SirLoganofGilead Posted November 22, 2023 Author Clone Share Posted November 22, 2023 Book One: The Scouring of Gate Pass Act Three: Escaping The City The guards appear to be extremely tired and yet answer Iymbryl with respect and kindness. "The Councilman is still out, sir. He is still making his arguments to the rest of the council to not allow the Inquisitors into the city. Rumor is those pleas are falling on deaf ears at this time, apparently, loud explosions make it hard to hear. That said, Sir Menash has ordered us to ask anyone seeking him if they would like to wait in his foyer, inside the gate, or come back, our understanding is that he should return shortly. Would you like to come in?" The men motion towards the gate, and seem ready to part should the party with to wait inside the gate, or in the building itself. Show Active Maps Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LucianV Posted November 25, 2023 Clone Share Posted November 25, 2023 Iymbryl Darcassan - Shahalesti Paladin AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 Iymbryl looked at the others, then turned back to the pair of guards and gave a nod. "It is imperative that we speak with him as soon as possible. We'd very much like to come wait for him, thank you." The guard captain followed the pair into the estate, wondering how long it would be until he arrived. Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted November 27, 2023 Clone Share Posted November 27, 2023 Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 Belfyr's plan had been successful. With just a few easy tricks, he'd been able to provide himself with hours of procrastination. The crowds had been worth their weight in such until he was too weary to even stand. Only then had he returned to the confines of his corner and taken to to rest. Too tired to dwell, Belfyr had slept. Morning came too early, as it often did. His bones ached and his mind was unsettled, but there was nothing to do about either at the moment. He saw to some of the food Iymbryl had procured without questioning the source; instead offering the man a simple nod and a wave as he scurried back to his corner for a moment of private respite while he gobbled up the bread. The self-inflicted embargo on communicating with others continued as they emerged again from the temple. His personal silence matched that of the ceasefire of the city, but he didn't see the connection at all humorous. Instead, it felt melancholy. This place had been his home for these past few years and while he'd never found himself spiritually attached to Gate Pass, weirder things had happened. The estate before him felt out of place. It's own guard patrol and iron barred walls had become all too familiar with places of significance in the city, in the kind of way that made such things feel almost like self-realized prophecies. One did not build walls around their home or place of study within a city unless you thought that at some point you would need them. It was almost becoming cliche to see big buildings standing tall with such defenses while the bakeries and the merchant stalls still smoldered. Belfyr wrinkled his nose at the idea of going inside and waiting, but not because it had been the suggestion of Iymbryl. He was getting a real sense that the world was closing in on him and being outside gave him the best chance to keep such thoughts at bay. But he knew it would be silly to request a reprieve at this very moment -perhaps even breaking the respected trust between guardsmen- so instead he followed behind and hoped that his slipping good will could withstand another crowded room. Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gralhruk Posted November 28, 2023 Clone Share Posted November 28, 2023 Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 2/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 0/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) The dwarf muttered to himself when the councilman was out - unfortunate, but it seemed like waiting was the only choice they had since they needed his help. He looked at the defenses around them with his practiced eye. Stone, metal and even wood were materials he'd spent years working with and shaping to his will. He tried to gauge what sort of state the place was in and if it had seen any battle, not for any reason other than his own insatiable curiosity and the always nagging sense that he needed to know as much as he could in any situation. "How long you figger we'll have to wait?" he asked the guards. Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted November 28, 2023 Author Clone Share Posted November 28, 2023 Book One: The Scouring of Gate Pass Act Three: Escaping The City The guards let you past the gate and move back to their own positions allowing the gate to close behind you. There is a clear path to the house, and as you approach the door it is opened by a man dressed in a multi-colored suit that matches the outfit of the guards, if the oddness of the suit bothers him he does not show it on his face. He motions for you to enter, and leads you into a room about 40' by 40' that has ample seating and places for people to leave their coats and hats. "Hello, as I am sure you have been told the councilman is out. We expect him back shortly. Until then please make yourselves comfortable. You may roam around the 1st floor if you wish to view some of the pieces in the rooms." The man motions to the walls behind him, on the walls are all sorts of curious items. Exotic weapons of all sorts adorn the walls— whips, urgroshes, double axes, double swords, monk weapons, a heavy crossbow designed to look like a porcupine (but no spiked chain; too trite)— made more exotic by unorthodox choices like red and yellow frog pommels, or bunny-shaped striking heads. "Through the door is a dining hall, there is a waiting room on the other side of that, this is the greeting room, the kitchen is here is well but mundane, and there are three galleries on the wings. The 4th door is a store room, I would request that you leave that one closed" He motions to a door to let you know which one he means. "Is there anything I may get any of you while you wait? The kitchen always has something on hand, or perhaps a drink?" The man oddly does not ask for any of your names, or ask you to state your business, he seems used to this process. Show Active Maps Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Underleaf Posted December 5, 2023 Clone Share Posted December 5, 2023 Yveran "Anne" Tallindor - Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 Anne stood in the main entry, eyes noting the intricate details of the weaponry on display. There was thought to each piece, bizarre...but clear choices. She didn't quite know what to think about the items, other than they were more art than armor. She began to wander to the next room when offered food or drink. "A dark ale would be nice, if available." She followed the man as he moved to retrieve the requests. "My name is Anne...what can we call you? Based on the greeting we received, I kind of thought there would be a number of people in here waiting for the councilman." Her eyes glanced up as they walked, taking in the other art as they passed. Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: none Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Yveran "Anne" Tallindor Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o Light CrossbowAmmunition, Loading, (Range 80/320), Two-Handed +4 attack, 1d8+2 piercing o DaggerFinesse, light, thrown (range 20/60) +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features DarkvisionYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray., Hunter's IntuitionWhen you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check., Finder's MagicYou can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells., Spells of the MarkIf you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your spellcasting class. 1st: Faerie Fire, Longstrider 2nd: Locate Animals or Plants, Locate Object 3rd: Clairvoyance, Speak with Plants 4th: Divination, Locate Creature 5th: Commune with Nature, SpellcastingAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table. Spell Slots The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot. Spells Known of 1st Level and Higher You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus You can use an arcane focus as a spellcasting focus for your sorcerer spells., Origin: Aberrant MindPsionic Spells Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. Psionic Spells Sorcerer Level Spells 1st Arms of Hadar, Dissonant Whispers, Mind Sliver 3rd Calm Emotions, Detect Thoughts 5th Hunger of Hadar, Sending 7th Evard's Black Tentacles, Summon Aberration 9th Rary's Telepathic Bond, Telekinesis, Telepathic SpeechStarting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature., Font of Magic (3)At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. Creating Spell Slots Spell Slot Level Sorcery Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7, Metamagic: Careful & EmpoweredAt 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Careful Spell. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell. Empowered Spell. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o ToiletriesIncludes a small sack, soap, mirror, brush, lotion, toothbrush, toothpaste, and a washcloth. Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gralhruk Posted December 6, 2023 Clone Share Posted December 6, 2023 Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) Bronn eyed the buffoon who led them into the estate warily; the odd costume and the way it matched the uniforms of the guards made him wonder if the noble here was eccentric or vain. Probably both. As the entered, he noted the exotic weapons that hung everywhere and made him all the more curious about the person they were getting involved with. For one that solved problems with pen and paper he seemed to have a fascination with combat, and not in a conventional way. He frowned but looked over as the man mentioned the store room as off limits. It was the place he wanted to see most, since he hadn't been able to scavenge equipment from anywhere else in this blasted city. Be nice if they could get back to his shop so he could pick a few things up but it wasn't going to happen, not with the city the way it was. He glanced at Anne as she ordered - still a bit early for most folks, but he supposed small beer weren't doing any harm. Drink was all well and good, but breakfast at the church had been less than filling, especially with what the rest of the day was like to hold. "Eggs for me, with meat - sausage, ham, bacon - whatever you got. And biscuits'd be nice. And when did you say the councilman'd be back?" Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted December 6, 2023 Clone Share Posted December 6, 2023 Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 It was not difficult to slink to the back of the procession into the estate. Others were far more eager to do whatever it is they thought they were going to get to do, and Belfyr was equally eager to not go inside. It was only out of necessity that the half-elf reluctantly climbed through the doorway of the building and beyond. The decorations of in the main room brought a puzzled look to Belfyr's face and he didn't think it prudent to hide it. Before last night, there had been dozens of places inside Gate Pass that he'd not trespassed, but that list was quickly growing shorter. But the more he saw, the more questions that arose from it all. The people of Gate Pass had since proven to him that they were no more like-minded to him than he to an alley cat. One weapon pulled down from one of these walls and sold would probably keep him for months. Th door merchant's hideaway could keep him cloaked from unwanted attention for weeks. The sheer amount of magic coursing through the university could keep a man in power for ages. Belfyr suddenly did not have an appetite. For food or most any other thing either. He leaned on his staff in such a way as to hide his whispers to Iymbryl. "This place is untouched by last night. As are those weapons. If there was ever a need..." His voice trailed as he returned to a more erect position and with it a slight rolling of his eyes. Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LucianV Posted December 6, 2023 Clone Share Posted December 6, 2023 Iymbryl Darcassan - Shahalesti Paladin AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 Iymbryl frowned at Anne's request. It was still morning, and they had important things to do, and yet she was about to start day drinking. With a sigh he simply shook his head. "Nothing for me, thank you." His gaze turned toward the weapons in the display. They could only be called 'gaudy', to the point of being cringeworthy. He was drawn from the carriage-wreck of a display by Belfyr. He turned to give the man a raised eyebrow, not entirely sure what he was trying to get out. It was true this place had been lucky to remain entirely untouched. With much of the city in ruins, it was a wonder. "I'm..." He paused as he considered the Half Elf's real intentions. Iymbryl couldn't imagine himself, or any of them carrying around a porcupine shaped crossbow, or a blade with a hilt in the shape of a bunny. But he supposed Belfyr was most likely the most practical one of the group. "Perhaps if the councilman is willing to help us, he might be convinced to arm us as well, for our rather dangerous endeavor." He couldn't imagine even someone so wealthy would let such things lay around for Ragesia to simply take if the country was attempting to capture the city by force. "We can certainly ask..." He gave Belfyr another assessing gaze. "Do you like...bunnies?" The guard captain wondered if any of the weapons were normal, but he had his doubts. "Shall we look around while we wait?" Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted December 9, 2023 Author Clone Share Posted December 9, 2023 Book One: The Scouring of Gate Pass Act Three: Escaping The City "They call me Arwin, so I suppose you may call me the same." The strange man vanishes through some doors and returns quickly with everything the party requested without comment or question. He motions to the tray of food drinks in an offer for those to help themselves to the items. Arwin glances around, "The councilman should be back soon, but I could not possibly know when." Those who looked around the rooms further while they waited found more of same equipment on the walls and the same decor. Everything was gaudy and awful, while also being incredibly well-made and detailed. It wasn't too long before the front door opened again and a large red-haired man came into the door. The mean wore more garishly vibrant colors and a cape that both matched and didn't at the same time. The man bellowed from the front waiting room, but not in an unfriendly way, "Who is it that calls on me this day?" Show Active Maps Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gralhruk Posted December 12, 2023 Clone Share Posted December 12, 2023 (edited) Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) Breakfast was good, though the sausage could have been hotter for his taste, but he didn't leave anything on the plate regardless. This nobleman's eye for decor was odd, but that didn't surprise him. In his experience, when folk didn't have to worry about where their next meal came from their eccentricity tended to increase with their gold. Based on his choices, Bronn guessed the man liked attention - a guess which was reinforced when the Lord returned home. His clothing was as loud as might be expected, and his voice considerably louder. "Well," Bronn started, jerking a thumb towards their supposed Resistance leader, "you know Torrent I guess. I'm Bronn, this is Anne, the annoyed looking Captain is Iymbryll, there's Belfyr and old Olvyn. You're Councilman Menash I guess." Probably he should have just kept his mouth shut and let Iymbryll or Torrent handle introductions but he was tired of waiting. Getting out of this damned city wasn't going to be easy, and they needed to know if they were going to get help here sooner rather than later. If Menash was going to leave them hanging it was better to know quick, so they could put their effort into something that was like to help. He halted there in case there was any reaction to gauge, despite the burning desire to just spout their business and get it over with. Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________ Edited December 12, 2023 by Gralhruk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted December 13, 2023 Clone Share Posted December 13, 2023 Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 Decidedly caught off guard by the joke, Belfyr didn't have a response befitting his own candor waiting to be plucked from the quiver. Instead, he simply snorted and took a second glance at the weapon with a rabbit motif. He thought to say something about humans and their wealth, but that too was a thought that slipped away the longer he stared at the garish display. But he couldn't stop looking at them either. The Half-Elf moved from one to the next and was either bemused by their existence or confused, sometimes both. As food and drink were served, the unique weaponry served as a distraction for Belfyr, which he greedily took. At the approach of the new arrival, it took until Bronn was halfway through introductions for Belfyr to realize that this might be the master of the house, and the councilman they sought. At first glance, he'd simply lumped him in with the rest of the ridiculously clothed servants of the house. Belfyr planted his staff between his feet and leaned on it a little. Best to ground oneself in sensibility than to be tossed aside by another strange surprise. He looked at the councilman and awaited a response. Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Belfyr Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LucianV Posted December 20, 2023 Clone Share Posted December 20, 2023 Iymbryl Darcassan - Shahalesti Paladin AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 There was a long pause while he waited for Belfyr's response, and when he was met with silence, he simply shrugged. Apparently the Half Elf had expended his daily allotment of words. Perhaps he was too embarrassed to admit he liked cute things. He supposed he knew quite a few people with reservations like that. Iymbryl had considered pressing the issue, but decided to let it go, since it seemed the Councilman he finally arrived. Part of him had assumed someone had known who they were, to just let them wander about the man's house, but it seemed that hadn't been the case. Iymbryl continued to frown at Bronn's introduction. He didn't look annoyed did h- The Elf Captain paused as he started to consider his own facial expression for the first time all day. He could almost feel the crease forming between his brow. Had he really been so deep in his own concerns he had walked around looking like that since this morning? Iymbryl took a deep breath and couldn't help but let out a slight chuckle, the tension in his face breaking like a wave on the rocks. It was time to get this done. "Greetings Councilman Menash. As my companion already handled introductions, I was hoping to jump straight to business. We've come across some information vital to Ragesia, information that is imperative we get to our allies, so they can use it to help us repel these invaders. Your reputation is many things to many people, but no one I've ever respected would say you have ever put the welfare of the city second. That is why we've come to you, hoping you might be able to help us get this information out of the city before they can recapture it." Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted December 21, 2023 Author Clone Share Posted December 21, 2023 Book One: The Scouring of Gate Pass Act Three: Escaping The City The councilman made a bemused smile at Torrent during the introductions, who seemed to grin sheepishly. "I never said I KNEW the councilman, I said I knew of him and that he might help us because he is sympathetic to the cause. I apologize if there was some confusion there." Torrent then turned to the councilman. "I apologize if we are intruding, but I hope my assumptions were correct." Once the councilman heard Torrent and Iymbryl and talk he motioned to a set of stairs. "Let's go to my living quarters...some things are better left said in places even more private than my entranceway. " He made his way up the stairs and led the group to a door that opened a massive singular room on the second floor. The entire second floor is a workshop devoted to garish decorations that Mensah had hoped to use in the Festival of Dreams: as a bear mask for the giant statue of Coaltongue, swords made of woven flowers, and dresses made of candy. He continues up the stairs to the third floor which is his living quarters. There is a vast sitting room and an open bedroom that has a giant balcony that looks out over the city. Menash sighs as he looks out over the broken city, real distress in the sigh. "I guess I will not get to use the decorations in my workshop. Please call me Erdan. Olvyn I know of you and would like to have a private word after this conversation." He looks at the rest of the group and smiles widely. "Tell me of what you have been through since the attack, and then how and why you think I can help you." He spreads his arms out in a welcoming way to invite them to do the talking. Show Active Maps Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gralhruk Posted January 9 Clone Share Posted January 9 Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) When the Councilman revealed that he hadn't simply purchased all of these outlandishly garish items but had in fact crafted them Bronn had to rethink his initial assessment. As they followed the man upstairs through the halls and workshops, his keen eyes searched the displays and rated the man's workmanship and artistry. Not Bronn's style at all, but he didn't have to necessarily like a thing to be able to appreciate it. "Erdan," he repeated after the man when they finally halted in Menash's own sitting room, "I hadn't of guessed a councilman'd be a smith." He cleared his throat before continuing, "But anyway, this whole thing is a shite mess. We got secret intel that we need to get out of the city, to help oust these Raghesian bastards. But that ain't all - there's elves after this intel too, and they can't get it into their thick heads that we ought to be on the same side. So we gotta get out, quick and quiet - sooner the better." Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts