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Book One: The Scouring of Gate Pass | Act Three: Escaping The City


SirLoganofGilead

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Yveran "Anne" Tallindor - Half-Orc Sorcererspacer.png


AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1


Before any could answer, their host returned from a private meeting with Olvyn. Of course her father had requested an individual audience, believing he was still someone with power. Anne turned with disgust as Erdan spoke. Her back was to them when the result of their conversation was revealed. She hated him, she wanted nothing to do with him, and yet, as she heard he would not be continuing on the journey...

There had been so many possibilities when Olvyn came back into her life. Broken patches of a quilted blanket could have been sewn back into one. A loving family could have grown, healing the wounds of the past. But with each step since their reunion, the effort had become harder. Each offered olive branch scorched with the flames of his power hungry desires. Every seed of hope squashed under the weight of disappointment.

Much to Anne's surprise, it was that hope that was now, once again, dashed. A slight laugh, a slight sigh, both escaped at once as she shook her head in her own disbelief. She felt him beside her before he spoke, and his empty words rattled inside her hollow heart. "If you're going to leaf again, at least do it with some troof."  Her eyes met his, the pain evident. "You must do what you can to gain the power you crafe. The only thing you care about wiff the city is making sure you haff a place to control."  It was easier to be angry than it was sad, it was a skill she had learned long ago and leaned on now. With each word, the venom in her voice increased. "I hope the council won't be surprised when the undead are risen to defend the Gate. Or that they suddenly only respond to one man's foice. You're finally getting your chance!"  There was no pause or considerations for the others there. Whatever bottle had been containing her emotions was fully uncorked. "But you better leaf Dot and Cheese, and my other nannies out of whatefer plan you haff coming together. They are the ONLY family I have known and you WILL NOT take them. You'ff already stolen me a mom, do not steal them too."  Anne grimaced with disgust.

Erdan had spoken the plan just before her outburst, but she had already forgotten it. Her full attention was on her father. "I disown you."  Her heart broke in a thousand pieces as the words fell from her lips. "I am no longer your daughter. I am an orphan. You abandoned me once and you abandon me again. You do not get a fird chance at hurting me."  Anne turned away from him and headed to the door. She paused briefly, hoping silently he would change his mind, but nothing came.  Without another word, the sorcerer made her way back to the foyer.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: none
Bonus Action: none
Move: downstairs, not with the party
Manipulate: Your one free object interaction goes here.

 

Bookkeeping

Full Statblock

Yveran "Anne" Tallindor
Half-Orc Aberrant Mind Sorcerer 3


Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16

HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft


Passive Perception 13 Initiative +2

Languages Common, Elvish & Goblin
Background Untamed Youth

Dagger +4 attack, 1d4+2 piercing


Proficiency +2 Saving Throws Constitution & Charisma
Skills Acrobatics, Intimidation, Perception & Persuasion
Tools Painter's Tools
Instruments None
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Features DarkvisionHunter's IntuitionFinder's MagicSpells of the MarkSpellcastingOrigin: Aberrant MindTelepathic SpeechFont of Magic (3)Metamagic: Careful & Empowered

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Light Crossbow
o Quiver w/20 bolts
o Common Clothes
o 2 Daggers
o Staff (Arcane Focus)
o Shealis' Component Pouch

Dungeoneer's Pack
o Painter's Supplies
Toiletries
o Paint pots

 

Spell Casting

Spell Save DC: 13
Spell Attack Mod: +5
Spells Known: 4+2+2+1
Spell Slots: 1st 3/4 2nd 0/2


Cantrips

Acid Splash

Infestation

Mage Hand

Mind Sliver

Prestidigitation

 

1st Level

Arms of Haddar

Dissonant Whispers

Faerie Fire

Ice Knife

 

2nd Level

Calm Emotions

Detect Thoughts

Locate Object (1 free use)

Shatter

Web

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Belfyr - Half-Elf Ranger8daae369607892fa793b818b437f9a62.jpg


AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1

 

Belfyr studied the choice of armor Iymbryl had chosen for himself. The idea of it made him laugh, but for once he didn't dare do it where the knight could see him. It was the most pragmatic choice in what had proven to be a lifetime of them by Iymbryl and yet the idea of him being bothered by the literal plumage of such a choice was too perfect. For a brief moment, it was penitence for every ill-regard he'd ever had for his fully-blooded cousins.

His own choice had been made in haste and with little forethought. The little inscription placard next to it had called it a summoning wand, but Belfy hadn't any idea what exactly it brought forth. For all he knew, it skewered lamb for the pitch. Whether it did what it said was irrelevant; it could always be sold or used to persuade someone to your way of thinking through precise strikes to one's fingers.

The jars the others showed up with her equally as mysterious and he hadn't the time or know-how to what they might be used for, but he did notice that at least Anne had picked interesting looking cannisters.

The emergence of Olyvn and Erdan back into the room was a welcomed reprieve, if for no other reason than it provided Belfyr a chance to stop staring at the knight donning his new armor. The first stage of their plan sounded suspiciously like a terrible idea. Olvyn couldn't be trusted any further than he could be tossed, and Erdan didn't give the impression he had much arm strength on him.

The second stage had all the makings of a real plan though. The simple nature of it -and how it could succeed- left Belfyr feeling like he missed some part of it. Some unspoken, terribly dumb, detail that would derail them further and potentially get them captured or killed. He thought to ask questions because he felt like it was something that needed to be done, but he had none. It mattered very little anyways, because Anne was able to fill the space with her own misgivings.

With decorative ram-head scepter still in hand, Belfyr took a quiet step forward to place himself just slightly closer to the woman. She had her piece to be said and the half-elf was content to let her father have his own, but the stern look he gave the old man told him that he should choose his words wisely.

 

 

 

 

 



Mechanics

Main Hand: Quarterstaff
Off Hand: Empty


Action:
Bonus Action: Your bonus action goes here.
Move: Not moving
Manipulate: Your one free object interaction goes here.

Bookkeeping

Full Statblock

Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG

AC 15 HP 20 Speed 30 ftft

Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1)

Attacks
Longbow
Quarterstaff

Half-Elf Features:
Darkvision
Fey Ancestry: Adv on saving throws vs charmed,
Magic can’t put you to sleep.
Skill Versatility: Persuasion, Survival
Ranger Features
Favored Foe: Tasha's pg 57
Natural Explorer:
Fighting Style: Defense +1 to AC when worn
Spellcasting
Ranger Archetype: Swarmkeeper
Gathered Swarm
Swarmkeeper Magic: bonus Mage Hand, Faerie Fire
Primeval Awareness: PHB

 

 

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Longbow
o Quiver w/20 arrows
o Common Clothes
o Studded Leather
o Quarterstaff

 

o Herbalism Kit
o Mess Kit
o Cooking Utensils

Spell Casting

Spell Save DC: 10
Spell Attack Mod: +2
Spells Known: 
Spell Slots: 1st 3/3 2nd 0/0


Cantrips

Mage Hand

 

1st Level

Faerie Fire

Cure Wounds

Goodberry

Hunter's Mark

 

2nd Level

 

 

 

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spacer.pngBronn the Salvor (Mountain Dwarf Artificer)


AC: 18 | HP: 24/24 | Initiative: +2 | Passive Perception: 10 |Spell Slots: 1st 3/3 | Concentration: None | Notes


One might find it hard to believe that a man imprisoned for trying to usurp power and currently out on probation would be put in a position to wield any influence over the leadership of said city. Bronn, on the other hand, had seen far too much bureaucratic stupidity in his lifetime for that. One had only to look at the smugness on the old necromancer's face to know that he would take full advantage of whatever authority he was given.

Anne's outburst wasn't a surprise, but by the way she let her tusks get in the way he could tell her emotion was even more raw than it came out. He glared up at the senior Tallindor but bit back any further comment. The old man was a snake, to be sure, but he was predictable in that he put his own interests above everything else. It wasn't hard to understand why he did things and it was futile to try and change what he'd obviously already decided was the right thing for him.

He followed Anne out the door unceremoniously, without time to even pick apart the details of the plan or smirk at Iymbryll's new clothes. He caught up with her in the foyer.

"He's scum, don't be givin' him any more of your mind than you would a rat turd in the sewer. Ain't worth it."

He was family, of course, and that meant something. But blood wasn't all there was - dwarf blood ran thicker than most, but here was Bronn all by himself. Sometimes it wasn't enough, and sometimes who you were was just at odds with where you came from.

Mechanics

___________________________________________________

Main Hand: Jeweler's Pick
Off Hand: Shield

___________________________________________________

Action:
Bonus Action: None
Move: None
Manipulate: None

___________________________________________________

 

   
     
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Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1

All Iymbryl could do was hold his breath as Erdan laid bare his plans. On the one hand, it was a clever use of Olvyn's skills. On the other hand, it was Olvyn. Anne hadn't been wrong about the man wanting nothing more than power for himself. Once she had left the room, he moved up to Erdan and whispered something low so only the two of them could hear. "Be cautious in your dealings with Olvyn. Someone in the guard is always bound to him magically, a single word will be enough to cause him great pain. I'll teach it to you, just in case." Personally, Iymbryl hated the idea of leaving the bastard murderer under anyone else's watch, but the current situation went far beyond his own revenge, and it wasn't like he could protest against someone on the council. He took the letters and gave a curt bow. "Thank you for your assistance Councilman Erdan, we'll do everything in our power to bring aid to the city."

It was a strange thing for Iymbryl, walking out of that room, letting the man who murdered his father slink further away and start currying favor with those in charge once again. In truth it made him sick to his stomach. The revenge he had sought for so long was now further from his grasp than ever.

He joined the others in the foyer and put a hand on Anne's shoulder. His own feelings were still so in flux he had no idea how to comfort her. "I know what it is like to lose family. In truth, it never gets less painful, but remember this: You're not alone, Anne. You have us. And I've often found that the bonds you choose are often stronger and more valuable than bonds of blood." He gave her a nod and headed out the door. Now they had to get a hold of the man who was going to lead this patrol past the gates.



Mechanics

Main Hand: N/A
Off Hand: Shield


Free: N/A
Manipulate: N/A
Action:  N/A
Move: N/A
Bonus Action: N/A
Reaction: N/A
Concentration: N/A
 

Spells

Cantrips:
Minor Illusion (Shape Shadows)

1st Level:
Cure Wounds, Command, Disguise Self, Stand the Heat

2nd Level:
Invisibility (Shape Shadows)

     

 

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Anne Half-Orc Sorcererspacer.png


AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1


Bronn's voice was reassuring, even if his words did little to settle her nerves. Anne had spent years building walls around her heart. He had found his way through the brick and mortar, never minding the color of her skin or the last name she was born to. Few she knew could say the same. The walls she had built protected her from hateful words and spiteful glances. They allowed her to brush off failed friendships and broken promises. Many believed she was too dim to understand how she had been used or too ignorant to know what was said behind her back. While she was not a scholar, nor was she an idiot. Anne had constructed walls to keep her safe. But there was no way to prepare a defense against her father. No masonry could be thick enough to guard her from the selfish desire of a loving family.

And then there was Iymbryl. On another day she would have seen his armor of rainbow feathers as a gift of humor for her to enjoy. But today, as his hand gripped her shoulder, a wave of cool numbness washed through her. He was another who had whittled his way past those walls. The elf's allegiances, his explanations, over the last two days had caught her by surprise. Anne denied the truth they revealed, for the pain would not be blocked by a protective shield. The enemy of my enemy is my friend. But what is the enemy of my friend? It seemed to Iymbryl, the answer was an ally.

She had no words to respond to him and let him pass to take the lead out of the estate, but to Bronn she finally spoke. "At least the rat is always a rat, and never pretends to be something else."  And now they were four.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: none
Bonus Action: none
Move: downstairs, not with the party
Manipulate: Your one free object interaction goes here.

 

Bookkeeping

Full Statblock

Anne
Half-Orc Aberrant Mind Sorcerer 3


Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16

HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft


Passive Perception 13 Initiative +2

Languages Common, Elvish & Goblin
Background Untamed Youth

Dagger +4 attack, 1d4+2 piercing


Proficiency +2 Saving Throws Constitution & Charisma
Skills Acrobatics, Intimidation, Perception & Persuasion
Tools Painter's Tools
Instruments None
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Features DarkvisionHunter's IntuitionFinder's MagicSpells of the MarkSpellcastingOrigin: Aberrant MindTelepathic SpeechFont of Magic (3)Metamagic: Careful & Empowered

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Light Crossbow
o Quiver w/20 bolts
o Common Clothes
o 2 Daggers
o Staff (Arcane Focus)
o Shealis' Component Pouch

Dungeoneer's Pack
o Painter's Supplies
Toiletries
o Paint pots

 

Spell Casting

Spell Save DC: 13
Spell Attack Mod: +5
Spells Known: 4+2+2+1
Spell Slots: 1st 3/4 2nd 0/2


Cantrips

Acid Splash

Infestation

Mage Hand

Mind Sliver

Prestidigitation

 

1st Level

Arms of Haddar

Dissonant Whispers

Faerie Fire

Ice Knife

 

2nd Level

Calm Emotions

Detect Thoughts

Locate Object (1 free use)

Shatter

Web

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spacer.pngBronn the Salvor (Mountain Dwarf Artificer)


AC: 18 | HP: 24/24 | Initiative: +2 | Passive Perception: 10 |Spell Slots: 1st 3/3 | Concentration: None | Notes


Bronn frowned, more of a pensive expression than one of anger. A rat was a rat, that was truth - you learned what things were and then you knew what you could expect. Not an easy lesson, and not words he needed to speak or that Anne needed to hear - not when she was already smarting from her schoolmaster's whip. He moved closer and patted her on the shoulder in silence for a moment.

"The world's a shite place, made the worse with folk always grasping for something. It'll try to beat you down, for sure, which is why you can't let it. I know who you are and what you're worth, and you do to. Don't you be forgettin' it."

His own familial issues were similar but in an oblique sort of way. Olvyyn was driven by his own purpose, and in his mind everything he did was for the betterment of himself and his interests. He had a feeling that the old man would argue that by extension he was motivated by his legacy - his family, namely Anne. No doubt he would call it love, but Bronn didn't call that kind of neglect by that same name. In the end, it was about Olvyyn and nothing else, and he'd sacrifice whatever he needed to in order to succeed. Bronn's own father had been the same but different, hell bent that Bronn should carry the torch for his family name into the future. Where Anne had been essentially abandoned, Bronn had been smothered - his days and evenings a constant barrage of teachings and trainings until his world had been only what everyone else wanted. He was suffocating under the weight of that expectation, his own desires not even a factor in a future already planned out into the end of his days.

"We got a job, and one that'll help more people than we even know. We'll get through it, and I'll be there with you."

Mechanics

___________________________________________________

Main Hand: Jeweler's Pick
Off Hand: Shield

___________________________________________________

Action:
Bonus Action: None
Move: None
Manipulate: None

___________________________________________________

 

   
     
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Anne Half-Orc Sorcererspacer.png


AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1


The thick hand of the dwarf was comforting. A familiar warmth, a calloused hand patching a wound. Only this one was not caused her own carelessness. "I know. You're always the one I can count on. And you can count on me."  Anne offered a forced smile. "Thanks..."  There wasn't much more to say on it, unless she intended to wallow, but she knew that would do little for herself or those she traveled with.

Instead she eyed the item Belfyr had claimed from the Councilman's collection. "What do you have there? I've some paint in oddly shaped pots, not sure exactly how its special, but it looks special. What about that stick, Bel?"


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: none
Bonus Action: none
Move: downstairs, not with the party
Manipulate: Your one free object interaction goes here.

 

Bookkeeping

Full Statblock

Anne
Half-Orc Aberrant Mind Sorcerer 3


Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16

HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft


Passive Perception 13 Initiative +2

Languages Common, Elvish & Goblin
Background Untamed Youth

Dagger +4 attack, 1d4+2 piercing


Proficiency +2 Saving Throws Constitution & Charisma
Skills Acrobatics, Intimidation, Perception & Persuasion
Tools Painter's Tools
Instruments None
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Features DarkvisionHunter's IntuitionFinder's MagicSpells of the MarkSpellcastingOrigin: Aberrant MindTelepathic SpeechFont of Magic (3)Metamagic: Careful & Empowered

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Light Crossbow
o Quiver w/20 bolts
o Common Clothes
o 2 Daggers
o Staff (Arcane Focus)
o Shealis' Component Pouch

Dungeoneer's Pack
o Painter's Supplies
Toiletries
o Paint pots

 

Spell Casting

Spell Save DC: 13
Spell Attack Mod: +5
Spells Known: 4+2+2+1
Spell Slots: 1st 3/4 2nd 0/2


Cantrips

Acid Splash

Infestation

Mage Hand

Mind Sliver

Prestidigitation

 

1st Level

Arms of Haddar

Dissonant Whispers

Faerie Fire

Ice Knife

 

2nd Level

Calm Emotions

Detect Thoughts

Locate Object (1 free use)

Shatter

Web

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spacer.png


Book One: The Scouring of Gate Pass Act Three: Escaping The City

The walk from the councilman's odd house to the guard barracks is longer than it should be due to the winding nature of the streets in this part of the city. For the first time in the last couple of days, some of the city appears to be coming back to life. People in the city are walking around, there is activity, and it seems like things could almost be normal. The winding paths take you through some narrow alleys that offer some privacy, and also a good idea if anyone might be tailing you. It is also a good time to catch up on any talk that might be important.

 

DC 9 Perception (Click if passed then roll an Investigation check if passed)

You are being followed by 6 guardmen.

DC 11 Investigation If passed

Those are not real guards. Just thugs in disguise.

 

 

Show Active Maps

 

Loot

 

 

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spacer.pngBronn the Salvor (Mountain Dwarf Artificer)


AC: 18 | HP: 24/24 | Initiative: +2 | Passive Perception: 10 |Spell Slots: 1st 3/3 | Concentration: None | Notes


The dwarf wasn't thrilled with the way he'd handled the situation, but then this weren't the place for such discussions, nor did they really have the time to give it the attention it deserved. Seemed his whole life was like that, if he thought about it. It'd have to do and he eyed her critically, wondering how much was just bravado - not but what bravado alone wouldn't carry you some, gods knew. Still, Bronn flashed a grin through his beard at Anne's question, trying to break the seriousness, then tapping the vial lightly with a fingernail.

"If I read it right, this is Sovereign Glue or in the business what we call Hag-clag, there bein' an old tale about how it was first made. Anyway, a drop of this'll join to things together, no way to get'em apart. Might come in useful," he nodded, then gestured with his chin at her paint pots.

"If I was to guess, I reckon those paints'll do wonders in your hands. Makes your painting real - paint us a door in a wall, and there's a door we can walk through, though I guess there's limits."

 


 

As they wound their way to the guard barracks, Bronn kept himself alert by being suspicious of everyone and everything around them. Not that there was much, but he liked to keep his mind working. Plus, it helped him from thinking about the shortcomings of this plan, which he didn't want to bring to light since there wasn't currently any better way for them to get out. So it was he noticed a city patrol a short ways behind them, heading in the same direction. Seemed innocent enough at first, but he noted the way they seemed always just far enough back to lose sight of once in a while, but always there again when line of sight was restored.

As they entered the alley, Bronn dropped to the back of the group, his ears picking up the sounds of a group of armed men turning in after them. He frowned, and hurried the others along to put a little distance between them. As he considered the bits and pieces of them that he'd glimpsed, the details bothered him - the way they walked, the inconsistencies in their uniforms, the greedy light in their eyes. He became more and more convinced they were running a scam. When it seemed they were far enough ahead, he pulled the others up for a quick whispered meeting.

"We're bein' followed, a bunch o' thugs disguised as guards. Not far behind now, but they mean us no good you can be sure."

Mechanics

___________________________________________________

Main Hand: Jeweler's Pick
Off Hand: Shield

___________________________________________________

Action:
Bonus Action: None
Move: None
Manipulate: None

___________________________________________________

 

   
     
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Anne Half-Orc Sorcererspacer.png


AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1


If Bronn was right, there would be many useful ways to use the paint she had taken...been gifted. It was a bit of a blur, but as it seemed others were given items, it seemed likely the councilman had intended to give her something as well.

Anne hadn't been paying much attention as they walked the debris ridden streets, more focused on feathers that taunted Iymbryl's face. They were insistent in their pestering of him and he was consistent in his attempt to push them aside. She contemplated painting on new feathers with her paints...

But as the dwarf brought word of thugs tailing them, the sorcerer became acutely aware of their presence. He had pegged them correctly. Those that would take advantage of those recuperating from the attacks on the city. It was disheartening, and they were fools to misread the group. Anne looked at Bronn, Belfyr and Iymbryl, and felt confident even with the uneven numbers, they would have no trouble handling the would-be bandits.

"Better we deal with them then others without the ability to protect themselves." As they continued to walked Anne began calling forth her magicks to create random sounds in the shadows. A cat hissed, a crate fell, a dog barked, a baby cried. She hoped it would provide the party a chance to get the jump on those that followed them.


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: prestidigitation, repeated
Bonus Action: none
Move: downstairs, not with the party
Manipulate: Your one free object interaction goes here.

 

Bookkeeping

Full Statblock

Anne
Half-Orc Aberrant Mind Sorcerer 3


Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16

HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft


Passive Perception 13 Initiative +2

Languages Common, Elvish & Goblin
Background Untamed Youth

Dagger +4 attack, 1d4+2 piercing


Proficiency +2 Saving Throws Constitution & Charisma
Skills Acrobatics, Intimidation, Perception* & Persuasion
Tools Painter's Tools
Instruments None
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Features Darkvision*Hunter's IntuitionFinder's MagicSpells of the MarkSpellcastingOrigin: Aberrant MindTelepathic SpeechFont of Magic (3)Metamagic: Careful & Empowered

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Light Crossbow
o Quiver w/20 bolts
o Common Clothes
o 2 Daggers
o Staff (Arcane Focus)
o Shealis' Component Pouch

Dungeoneer's Pack
o Painter's Supplies
Toiletries
o Paint pots

 

Spell Casting

Spell Save DC: 13
Spell Attack Mod: +5
Spells Known: 4+2+2+1
Spell Slots: 1st 3/4 2nd 0/2


Cantrips

Acid Splash

Infestation

Mage Hand

Mind Sliver

Prestidigitation

 

1st Level

Arms of Haddar

Dissonant Whispers

Faerie Fire

Ice Knife

 

2nd Level

Calm Emotions

Detect Thoughts

Locate Object (1 free use)

Shatter

Web

Name
Perception
23
1d20+3 20
Investigation
19
1d20-1 20
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Belfyr - Half-Elf Ranger8daae369607892fa793b818b437f9a62.jpg


AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1

 

Belfyr left Olvyn and the Councilman without any more commentary on the matter. Being the last word had not been something Belfyr was keen to conquering in his life and it wasn't going to start now. He joined the others in the hallway and quietly passed outside without much hassle.

At Anne's prompting, Belfyr brought the rams-head sceptor back out and inspected it as if for the first time. "I don't know, figured it'd catch a coin if we tried to sell it. Here, it's yours." He said, offering the thing to her earnestly. The look in his eyes suggested that it might take some heavy negotiating to change his mind.

 

~*~*~

 

It was becoming quite common now to hear the patterned tap-tap-tap of Belfyr's staff as they walked. It never held much of his weight, but it was as much a walking stick as it was a crutch. It gave the pretense of a safe cadence for the group, but it also worked to signal when the half-elf changed his own direction or steps. Like a bird chirping to its brethren that something was about to change.

Belfyr joined Bronn and the others in the alleyway and nodded at the assessment made by Bronn. "I saw it too. Wolves in the tall grass, they are not." He added, waving a hand in the direction of the street. "But they are dressed as guards and we have ourselves a real one with us. Is there nothing we can do to turn this sideways in a public way?"

 

 

 

 

 



Mechanics

Main Hand: Quarterstaff
Off Hand: Empty


Action:
Bonus Action: Your bonus action goes here.
Move: Not moving
Manipulate: Your one free object interaction goes here.

Bookkeeping

Full Statblock

Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG

AC 15 HP 20 Speed 30 ftft

Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1)

Attacks
Longbow
Quarterstaff

Half-Elf Features:
Darkvision
Fey Ancestry: Adv on saving throws vs charmed,
Magic can’t put you to sleep.
Skill Versatility: Persuasion, Survival
Ranger Features
Favored Foe: Tasha's pg 57
Natural Explorer:
Fighting Style: Defense +1 to AC when worn
Spellcasting
Ranger Archetype: Swarmkeeper
Gathered Swarm
Swarmkeeper Magic: bonus Mage Hand, Faerie Fire
Primeval Awareness: PHB

 

 

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Longbow
o Quiver w/20 arrows
o Common Clothes
o Studded Leather
o Quarterstaff

 

o Herbalism Kit
o Mess Kit
o Cooking Utensils

Spell Casting

Spell Save DC: 10
Spell Attack Mod: +2
Spells Known: 
Spell Slots: 1st 3/3 2nd 0/0


Cantrips

Mage Hand

 

1st Level

Faerie Fire

Cure Wounds

Goodberry

Hunter's Mark

 

2nd Level

 

 

 

Edited by Basil_Bottletop (see edit history)
Name
DC 9 Perception
23
1d20+4 19
DC 11 Investigation
15
1d20 15
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Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1

Iymbryl gave a nod as Bron pointed out the ones following them. He'd seen the guards, but thought nothing of it. They should be patrolling the city after all. But upon paying more attention, he could tell they were what the Dwarf had made them out to be. The boots were close, but not standard issue. Several of them wore then pins on the wrong side of their cloaks, and one of them was so hairy, he could have been mistaken for a Gnoll (it didn't help his face was somewhat doglike). Iymbryl was certain if such a man was employed by the guard, he would have at least heard about it. Even his companions who did less thorough jobs than he cared for were always on their toes when it came to gossip.

"Good eye Bronn. The question is: why are they following us? While I can't say I agree with Anne's sentiment, with the state of city now, we may have little choice in the matter."

He pondered Belfyr's words. "You're right Belfyr. Might be best to just confront them and find out..." Iymbryl let out a sigh and prepared himself. Had these people just started following them, or had they been doing so even before they reached the councilman's house? He didn't even give credence to the though that Erdan had arranged it, as that would bode very poorly for the city.

Iymbryl stopped and turned on his heel, immediately locking eyes with one of their followers. All at once his worried tone seemed to change to the casual and commanding one he used with his fellow guards. "You there, privates! I'm Captain Iymbryl Darcassan of Gate Pass. Come forward and identify yourselves. You don't look to be on patrol, so you'd better have a damned good reason to be in this part of the city in uniform!" He didn't want to give away that they knew the men were frauds just yet and was certain his public declaration would at least ensure anyone watching or listening knew who he was before they had a chance to speak.



Mechanics

Main Hand: N/A
Off Hand: Shield


Free: N/A
Manipulate: N/A
Action:  N/A
Move: N/A
Bonus Action: N/A
Reaction: N/A
Concentration: N/A
 

Spells

Cantrips:
Minor Illusion (Shape Shadows)

1st Level:
Cure Wounds, Command, Disguise Self, Stand the Heat

2nd Level:
Invisibility (Shape Shadows)

     

 

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Book One: The Scouring of Gate Pass Act Three: Escaping The City

Two guardsmen stop out in front of you, while four remain behind. One of the men in front of you calls out. "We have been sent to take two of you in for questioning on suspicion of being magic users. Please do not hinder our investigation. We know who you are Captain and are not looking for any trouble from you. We would like to do this peacefully. Will you come along?"

They appear to be ready to wait for your response instead of just directly attacking.

 

DC 14 Perception

Someone appears to be following the guardsman that are following you.

Show Active Maps

 

Loot

 

 

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spacer.pngBronn the Salvor (Mountain Dwarf Artificer)


AC: 18 | HP: 24/24 | Initiative: +2 | Passive Perception: 10 |Spell Slots: 1st 3/3 | Concentration: None | Notes


Bronn grunted in response to this dung-headed fool's not so subtle attempt to identify magic wielders in their group. At first he'd assumed they were just looters, looking to mug them for money or gear. This, though, smelled of the damned Raghesians and their thrice-damned inquisitors.

"We got a Captain right here, seems to me he'd know if there was anything to report," he said, drawing himself up and folding his arms over his chest, the sinewy muscles of his forearms writhing with the gesture. His dark eyes were hard as he fixed the others with an unblinking stare.

"Best if you lot go back and tell them everything is fine here."

 

Mechanics

___________________________________________________

Main Hand: Jeweler's Pick
Off Hand: Shield

___________________________________________________

Action:
Bonus Action: None
Move: None
Manipulate: None

___________________________________________________

 

   
     
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Belfyr - Half-Elf Ranger8daae369607892fa793b818b437f9a62.jpg


AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1

 

A hidden smirk crept across Belfyr's face as Iymbryl turned to face their pursuers. Like a child who knows that their comrade is about to step in cow dung or come face-to-face with their young crush. He knew not what would become of the encounter yet, but he knew it would not be dull.

Their declaration, or lack of staggered dumbfoundedness, wiped the smirk from his face. He thought of what he'd done most recent and if it could be construed as Ragesian magic by the ill-informed. It was true he'd been far more open about his capabilities in the last few days, but nothing that might suggest he was a magi. Belfyr's flitted will'o'wisps knew to hide beneath his sleeves in public and even now were content to slumber in the folds of his clothes. In his mind, the face of Olvyn came to him and he cursed the wizard for somehow bringing them to a standstill even while not being with them any longer.

He spoke before he meant to, his mind content to let Iymbryl deal with this himself, but his tongue had other ideas. "It's the school you seek, there are wizards there worth questioning."

 

 

 

 

 



Mechanics

Main Hand: Quarterstaff
Off Hand: Empty


Action:
Bonus Action: Your bonus action goes here.
Move: Not moving
Manipulate: Your one free object interaction goes here.

Bookkeeping

Full Statblock

Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG

AC 15 HP 20 Speed 30 ftft

Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1)

Attacks
Longbow
Quarterstaff

Half-Elf Features:
Darkvision
Fey Ancestry: Adv on saving throws vs charmed,
Magic can’t put you to sleep.
Skill Versatility: Persuasion, Survival
Ranger Features
Favored Foe: Tasha's pg 57
Natural Explorer:
Fighting Style: Defense +1 to AC when worn
Spellcasting
Ranger Archetype: Swarmkeeper
Gathered Swarm
Swarmkeeper Magic: bonus Mage Hand, Faerie Fire
Primeval Awareness: PHB

 

 

Equipment

Assets: 84 gp


Carried/Worn Total for Pack

o Longbow
o Quiver w/20 arrows
o Common Clothes
o Studded Leather
o Quarterstaff

 

o Herbalism Kit
o Mess Kit
o Cooking Utensils

Spell Casting

Spell Save DC: 10
Spell Attack Mod: +2
Spells Known: 
Spell Slots: 1st 3/3 2nd 0/0


Cantrips

Mage Hand

 

1st Level

Faerie Fire

Cure Wounds

Goodberry

Hunter's Mark

 

2nd Level

 

 

 

Edited by Basil_Bottletop (see edit history)
Name
DC 14 Perception Check
12
1d20+4 8
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