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Part 1 - The Search for a Cure


CharmingSatyr

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Posted (edited)

Director's Commentary & Rolls & Stuff


Finding a map was harder than it needed to be. I gotta remember that there's a reason why find a map first, then describe the scene after. Sheesh.

 


Perception Check Modifiers:

  • 70' = -7
  • Unfavorable conditions -2
  • Distraction -5

Group average: 19+13+5+5 = 42/4 = DC 10

Edited by CharmingSatyr (see edit history)
Name
Perception
3; 3; 2
1d20-7; 1d20-7; 1d20-7 [10]; [10,10]; [10,10,9]
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The Search for a Cure - Post 57


The decision to investigate the situation further is quickly made and acted upon. The group slips back into the shaded depths of the woods and circles around the clearing to get a different view from a better vantage point. Circling around the east, the cautiously approach the edge of the treeline, though not as quietly as they had hoped. Their movement is accompanied by the snap of twigs, which would've easily given their position away in normal circumstances. Fortunately for them, the crackle and pop of the nearby cabin on fire disguises their passage, allowing them to make it to the edge of the treeline undetected.

Crouching down in the woods, shielded by trees and brambles, they can see what is making all the noise and racket -- more ghouls! Three ghouls can be seen pounding on the doors and walls of the ramshackle little cabin, desperate to get inside.

Stranger yet, once the group gets over the shock of another horde of undead rampaging through the forest, they can see there's even more to the story. Between their hiding spot and the cabin that's under attack, a half-dozen broken and mutilated ghoul bodies lay dead on the ground in a makeshift trap -- crushed by logs or impaled by sharpened wooden spikes. Closer to them, several ghoul bodies lie in the open clearing, unmoving and still burning.

Game Mechanical/Mastery Stuff

Show Map!

image.png.11b29d49a9a1920bfb39e16ee8ea0f6c.png

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AL9nZEWf5tbu1PGKWM66wSm-3n9j80yk3r99TpgE7Md9sL4dUaUgR6DmAgQ5-xaOoBGDlpccJow5sbqH3ehbcOTCCyCRYpi5fQ_YpRutmm0p7IyenH_SXlM9__WCQGHJZtGvQrzTu61-bII2povl0V5HNPH-=s256-no?authuser=0 Valeria Claudianus

spacer.png

Valeria's senses suddenly jumped at the sight of those ghouls. And just as quickly her shoulders slumped once more, groaning quietly, "Ugnh… do we have to?"

 

Knowing what the answer will likely be, she stowed her skillet away and reached for her knife once again.

 


spacer.png Statistics Block

[b][url=https://test.myth-weavers.com/sheets/?id=2736624][color="DarkOrange"]Valeria Claudianus[/color][/url][/b] [i]Human Fighter [Free Hand Fighter] 1 CG[/i] [b]Init[/b] +1; [b]Senses[/b] Perception +2 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 15, touch 11, flat-footed 14 (Armour +4, Dex +1) [b]HP[/b] 9 / 13 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) [b]Ranged[/b] Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 18, [b]Dex[/b] 12, [b]Con[/b] 15, [b]Int[/b] 13, [b]Wis[/b] 12, [b]Cha[/b] 7 [b]BAB[/b] +1; [b]CMB[/b] +5; [b]CMD[/b] 16 [b]Traits[/b] Rough and ready, Surprise weapon, World traveler [b]Feats[/b] Combat expertise, Catch off-guard, Shikigami style [b]Skills[/b] Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 [b]Languages[/b] Common, Draconic [b]SQ[/b] None [hr][/hr][b]Conditions[/b] None
Valeria Claudianus
Human Fighter [Free Hand Fighter] 1 CG
Init +1; Senses Perception +2
Defense
AC 15, touch 11, flat-footed 14 (Armour +4, Dex +1)
HP 9 / 13
Fort +4, Ref +1, Will +1
Offense
Speed 30 ft.
Melee Short sword +5 (1d6+4; 19-20/×2)
Iron Skillet +8 (1d6+4; ×2)
Skewer +8 (1d6+4; ×2)
Cutting Knife +8 (1d6+4; ×2)
Torch +7 (1d4+4 plus 1 fire; ×2)
Ranged Skewer +5 (1d6+4; ×2)
Cutting Knife +5 (1d6+4; ×2)
Special Attacks None
Statistics
Str 18, Dex 12, Con 15, Int 13, Wis 12, Cha 7
BAB +1; CMB +5; CMD 16
Traits Rough and ready, Surprise weapon, World traveler
Feats Combat expertise, Catch off-guard, Shikigami style
Skills Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5
Languages Common, Draconic
SQ None
Conditions None

spacer.png Actions

Sheathe iron skillet; draw cutting knife

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image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

Statblock

Lummobella Ironback
Female Chaotic Good Bard (Dwarven Scholar)

Level 1, Init 1, HP 12/12, Speed 30'
AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
Shortbow +1 (1d6 x3), 60' (Pierce)
Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
Studded leather (+3 Armor, +5 max Dex)
Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
Condition Darkvision 60' 
 

"Yes, we have to," Bella said as she readied her weapon, "But we have allies and as long as they are distracted by getting into that shack, we might try to sneak up on them. And there's already a nice fire going to burn them in when we're done."

She would wait until everybody was ready and then try to sneak towards the ghouls, hiding behind bushes and the trees to get as close as possible so they could charge in.

 

OOC

 

Name
more stealth
9
1d20 9
initiative
3
1d20+1 2
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image.png.ddf9e9fd47ca75ba6d0ed7a28ef80e81.pngRawanne, level 1 half orc sorcerer Serpentine Bloodline
HP: 6/6, AC: 11, tAC: 11, ffAC: 10, CMD: 10, Init +6, Perception +0


Abilities: Serpent’s Fang (Ex), Darkvision 60', Orc Blood, Overlooked Mastermind, Conditions: None


Rawanne retrieves her crossbow and carefully loads it, "Lesson learned. Don't get too close."

"Shoot them from here. Let them come to us. Um, that's what I think anyway. I mean, you probably have a better plan but that's my plan."


Actions

Move action: 

Standard action: 

Full round action: 


Show Spells

~Cantrips~

Acid Splash

Daze

Mage Hand

Message

 

~First Level~ 0 of 4

Burning Hands

Charm Person

 

Name
Initiative
23
1d20+6 17
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 Flint

flinthead.png.ee300edba32a8a8b94276bcfd10625df.pngFlint liked the idea of starting the fight at a distance . He gets out his sling and loads it. "I will need to move up fifteen feet closer to have a chance to hit with my sling, but I like the idea of starting the fight at a distance "

 

 

 

 

Actions

 

Stat Block

Skills: Perc+9

S12 D12 C12 I12 W14 CHA 18     HP 7/9   AC17  Fort3 Ref 2 WillMovement  30'  (20' armor +10 domain)

starknife   +4 attack  1d4+4 dmg  x3 crit  20' range   

Sling  (stones)  +0 attack  1d3+1 dmg  x2  50' range

Channel  7/7 per day    DC14           

Bit of Luck  5/5 per day

Feat: Selective channel

Spells: Bless, bless , True strike

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GM Interjection


Since you guys made your stealth checks and the enemies are still distracted going after their current quarry, I'm going to let you guys stealthily reposition yourselves (those that want to) unopposed. Since you're performing an ambush on an unsuspecting opponent, this is technically a surprise round. Go ahead and take your single standard or move/move-equivalent action to kick things off.

Also, let me know where you're moving to, so I can update the map.

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image.png.ddf9e9fd47ca75ba6d0ed7a28ef80e81.pngRawanne, level 1 half orc sorcerer Serpentine Bloodline
HP: 6/6, AC: 11, tAC: 11, ffAC: 10, CMD: 10, Init +6, Perception +0


Abilities: Serpent’s Fang (Ex), Darkvision 60', Orc Blood, Overlooked Mastermind, Conditions: None


Rawanne is already at short range for her crossbow so she waits for the others to get into position and then looses a bolt at the farthest ghoul (Ghoul 1)


Actions

Move action: Get into position, ten feet east. After shooting reload

Standard action: Shoot

Full round action: 


Show Spells

~Cantrips~

Acid Splash

Daze

Mage Hand

Message

 

~First Level~ 0 of 4

Burning Hands

Charm Person

 

Name
Crossbow
21; 4
1d20+1; 1d8 [20]; [20,4]
Crit
8; 3
1d20+1; 1d8 [7]; [7,3]
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 Flint

flinthead.png.ee300edba32a8a8b94276bcfd10625df.pngFlint quietly moves up, and then launches a rock at a ghoul. Flint flinches as the rock bounces off the roof of the house...

 

 

 

Actions

Move to SE of the burning corpse. Attack Ghoul 2.

Stat Block

Skills: Perc+9

S12 D12 C12 I12 W14 CHA 18     HP 7/9   AC17  Fort3 Ref 2 WillMovement  30'  (20' armor +10 domain)

starknife   +4 attack  1d4+4 dmg  x3 crit  20' range   

Sling  (stones)  +0 attack  1d3+1 dmg  x2  50' range

Channel  7/7 per day    DC14           

Bit of Luck  5/5 per day

Feat: Selective channel

Spells: Bless, bless , True strike

Edited by Rakle (see edit history)
Name
sling attack vs ghoul 2
1; 4
1d20;1d3+1 [1]; [1,3]
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image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

Statblock

Lummobella Ironback
Female Chaotic Good Bard (Dwarven Scholar)

Level 1, Init 1, HP 12/12, Speed 30'
AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
Shortbow +1 (1d6 x3), 60' (Pierce)
Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
Studded leather (+3 Armor, +5 max Dex)
Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
Condition Darkvision 60' 
 

Bella switched to her bow and moving beside Rawanne and started shooting at the ghoul.

 

OOC

move next to Rawanne

shoot at ghoul 2

Name
attack, damage
21; 4
1d20+1;1d6 [20]; [20,4]
crit confirmation, extra damage
5; 10
1d20+1;2d6 [4]; [4,4,6]
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spacer.png Valeria Claudianus

spacer.png

Fighting back the urge to run the other way, Valeria heaved a long exhale as she moved forward, knife in hand. Unlike some of the others, she didn't quite have much to offer at a distance, but then again, someone has to keep these troublesome ghouls at bay…

 


spacer.png Statistics Block

[b][url=https://test.myth-weavers.com/sheets/?id=2736624][color="DarkOrange"]Valeria Claudianus[/color][/url][/b] [i]Human Fighter [Free Hand Fighter] 1 CG[/i] [b]Init[/b] +1; [b]Senses[/b] Perception +2 [hr][/hr][highlight]Defense[/highlight] [hr][/hr][b]AC[/b] 15, touch 11, flat-footed 14 (Armour +4, Dex +1) [b]HP[/b] 13 / 13 [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +1 [hr][/hr][highlight]Offense[/highlight] [hr][/hr][b]Speed[/b] 30 ft. [b]Melee[/b] Short sword +5 (1d6+4; 19-20/×2) Iron Skillet +8 (1d6+4; ×2) Skewer +8 (1d6+4; ×2) Cutting Knife +8 (1d6+4; ×2) Torch +7 (1d4+4 plus 1 fire; ×2) [b]Ranged[/b] Skewer +5 (1d6+4; ×2) Cutting Knife +5 (1d6+4; ×2) [b]Special Attacks[/b] None [hr][/hr][highlight]Statistics[/highlight] [hr][/hr][b]Str[/b] 18, [b]Dex[/b] 12, [b]Con[/b] 15, [b]Int[/b] 13, [b]Wis[/b] 12, [b]Cha[/b] 7 [b]BAB[/b] +1; [b]CMB[/b] +5; [b]CMD[/b] 16 [b]Traits[/b] Rough and ready, Surprise weapon, World traveler [b]Feats[/b] Combat expertise, Catch off-guard, Shikigami style [b]Skills[/b] Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5 [b]Languages[/b] Common, Draconic [b]SQ[/b] None [hr][/hr][b]Conditions[/b] None
Valeria Claudianus
Human Fighter [Free Hand Fighter] 1 CG
Init +1; Senses Perception +2
Defense
AC 15, touch 11, flat-footed 14 (Armour +4, Dex +1)
HP 13 / 13
Fort +4, Ref +1, Will +1
Offense
Speed 30 ft.
Melee Short sword +5 (1d6+4; 19-20/×2)
Iron Skillet +8 (1d6+4; ×2)
Skewer +8 (1d6+4; ×2)
Cutting Knife +8 (1d6+4; ×2)
Torch +7 (1d4+4 plus 1 fire; ×2)
Ranged Skewer +5 (1d6+4; ×2)
Cutting Knife +5 (1d6+4; ×2)
Special Attacks None
Statistics
Str 18, Dex 12, Con 15, Int 13, Wis 12, Cha 7
BAB +1; CMB +5; CMD 16
Traits Rough and ready, Surprise weapon, World traveler
Feats Combat expertise, Catch off-guard, Shikigami style
Skills Craft (Alchemy) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +6, Perception +2, Profession (Cook) +5, Survival +5
Languages Common, Draconic
SQ None
Conditions None

spacer.png Actions

Move: 30' south (6sq) beside the bush

Edited by iantruesilver (see edit history)
Name
Initiative
4
1d20+1 3
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The Search for a Cure - Post 58


For the second time in as many days, the group finds themselves facing off against a horde of ravaging ghouls deep in the forest, days away from any assistance or shelter. Once again, they are mere yards away from possible death against a powerful, undead foe. There is no promise of reward, of safety, or even of survival. Despite that, they uniformly square off against the undead monstrosities threatening this tiny homestead in the middle of nowhere.

Flint and Valeria, side by side, creep forward as close as they dare. Moving past the burning cabin, a they catch a quick glimpse another flaming ghoul clumsily crashes through the broken doorway and stumbles outside. The ghoul's escape is only momentary as, just a few steps away from the cabin, it falls to the ground, its fully dead body sizzling and popping as its consumed by the flames, filling the area with even more acrid, greasy smoke.

As the dating duo shake off the surprise of the fiery fiend and get ready to make their next move, Rawanne and Lummobella kick things off, sending crossbow bolts sailing through the air and hitting their respective marks with uncanny precision.

Now, aware of their presence, the ghouls turn to get a good look at their next meals. Baring their jagged teeth and growling out a savage warcry, the trio of ghouls race after the two closest -- Val and Flint.

Or, at least two of them do. The thirdGhoul #3, is distracted by the cabin door opening and a feminine voice shouting, "Hey! Asshole!!" Neither Valeria nor Flint can see inside the cabin, but they are close enough to see what appears to be the business end of a spear thrust into the creature's neck and violently erupt from the opposite temple. "Eat this!!"

Then, just as quickly, the spear is pulled from the ghoul's head, and the cabin's defender retreats back inside, slamming the door shut behind her. Moments later, the ghoul falls flat on its face with a earth-shuddering thump.

Before Val and Flint have a chance to figure out what the heck just happened, the two slavering ghouls come crashing through the underbrush, eager to partake in two heaping helpings of Lover Tartare.

 


Game Mechanical/Mastery Stuff

Show MAP!

image.png.bfc40bf1e2b04220319ce49a05558661.png

ENEMIES:

  • Ghoul 1: 4 = unharmed (previous) + 4 (Rawanne)
  • Ghoul 2: 4 = unharmed (previous) + 4 (Bella)
  • Ghoul 3: 14 = unharmed (previous) + 14 (cabin defender)

 

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image.png.ddf9e9fd47ca75ba6d0ed7a28ef80e81.pngRawanne, level 1 half orc sorcerer Serpentine Bloodline
HP: 6/6, AC: 11, tAC: 11, ffAC: 10, CMD: 10, Init +6, Perception +0


Abilities: Serpent’s Fang (Ex), Darkvision 60', Orc Blood, Overlooked Mastermind, Conditions: None


Rawanne, flush with her success, let's off another bolt at the same target, "Watch out!"


Actions

Move action: After shooting reload

Standard action: Shoot (I forgot the penalty for shooting into combat)

Full round action: 


Show Spells

~Cantrips~

Acid Splash

Daze

Mage Hand

Message

 

~First Level~ 0 of 4

Burning Hands

Charm Person

 

Edited by hoverfrog (see edit history)
Name
Crossbow
10; 7
1d20+1; 1d8 [9]; [9,7]
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 Flint

flinthead.png.ee300edba32a8a8b94276bcfd10625df.pngFlint drops his sling and pulls out his starknife. However he doesn't strike with it instead he unleash a blast of positive energy.

 

 

 

Actions

 

Stat Block

Skills: Perc+9

S12 D12 C12 I12 W14 CHA 18     HP 7/9   AC17  Fort3 Ref 2 WillMovement  30'  (20' armor +10 domain)

starknife   +4 attack  1d4+4 dmg  x3 crit  20' range   

Sling  (stones)  +0 attack  1d3+1 dmg  x2  50' range

Channel  6/7 per day    DC14           

Bit of Luck  5/5 per day

Feat: Selective channel

Spells: Bless, bless , True strike

Edited by Rakle (see edit history)
Name
DC 14 Will for both ghouls
4
1d6 4
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