artsmythe Posted July 4, 2023 Clone Share Posted July 4, 2023 @RedMax, I love the photos of the rec bot. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted July 12, 2023 Clone Share Posted July 12, 2023 If Doc doesn't find anything, Gluurp is still planning on heading up the ladder, as in my last post. I personally don't think it's worth the risk of trying to search these cabins. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted July 12, 2023 Clone Share Posted July 12, 2023 I agree. At least not until after we have dealt with the AI and secured the Sapes for transport and figure out how to release the gas container so the other ship can grab it. Then we can explore as Knox places the explosives and Doc or whoever tries to download the data needed or removes the drives containing the data. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted July 12, 2023 Clone Share Posted July 12, 2023 Unfortunately Doc heard nothing unusual, so I suggest that the rest of you keep your eyes and ears open. As for moving in and out quickly, I agree. Let's take down the AI. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted July 14, 2023 Clone Share Posted July 14, 2023 @RedMax, should each of us roll our individual INTUITION checks to see if we are surprised? Then should one of us -- possibly @Malkavian Grin -- roll 1d10 + his/her INIT modifier to determine which side goes first? Can I roll to see if Doc recognizes which security bot this is that we're facing? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted July 14, 2023 Clone Share Posted July 14, 2023 Yeah, this is my first combat in this system so I don't 100% know what's expected here. But Gluurp will be opening a can-o-whoopass on this robot. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted July 17, 2023 Author Clone Share Posted July 17, 2023 (edited) I have not played Star Frontiers since 1986 or 1987 can we all get a brief lesson on how combat works? my base chance to hit with a laser pistol is 45% what else do I have to know to get my chance to hit for this encounter? as of right now if I roll a 01 to 45 I hit. are there any things I can add in to increase my chances of hitting this droid? Edited July 17, 2023 by Excior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedMax Posted July 17, 2023 Clone Share Posted July 17, 2023 (edited) Here is a summary of combat. I rolled initiative and you guys have initiative. The robot is at short range and has no cover. Edited July 17, 2023 by RedMax (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedMax Posted July 17, 2023 Clone Share Posted July 17, 2023 (edited) 3 hours ago, Excior said: I have not played Star Frontiers since 1986 or 1987 can we all get a brief lesson on how combat works? my base chance to hit with a laser pistol is 45% what else do I have to know to get my chance to hit for this encounter? as of right now if I roll a 01 to 45 I hit. are there any things I can add in to increase my chances of hitting this droid? If you fire a burst (+20) and take careful aim (+15) that brings you up to 80% But -10 for Short Range so 70% (If your weapon can't do a burst then it would be 50%) Edited July 17, 2023 by RedMax (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted July 17, 2023 Clone Share Posted July 17, 2023 Can you take careful aim and then fire a burst? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedMax Posted July 17, 2023 Clone Share Posted July 17, 2023 14 minutes ago, Draidden said: Can you take careful aim and then fire a burst? GM: Yes and no. The rules say you can't. However, if you have a weapon capable of firing a burst and you take careful aim, I will allow you to use both. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted July 18, 2023 Author Clone Share Posted July 18, 2023 2 hours ago, RedMax said: GM: Yes and no. The rules say you can't. However, if you have a weapon capable of firing a burst and you take careful aim, I will allow you to use both. So I take it a laser pistol can fire a burst? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedMax Posted July 18, 2023 Clone Share Posted July 18, 2023 (edited) 1 hour ago, Excior said: So I take it a laser pistol can fire a burst? No, I'm sorry. I have the explanation here: So the chance to hit, without burst, is 50% Edited July 18, 2023 by RedMax (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted July 18, 2023 Clone Share Posted July 18, 2023 Do we get the Stationary Target bonus (to cancel the Short Range penalty)? Gluurp can't Aim because they're standing in the middle of the hallway; there's nothing to brace the weapon against. Best bet is just a burst. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedMax Posted July 18, 2023 Clone Share Posted July 18, 2023 1 hour ago, Malkavian Grin said: Do we get the Stationary Target bonus (to cancel the Short Range penalty)? Gluurp can't Aim because they're standing in the middle of the hallway; there's nothing to brace the weapon against. Best bet is just a burst. You do get the Stationary Target bonus (+10%) and, because you are all close enough to a wall (the corridors are narrow) you can brace yourself against a wall to gain the Careful Aim bonus. If you look at the last map I sent, you are all close to a wall. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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