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Act 2, Part 1: Trouble at Oleg's


Kavonde

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 spacer.pngVerne Greencloak| HP: 24/24 | AC: 19 | Fort: +5  Ref: +6  Will: +10  Perception: +8 | Hero Points: 3/3 | Spell SlotsDruid 1: 2/2


Shardik | HP: 26/26 | AC: 19 | Fort: +6  Ref: +6  Will: +5  Perception: +5spacer.png

 

 

Svetlana corrects Sija before Verne can, as he is still looking around, taking in the scenery.  Indecisive about which conversation to be a part of, he ends up in neither, and wanders around the courtyard, idly wondering about toothless fish.  Plenty of fish don't have proper teeth, it doesn't make a difference to eating them...

 

Since they'll apparently be waiting here for the next time bandits come, he wanders, looking for a good spot to sleep in, taking the time to examine the strange pits at the back of the trading post.

 

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Zakon Malheur

HP: 20/20 | AC: 14 | Perception: +7
Fort: +4 | Ref: +4 | Will: +9
Hero Points: O | Focus Points: O

Most of Zakon's additional questions would need to wait until he and Oleg had his records in front of them. He did have a few more questions that were unrelated to taxes and accounting, however. "You mentioned that Happs used to trap beaver along the thorn river. Is that also to the south-west? It seems likely that he and his men would travel along or make camp near familiar terrain." Zakon had a vague idea of what the surrounding area looked like but wasn't sure he could find the Thorn River on a map. "Do you have a map of the surrounding area? I would gladly purchase it from you, in order to take notes in our search for the Stag Lord." 

Edited by BlackHat (see edit history)
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image.png.5bee56e36745271f76b0d86a3c4f8045.png

Zakon Malheur

HP: 20/20 | AC: 14 | Perception: +7
Fort: +4 | Ref: +4 | Will: +9
Hero Points: O | Focus Points: O

Over the following day and a half, as the others prepared in their own ways for the arrival of the Stag Lord's 'tax-collectors' Zakon helped in small ways, where he was asked, but was often enjoying the comforts of Oleg's office while there was more difficult work to be done. Those who did not know him well might suspect that he was shirking his duties. Those who knew him better understood that he was utterly devoted to what he saw as his duties - which did not include raking up horse manure or patrolling around the woods hunting rabbits or fish. You see, a great injustice had occurred here, which must be set right.


As the sun set on the second day, Oleg entered his office and was surprised to find that not only was Zakon still seated at his desk, pouring over his ledgers and scribbling down notes, but that the Judge had made himself quite at home. Candles were lit all over the desk and there was an ‘incense-y’ smell, and some sort of tiny deformed creature was standing on Oleg’s desk, speaking with a deep inhuman voice in a language Oleg did not understand and did not care to. The creature stopped speaking when Oleg entered and eerily stared at the woodcutter as though he were the one intruding. Zakon looked up and nodded at Oleg before returning to his work. Oleg couldn’t help but feel a twinge of unease as he watched the judge examine his records so closely - especially under otherworldly counsel.

"Everything… in order?... Your Honor?" Oleg asked cautiously. The fact that Zakon had not raised any questions for hours was a good sign but Oleg was unprepared for the scene he had walked in on.

Zakon looked up again, "No, I am afraid not." A small smile played at the corners of his mouth. "You see, I’ve noticed a few irregularities, in your records." Oleg’s eyes widened, unsure of what Zakon was implying. He took great pride in the completeness of his ledger. He counted every pickle in the barrel and recorded the sale or consumption of each one. "... which lead me to believe that you are owed a small refund. An overpayment, which has accumulated some interest over the years since you and your wife settled the area...." With a wave of his hand, he conjured a dusty leather-bound tome, which appeared out of thin air on Oleg’s desk with a puff of dark smoke. The book began to flip through hundreds of pages, on its own, before coming to rest on one describing a litany of ancient bargains and whispered exemptions. Zakon dipped his quill in ink and transcribed a reference in the margins of one of the scrolls.

Oleg's eyes widen in surprise. "Wha- What do you mean?"

Zakon beckons the man closer and begins to explain, pointing out various entries in Oleg's ledger and detailing how they could be interpreted in such a way that would result in Oleg being owed a refund for back taxes and other fees. The judge is not formally an accountant but he is well acquainted with laws regarding taxation, and their numerous, and quite intentional, loopholes. 

In addition to completing a proper requisition form, formally asking for aid to deal with the fraudulent tax-collectors, Zakon spent the day drafting legal documents to formally amend previous income statements and claiming additional deductions. While these arguments might be unconvincing to the bandits, such a document would empower Zakon should this lawful claim go unrecognized by the Stag Lord's agents. In addition - and as a complete coincidence, I assure you - the details of these very same documents would hold up to scrutiny by Restov’s tax collectors, during their next visit, should Oleg choose to leverage them.

For example, one could argue that several items sold at the trading post were exempt from taxation, or should be taxed at a lower rate. There were deductions he could claim, such as refurbishing a military holding. Zakon added entries for 'unexpected business expenses' incurred, due to the lack of enforcement of local laws in the area. Another document detailed the repeated attempts, over the last four months, to report the crimes and request the taxing authority to uphold their end of the agreement for which the taxes were being collected in the first place. Although Oleg’s pride might keep him from admitting it, several other entries could be characterized as 'discrepancies' which would demonstrate credits issued for services that had not been rendered or otherwise resulting in lower-than-reported income, and thus overpayment on any past taxes paid. Even if the Stag Lord's men insisted upon the legitimacy of their right to collect these taxes, there was a clear record that Oleg had already overpaid them. Yet another form calculated the estimated interest owed on the overpayments which, in the case of taxes paid to Rostland, went  back two years to when the trading post had been established. The stack of papers, all neatly organized, and annotated with various legal citations and references, would not result in a life-changing windfall - perhaps fifty pieces of silver - but it was more than the bandits were likely to be demanding the next day and nearly one-third of his annual taxes to Restov. 

All Oleg had to do was sign his name, several dozen places. And admit to a few forgivable accounting errors, which he may or may not have committed. Oleg seemed skeptical but intrigued. Could this magician, who arrived at his doorstep, really wave a quill around, like a magic wand, and offer him some restitution, like that - simply by declaring, in writing, that it is so? The idea seemed as ridiculous as conjuring money out of thin air. Like magic, it was both marvelous and suspicious. In fact, it was quite a bit more like magic than Oleg even realized. Both crafts required an individual with a particular talent and will to navigate ancient cryptic lore and articulate a coherent argument, within the rules of a predefined framework for wielding the power of an external authority.

In both cases, as well, a small sacrifice was also required. The bulk of this sacrifice had already been payed by Zakon, through his time and effort, and perhaps deals made with whatever-that-was crouched on Oleg's desk. The remainder of that 'debt', of course, would have to be paid by Oleg, but it seemed like such a small price to pay. Just a couple of signatures....

OOC

Had Kavande roll the secret Earn Income check for the next day and update me with some details which I included in the post (such as how long the place has been here, and how much he has paid to the bandits already, how much they might be expecting tomorrow, etc). I think he goosed the amount since the roll was good and the profits were going straight to Oleg. Zakon did not actually Earn any Income... but perhaps some goodwill.

 

Edited by BlackHat (see edit history)
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OOC

Quick OOC post!

Things are a little scattered right now, some of us are sick, and some of us (yo) have had a crazy work week. So just to get things rolling, I'm doing this.

The situation is this: you have a day and a half before Starday, when Happs Bydon and his men will arrive to collect Oleg's "taxes." We don't need to get deep into the crunch for Exploration or Downtime activities, but I'd like a general summary of what your characters plan to do during this time, what (if anything) you're doing to prepare for the bandits' arrival, and what your plan is for dealing with them.

Feel free to use Discord to discuss! I hope to have an idea of what everyone's up to by Saturday afternoon. (Besides Zakon. He's obviously taken care of.)

 

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uc?export=download&id=1dRpitT3CcasYF2DNUtVf9NtjWbs0fRXE

Sija Bhatyani - Half-Elf Ranger 2


HP: 32/32 | AC: 19 | Speed: 25ft | Hero: 1/3 | Focus: 1/1

Perception: +8 | Fort: +8 | Ref: +7 | Will: +6 

Conditions-None| ResourcesInfused Items:
-2x Lesser Antidote
-2x Minor Elixir of Life

Consumables:
-1 PC affixed to dandpatta

Talismans:
-

Items:
-
| AbilitiesFocus Spells:
-Gravity Weapon

Abilities
-Darkvision
-Flurry
-Monster Hunter

Actions:
-Hunt Prey
-Twin Takedown
-Battle Medicine
| Skills*Acrobatics: +5
*Arcana: +5
*Athletics: +8
Crafting: +1
Deception: +0
Diplomacy: +0
*Herbalism Lore: +5
Intimidate: +0
*Medicine: +6
**Nature: +8
*Occultism: +5
Performance: +0
*Religion: +6
Society: +1
*Stealth: +5
*Survival: +6
Thievery: +1

*Trained | **Expert | ***Master


Sija tucks in heartily and enjoys the hearty meal Svetlana prepares. Though it lacks the more piquant bouquet of flavours she was raised on and still prefers, there is a genuine wholesome goodness to a meal that fills one's belly after a long day of travel. gathered at the table with others she jokes and laughs when it is time for that, slapping others on the back or prodding them in a friendly way with surprising force. She offers a sympathetic ear and comfort when it is time for that as well.

Then she heads out to her wagon, borrowing an extra blanket against the early spring chill, and drapes her canvas covers down. The bench seats fold over, making a convenient platform that she uses tonight for her own sleep, though other times it's been used for the wounded she treats. She pulls a large bearskin out of one of the under-bench cabinets, somewhat glad it wasn't seen before, and that its old and washed enough to have lost any scent of the creature it came from. Still, there are only so many ways to stay warm at night in these mountains. "Better than sweating my ass off in the jungle, eh?" She thinks, her mind wandering to some of the other reasons she left her homeland. This inevitably leads to a deeper sorrow, and it does not do to be despondent to the point where she could be called maudlin, even (or perhaps especially?) without the drink that she's sworn off years ago. She turns her mind to other thoughts.

Her friends, kind folk living out here on the road (she really should get around to seeing them more often), were in some trouble. These men who came and demanded money sounded like ones she had seen before. Small men with just a little power. She reached over from her bed to touch another secret thing stowed beneath the benches; the hilt of one of two matching swords. These people she was with seemed to want to change things, well, in their own unique ways. She wasn't going to leave Svetlana and Oleg in those untested hands, was she? Maybe they could use a voice of wisdom, and maybe they could use her strength of arm. Why not both?

The next day she heads to the fishing spot, inviting anyone who would enjoy such a venture with her, partly as a precaution against the creatures of the woods as well. There's always safety in numbers; unless there isn't. She leaves a couple lines out and then takes a small walk in the woods, finding the small herbs, the moss, the bark of just the right kind of willow, and other remedies of the woods. She finds perfect ingredients for fighting off poisons, and some that encourage healing, which she plans to prepare in the morning. She also finds some that are just plain flavorful, and she plans to bring to Svetlana when she offers to help in the kitchen. Cooking for 8 and bear is no mean feat!

At the 'council of war' later that day she announces her intent to stay and help defend the outpost, and outlines a plan to lay trip wires inside the walls. If Oleg just has some small bells, wooden stakes, and a few balls of twine, they can easily be alerted to anyone sneaking over the walls, and maybe a few will even be tripped or tangled. She eschews mentioned digging pits to line with stakes, thinking it too much labor and hard to disguise in the well-tended yard here. Better suited for the jungles, or maybe out in these surrounding forests.


OOC/Actions

Other: 

Action 1: Nature or fishing, or maybe survival?

Action 2: Herbalist dedication and natural medicine benefit automatically from being in a area where herbs may grow. If you want rolls for foraging anything special let me know.

Action 3: 

Reaction: None, yet

Free: 

Exploration Activity: 

Feats

-Elf Atavism (Darkvision)

-Monster Hunter

-Battle Medicine

-Natural Medicine

-Herbalist Dedication

--Advanced Alchemy

--Alchemical Crafting

-Twin Takedown

-Gravity Weapon

Appearance

Sija looks like a typical Vudran woman, often dressing in the more traditional fabric wrap of her homeland and often a headscarf or shawl. She often wears some form of ornamentation or jewelry on hands, ears, neck, and brow. She is older than most, though as a half-elf she wears her six decades with dignity and grace, with few signs of the decrepitude often seen in similarly aged humans. She is tall, and stands with a straight back and good posture. Her arm is strong and well-corded with sinew and muscle, perhaps appearing a touch wiry, and her skin a bit weathered from years outside. Her hair was once a glossy black, though now it is streaked with gray; more with each passing day.

 

She can often be found with a cudgel, a wicked-looking curved dagger, and a whip hanging from her belt. She wears these, and warm outer clothes or a cloak to protect her from the elements, when she travels. When expecting trouble she throws a bandolier on that's filled with flasks of healing ointments and poultices.

Gear

Worn

-Clothing (Winter)

-Breastplate

-Backpack

-Belt Pouch

-Healer's tools

-Bandolier

 

Weapons

-Club

-Corset Knife

-2x Dandpatta (PC)

-Flyssa

-5x Darts

-Whip

 

Containers

Backpack

-Bedroll

-Climbing Kit

-Rations (2 weeks)

-5x Sacks

-5x Torches

-Waterskin

 

Bandoliers

-4x Flasks Oil

 

Belt/Pouch

-10x Chalk

-Crowbar

-Flint and Steel

-Soap

-2x Candles

-2gp 4sp 6cp

 

Edited by Kistler (see edit history)
Name
Gone fishin'
22
1d20+8 14
Look for herbs (beyond built-in feat benefits)
25
1d20+8 17
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y0rRwhX.png

Thomas of Nowhere | checked-shield.svgAC: 18 | health-normal.svg HP: 30/30 | awareness.svg Per: +5 | Fort: +7 | Ref: +8 | Will: +7 | FP: 2


Æthelflæd | checked-shield.svgAC: 19 | awareness.svg Per: +4 | Fort: +7 | Ref: +8 | Will: +6


Thomas introduces himself--and Æthelflæd, almost as an afterthought--to Svetlana, doffing an invisible cap and bowing low.

"An oasis i'the wilderness! Ay, an' yuir tradin' post's nae an ill sight, neither. "
He turns a winsome smile on Svetlana, takes her hand, and bows over it in a more measured fashion.

"Whit, nae ring?" he asks, with dramatically exaggerated scandal. He tells the story of the attack on Lady Aldori's manor, spinning it to be more exciting than brutal and bloody, and he asks about the trading post and its inhabitants with seeming earnestness.
"An it please ye, I'd hear how ye built such a handsome home, an' built yer life here, an' how things go so near the Stolen Lands season in an' season out. Th'lay o'the land, like. --I'll help ye work, tae be a guid guest, so ye're nae chatterin' yer hours away wi' naught tae show fer it."

Æthelflæd takes the bulk of the chores on (albeit with a condescending air and regular check-ins to make sure that they wouldn't rather things be done in a more proper manner), for all of Thomas' good intentions, thought Thomas does apply himself--for the first time that his companions have seen--to hard work. He takes to domestic chores with the air of someone falling back into a long-abandoned habit, and chatters amiably with both Svetlana and Oleg. He lets them talk about themselves, and makes them feel heard, and distracts them arfully from doing the same to him with stories and jests. Something about the climate and the rustic setting--the log house, the trees visibile through the windows, the smell of the air--seems to make him wistful in a way more soppy than bitter, enough that it falls to Æthelflæd to ask the most practical questions.

 

OOC/mechanics

Thomas and Æthelflæd will both Make an Impression, to start, and I guess Gather Information, to make sure we're up to speed on how things typically run around here in the absence of official authority, happenings over the last couple of years and more recently, etc.

 

 

Name
Make an Impression - Thomas
30
1d20+10 20
Make an Impression - Eidolon
13
1d20+10 3
Gather Information - Thomas
19
1d20+10 9
Gather Information - Eidolon
26
1d20+10 16
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Antonia.png.446fd0f700762d828f60adffd3e4865b.pngAntonia Rullianus

Swashbuckler Fencer 2


 

checked-shield.svgAC: 19 | health-normal.svgHP: 30/30 | awareness.svgPer: +5 | Fort: +5 | Ref: +9 | Will: +6 | Hero: 2/3 | Languages: Common, Dwarven, Elven

Panache: ✖️ | Conditions: None


 

When Antonia entered the kitchen she gave Svetlana a noble bow and returned the introduction. The comment about her beauty caused her already-inflated ego to swell and that signature smirk returned to her face. Her chest puffed out and she placed two hands on her hips, as if posing for a portrait. "Stunning? You think so? Well, let me tell you, darling. It takes a lot of work to keep up these appearances..." She then leaned in conspiratorially and made an exaggerated gesture with one hand to the side of her lips, as if what she was about to share was some ancient secret, "...and a lot of makeup." She pulls out of the pose, returning her hands to her hips. "I can show you my palette of paints later this evening after dinner, if you are interested. Not that you need it, of course. I have the added benefits of easily-accessed merchants and funds to highlight my more attractive features. But you, my dear, have a natural talent for beauty." Antonia followed Svetlana around the post, taking specific note of the areas that would need most attention to bolster defenses. All the while they walked the fencer made various jokes and comments, displaying her sometimes-charming-sometimes-annoying personality in its most refined form.

However, being the troublemaker that she is, she cannot help herself when Oleg's wife explained the sleeping arrangements. Specifically regarding the tent that could sleep two, she began, "Hmm. It is doubtful that many amongst us would volunteer for that option. I would -- if I could, you see." She clicked her tongue and shook her head, as if disappointed. "Sleep-walking. It's a curse that has lead to more than one embarrassing situation. Surely enough, you would be awoken to a crash in the night, expecting bandits, and there I'd be, singing bawdy tales of Calistria's exploits, waltzing with a broom..." She paused for dramatic effect and nodded sadly. "...and I do not even worship Calistria. Could you imagine? Best to give me a room of my own so that I can keep myself locked within -- completely contained." She suddenly perked up and snapped a finger as an idea seemed to suddenly come to her. "Ooh! But what if we played matchmaker with this little situation? You see, they hide it well, but the Judge and Sija have been positively going at it the whole way here -- at each others throats, really. But -- being as perceptive and insightful as I am -- I've noticed the way they look at each other when the other is distracted. I think that it all stems from a certain underlying 'tension'. You know the sort I speak of, yes? Of course you do. Imagine if 'somehow' the two were left with no other option but to sleep in the same tent? Well, that sort of stress release is just all-around good -- for the body, mind, and the heart." She tapped the side of her head knowingly.

Later in the evening at dinner, Antonia joined in the revelries, sharing probably-true stories of the middle-class life in Brevoy with a dramatic flair. At a certain point, she suggested they share a toast and supplied a few bottles of wine that she insisted were given as a token of good will by the Lady Jamandi before their departure. "It's true. Jamandi and I got rather close after that fateful evening -- Apologies, I of course meant Lady Jamandi. We just got so close, you see." She added in a wink and poured a glass for all that would accept. Although she did note Sija's reluctance and inevitable denial. Whether the Vadruni woman excused herself from drinking due to a propensity towards temperance, or because she had a problem with alcohol, the Fencer did not yet know. But it was a curious and unexpected thing.

 


 

The time comes for hard work and preparation the following day. Antonia was late for breakfast and one might guess that she was sleeping in. Finally, when she did show her face, it was painted in thick makeup and her clothes looked as fresh as ever. She insisted on being the 'mastermind' behind their tactics of defense instead of the laborer, which may have come as no great surprise. But she still did her part, more specifically related to the horses that needed tending. She had no issues cleaning their hooves and brushing the trail dust from their coats. She ensured they were properly fed and given their drink, and even offered to take one out for a ride while simultaneously scouting the perimeter, if she was allowed.

When they gathered to come up with a sure plan, she put in her two cents, as she often did. "Not a bad idea, Sija. A classic strategy to ensure we are alerted to their inevitable infiltration -- the dirty scoundrels! I also have an idea. If we focus our efforts towards securing the walls, we can hope to defend them enough -- or at least give the impression that they are defended enough -- that they might choose the obvious weakness of the barred gate as their attack point. But we will expect that, you see. We can perhaps spill a bit of pitch or tar to make their advance difficult. That is, if Oleg has any laying around from his wall repairs. Alternatively, we can sharpen small bits of wood or metal scraps and sprinkle them near the entrance so that they get a nasty surprise as soon as they come barrelling in the gate. It has the added benefit of slowing their eventual retreat so that we can --" She stopped, electing not to voice the actual words and instead gestured a throat-slitting motion with her finger. "-- and then no one will get away and announce just how much trouble we will be for this so-called Stag Lord. Being underestimated will work wonders towards our goals." She nodded, feeling she had offered a useful plan that would lessen the weight of their work-to-available-time ratio.

 

Mechanics

Action 1: Deception Check to secure a room all to herself and to cause a bit of mischief.

Action 2: Nature Check to tend to the horses.

Action 3: If needed, an associated Lore check to enact her plan regarding the trap set at the front gates.

 

Name
Deception
25
1d20+10 15
Nature
13
1d20+0 13
Associated Lore
18
1d20+5 13
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image.png.4c4b77ae102cad34c4f41a5c079e932f.pngLerris Ninthborne

health-normal.svgHP: 32/32 |checked-shield.svg AC: 19 | awareness.svg Per: + 5 | Fort: +8 | Ref: +4 | Will: +8 | Hero: 1 | Languages: Common (Taldane), Hallit, Skald


"Now I feel like this has to be said. Fighting's probably the option we want least here. We've got the walls, but they've got the numbers and time likely. Really we're just trying to show them that this outpost isn't the worth the trouble. And if they insist otherwise... well there'll be a lot more trouble than just this." Lerris said to anyone who would listen. But soon afterwards he decided to leave most of the talking about grand plans to the other. He had his own duties.

Put simply, Lerris got to work. He was sure the rest of the group were all soon to come up with their own plans for impromptu fortifications, defences, and other such necessities to ward off starving coyote's coming for a bit. He was also sure that few, if not none, would be clamoring to do the physical work themselves. Not that he'd complain of course. As far he was concerned that was his job anyhow. 

He started simple, requisitioning any carts or such Oleg might have lying around that could work as makeshift barriers for the front. Carts were best because if set up properly they could have them on an incline, let them slide into place with a simple push to cut off entrance, escape, or even knock a bandit or two on their ass if they were lucky. He'd been on the receiving end of that a few times in the past.

Next was the ditch. He got a shovel and got to work making a small ditch just around the front of the outpost. It was less for practical purposes, more mental. If you were some half-fed nobody coming to rob an easy mark, and saw said mark had gone out of their way to make a moat. You'd start thinking real quick about whether or not it would be worth the trouble. It didn't need to make their leader Happs back off, didn't even need to make any of his men back off either. Just needed to put that seed of doubt in.

That was how Lerris went for most of the day. Making small adjustments here and there that by themselves didn't mean much, but put together might give a sizable enough advantage to turn an even fight into one in their favour. Throughout the day he'd stop occasionally for a break, head back inside the outpost for some water or a meal. Even then he'd work, but in a smaller more concise way. Asking Oleg and Svetlana questions. "How many were there exactly? What type of weapons did they have with them last time? Are there any other settlers around here, ones who they've bothered already or are likely to next? You got any bear traps?"

Overall it was an exhausting day, but one that would likely bare fruits the next.

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The next day and a half pass quietly.

Zakon spends his time working through Oleg's ledgers and assessing exactly how much he owes in legitimate taxes to Restov and how much the Stag Lord (or, at least, his representatives) have taken as less-legitimate ones. 

Sija's efforts at foraging prove fruitful; not only does she catch plenty of fish to feed her friends and new companions, she also finds some medicinal herbs that are particularly potent when fresh. She'll have a +2 item bonus to any checks she makes to treat wounds, diseases, conditions, etc. today.

Thomas ingratiates himself to Svetlana, and even Oleg seems to soften towards him as he and Æthelflæd work. He learns the following:

  • Oleg and Svetlana both are fair shots with a crossbow; they've been out here for about two years now, and have managed to drive off the occasional wild animals or small groups of ruffians who threatened them.
  • A tax collector from Restov comes by twice a year to collect 10% of the trading post's net profits. The last time one was here was in early Neth (November).
  • Oleg makes a trip to Restov every three months or so to sell the pelts and other goods they've purchased, and to restock their personal supplies, though they also receive shipments from caravanners like Sija.
  • Up until four months ago, they'd never really had any trouble. They were close enough to Restov that no serious trouble came their way. This Stag Lord situation is the first time they've needed outside help to deal with a problem.
  • They don't know much about the region's other inhabitants. They've heard there's a tribe of lizardfolk who live somewhere along the Tuskwater, the great lake to the southwest, and have had to chase off a few kobolds and miflitsSvetlana explains that these are small little fey creatures that look like blue goblins. before.

Antonia's ship unfortunately does not sail, as Sija opts to sleep in her wagon. However, Svetlana and Oleg are kind enough to clear space for her in the outpost's storeroom; between a cot and numerous bags of oats and flour, she's able to make herself quite comfortable. Oleg asks her not to eat any of their pickles without making a receipt for the quantity consumed. Her efforts as a stablehand are less successful; though Sija's calm, sturdy horses are content to let her brush and feed them, Claptrap, Oleg's skittish steed, whinnies and bucks and tries to pull away whenever she draws near. If she didn't know better, she'd almost think the horse finds her suspicious.

Her plan to trap the entrance is considered, but ultimately rejected in favor of a more theatrical plot.

Lerris puts himself to work, providing raw muscle and labor as needed, digging as much of a trench as he can manage given how hard the lingering cold has made the land. After hours of backbreaking labor, what he ends up with is less a moat and more an invitation to a sprained ankle, but it's better than nothing. As for details of the bandits' previous visits, Oleg tells him the following.

  • The first time they came, there were twelve of them: Happs, the woman with the hatchets, and ten unremarkable-looking miscreants. The second visit, Happs came with eight men; on his third and most recent visit, he brought six. Each time, half of the bandits have been armed with bows and daggers, while the others have been armed with large clubs.
  • Oleg doesn't think there are any other permanent settlements nearby; some farmsteads back east, but nothing to the south or west. He does know of another abandoned Rostlander fort like his own, though, that sits along the Shrike River about two image.png.6ba599cd3dd5440b23d7ff057b6b4aee.pngdays' ride to the south-by-southeast. It's called "Fort Serenko," and it may be inhabited, even if only by squatters.
  • He does have bear traps: six of them, in fact.

On the day of the bandits' scheduled visit, the sky is clear and the temperature has risen enough for the light dusting of snow that fell as you traveled to have melted away. The outpost now stands amidst endless fields of tall, damp grass. And, about half an hour short of noon, those on watch from the walls spot them: trudging through the prairie, one particularly large man pulling a hand cart, come six armed and ragged-looking people.

When they arrive, their apparent leader--a tall, muscular and perhaps even handsome man, if one could look past his hygiene--raises his hand to halt his company. Thomas stands alone before the gates to the trading post, and the sight of this lone stranger--even as lightly armed as he appears to be--clearly puts Happs on edge.

"Where's Oleg?" he asks in a rough drawl. "He knows what t'day is."

One of Happs' comrades, the large bald man pulling the cart, whistles. "Hoo, that is one purdy fella right there." He raises a hand and gives Thomas a shy wave. "Name's Micah. You, uh, you come 'round here often?"

"Micah, shut up," 
Happs snaps. "Go on, boy. Tell Oleg that Happs Byden's here. He's expectin' us. 'Least, he better be."

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y0rRwhX.png

Thomas of Nowhere | checked-shield.svgAC: 18 | health-normal.svg HP: 30/30 | awareness.svg Per: +5 | Fort: +7 | Ref: +8 | Will: +7 | FP: 2


Æthelflæd | checked-shield.svgAC: 19 | awareness.svg Per: +4 | Fort: +7 | Ref: +8 | Will: +6


Thomas seems at his ease, armed with only a handsome walking stick acquired before they left and the runes on his decorative bracers. He doesn't have the build of a fighting man, nor the deamanor. The only thing that sets him apart from a pretty-faced young man gone a-wandering is the sigil whose light glows through his tunic and coat, like a brand over his heart: the hollow outline of a ragged circle, the edge worn thin to nonexistence here and there, a deeper and more vibrant green than his clothing. Inside, Æthelflæd--the collar of their black suit particularly crisp, looking as regal as if they were in a splendid court rather than a rough-hewn trading post--burns with the same mark.

He doffs the same invisible cap that he'd taken off to greet Svetlana, and gives the bandits a gracious bow and a disarming smile.
"A pleasure tae meet ye, Micah, an' yuir leader could stand tae learn friendliness from ye, like. 'Tis me first time here, but buy a lad a drink an' ask him for a tale first! Did I nae save th'Lady Aldori herself from assassins, an' with nary a chance tae boist 'bout the deed? --Ay, dinnae fret, Master Happs, ye're expected. Ye'll have yer wages soon enough, suren ye will. Come right this way, lads! I'm bid tae tell ye to come in."

He spreads his hands--unarmed, unthreatening--and turns away, leading them in. He murmurs and gestures, facing away so as not to seem threatening, and faint music swells, light and sprightly.

 

OOC/mechanics

This isn't technically enough time to Make an Impression, but maybe a roll is warranted, IDK.
Musical Accompaniment.

edit: Well, at least it's not enough to crit fail...

 

 

Name
Make an
12
1d20+10 2
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Zakon Malheur

HP: 20/20 | AC: 14 | Perception: +7
Fort: +4 | Ref: +4 | Will: +9
Hero Points: OX | Focus Points: O

Inside the gates, Judge Malheur sat at Oleg's wooden desk, which had been pulled out into the courtyard, just in front of the doorway to Oleg's home. Zakon wore a stern expression as he presided over this "public hearing," in his black robes of office, which swished with the sound of dry parchment when he moved. The large picnic tables had been moved, slightly, to create a wider area to approach the bench. A holy text of Abadar rested on the desk, as well as a gavel, and several sheets of parchment. A barrel sat beside the desk, as a makeshift witness stand. Oleg Leveton stood at the plaintiff's table along with his wife, Svetlana, as well as whoever volunteered to represent them - although their testimony and witnesses had mostly already taken place, they would need to repeat them in the official trial. Lerris stood beside the defendant's table, where there was plenty of room for Happs Bydon and his gang of accomplices.

Upon seeing Thomas enter through the gates, as well as hearing his musical accompaniment, Zakon called the "courtroom" to order. "Oyez, oyez, oyez" His voice was empowered by magic and carried clearly, but not overwhelmingly, so that it could be heard clearly for hundreds of feet in any direction. "This court is now in session. The case before us today is the Commonwealth versus Happs Bydon and his accomplices, accused of extortion, in violation of the laws of this land. We are gathered here to hear both sides of the argument and come to a just decision. I ask that both parties present their cases with honesty and integrity, and that the audience refrain from any outbursts or disruptions during the proceedings." Gesturing to the empty table where Lerris was positioned, Zakon invited Happs and his meant to take their seats. "Mr. Bydon, if you and your men would take your seats at the defendant's table, we will proceed with the trial. I trust that you are prepared to present your defense to the charges brought against you but if you are unprepared the court has arranged a public defendant to represent you."

OOC

Other than Lerris who agreed in discord to be the public defendant, if needed, I was intentionally vague about where everyone else is or what role they wanted to play during the trial. Up for whatever, so just write yourself in (or not, if you'd rather be hiding in ambush nearby) but do keep in mind that to Zakon these are sacred ceremonies and he is taking his duty to offer Happs and his men a fair trial very seriously.

 

Edited by BlackHat (see edit history)
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Happs gives Thomas a distrustful look, hesitating for several seconds before moving to follow Thomas through the gates. His reluctance throws off the timing of events; Zakon begins calling court to order before the bandits actually cross the trading post's threshold, remaining just outside the gates.

Byden stares at Zakon like a man watching a talking dog insult his mother--this is something remarkable that he never expected to see, but also, like, what the hell, man?

He does not move to seat himself at the defendant's table... though Micah does, amiably striding forward until Happs puts an arm up to stop him. "Oleg," the bandit calls, narrowing his eyes at the trading post's owner, "what in the name of Calistria's lice-ridden pubes is goin' on here?"

Oleg shrugs. "They want to put you on trial for banditry."

Happs blinks a couple of times, processing this, then turns his attention back to Zakon. "Uh... no. No, I ain't gonna do that. Why would I do that?"

"I think they might shoot you otherwise."

"But... that's... " Happs shakes his head in disbelief. "Oleg, do you need help? Did a buncha crazy people take you an' Svetlana hostage? Blink twice fer yes."

Oleg stares at him, unblinking.

Happs shakes his head in disbelief. "Okay, uh... thanks fer the offer an' all, Yer Honor, but... I'd... like to request a, uh, delay of the trial until I can, uh, have my... dammit, what's that word?"

"Barrista?" Micah suggests.

Happs looks at Micah in surprise. "Huh. That is weirdly close, man."

"I like coffee," 
the big man says happily.

Happs sighs and turns back to Zakon. "I'd like to have my barrister present. Uh, Yer Honor. So... since y'all are clearly, uh, interested in followin' the law an' all, I think you'll recognize the, uh, legitimocity of my request, right? So... we're jus' gonna go... "

There's a tense moment as Happs and his men (except cheerfully oblivious Micah) eye you all suspiciously, waiting to see if you attack them despite their leader's perfectly reasonable request.

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Zakon Malheur

HP: 20/20 | AC: 14 | Perception: +7
Fort: +4 | Ref: +4 | Will: +9
Hero Points: OX | Focus Points: O

"I understand that you would like to have your barrister, in absentia, present, Mr. Bydon, but I must remind you that this trial cannot be delayed unnecessarily. Furthermore, bail has not been set, and you and your men will be held in custody while the matter is resolved. During a brief recess, you may consult with your counsel, but as you neglected to bring representation to your trial, you must either accept the one appointed by the court, file a formal motion to delay, or represent yourself. If you choose to represent yourself, I advise you to take into account the seriousness of the charges against you."

Zakon looked at Happs's men, who seemed to be anticipating violence, and back at Happs, "In any event, as this is a court of law, I must insist that all weapons be surrendered while in custody. This is for the safety of all involved and to ensure a fair trial." He looked expectantly at the bandits, as though it were absolutely reasonable that they would turn over their weapons. Certainly, if they were going to make a request of the court, such as a delay, it would be wise to comply. 

Edited by BlackHat (see edit history)
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Sija Bhatyani - Half-Elf Ranger 2


HP: 32/32 | AC: 19 | Speed: 25ft | Hero: 1/3 | Focus: 1/1

Perception: +8 | Fort: +8 | Ref: +7 | Will: +6 

Conditions-None| ResourcesInfused Items:
-2x Lesser Antidote
-2x Minor Elixir of Life

Consumables:
-1 PC affixed to dandpatta

Talismans:
-

Items:
-
| AbilitiesFocus Spells:
-Gravity Weapon

Abilities
-Darkvision
-Flurry
-Monster Hunter

Actions:
-Hunt Prey
-Twin Takedown
-Battle Medicine
| Skills*Acrobatics: +5
*Arcana: +5
*Athletics: +8
Crafting: +1
Deception: +0
Diplomacy: +0
*Herbalism Lore: +5
Intimidate: +0
*Medicine: +6
**Nature: +8
*Occultism: +5
Performance: +0
*Religion: +6
Society: +1
*Stealth: +5
*Survival: +6
Thievery: +1

*Trained | **Expert | ***Master


Sija takes her place behind the rough-hewn wooden gate of Oleg's when the bandits are first spotted. This plan... well it wasn't the worst she'd ever heard. It was due to unsettle them, and once they got them through the gate things would be resolved one way or another. She didn't relish the idea of stabbing these men, but she was resolved to see her friends safe. 

She listens as Thomas makes the introduction,  but there was no bait on the hook. Nothing to draw them in. Then Zakon chimes in with words sure to send any bandit to fleeing. Her legs burn from her position, a cramp starring in her right calf, and she swears under he breath at how this could go so badly. She bites her tongue and waits though, giving them one more chance before the situation is beyond salvaging.


OOC/Actions

Other: 

Action 1: 

Action 2: 

Action 3: 

Reaction: None, yet

Free: 

Exploration Activity: 

Feats

-Elf Atavism (Darkvision)

-Monster Hunter

-Battle Medicine

-Natural Medicine

-Herbalist Dedication

--Advanced Alchemy

--Alchemical Crafting

-Twin Takedown

-Gravity Weapon

Appearance

Sija looks like a typical Vudran woman, often dressing in the more traditional fabric wrap of her homeland and often a headscarf or shawl. She often wears some form of ornamentation or jewelry on hands, ears, neck, and brow. She is older than most, though as a half-elf she wears her six decades with dignity and grace, with few signs of the decrepitude often seen in similarly aged humans. She is tall, and stands with a straight back and good posture. Her arm is strong and well-corded with sinew and muscle, perhaps appearing a touch wiry, and her skin a bit weathered from years outside. Her hair was once a glossy black, though now it is streaked with gray; more with each passing day.

 

She can often be found with a cudgel, a wicked-looking curved dagger, and a whip hanging from her belt. She wears these, and warm outer clothes or a cloak to protect her from the elements, when she travels. When expecting trouble she throws a bandolier on that's filled with flasks of healing ointments and poultices.

Gear

Worn

-Clothing (Winter)

-Breastplate

-Backpack

-Belt Pouch

-Healer's tools

-Bandolier

 

Weapons

-Club

-Corset Knife

-2x Dandpatta (PC)

-Flyssa

-5x Darts

-Whip

 

Containers

Backpack

-Bedroll

-Climbing Kit

-Rations (2 weeks)

-5x Sacks

-5x Torches

-Waterskin

 

Bandoliers

-4x Flasks Oil

 

Belt/Pouch

-10x Chalk

-Crowbar

-Flint and Steel

-Soap

-2x Candles

-2gp 4sp 6cp

 

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 spacer.pngVerne Greencloak| HP: 24/24 | AC: 19 | Fort: +5  Ref: +6  Will: +10  Perception: +8 | Hero Points: 3/3 | Spell SlotsDruid 1: 2/2


Shardik | HP: 26/26 | AC: 19 | Fort: +6  Ref: +6  Will: +5  Perception: +5spacer.png

 

 

Verne waits sitting in a bush at the corner of the outpost, watching bemusedly as the strange plan takes shape, patient, but ready to jump into action when things fall apart.  Shardik lays next to him, dozing until recently, but the arrival of the newcomers caused him to raise his head and pay attention.

 

As Thomas begins speaking, and he realizes his fae-touched friend is embarking on a grand story, he speaks a fae blessing of good fortune and charming words.

[Cast Guidance on Thomas]

Edited by PlotDevice (see edit history)
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