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Party loot/funds


wrathgon

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As there is a 60k a month requirement to keep paying party should be making sure can pay this. As now there is a month time to get mission which is not paid party has to folk up to pay the 60k or risk having crew leave.

 

As you have choosen to be part owners if are unable to fulfill this you face the same  consequences if you dont fullfill your contract with captain. None have asked orcseen effects yet.

 

The captain put 10k in out of his last loot. Ovin put 10k also leaving 40k to be paid by rest of 4 other

Edited by wrathgon (see edit history)
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  • 2 weeks later...

A flask of thick green glass, and a thought bottle can be used to store thoughts, memories, experience, or spells. A single bottle can hold five thoughts or memories at a time, or a single creature's current experience, or a single spellcaster's collection of prepared spells. Any individual that touches the bottle and speaks the command word instantly gains a general knowledge of the bottle's contents but doesn't actually access the thoughts, memories, or spells within until she consciously decides to do so. Storing or retrieving anything from a thought bottle requires a full-round action that provokes attacks of opportunity.
Thoughts: The bottle can store specific ideas, communications, or conclusions. Once a memory is stored, it disappears from the user's mind, but she remembers the general nature of the stored thought. For example, if the user stored the name of a murderer, that name would disappear from her memory and be unrecoverable from her own mind by any means, though she would know that the thought bottle now contains the murderer's name. Similarly, secret messages and intelligence can be hidden in a thought bottle to pass them to someone else.
Memories: The user's recollection of a single day's events can be stored in the bottle. Once stored, the user remembers the general nature of the memory ("the day we performed the Ritual of Binding") but loses all details of the event itself.
Experience: A thought bottle can be used to offset level loss as a restoration spell can, but is effective against level loss that even restoration can't undo (including levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). When a user's experience has been stored within the bottle, he can subsequently access the bottle to restore his XP total to exactly what it was when it was last stored, negating any levels lost in the interim. Storing experience in the bottle is difficult, and the user must pay 500 XP (deducted before storing) to do so. Only the creature that stored experience can retrieve it, but if the bottle is destroyed or lost, the user suffers no ill effects.
Spells: An owner who prepares spells can store some or all of her memorized spells in a thought bottle. Any spell she puts into the thought bottle is expended as if she had cast it, but the spells in the bottle can then be retrieved at any later date to be prepared as normal. Wizards often use this function of the bottle to create a kind of backup spellbook, concealing thought bottles in well hidden boltholes against the eventuality of their grimoires being stolen or destroyed. Only the character who stored the spells can retrieve them, and if the bottle is destroyed, the stored spells are lost with no effect.

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3 Predator suits given by Captain(Kar Tesh stole one for himself)

Stats:
Heavy Armour (feat needed to use)
+4 equipment AC bonus non prof
±8 equipment bonus
-4 apc
Speed (30/20) 20/ 15
Max Dex +3
Wt 25 lbs.

Fully sealed armoured Vac suit
+3 to Hit motion sensor laser full round action to get aim bonus and fire. doing 3d6 enegy damage range 30 feet total shoots 8, recharge time 4 hours voice active( to fire)
+3 to hit energy missile full round action to fire 3d10 range 60 feet, total shots 2 recharge time 4 hours (manual code verification range and target)
Battery powered with solar changing, 10 hours recharge on planets up to 1 AU from sun, longer for further planets
Cloaking +10 while moving, +20 when standing still visible, max 8 hour continue use drains power. voice active

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  • 3 months later...

Thor (Delta-class DX-9 stormtrooper transport)x3 with equipment instead( waiting on it) selling cost 340k in PL 6 society on station get maybe 150k. x3 have to work out if can fit on ship

 

300 frag Grenades, 10o lbs high grade explosives, 50 medkits med gear, some replacement carried gear for stuff that might get damaged on the way in, an E-Web, lots of restraints.

1 suit of stormtrooper armour 1 blaster

Edited by wrathgon (see edit history)
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  • 1 month later...
On 3/15/2023 at 1:24 AM, wrathgon said:

50,000 hours of air for Capital. Will update as this is used.

16x6 crew=96
32 hours
16hours
16x2
2x 16 hours
2x16

This was sold by Capt before we left for Star Wars and he bought some rare metals to be used for us to have trade products to sell in other settings.

 

we got 2200(50% value)crx49696 hours=54m

 

Adamantium (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce. 100 lbs(1600 ounce) 3.6m

Dalekanium (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce. 200 lbs 7.2 m

Dimeritium (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce. 200 lbs 7.2 m

Duralloy (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce. 200 lbs 7.2 m

Naquadah (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6m

Necrodermis (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6m

Photafine Steel (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6

Scrith (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6

Thyrium (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6

Yautjavian metal (Unquie metal 25% discount) 3000 cr reg 2250cr instead per ounce 100 lbs 3.6

500,000 universal credits(cost 3 times the amount) Any system will accept these credits that use credits. 1.5

2.6 paid Jake ship and he owes party pot 2.6 to be paid as regularly as the loan would be monthly preferred but we can let him off if is late every once in a while

he has 7m in credits left to be kept for maintenance of ship when party cannot pay(which based on your track record will happen) While he is here its in his account when leaves OX will gain access to it.

Also used extra to pay to send to a holding storage planet in the same galaxy as Station. Paid 1 year upfront and if that runs out gave auth to sell some of the metals to cover storage costs in case we don't come back within the year. The account is linked to Ship.

Edited by wrathgon (see edit history)
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