100%; Speed: 30 ft., climb 30 ft.; Proficiency Bonus: +2

STR: 18 (+4); DEX: 12 (+1); CON: 17 (+3); INT: 14 (+2); WIS: 14 (+2); CHA: 14 (+2)

Senses: darkvision 60 ft., passive Perception 14, passive Insight 14, passive Investigation 12; Tools: mason’s tools, woodcarver’s tools; Armor: heavy armor, medium armor, light armor, shields; Weapons: martial weapons, simple weapons; Languages: Common, ???; Size: Medium; Age: 21; Height: 6′–6″ (198 cm); Weight: 190 lb. (86.3 kg); Fur: black, white, and orange; Eyes: orange

Inventory

Money

PP

0

GP

15

SP

0

EP

0

CP

0

10 gp Gems

0

50 gp Gems

0

100 gp Gems

0

500 gp Gems

0

1,000 gp Gems

0

5,000 gp Gems

0

25 gp Art Objects

0

250 gp Art Objects

0

750 gp Art Objects

0

2,500 gp Art Objects

0

7,500 gp Art Objects

0

  • Starting Gold: 15 from background.

Inventory

  • 1 Mason’s Tools; Artisan’s tools; 10 gp, 8 lb.; Source: PHB, page 154. Additional information from XGE, page 83. Available in the SRD and the Basic Rules.
    • These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
    • Mason’s tools allow you to craft stone structures, including walls and buildings crafted from brick.
    • Components. Mason’s tools consist of a trowel, a hammer, a chisel, brushes, and a square.
    • History. Your expertise aids you in identifying a stone building’s date of construction and purpose, along with insight into who might have built it.
    • Investigation. You gain additional insight when inspecting areas within stone structures.
    • Perception. You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.
    • Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.
  • 1 Letter of Introduction from Your Guild
  • 1 Traveler’s Clothes; Adventuring gear; 2 gp, 4 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Chain Mail; Heavy armor; 75 gp, 55 lb.; AC 16; Source: PHB, page 145. Available in the SRD and the Basic Rules.
    • Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
    • The wearer has disadvantage on Dexterity (Stealth) checks.
    • If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
  • 1 Whip; Weapon; Martial weapon, melee weapon; 2 gp, 3 lb.; 1d4 slashing - finesse, reach; Source: PHB, page 149. Available in the SRD and the Basic Rules.
    • Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
    • Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
  • 1 Shield; Armor (shield); 10 gp, 6 lb.; AC +2; Source: PHB, page 144. Available in the SRD and the Basic Rules.
    • A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
  • 1 Light Crossbow; Weapon; Simple weapon, ranged weapon; 25 gp, 5 lb.; 1d8 piercing - ammunition (80/320 ft.), loading, two-handed; Source: PHB, page 149. Available in the SRD and the Basic Rules.Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.
    • Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
         If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
    • Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
    • Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
  • 20/20 Crossbow Bolts (20); Ammunition; 1 gp, 1½ lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
  • 1 Explorer’s Pack; Adventuring gear; 10 gp, 59 lb.; Source: PHB, page 151. Available in the SRD and the Basic Rules. Includes:
    • 1 Backpack; Adventuring gear; 2 gp, 5 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
    • 1 Bedroll; Adventuring gear; 1 gp, 7 lb.; Source: PHB, page 150. Available in the SRD and the Basic Rules.
    • 1 Mess Kit; Adventuring gear; 2 sp, 1 lb.; Source: PHB, page 152. Available in the SRD and the Basic Rules.
      • This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
    • 1 Tinderbox; Adventuring gear; 5 sp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.
    • 10/10 Torch; Adventuring gear; 1 cp, 1 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
    • 10/10 Rations (1 day); Adventuring gear; 5 sp, 2 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.
      • Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
    • 1 Waterskin; Adventuring gear; 2 sp, 5 lb. (full); Source: PHB, page 153. Available in the SRD and the Basic Rules.; A waterskin can hold up to 4 pints of liquid.
    • 1 Hempen Rope (50 feet); Adventuring gear; 1 gp, 10 lb.; Source: PHB, page 153. Available in the SRD and the Basic Rules.; Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

“My words are bold”, ‘my thoughts are slanted,’, and my actions are plain.a


   “Little Spring once rode upon the Gigantic!” Little Spring replied. “Although, Little Spring was far less of a passenger and much more of the . . . Entertainment. Still, Little Spring was able to mingle with interesting guests. Yes, Little Spring agrees, the ship was the very definition of opulence. Little Spring is very sorry to hear about your friends, though. If the worst has come to pass, Little Spring celebrates their life with you, no?”

OOC

To Whom It May Concern . . .
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Rekunaar

Half-Orc Faction Agent Ranger


orcranger2.jpg.aae3fc113b55d505a36ab0136d5da0fd.jpg

AC: 15 ( Leather, +4 Dex) | HP: 20/20 | Speed: 30 ft.

Senses: passive Perception 17, Insight 15, Investigation 14
Str: 15 (+2) | Dex: 19 (+4) | Con: 15 (+2) | Int: 14 (+2) | Wis: 17 (+3) | Cha: 9 (-1)
Languages: You can speak, read, and write Common, Deep Speech, Elvish, Infernal, Orc

Spell Slots: 2/2


“My words,” Rekunaar said. | ‘My thoughts’ Rekunaar thought. | My actions . . .


Rekunaar growls in frustration and stands. The fat gnome that had been leaning against him and snoring like a swamp pig opened his eyes momentarily, shifte,d and immediately fell back into the loud snoring. Rekunaar stepped into the aisle, grabbed his gear from the overhanging shel,f and walked towards the rear of the car. Most of the others in this coach car were also sleeping, but the few that were still awake stared at him as he made his way quietly to the door at the back of the car.

He had boarded the Lightning Rail in Sigilstar and had been astounded at the ticket's cost. The fat purse his father had given him when he left The Marches almost 6 weeks ago was down to the last few gold coins. 'I'll have to figure out a way to make coins on top of doing what I came here for.' He grunted at that thought. He had supplemented his coins with some caravan guard work when he left Korranberg. The money had been easy. No goblin raids on their run, but he had seen their tracks along the trails. Next run-maybe not so easy.

  He opened the door and then stood aside as a pair of Lightning Rail Security guards were coming through from the rear of the train. They both eyed him and his weapons but didn't say anything. Rekunaar stepped through the open door and shut it behind him and then opened the door into the next car. He had to travel through four more coach cars before he came to the Lounge car.

  An entirely different energy suffused the air of the Lounge Car. Mood lighting and the long windows gave it almost the same feel as sitting around a campfire. People were laughing and the hum of their conversation almost covered the soft sound of music coming from somewhere. He wound his way smoothly down the aisle and to the little bar in the corner of the car.

"What can I get you sir", asked the bartender, a genial-looking Dwarf with a gold embossed nameplate that read 'BELLBEY'.

"Do you have tea?"

"We have a fine Talenta Plains. It's a local favorite."

Rekunaar nods his approval and the bartender pulls out his tea-making apparatus. Rekunaar watches the process with some interest and holds a porcelain cup of tea after a few minutes. He steps away from the bar and moves back down the aisle to an empty chair. He places his backpack under the table and sits down, gently placing the teacup and saucer on the table. He nods at the tiger-striped Tabaxi and the similarly purple-striped changeling, the red-haired human woman and the brown-haired human man and at the bugbear.

"There might be stranger folk on this rail tonight, but I'd not bet on it. I'm Rekunaar.", he says with a small smile and sips his tea.

OOC

 

 

 

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Sir Not-Appearing-in-This-Game McHolyGrail IIIEllara

Warforged, Guild Artisan, Clockwork Soul Sorceress


As the Lightning Rail hurtled through the desolate landscape of the Mournlands, Ellara d'Arli sat in a corner of the lounge car, cloaked in a nondescript garment to avoid drawing unnecessary attention. (Well, relatively nondescript - she could not help but to add a few - or a few too many - embroidered flowers to the cloak) Her light grey-blue eyes flit about the cabin, taking in the diverse array of passengers and the vibrant energy that fills the air - and her porcelain fingers immediately pulled the cloak a bit titer around herself.

The life around her was beyond curious but she had to remind herself she was not truly part of it. Not yet. The cryptic signal that led her here was the main reason to come, yes, but by now it was more about the journey itself. She watched and tried to learn.

There was no need for her to stay in the lounge car - after all, she did not eat or drink anything - but there was enough space, car attendants did not mind her presence (she suspected half of them saw her as part of the car decorations), so she found a sit with the good view of the passengers and sat there.

The presence of two Canniths was the first time she questioned her decision. (She often wondered if other constructs felt the same way but had yet to meet one) They did not pay attention to a very quiet and still young woman though, and Ellara decided to risk it. After all, there were many far more colorful people around to look at (and distract from her) allowing Ellara to blend into the background and silently observe, unnoticed and unobtrusive.

Unblinking eyes moved towards the group with a tiger in it. Ellara did not mean to eavesdrop. She was just there and she listened.

 

 

OOC

If needed


To Whom It May Concern . . .

Notes

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