Blick Posted July 8, 2023 Clone Share Posted July 8, 2023 (edited) Merrick had trained well as an acolyte at his temple, one of the most dire lessons being facing the unholy horrors that his calling might provoke him to face. He was taught to be brave and stalwart in the face of such evil, and how to counter it with his faith. The shambling horror before him was his first experience facing it, and he fought inwardly to resist the terror that was gripping at his muscle, trying to force his will over his body so as to sustain his companions. Even still, the young idealist found his desperate reach for the symbol hanging around his neck was forestalled, as the true horror of their situation locked him muscles in place, preventing him from exhibiting his courage for the others to follow. Edited July 9, 2023 by Blick (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Save vs Spells 15 13 1d20+1 12 Link to comment Share on other sites More sharing options...
coreal Posted July 10, 2023 Clone Share Posted July 10, 2023 Dekmal looks as the door opens and the sense of revulsion rolls over him, stiffening his muscles so that there is only a quiver as he fails to spring into action. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted July 11, 2023 Author Clone Share Posted July 11, 2023 The Dungeon Everyone: Jocelyn's sword slashes the zombie causing it to stumble back snarling! Then, it lunges forward at the paladin but stumbles and falls to the ground! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted July 11, 2023 Clone Share Posted July 11, 2023 Dekmal shakes off his inaction from the sudden appearance of the fetid zombie and puts his lantern down on the ground then draws forth his sword so that he might return it to death soon. Even so, with his sword drawn, it is still his shield that is ready to lead the way into closer combat with the prone shambling corpse. Now that he is prepared, he takes a hearty slash at the prone zombie with his longsword, hoping to speed it on its way to a true rest. Name xDiceName xDiceResult xDiceString xDiceRolls Longsword Attack on Prone (+2) zombie 21 1d20+2 19 Longsword Damage (+1 str bonus) 5 1d8+1 4 Link to comment Share on other sites More sharing options...
Blick Posted July 11, 2023 Clone Share Posted July 11, 2023 The actions of the paladin goaded Merrick into action, as the feat of courage from his comrade showed that his teachings were taking hold. Lifting his flail, he sneered down upon the fallen horror, before whipping the spiked ball downward.... Name xDiceName xDiceResult xDiceString xDiceRolls Flail 18; 7 1d20+2;2d4 [16]; [16,4,3] Link to comment Share on other sites More sharing options...
rauhric Posted July 12, 2023 Clone Share Posted July 12, 2023 (edited) Hall and Valeros Hall, CG, Ulfen Human, Thief [0 XP] | AC 5 HP 3 Valeros, NG, Chelaxian Human, Fighter [0 XP] | AC 3 HP 10 Hall keeps his eyes sharp for anymore of those dreadful things, while Val joins in on his companions to destroy the undead creature. OoC OoC: Neither Hall nor Val passed their Spell saves. Not sure what penalties they might have. Hall will keep watch for more zombies, while Val will attack. Valeros still has rotten luck with the dice. Character Sheet Hall Thorormsson CG, Ulfen Human, Thief (+10% XP) [0 XP] AC 5 HP 3 Abilities: 17 STR +1 hit, +1 dmg 12 INT +3 languages (--,--,--) 09 WIS 16 DEX +1 reaction/att adj, -2 defense adj 10 CON 11 CHA 4 max henchmen Saving Throws: 13 Paralysis, Poison or Death Magic 12 Petrification or Polymorph 14 Rod, Staff or Wand 15 Breath Weapon 16 Spells Thief Abilities: 30% Pick Pockets 30% Open Locks 20% Find / Remove Traps 15% Move silently 10% Hide in Shadows 10% Hear Noises 85% Climbs Walls --% Read Languages Thieves' Cant Backstabbing +4 hit from behind (surprised) x2 dmg (level 1-4), x3 (levels 5-8), x4 (levels 9-12), x5 (levels 13-16) Proficiencies: Weapon [2] +1/4 levels Dagger 1d4 sm / 1d3 l Longsword 1d8 sm / 1d12 l Non-Weapon [1] Painting Equipment: Starting Gold 100gp -76gp Daggers (2) - 4gp Longsword -15gp Studded Leather - 15gp Hat -7sp, Cloak -5sp, Girdle -2gp, Belt -3sp, Belt pouches (2) -30sp, Boots -1gp Backpack -2gp, Sack -16cp Wineskin -15sp, Rations (1wk) -3gp Thieve's Tools -30gp, Tinder Box -1gp Current Gold 24gp, 8sp, 4 cp +50gp (for sharing a backstory with another player [guitarist]) Valeros NG, Chelaxian Human, Fighter (+10% XP) [0 XP] AC 3 HP 10 Abilities: 17 STR +1 hit, +1 dmg 13 INT +3 languages (--,--,--) 13 WIS 11 DEX 13 CON 85% sys shock, 90% res 10 CHA 4 max henchmen Saving Throws: 14 Paralysis, Poison or Death Magic 15 Petrification or Polymorph 16 Rod, Staff or Wand 17 Breath Weapon 17 Spells Proficiencies: Weapon [2] +1/4 levels Dagger 1d4 sm / 1d3 l Bastard sword 1d8 sm / 1d12 l Hammer 1d4+1 sm / 1d4 l Longbow 1d6 sm / 1d6 l Non-Weapon [1] ? Equipment: Splint Mail armor Large shield Bastard sword Daggers (2) Hammer Longbow (12) Backpack Wineskin, Rations Oil, Torches, Rope, Tinderbox, Boots, Belt, Girdle, Cloak, Hat, Pouches Edited July 23, 2023 by rauhric (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Valeros sword attack 2 1d20+1 1 Link to comment Share on other sites More sharing options...
Leonidas1789 Posted July 12, 2023 Clone Share Posted July 12, 2023 (edited) Jocelyn of the Dawn LG Human Paladin, AC: 2, HP: 6/7 Seeing the Undead creature prone and vulnerable, the paladin quickly raised his sword and brought it down once more. Edited July 13, 2023 by Leonidas1789 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Longsword attack: to hit 8 1d20+1 7 Damage 5 1d8+1 4 Link to comment Share on other sites More sharing options...
Jedaii Posted July 13, 2023 Author Clone Share Posted July 13, 2023 The Dungeon Everyone: The party rains a flurry of attacks on the fallen flailing zombie as it snarls angrily - until Jocelyn's final strike causes it to go motionless and silent! Looking around the adventurers see only wide darkness beyond the light of their lanterns ... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted July 13, 2023 Clone Share Posted July 13, 2023 "Praise the Gods, its dead again." Gabriel was obviously shaken by what had transpired. The barbarian puts away his mace and picks up his lantern and joins his companions who were standing around the unmoving corpse. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted July 18, 2023 Clone Share Posted July 18, 2023 Dekmal retrieves his lantern then gives the corpse a poke, then flips it over with a boot to give it a good look, just to make sure it wasn't carrying around something of note or value on it. Better to grab it now while his nose is accustomed to its stench than to have to return to search it later. That done he'll scurry back up to keep an eye on their path forward, resuming the point as he takes direction of travel from Jocelyn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted July 18, 2023 Author Clone Share Posted July 18, 2023 (edited) The Dungeon Everyone: As Jocelyn guides the party to the right with their light sources, they see the dark cavern extends roughly eighty feet to the right through the earthen terrain before curving left another eighty feet -- Dekmal: When the Ranger kicks the corpse - it twitches! Then he sees bone mutilated by weapon strikes begin to mend and extend, reforming skeletal limbs! Edited July 18, 2023 by Jedaii (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted July 18, 2023 Clone Share Posted July 18, 2023 Dekmal pauses in his operation to return to the others and gets his sword out again, to give the corpse a few extra thwacks. "Umm... this wasn't normal to begin with, but don't these things stay down after you chop them up?" Name xDiceName xDiceResult xDiceString xDiceRolls Hit the mending zombie hard 4 1d20 4 For some damage potentially... 3 1d8+1 2 Link to comment Share on other sites More sharing options...
Jedaii Posted July 21, 2023 Author Clone Share Posted July 21, 2023 The Dungeon Dekmal: The Ranger successfully re-mangles the zombie into more broken bones! Everyone else: As the party proceeds out of the cave to the right roughly eighty feet, the tunnel winds left - where their lanterns shed light on two more rotted, zombie-like humanoids slowly shuffling away from their position! The creatures have yet to notice the party ...! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Excior Posted July 21, 2023 Clone Share Posted July 21, 2023 Gabriel, watches in horror as the abomination begins to reanimate, quickly drops to one nee and quickly takes off his pack, the northman takes a vile of oil from his pack and begins to pour it on the dead thing. "Somebody will need to light this thing on fire, perhaps that will kill it." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted July 21, 2023 Clone Share Posted July 21, 2023 Dekmal hurries to rejoin the group now that he's done some re-mangling. Fortunately he doesn't make too much noise in the process and spoil the others surprise on the pair of shambling corpses. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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