Peff Posted January 9 Clone Share Posted January 9 1 hour ago, The Stranger said: Do we not have an engineer? That's a bit of a liability. Normally there's at least a few people who are good at it. Alleena @longtimeteenager is our techy. Though they've been quiet of late both here and on another game of mine. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Stranger Posted January 9 Clone Share Posted January 9 Hope they come back. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
longtimeteenager Posted January 14 Clone Share Posted January 14 I'm back. Accidentily copied way more than I wanted in my last in game post and I can't delete the post. Help! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Stranger Posted January 14 Clone Share Posted January 14 Welcome back. What do you need help with? There is an edit feature. Click the three dots at the top right of the post you want to edit. You'll see the edit feature there. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dax Thura Posted January 14 Author Clone Share Posted January 14 There is also the word Edit at the bottom of the post. It will appear along with Quote and Clone. If you have rolled dice, it will be before the shown rolls. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peff Posted January 16 Clone Share Posted January 16 Clone is nice, just remember you have to use the Clone Buffer button in the editor after you click Clone to bring in the post you cloned. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Stranger Posted January 18 Clone Share Posted January 18 Can I take my readied action, or is that not how it works in Starfinder? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dax Thura Posted January 18 Author Clone Share Posted January 18 (edited) Yes, you can. You also get your round 4 action. Edited January 18 by Dax Thura (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted January 19 Clone Share Posted January 19 My post is done now. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peff Posted January 19 Clone Share Posted January 19 I just noticed I had the wrong sheet linked in my template. Just updated. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Stranger Posted January 19 Clone Share Posted January 19 (edited) I'm not going to change my actions. My attacks are bludgeoning and magical. Could you explain to me if the creature would resist or be immune or something? I don't know what a lot of those monster properties do. Edited January 19 by The Stranger (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peff Posted January 20 Clone Share Posted January 20 (edited) Whistles Ok...so this thing is coming at us. Good to know. The big thing there are the DR, regen, and the swarm immunities. Presumably it only has the swarm immunities when its discorporated? It wouldn't take damage from single target attacks in that form. Grenades, blast property, AoE spells, etc. would be needed to deal with it in that. Dmerilo has a shotgun for that now, lesson learned from the last book. DR10/chaotic means it takes 10 less damage from kinetic (b/p/s) sources that aren't chaotic. So you'd need something like an Anarchic fusion to bypass it. Dmerilo's attacks are still kinetic, unfortunately, despite the Force descriptor. I'll eat the electricity immunity this round and just switch it off next round now that he'll "know" its a thing. He's Frenzied so he'd be a little slow on the upkeep with that anyway. Fortunately, DR and resistances only applies once for Multi-Weapon Strike. So combined, then halved (due to the Bludgeon/Electrical), is 27 damage assuming both attacks hit. Then DR applies for 17. If just the second attack hits, then its 4 damage :( The part that REALLY sucks most is that the regen only turns off if its hit with damage from a chaotic source, so its going to be healing 5 every turn. We're going to need to hit this thing HARD to deal with that without any other options. Anyone have any chaotic keyed damage sources? Edited January 20 by Peff (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dax Thura Posted January 20 Author Clone Share Posted January 20 If you don't have the books, you can check it at Archives of Nethys. It has the full information about Pathfinder 1, Pathfinder 2, and Starfinder. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Stranger Posted January 21 Clone Share Posted January 21 (edited) According to the website, there is something called Swarm Immunities and something else called Swarm Defenses. Defenses is the one that makes it so it doesn't take damage from single attacks. Immunities would mean that it just doesn't take the extra critical damage I did. Am I correct in thinking this? Swarm Defenses (Ex) Source Alien Archive 4 pg. 156, Alien Archive 2 pg. 153, Alien Archive pg. 157 Swarms take damage from weapons differently depending on how the weapon targets them. A swarm is immune to attacks and effects that target a single creature (including single-target spells), with the exception of mind-affecting effects if the swarm has an Intelligence score and an ability similar to a formian’s hive mind. A swarm takes half again as much damage (+50%) from effects that affect all targets in an area, such as grenades, blast and explode weapons, and many evocation spells. A swarm takes normal damage from an attack or effect that affects multiple targets (including lines and fully automatic mode attacks). For the purpose of automatic fire, the swarm counts as five targets. For example, if an automatic attack is made using 12 rounds of ammunition, it can attack a maximum of six targets, so it can damage a swarm normally. However, if two other targets are closer to the attacker than the swarm, they must be attacked first, leaving only four attacks to target the swarm, so it takes no damage. Format: Defensive Abilities swarm defenses. Swarm Immunities (Ex) Source Alien Archive 4 pg. 156, Alien Archive pg. 157, Alien Archive 2 pg. 153 Swarms are immune to the following effects, unless the effect specifies it works against swarms. Bleeding, critical hits, flat-footed, off-target, pinned, prone, staggered, and stunned. Combat maneuvers—swarms can’t be affected by and can’t perform combat maneuvers, unless the swarm’s description says otherwise. Flanking—swarms are unflankable. Dying—a swarm reduced to 0 Hit Points breaks up and ceases to exist as a swarm, though individual members of it might survive. Edited January 21 by The Stranger (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dax Thura Posted January 21 Author Clone Share Posted January 21 (edited) That looks right. This guy only has swarm immunities and then only when in his discorporated form. I haven't added your post yet. I wanted to give you the opportunity to change your actions due to the information from the identify. I'm about to do so now. Edited January 21 by Dax Thura (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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