rauhric Posted March 25, 2023 Clone Share Posted March 25, 2023 Hall attacks orc in front of him. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 12 1d20+1 11 Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 Okay each side got one hit. Next round: Name xDiceName xDiceResult xDiceString xDiceRolls Orcs' Initiative 6 1d6 6 Party's Initiative 1 1d6 1 Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 (edited) Orcs win initiative and continue the assault: Dekmal is downed (0 HP) by the Orc leader, while Hall's Orc misses so badly he stumbles and falls off the mountain (gone)! Players can now take their turns with their PC actions. All PCs should have seen Dekmal go down. Edited March 26, 2023 by Jedaii (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Orc 1 vs. Dekmal 18 1d20-1 19 Orc 1 damage 8 1d8 8 Orc 2 vs. Hall 0 1d20-1 1 Orc 2 damage 3 1d8 3 Orc 3 vs. Valeros 14 1d20-1 15 Orc 3 damage 6 1d8 6 Orc 4 vs. Gabriel 9 1d20-1 10 Orc 4 damage 4 1d8 4 Link to comment Share on other sites More sharing options...
guitarist Posted March 26, 2023 Clone Share Posted March 26, 2023 @Jedaii, could Val step into Dekmal’s square, and still attack Orc 3 this round? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 3 minutes ago, guitarist said: @Jedaii, could Val step into Dekmal’s square, and still attack Orc 3 this round? Yes. You can move and take an action on the same round. I confuse "round" and "turn" but rounds are what really matter during combat. Turns are 10 rounds/minutes and rounds are 10 segments (segment = 6 seconds). I'll update any PC movement on the next map. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 @guitarist I missed something: if Val moves the orc attacking him gets a free attack so shifting position could be lethal. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
guitarist Posted March 26, 2023 Clone Share Posted March 26, 2023 1 minute ago, Jedaii said: @guitarist I missed something: if Val moves the orc attacking him gets a free attack so shifting position could be lethal. Ok, that’s what I was concerned about, I’ll just blow him up from where I am then. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 5; 8 1d20+1;1d8+1 [4]; [4,7] Link to comment Share on other sites More sharing options...
StevetheNPC Posted March 26, 2023 Clone Share Posted March 26, 2023 (edited) Llodin Elowyn will attempt to move two squares to the north, just above Hall, and hurl his dart at the lone orc (#1) who is not engaged in melee. Is that a tree north of Val? If so, I will try to use that as cover. PS. Are we still declaring intentions before the action (i.e. dice rolls) takes place? EDIT: Sorry, got my characters mixed up! 😄 Edited March 26, 2023 by StevetheNPC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 43 minutes ago, StevetheNPC said: Llodin will attempt to move two squares to the north, just above Hall, and hurl his dart at the lone orc (#1) who is not engaged in melee. Is that a tree north of Val? If so, I will try to use that as cover. PS. Are we still declaring intentions before the action (i.e. dice rolls) takes place? No declaration now that combat has begun. You can just take whatever action works for your PC and yes the tree can be used for partial cover. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blick Posted March 26, 2023 Clone Share Posted March 26, 2023 Merrick takes another swing at the Orc he is faced off against. Name xDiceName xDiceResult xDiceString xDiceRolls roll 11; 3 1d20;2d4 [11]; [11,2,1] Link to comment Share on other sites More sharing options...
StevetheNPC Posted March 26, 2023 Clone Share Posted March 26, 2023 Regarding the range for a dart (1.5/3/4.5), are these 1 inch squares on the map? So, being three squares away, a thrown dart would be at medium range, which is a -2 penalty? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted March 26, 2023 Author Clone Share Posted March 26, 2023 52 minutes ago, StevetheNPC said: Regarding the range for a dart (1.5/3/4.5), are these 1 inch squares on the map? So, being three squares away, a thrown dart would be at medium range, which is a -2 penalty? The map is not 100% range specific but yes, I'd say the distance is medium (-2 penalty to hit). Combat Note: I have not been using the Weapon Speed and Armor Adjustment statistics. I just find them a little too fiddly and they can put a PC at a serious disadvantage. But, if players want I will use those rules. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
rauhric Posted March 26, 2023 Clone Share Posted March 26, 2023 Hall will move up 1 square and throw a dagger at orc 1. Name xDiceName xDiceResult xDiceString xDiceRolls Throw Dagger 8 1d20+1 7 Link to comment Share on other sites More sharing options...
StevetheNPC Posted March 27, 2023 Clone Share Posted March 27, 2023 (edited) Elowyn chucks his dart at orc #1. Post roll: well, fooey. At least he didn't hit an ally! Edited March 27, 2023 by StevetheNPC (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 1 1d20-4 5 Link to comment Share on other sites More sharing options...
Excior Posted March 27, 2023 Clone Share Posted March 27, 2023 Gabriel continues to attack the orc that he attacked last round. Gabriel is AC: 2 He attacks with a +2 to hit and a +3 to damage Name xDiceName xDiceResult xDiceString xDiceRolls Attack roll 18 1d20+2 16 damage roll 4 1d10+3 1 Link to comment Share on other sites More sharing options...
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